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What do you think of Super Mario Bros. 1?

ksamedi said:
Somehow I never get tired of SMB. Its infinitely replayable.
This. I'm constantly amazed by how playable and fun the game still is, particularly when compared to other platformers of its era. The mechanics, the level design, the secrets, and the music are all wonderful.

It truly is a masterpiece.
 
AzureJericho said:
My first game ever, and it may as well be THE first video game ever in my eyes. :lol

To this day, it reinforces my belief that platformers are the video game genre.

Its sad how far we have come from that ideal, had a friend on another forum tell me that he was ashamed that a platformer was the highest rated game of the generation. (SMG at the time)

Anyhow, I like Super Mario Bros, but I think its my least favorite of the "traditional" Mario games (SMB 1-3 and SMW)

Though that isn't really saying much, its pretty much a varying scale of awesome.
 
SMB1 was great at the time, and I grew up playing it. Like many people, I can speed run through it quite easily. So that's fun to do on occasion.

Looking back though, I'd almost always rather just leave that game alone and play SMB3. It's a better NES game to go back to, it's more fun, and it's a better mario platformer.
 
SMB3 is the best Mario ever by far... they did so much with so little..

BUT the first one is maybe the 2nd best Mario game.. and gets much love for being the first
 
Blackace said:
SMB3 is the best Mario ever by far... they did so much with so little..

BUT the first one is maybe the 2nd best Mario game.. and gets much love for being the first
Absolutely on the bolded part. It's astonishing what they managed to pull off on a NES cartridge. But despite how impressive it is, I still had more fun with a lot of the other Mario games.
 
Also bonus points for probably having the most iconic piece of gaming music ever.

I don't know if anything can ever surpass it.

But hearing that song in any rendition still brings joy. :D
 
Playing 1 and 3 back to back you really see how the gear ratio of Mario 3 is decreased, less momentum based.

You have better tight area control and allows the game to be more varied with lots of up and down on small landings instead of basically just left to right in Mario 1.

Mario Lost Levels show how when you ratchet things up in the Mario 1 style it is really unfair as you need to have a feel of the level to do the jumps.
 
Combichristoffersen said:
I could use transgender, but the website in question goes by the name of.. yeah, you know :lol

Hehe, yea, I don't know what your original edit was anyway so it's not like I had a lot of emotion invested yet XD
 
Majine said:
I love the fact that the bushes are just the clouds but green.

Bzzt, WRONG.

The clouds are just bushes, but white.

I still havent finished this game mind you :(

But it is easily as playable as any of the classics like PacMan, Space Invaders, Donkey Kong etc. It is just purely and eminently playable.
 
RiskyChris said:
Hehe, yea, I don't know what your original edit was anyway so it's not like I had a lot of emotion invested yet XD

My original post was basically just that finding the good stuff on.. that website was the challenging part of masturbation :lol

Gravijah said:
JUST CALL THEM TRANSMISSIONS, MAN

Why not Transformers? Like, you expect your tranny action figure to turn into a car, but instead it turns into a fighter jet. How's that for a tranny surprise? :o
 
Combichristoffersen said:
Why not Transformers? Like, you expect your tranny action figure to turn into a car, but instead it turns into a fighter jet. How's that for a tranny surprise? :o

"Hey mom, we're gonna go into my room and play with our trannys."
 
I consider it the most influential console videogame.

It's a huge part of what Nintendo are, and Nintendo are a huge part of what gaming is.

It made gaming a passion for me.
 
RiskyChris said:
Hey don't use that word <3
You'll notice the famous t-surprise meme sorta died out after the trans-GAF thread. Consciousness raised! :lol
 
BocoDragon said:
You'll notice the famous t-surprise meme sorta died out after the trans-GAF thread. Consciousness raised! :lol

Thank god. I'm seriously freakin ecstatic for them, because I wouldn't even want to take part in this forum in their shoes with how fucking rampant that shit was. Unfortunately I recently got my account smeared for hating on someone quoting from Transphobia 101. ~_~
 
I like it better than 2 and 3 but the NES ones are my least favorite. And yes I did grow up with the NES so I do have nostalgia for them, I just think World and above are better.
 
First game i ever played at age five.
First game i ever finished.
This is one of the finest examples of gaming, and will be praised by art "critics" and Historians of the future.
 
Rather boring..course, I played it very recently for the first time in a long time (first time playing it was in All Star in 1999). As a kid, it was fun..now, not so much. Makes me want to play the much superior SMB3 or SMW.
 
Great level design, superb mechanics, revolutionary for the time and still perfectly playable today.

But... compared to its sequels it's repetitive, limited and quite frankly boring.
 
SonicMegaDrive said:
With Mario World, I was actually pretty disappointed. I actually played Mario World only a year or so after I played Mario 3. But Mario World felt much more simple than SMB3. The game was shorter, the gameplay felt slower and more floaty. And there seemed to be less of a flow, overall. It is a terrific game, though. I really wish they had done a proper Super Mario Bros. 5 on the SNES and done more with the SNES tech than they did with the first, which was a launch title. I think it could have been so much better, honestly.

It's got a lot going for it, though. The sheer number of secrets in the game was the best part about it. And the addition of Yoshi adds a whole other layer of gameplay complexity(which was probably why they went with a 'Yoshi' game for the sequel).

SMW was bigger and more complex than SMB3. You're mistaken. There were 74 stages compared to 88 in SMB3, but the average size was literally twice as big, so you do the math. The massive number of secrets with secrets, far more complex and varied game mechanics and more all make it the deeper game.

As for SMB1....one of the greatest games ever created. The nostalgia is overwhelming. The fact that it's the worst Mario game tells you something about the Mario series.

It's my least favorite title of the Super Mario Bros. franchise but only due to how challenging it is. I hate the level in world 7 with the hammer bros. especially if you don't have a mushroom or a fire flower power-up. However, I agree the simplicity of the gameplay, clever level design, and memorable music still make a well made and fun game.

I've got something for you, bub - it's called The Lost Levels. :lol :lol :lol :lol :lol :lol
 
Naked Snake said:
Holy shit! My eyes literally popped when Ryu started clearing bricks with his shuriken boomerang :lol

Which Ninja Gaiden game is that from? I need to play it!

Click the link above it man, jeez. :lol
 
An absolute masterpiece and a landmark in the history of the industry. I play it at least once every six months just to keep those skills from getting rusty. :D

Also, despite being succeeded by many Mario games, it's still unique in the sense that it's both the most accessible and most replayable of any Mario game due to its short length, easy to understand controls and superb streamlined level design.
 
Gravijah said:
Click the link above it man, jeez. :lol

I've played the first version of the crossover (which was all kinds of awesome, but it didn't have Ryu in it though)... I was asking which Ninja Gaiden has that version of Ryu with that weapon? I want to play the NG game, not SMB crossover.
 
The original Super Mario Bros. game is a classic. It was a pioneering game. It is the grandfather of platformers.

However, New Super Mario Bros. has almost ruined the original for me. I enjoy it so much more than its NES predecessor.
 
Dr. Light said:
SMW was bigger and more complex than SMB3. You're mistaken. There were 74 stages compared to 88 in SMB3, but the average size was literally twice as big, so you do the math. The massive number of secrets with secrets, far more complex and varied game mechanics and more all make it the deeper game.

Nah, I can glide through SMW in a very short amount of time compared to how long it takes me to complete Mario 3. Complete with 96 goals.

They're both great games, but I just never felt Mario World was quite as fun to play as Mario 3.
 
_Alkaline_ said:
An absolute masterpiece and a landmark in the history of the industry. I play it at least once every six months just to keep those skills from getting rusty. :D

Also, despite being succeeded by many Mario games, it's still unique in the sense that it's both the most accessible and most replayable of any Mario game due to its short length, easy to understand controls and superb streamlined level design.

I disagree a bit. In spite of its relatively short length, it had a world's worth of repeated levels, which seriously stuck out due to the straightforward nature of the game.

SonicMegaDrive said:
Nah, I can glide through SMW in a very short amount of time compared to how long it takes me to complete Mario 3. Complete with 96 goals.

They're both great games, but I just never felt Mario World was quite as fun to play as Mario 3.

Pretty much. And as mentioned earlier, World tilts too heavily towards exploration in a series best served as a platformer. Mario 3 got the balance just right. (Not to mention the outstanding power-up and level motif variety.)
 
cartman414 said:
Pretty much. And as mentioned earlier, World tilts too heavily towards exploration in a series best served as a platformer. Mario 3 got the balance just right. (Not to mention the outstanding power-up and level motif variety.)

Yeah, I don't think it's necessarily a bad thing that Mario World relied on exploration. Goodness knows, it was fun finding all the secrets the first time through. However that does serve to diminish the replayablity of it. My main problem with the emphasis on secrets and hunting down goals is that there is no reward for doing so, other than having a little star next to *96* and turning all the koopas in the game into...Mario-like things.

It would have been nice to be given access to something a little more substantial for all your hard efforts.

Actually, Yoshi's Island and Mario 64 had this problem, too. The reward for all your collecting never really pays off enough.

In mario 3, there really is no need to collect or seek and search down anything because the game is designed with basic platforming in mind. The experience playing the game and ultimately the ending IS the reward. In Mario World, it often feels more like work a lot of the time, after you've already memorized where everything is.
 
SonicMegaDrive said:
Yeah, I don't think it's necessarily a bad thing that Mario World relied on exploration. Goodness knows, it was fun finding all the secrets the first time through. However that does serve to diminish the replayablity of it. My main problem with the emphasis on secrets and hunting down goals is that there is no reward for doing so, other than having a little star next to *96* and turning all the koopas in the game into...Mario-like things.

It would have been nice to be given access to something a little more substantial for all your hard efforts.

Actually, Yoshi's Island and Mario 64 had this problem, too. The reward for all your collecting never really pays off enough.

In mario 3, there really is no need to collect or seek and search down anything because the game is designed with basic platforming in mind. The experience playing the game and ultimately the ending IS the reward. In Mario World, it often feels more like work a lot of the time, after you've already memorized where everything is.

Exactly. Though at least in the case of Yoshi's Island, you were given mechanics better suited towards exploration, on top of being incredibly inventive. But yeah, YI still has to settle for a very close second to SMB3 in the platforming pantheon.
 
My first run-in with this great game was at the arcade actually. And the experience was much tougher than when I finally got an NES for myself. If you have MAME and can find "VS super Mario bros", you can play it too.

Changes:
No turtles or beetles on any stairs (no 1up trick).

The orange mushroom coin area from the 4-2 vine ends in a single tunnel to world 6...no more warping straight to 8.

Some of the jumps are so insane that there are flying turtles at the end of the jump, and you're just hoping they're placed right by the time you get there so that the tiny hop he gives you allows you to make it across.

Missing 1ups and other random "quarter munching" features.
 
SMB3 was such a juggernaut when I first got my hands on it, the epicness was through the roof for weeks on ends. Strangely I don't think I've replayed it in its entirety more than once or twice.

Never owned a SNES (a tragedy I know), so I played SMW on GBA, and thus never felt a nostalgic connection to it and I wasn't incredibly wowed by it. On the other hand, I also played YI on GBA but it did manage to blow my mind.

I think there's something I don't like about the art/design of SMW.
 
SonicMegaDrive said:
Nah, I can glide through SMW in a very short amount of time compared to how long it takes me to complete Mario 3. Complete with 96 goals.

They're both great games, but I just never felt Mario World was quite as fun to play as Mario 3.

No. That's just wrong. Mario 3 can be beaten much faster.
 
SonicMegaDrive said:
In mario 3, there really is no need to collect or seek and search down anything because the game is designed with basic platforming in mind. The experience playing the game and ultimately the ending IS the reward. In Mario World, it often feels more like work a lot of the time, after you've already memorized where everything is.
This is why an adventure from A to B will always trump a journey through A, B, D, C and E in my eyes.
 
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