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What does Final Fantasy XV need to be considered a success?

To actually come out.

Seriously though, I hope the writing is a lot more refined than the garbage we got in FF13 and its sequels. Stronger characterizations would be a plus too. Make me care about the cast and their motivations.


Yeah that's my biggest wish for the game as well. Cut down on the all the CGI flash, and rather than an epic and convoluted tale, a well-told story is all I ask for.

Other than that - would be great if they could maintain the level of graphics shown, and the new gameplay ideas integrated well.
 
Take FFXIII and do the exact opposite. As an avid FF fan (have played and beat 1-12* and have invested quite a bit of time in 11 and 14) I felt that XIII didn't live up to the final fantasy name. Go back to what made people fight which one was better, give us a world map to explore, make me feel like I want to spend 200+ hours on your game getting everything ect.

*played 13, was the first FF i started and didn't finish and I never played FFX-2
 
But yeah. Give me a world I can explore, discover and interact with in order to learn more about. The story doesn't need to be some epic masterpiece. Just make it engaging. I want to be able to care about the characters, and emphasise with their motivations. Without being able to care about why they're doing whatever, it ultimately makes me not care so much about the narrative as a whole.

I want a variety in aesthetics and scenery, and fitting music to go along with those backdrops. Instead of making the side quests be standard fare elimination, fetch or escort quests, I'd want them to be more fleshed out. Even if it's a short mini story, but I'd like there to be a reason I'm doing this for a particular NPC. It helps the world feel alive and give you a more of a sense of purpose. I'd rather have say 20 quests like that, instead of a 100 other meaningless things to do.

While everything doesn't need to be fast paced, at the same time don't slow everything down needlessly. There's no reason for something to take say 20 minutes to do, which could have been done in 5 if pointless things were removed. I'd rather have what you do in the game be more focused, than be padded with filler for the sake of it.

Give me different ways I can approach the battle system. A balanced approach where using Melee has it's own strengths and weakness as opposed to Magic. You can have it be quite tactical depending on what you're facing while keeping the ARPG shell
 
It needs to win the trust back of many disapointed fans, to be fair, that's not an easy task.

But if they can pull of excellent writing, music an engaging battle system etc. they might be on the right track when it comes to those things.

But the utmost important thing will be to capture and consider what made Final Fantasy great in the first place and go with it. Sky's the limit(
airships needed!
, and to be honest, there might be a formulaic way to be successful but there surely is no single correct formula for brilliancy.

Final Fantasy VII was a phenomena back then, revolutionizing gaming through technology and capturing the zeitgeist.

Let me tell you this, oh fans and developers alike, shiny high poly and lighting alone won't make you a game of the generation (again).
 
More Lightning


If Nomura succeeds with FFXV, let's petition for a XIII remake......



But yeah. Give me a world I can explore, discover and interact with in order to learn more about. The story doesn't need to be some epic masterpiece. Just make it engaging. I want to be able to care about the characters, and emphasise with their motivations. Without being able to care about why they're doing whatever, it ultimately makes me not care so much about the narrative as a whole.

I want a variety in aesthetics and scenery, and fitting music to go along with those backdrops. Instead of making the side quests be standard fare elimination, fetch or escort quests, I'd want them to be more fleshed out. Even if it's a short mini story, but I'd like there to be a reason I'm doing this for a particular NPC. It helps the world feel alive and give you a more of a sense of purpose. I'd rather have say 20 quests like that, instead of a 100 other meaningless things to do.

It's pretty sad that we're asking for things that came with Final Fantasies 10 years ago....
 
OST by Shimomura means the best OST FF has ever had. Guaranteed.
So true. I am so glad she finally is getting to score (or already has scored a long time ago?) a mainline FF. It's going to be glorious. I do wonder when a soundtrack gets made, or if some of it has to be scrapped, in the development of a game that was stuck in development hell like this though.
 
Hire a real writer.

These games are so predictable and filled with cliche's borrowed from the last 20 years of speculative fiction that the plot or characters fail to interest me. Not every Final Fantasy should be about saving a particular planet or nation.
 
Just hoping for a good Final Fantasy game. FFXIV ARR actually gives me hope that this is still a possibility. I'm not expecting perfection, but at least something that is good, worthy enough to carry the Final Fantasy title. Not asking for much, just wanting a Final Fantasy game that can be wild or experimental, but that certain boundaries are in check so we don't end up with something lopsided.
 
Hire a real writer.

These games are so predictable and filled with cliche's borrowed from the last 20 years of speculative fiction that the plot or characters fail to interest me. Not every Final Fantasy should be about saving a particular planet or nation.

But that's a FF staple. Also, Isn't Noctis and his crew trying to keep their kingdom from getting overrun by this other Empire?

Lightning as a villain.

Or at least let us dress up Stella in Lightning alt.
 
Lightning as a villain.

Or at least let us dress up Stella in Lightning alt.


boo_this_man_half_baked.gif
 
I'm just going to play the game and make up my mind after I'm done. I hope, like all mainline FF games, that they go for as much divergence from previous entries, and as much originality as possible.

I'm sure the game will be insane. If I have any true skepticism, it's really in only one area: the OST. I hope Shimomura can really deliver her best OST to date, because I'm not a big fan of any of her previous work.

As far as sales, I'm sure it's going to do quite well. We don't know what their projections are, or how much they spent developing it. It's almost surely going to be profitable in the first week.
 
Well they've said it'll be open-world, so there's one thing it'll hopefully get right compared to XIII. Vehicles, airship, world map all confirmed.

Writing and story remains to be seen but at least the mood of this one looks serious.

Based on what we've seen alone I think the game will be a huge hit even with mon-FF fans. Those graphics, the grandeur etc.

Not every Final Fantasy should be about saving a particular planet or nation.
Think we'll be ok on that. Sounds so far like it's only about the intrigue between the higher classes of nations.
 
When did people stop doing that?

After FF10.

A lot of people were too young to try FF11 out when it was good, and so FF11 is a big question mark for most.

FF12 was too subtle and not flashy enough for the fanbase that Squaresoft built. It was an extremely reserved game with (intentionally) limited narrative scope that probably would have been received better as a Tactics game. Most people respect FF12 on some level because of the staggering amount of content, but if you ask them if they particularly enjoyed it, the response is underwhelming.

FF13's strangling linearity and nonsensical story combined make it the most controversial FF in the series.

FF14 will be remembered as an unbelievably terrible MMO that, after years of work, became a mediocre MMO.

It's not hard to see why the new generation of gamers don't even know what Final Fantasy is: Square's been releasing experiment after experiment for more than a decade now, and most of those experiments have failed.
 
Short answer?
Copy Xenoblade.

Something like Xenoblade's world, structure and variety in environments would be great. The problem with the game was how the sidequests were handled. Sure there were a few good arcs in each area. But too much of it felt like I was doing so many actions again and again, without any real incentive. Give me a reason for pretty much anything I do.
 
Competent story, writing and characters. The game's become so notorious though, I think it's gonna sell like crazy regardless of how it turns out.

Something like Xenoblade's world, structure and variety in environments would be great. The problem with the game was how the sidequests were handled. Sure there were a few good arcs in each area. But too much of it felt like I was doing so many actions again and again, without any real incentive. Give me a reason for pretty much anything I do.

Also, the plot in Xenoblade was a bore. It definitely took a back seat to the rest of the game.
 
Short answer?
Copy Xenoblade.

I think that hold some merit. IMO Xenoblade did a lot of things right that really grabbed me. However, Final Fantasy used to grab me as well, at least, the way it was in previous chapters. They really just need to revisit concepts that worked in the past. I wouldn't mind seeing some aspects of Xenoblade though like a colorful open-world, an interesting story, likable characters, lots of crazy customization and affinity building for example. But I'd still want it to feel like Final Fantasy.
 
Financially? God only knows. This will inevitably be turned into a series this gen, so hopefully they take that into account.

As a long time fan of the series that purposefully skipped all the XIII games, here's what I would want for it to be considered successful:

Make the world explorable again. Give me towns to walk around, give me fun side activities like the Gold Saucer, and maybe some hidden secrets here and there.

Likeable characters. I watched a friend play bits of XIII and none of the characters seemed compelling. They're all bland or uninteresting. Even XII delivered some interesting characters like Balthier. Gives us a cast that we can enjoy.

Deliver on that hype-as-fuck E3 trailer. XV looks like Final Fantasy x Uncharted, and I'm totally cool with that. Bring on the set pieces, bring on the action combat, and bring on the explosions. SE is great at building worlds, so if I can take a roller coaster ride through one of them, I'm all in.

I feel like I share many other people's sentiments when I say XV is SE's last chance for me to care about the series. Don't disappoint us Square. Based Nomura!
 
After FF10.

A lot of people were too young to try FF11 out when it was good, and so FF11 is a big question mark for most.

FF12 was too subtle and not flashy enough for the fanbase that Squaresoft built. It was an extremely reserved game with (intentionally) limited narrative scope that probably would have been received better as a Tactics game. Most people respect FF12 on some level because of the staggering amount of content, but if you ask them if they particularly enjoyed it, the response is underwhelming.

FF13's strangling linearity and nonsensical story combined make it the most controversial FF in the series.

FF14 will be remembered as an unbelievably terrible MMO that, after years of work, became a mediocre MMO.

It's not hard to see why the new generation of gamers don't even know what Final Fantasy is: they've been releasing experiment after experiment for more than a decade now, and most of those experiments have failed.

I'm...pretty sure I see debates about X, XII, and XIII and which one is the best or which one is the worse or which one of them suck worse than pre-X FFs pretty regularly.
 
Hire a real writer.

These games are so predictable and filled with cliche's borrowed from the last 20 years of speculative fiction that the plot or characters fail to interest me. Not every Final Fantasy should be about saving a particular planet or nation.

Good writing and a "save the world" plots are not mutually exclusive.
 
I'm just going to play the game and make up my mind after I'm done. I hope, like all mainline FF games, that they go for as much divergence from previous entries, and as much originality as possible.

I'm sure the game will be insane. If I have any true skepticism, it's really in only one area: the OST. I hope Shimomura can really deliver her best OST to date, because I'm not a big fan of any of her previous work.

As far as sales, I'm sure it's going to do quite well. We don't know what their projections are, or how much they spent developing it. It's almost surely going to be profitable in the first week.

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How can you not like Kingdom or The Other Promise or Xion's Theme or Kairi I or Fate of the Unknown?

Let's not forget all the fantastic music we've heard from XV so far. Shimomura is the most talented composer in Square Enix since Uematsu.
 
Also, the plot in Xenoblade was a bore. It definitely took a back seat to the rest of the game.

The plot and the character development was the best part for me imo. The overly large overworld and just the incredible vastness of the game in general in terms of sidequests and other crap almost made me drop it. I also liked the battle system too.
 
Final Fantasy XV seems to be ticking all the right boxes to be a success in both Japan and the West.

1. The battle system looks engaging.
It's very different from what we expect from a FF game, yes, but the brand is known for reinventing itself with each installment. And honestly, I'm finding it hard these days to revisit some of my favourite titles due to the "press attack to win" battle system. AJRPGs actually require you to mix it up a bit, and I believe this will be XV's strongest point. No matter how good the story, art direction, and characters are, if I'm playing a 40+ hour JRPG, I need to battle system to keep offering something new to keep me from, well, avoiding the genre's biggest aspect; battling, due to boredom.
That, and I trust Nomura's team when it comes to these things. Dissidia is hella fun, and I even downloaded the demo of Kingdom Hearts 3DS just for the addicting game play. There's a sense of freedom, power, and control with his systems, and from what I've seen of XV, it looks to be the same.

2. Characters
From what we've seen so far, there's a character for every type of fan. Noctis and Prompto are standard "love it or hate it" Nomura, but these type of designs seem to really appeal to Japan, and are a staple for present day FF. Then we have Gladiolus, who , despite being stylish, has the rugged, macho man look, as well as Cor, who appears to be a mid-aged man with honed skill and power. These characters should appeal to those, like me, who get tired of the non stop pretty boys in every JRPG nowadays. Ignis, on the other hand, just looks like an average guy you'd meet in real life. Nomura really nailed the modern day strategist look with him.
And, of course, you have to unconfirmed NPCs. Two old stern bastards, Idolacapt and the presently unnamed one. The red haired guy, who, again, looks to appeal to more mature crowd, and the two females, Stella, and dark haired lass. Stella is respectably and realistically dressed, which is sadly uncommon with females in Japanese games nowadays, though I can't judge Mrs. Dark Hair, as we've seen veeeery little of her.

But, obviously, appearance isn't everything. My main issue with XIII wasn't the linearity, but the characters themselves. They were all one dimensional "been there done that" stereotypes who seemed to be defined by their trope (well, except from Sazh). Nomura has stated XV's characters are realistic and deep. We should be able to realate to them, which is always a good start. Noctis looks like the obvious lone wolf character, but in reality, he is supposed be quite shy and reckless.

I honestly couldn't care less what the characters look like as long as I can relate to them. At the moment, my favourite designs are red haired guy and Cor, but hell, Promto could end up as my favourite character due to his story once the game comes out. Here's hoping Nomura's statement isn't just hot air.

A common complaint is lack of female playables, but, again, I couldn't care less. The games narrative obviously needs to focus on the brohood, and I'd rather have a party who actually play a defined part in the story than have one female thrown in there for the sake of it just to pander a certain few. X-2 had an all female party, so it's hardly something new. I have seen people willing to boycott the game over this though, but the fandom can do without those types in the first place. You can go dress up Lightning, I, on the other hand, want a well developed party and great story.

3. The Story and World
The story, at the moment, seems simple enough. The last crystal has helped a country grow more advanced, so neighboring Kingdoms seek to steal it, leading to all out war. Current JRPGs seem to believe the more convoluted the better, which is a huge downfall. They have all this bullshit terminology we're supposed to remember which are used as devices to drive the plot forward instead of focusing on a more simple, realistic approach. From personal experience, this is the major thing that turns casuals and would be fans away. I persuaded one of my mates to get XIII at launch, but he was baffled by the non stop fantasy terminology with no explanation. I know XV uses the same mythos as XIII, but I'm hoping it'll be explained better and be delivered more consistently.
Of course, we haven't got a huge amount of detail on the story, but with this being advertised as a more realistic and mature FF, I have hope it'll keep us entertained from start 'til finish. As long as they stay clear from cliche mechanics, such as "Friendship is power", time travel, and other childish and convoluted themes, I have faith.

Now the world, from what we've seen, doesn't worry me in the least. With stuff like Accordo (the Venice inspired kingdom), ranging to Noctis's Tokyo like Kingdom, and the wilderness seen in some videos, the world not only looks brilliantly designed, but also varied. There's also going to be a locale based on Manchester, which is really cool for us UK fans. That, coupled with the fact it's open world, leaves me with little to fret over and loads to get excited about.

4. Graphics
Shit's amazing.

Despite all this, I know other fans have concerns of their own, and some people just won't buy it due to FF's current stigma, and the genres stigma altogether. So what do you believe XV needs to do to be considered a success? What would make you buy it in a heartbeat, and what are you on the edge about? Can the game appeal to casuals as well as hard core fans, and will FF able to garner back it's lost fans, perhaps even hitting VII numbers?
I'm starting to get tired of the CPU making all the decisions for me. I have to trust that they will heal when I need them to, use a specific spell or be smart enough not to use a specific spell. I'm playing Xenoblade right now and I feel like the CPU is playing the game, except I'm the only one that can actually do any real damage to the enemy so I have to be involved. So meanwhile, I'm spamming the same moves over and over again just like back in the good old days and my semi-reliable CPU team mates are off screen doing who knows what while I pray they heal me soon because this shave is getting kinda close...aaaand they just died... It's funny how people constantly demand more control and choice in other games but when it comes to RPGs they're happy that compared to how it used to be, their control is being taken away.

More diversity is still needed in the FF universe. I don't see anything there for this FF fan. All I see is a j-pop looking crew and I'm not into that. I'll reserve my full judgement for when I hear them speak.

We all know how the story will end up. Feelings, fall leaves, emo, and nonsense. Hopefully I'm wrong this time around.

Yes the graphics for the most part are wonderful. That and the name are my only draw to the title.
 
Where? I'll block the website in my hosts file.

Any FF focused message board, irc, etc. Can also find some of that stuff here in certain threads too. :P

To be expected though from a series with entries so widely different from each other like FF.
 
It's already a success in my eyes. It looks like they're moving towards the FF7 Crisis Core style gameplay and out of the few FF's I played that was by far my favorite. The characters and settings looks interesting so far as well.
 
I'm...pretty sure I see debates about X, XII, and XIII and which one is the best or which one is the worse or which one of them suck worse than pre-X FFs pretty regularly.

YMMV obviously, but in my group of gaming friends its always a debate that ranged from ff6 to ff10 were as we all seem to agree that anything post 10 (not including 11) was a waste of time.
 
According to Square Enix, Tomb Raider underperformed and failed to meet expectations with sales of over 4 million.

I'm sure the development budget is of the same caliber as of Tomb Raider if not more. Consequently, Square Enix is most likely aiming for sales above the 5 million threshold.

Hence, in order for Square Enix to achieve such sales, don't expect Final Fantasy XV to be released on PS4 + XBONE prior to holiday 2015.

On a side note, I am thoroughly excited for Final Fantasy XV and have not been this excited for a game since Twilight Princess. I'm looking forward to it immensely.
 
I just hope the combat is still strategic. In the trailer it almost looked like a hack & slash

To be fair FF hasn't been strategic in like...over 10 years? Don't think i've felt a challenge in any FF game since I was maybe 13 years old playing FF10 or something.
 
Competent story, writing and characters. The game's become so notorious though, I think it's gonna sell like crazy regardless of how it turns out.



Also, the plot in Xenoblade was a bore. It definitely took a back seat to the rest of the game.

That's also something I lay at the fault of the side quests. Sure the plot wasn't brilliant by any means, but it could have had more focus. Problem was between each story segment, there were so many unnecessary quests that by the time I did them all I'd forgotten what was happening, and thus eventually lost interest in the narrative as a whole. It was poorly paced.

Sure I could have avoided doing all the quests, but if they are there I'm gonna do them. If doing all of them meant the story was gonna suffer, then that's poor design. These type of quests should enhance the overall experience and world, not detract from them. they could have done with scrapping more than half of them, and fleshing out some of the more relevant ones
 
A world that is interesting to explore with just the right balance between free-roaming exploration and carefully planned progression, where each time you experience a new mode of transport (walk -> mount -> ship -> airship for example) you gasp a little as it shifts your perspective on how big the world is and what you can now do. DQVIII I think pretty much nailed this for an RPG.

Less of the "triple P" (plastic perfect pretty) androgynous characters who belong in music videos. How about characters with... er... character.

A fantastic exp / levelling system which is simple to grasp but difficult to master. I loved FFX's sphere grid for example but even that kinda left me wanting a little more depth.

Introduce my party as quickly as possible and let me figure out who I want to use through the game. Don't give me large sections where I'm stranded playing as a sub-character or my party choice is made for me.

I want to be inspired, I want it to feel fun and not just that I'm slogging my way through it because it's a FF game and I've done this since I was in high school (the exact point 6 hours in to FFXIII that I realised that was why I was still pressing on was when I shut it off and never returned.)
 
YMMV obviously, but in my group of gaming friends its always a debate that ranged from ff6 to ff10 were as we all seem to agree that anything post 10 (not including 11) was a waste of time.

Funny that, a good chunk of my gaming friends ignore any FF game before 10 that's not FFVII, lol.
 
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