Billy_Pilgrim
Member
Jank.
You need to study COD, a twitch shooter where different guns have recoil, viewkick and centre speed vs ROF hence feel as well as balances to range and time to kill,
Then take Destiny and such which has slower bullet travel and requires cover and movement, but also has so unique gun feel gameplay.
For me the detail in the gunplay is why they are popular in the west.
Eastern shooters dont have that attention to those finer points and focus on other things.
For example, a KF 44 in BO3 has unique view pitch kick and yaw, and a centre speed to bring back the recoil vs ROF and the range to which it is effective. This gun feels very different to every other assault rifle in Bo3.
https://docs.google.com/spreadsheets/d/1k7jVpX782zoAIDGqj61l1Yw5qoPf1QVHpM01mwa-tTI/edit#gid=0
Eastern games dont do anything close to such gun play, and many posters dont appreciate why such games click with players who play shooters..
This post is only a few terrifying synapses away from "White people are culturally defined by wearing leg warmers and listening to Journey, while black people gravitate towards fried chicken and so-called 'rap music'. Now, hand me my PhD."Broad strokes? Japanese shooters are games, Western shooters are immersive sims. Compare Asteroids (from Spacewar) with Space Invaders (from Pong, via Breakout): Asteroids offers the player a lot of freedom in a world governed by systems, Space Invaders offers the player a focused challenge in a more restrictive world. It doesn't matter how far you go from there, through Defender and Xevious and beyond, Western developers will always regress towards valuing emergent behaviour for its own sake, while Japanese developers will ultimately fail to understand the appeal.
In reality, while some of those things might make a game less fun (my personal pet peeve is something that often happens in browser-based shmups when you can either keep all the money found in a level even when you don't beat it or replay early levels ad infinitum, making it possible to grind your way to victory), they're not universally bad. They simply make the game less arcadey – and this is the essence of the subgenre. Euroshmups are shoot-em-up games designed for computers.
...as many as three lives? But what the hell is the point of that? To make you die so you have to stick more coins in your computer or consoles, expect you can't do that? I don't like games that demand perfection and will punish me for anything less.
This post is only a few terrifying synapses away from "White people are culturally defined by wearing leg warmers and listening to Journey, while black people gravitate towards fried chicken and so-called 'rap music'. Now, hand me my PhD."
"Culturally speaking, Japanese culture is firmly rooted in wet-rice agriculture and its status as an island nation," says [Keiji] Inafune. "Japanese want to be able to plan, they want to have guidance, they want to have focus. To put it simply, Japanese people feel uncomfortable with the unknown and not understanding the future. RPGs illustrate this well -- it is your turn to attack, it is the enemy's turn to attack. You pick a magic spell and you have a predictable result. You progress through the game with clearly defined goals. Japanese enjoy having these clearly-defined goals, and it progresses all the way through to the actual game implementation. Japanese people don't like just being dropped into a sandbox with no guidance. If you tell a Japanese person they are free to go anywhere, often times they will choose to go nowhere.
"Westerners, on the other hand, seem to be excited by the unknown. For instance, as a hunting and trapping society, an American may go deer hunting and encounter a bear. Japanese would be scared by this encounter, whereas the American will probably shoot the bear and go back excited that he got a bear instead of a deer. The unknown encounter becomes even better than the known. I feel this is the key difference."
You need to study COD
This post is only a few terrifying synapses away from "White people are culturally defined by wearing leg warmers and listening to Journey, while black people gravitate towards fried chicken and so-called 'rap music'. Now, hand me my PhD."
Would Vanquish qualify as a shoot em up? It'd certainly qualify as a bullet hell game which is a form of shoot em up.
If it does then compare it to any western 3D shoot em up and you'll see the difference.
Would Vanquish qualify as a shoot em up? It'd certainly qualify as a bullet hell game which is a form of shoot em up.
If it does then compare it to any western 3D shoot em up and you'll see the difference.
For one they tend to be a lot more varied. Emphasis on twin sticks. I also think they tend actually give you more space to kill shit and you are not as prone to die every few seconds.
Those are actually very old school arcade conventions. Nex Machina is in a lot of ways a modern rendition of its creative consultant Eugene Jarvis' early game Robotron 2084.One of the things that surprised me about Nex Machina is the way that it follows stricter "modern" arcade conventions. No health bars, a very simple control scheme, and a set of very specifically designed levels with very distinct aesthetic and mechanical progression (using far less procedural enemy placement than what I'm used to from twin stick shooters).
I really like it so far.
Those are actually very old school arcade conventions. Nex Machina is in a lot of ways a modern rendition of its creative consultant Eugene Jarvis' early game Robotron 2084.