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What do you prioritise the most about gaming?

I think a game can be good at 99 different things but if it fails when it comes to difficulty, it will most likely be a bad game. Difficulty is crucial for an enjoyable gaming experience. No amount of flashy animations, high graphical fidelity, content bloat or banger tracks will ever compensate for a glaring lack of difficulty. It is a shame so many games completely neglect this aspect, in the modern age of gaming.
 
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fun gp now that is subjective
example sometimes I just like running around in an open world doing side shit.
While others is what a linear story
 
Gameplay mechanics/systems.

If they're boring or poorly implemented, I don't really care about anything else. Exploration is huge for me too, but exploration for the sake of itself doesn't go very far unless you create gameplay reasons to do it.

Story is nice, but that's better when it's interactive, and if story is all you have...I can just go on youtube.
 
A robust character creation so I can make a girl with a big bum
BDO might be the game for you.

 
BDO might be the game for you.

Thanks but I've already got 250 hours in that. Haven't made it to the actual gameplay yet.
 
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If the game gives me THAT relaxed feeling where i play it and sits and zip a cup of coffe at the same time, its just a special feeling.
 
fun.
Everything else is secondary. Gotta admit, though, that retro/pixel-graphics really put me off and I´ll not give games with this kind of visuals a chance.
 
The story, interesting and well-written dialogues (if any), and the gameplay.
Gameplay, music & storytelling.
Thighs?
Suspicious Futurama GIF
 
Keeping my discs/carts and consoles as mint condition as possible. No eating while playing games. Wash my hands before picking up the controller. Store my consoles in hard cases when not in use.
 
I think a game can be good at 99 different things but if it fails when it comes to difficulty, it will most likely be a bad game. Difficulty is crucial for an enjoyable gaming experience. No amount of flashy animations, high graphical fidelity, content bloat or banger tracks will ever compensate for a glaring lack of difficulty. It is a shame so many games completely neglect this aspect, in the modern age of gaming.
Game's difficulty is crucial but there are 2 ways of games to be difficult:
1st is- it seems difficult at first but if u dig deep down and get familiar with mechanics/read guides/play long enough u get better at them and eventually are able to beat them- example of such difficult games that we can learn and conquer with basically very low skill/reflexes is diablo 1/2 and soulsborne series(not sekiro tho, parrywindow is super small/punishing there, and u cant use spells/block/dodge, u simply are fucked beyond belief if ur actual reflexes are on the mediocre side).

Now there is other way of game being difficult, simple skill check/ur reflexes dependand, here no matter how much u learn about the game, how many guides u read and how much time u spend in it learning boss moveset, u wont get that much better, u might get bit better but bad reflexes(lowskill) player like myself will never beat sekiro simply coz at 43yo my reflexes arent what they used to be in my teens/early 20s(and even back then they were not topnotch :D)

What can be done is for example rpg mechanics/levels like dark souls 2 adaptability- if u were topnotch skilled player u could beat it on soul lvl1(hell there are recorded nohit sl1 runs by legendary streamers), but if u are like me and are relatively lowskill/bad reflexes guy u overlvl ur character to well over 200 with very high adaptability(which makes invincibility frames last almost 3x longer vs starting stats).
Lowest agility gives 6 invincibility frames- 0,2s duration
Highest agility gives 17 invicibility frames 0,57s duration for true minmax but
Sweetspot can be easly achieved with 99 agi - 12 frames and 0,4s duration only with 19 points(lvls) of investment, that still doubles ur invincibility frames at very low cost and makes huge difference in difficulty- here most DS2 playerbase would feel its good enough, game is still challenging but definitely beatable.

Half of the internet/darksouls community hated that mechanic but in hindsight it was very well thought, it was optional and u decided urself how much of a "handicap" u needed to feel comfortable with it- its basically hidden difficulty setting where lowest agility is highest difficulty, and from 99 agi on its normal difficulty, normal for dark souls so way harder than 99% other games obviously :D

For ppl who dont play sekiro/soulsborne series(or who are very skilled and claim sekiro is ez, it might be, for them only tho), here is snipped of a footage from very popular(5m+yt subs) professional streamer, who needed 57 fricken attempts to beat 1st boss:

And guess what, its first boss only, there are so many much harder/longer fights in the game, this first boss is harder from 99% of games final bosses already(ask urself when was last time u needed 57 attemps to beat any boss in the game, including final/optional ones :)
 
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That it doesn't contain modern day bullshit tropes.

If I'm on an entirely different planet, in an unknown universe, with whacky zany characters but you then ask me to sort out some lesbian relationship, you're done. Uninstalled.

Anything. And I mean any, modern day self insert bullshit shoved in, it's off.

I just don't give a shit :messenger_tears_of_joy:

I play games to NOT be reminded of the utter bullshit in this world. And no, I'm not saying I hate lesbians, for christ sake. It's just that I don't care. I don't care if you hate Trump, Musk, Democrats, sexual preferences or for your race relation hang ups

I. Just. Don't. Care, for any of it!

Anything else in gaming, I'll play it.

If a game doesn't have an option to invert vertical movement though, well that's some thin ice too.
 
It's all about gameplay.

I think a better question is what do you not care about in a game at all? For me, that's story. There have been like 4 games ever that have had genuinely good stories.
 
Enjoyment and that's all.
I don't know why but most Nintendo games give me this and I don't know if it's nostalgia or whatever but games like TOTK and DK Bananza are games that make me smile and I could play them forever.
I do enjoy my PS5 too and while I enjoy Yotei and Arc Raiders at the moment they just don't compare to Nintendo.
 
Gameplay feeling is the most important to me. If I am not having fun with the gameplay loop, including character navigation, animations and so on, then I will probably drop the game relatively soon
 
While gameplay is definitively important, I think aesthetics aspect is a reason why I am sticking long enough with games.

For example, I love contemporary, present time themes like Tokyo setting in persona games, ghost wire Tokyo, the world ends with you, and ace attorney games. I even like wagamama fashion/ style savvy from Nintendo because it takes place in Tokyo.

Soundtrack is very important, and I think it's part that makes certain aesthetic works.
 
Gameplay feeling is the most important to me. If I am not having fun with the gameplay loop, including character navigation, animations and so on, then I will probably drop the game relatively soon
This + the music. I believe a nice OST can elevate the experience quite a lot.
 
Probably gameplay. Story too but it just depends on the mood.

E.g E33 gameplay is super repetitive after a point but I want to finish the story.

Action games are repetitive but fun and satisfying.
 
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This + the music. I believe a nice OST can elevate the experience quite a lot.

Very interesting point you made. I am replaying yesterday Watch Dogs 2 which is btw such an underrated game, and I did a couple of missions where the music elevated so much the experience, it was awesome. The music being good is absolutely essential in a game. Imagine Mass Effect without the iconic music
 
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Has to be a fun game to get its foot in the door, but it won't stand the test of time without graphics and music. I still play Advance Wars, but have no interest in playing the 3D version, I tried it once and hated it. Even though it is the same game, I wouldn't play it if that's the only version we had. It's just too butt ugly.
 
Gameplay. I watched a let's play of The Last of Us and enjoyed it, but when I tried to play it I had to give it up after an hour or two as it felt so paltry.
 
Character movement and game feel. If it doesn't feel good and fun simply walking and running through the game's environments, the game has already failed to some degree.

super mario 64 GIF
 
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Fun factor + fun gameplay. The fun is what draws me in and keeps me there. If the fun is lacking, it pushes me away. It's the most important thing in any and every game.
 
Getting the most enjoyment out of my purchase as possible. I don't care too much about graphics, the gameplay is what's important to me. A great looking game with fun gameplay is a bonus.
 
No amount of flashy animations, high graphical fidelity, content bloat or banger tracks will ever compensate for a glaring lack of difficulty.

ain't nobody got time for that GIF


I'm in camp opposite. I want my games easy and chill as hell nowadays. Just wanna enjoy something for 30 minutes to an hour a few evenings a week. And make progress.
 
Having fun playing a game while I have sports on the tv. Last night I played Animal Crossing and NBA2K26 on my Switch 2 while I had on the LA Kings game, then the LA Lakers.
 
I think a game can be good at 99 different things but if it fails when it comes to difficulty, it will most likely be a bad game. Difficulty is crucial for an enjoyable gaming experience. No amount of flashy animations, high graphical fidelity, content bloat or banger tracks will ever compensate for a glaring lack of difficulty. It is a shame so many games completely neglect this aspect, in the modern age of gaming.
I agree, I would play SWTOR and ESO still to this day if there was even remotely challenging overland difficulty. ESO say they're adding it this year but not holding my breath.
 
Simplicity and intuitiveness.

I have no tolerance for excessive, redundant game systems that require watching YT videos and reading a couple of wikis just to grasp the very basics. And I also have no patience for games that submerge me with options and too many controls without a dedicated tutorial or, at least, a good learning curve. Platinum Games's games are a no go for me because of this - on stage 1 they throw enough stuff at you that another game would ease you in in the span of 5 or more hours. Or stuff like Wo Long, literally 5 minutes in and it had already listed two dozen different actions without a good tutorial for each. When even Souls does a better job of explaining itself, you've fucked up - and what's worse, you just don't care.

Don't put a hundred options in your game if the game can be quite comfortably beaten using ten, that's all I ask for.
If there's some substantial side content that requires the player to master the intricacies of the systems, good, but I must be allowed to ignore most of it and still make progress. An action game is not a SRPG.

That said, I realize that some people love that, and that not every game must be tailored to me.
 
Nioh was an eye opener in terms of how important level and encounter design actually is for me. The game plays great, I love the combat, music, bosses, everything. But the level and encounter design is dog shit after the initial batch and I felt like I was playing the same moment over and over at some point and dropped it.

It's not meant to shit on Nioh specifically but it was one of those games where I didn't quite get how I could possibly be bored by it. I had to really analyze it and a bulb went off. It made me reevaluate many of my favorites and appreciate what they did even more so it was a net good thing.
 
If the game is making me want to play it, rather than me making myself play the game, then it's doing its job.
 
The ability to express yourself in the game - in gameplay, whether Switch Sports Tennis, Super Monkeyball, Wonderful 101, Mario 64/Sunshine, Zelda Skyward Sword, eFootball/PES, GT(7), Tekken/SC (2), Virtua Fighter, Sifu, Demon's Souls, Valkyria Chronicles, Rage, MK Double Dash, MotorStorm: PR Everybody's golf, Death Stranding, MGS, etc, etc, etc- and an amazing - play for infinity - music sound track - so probably synth based, or full orchestra and probably no lyrics like the garbage in Mario Odyssey even if Koji games can do lyric music.
 
1. Strong atmosphere, something lacking in a lot of modern AAA titles, I want to be transported into a totally different world with a very defined VIBE.

2. Good and consistent controls, bad controls are an instant no go for me. (Note: Weighty controls are fine, just need consistency)

^if those two criteria are met, I'll probably love the game.
 
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