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What ever happened to TimeSplitters?

I'm actually pretty fuckin' excited for TimeSplitters Rewind. I know that it's still far off, but they're doing a really great job on it. :)


my dream vg->movie adaptation is a timesplitters one with vin diesel as sgt cortez. that dude is genuinely one of the funniest and charming chars in a game that i've seen

IT'S TIME TO SPLIT!
bN0dIUf.png

Should be Jason Statham.

It was bad. Bad games don't live on.

Get. Out.
 
Mediocre series and that had to rely on GE nostalgia to sell. Thought that was pretty shameless.

And then they made Haze.
 
It's all Ubisoft's fault! Kind off...
http://www.gamesindustry.biz/articles/2012-04-26-the-collapse-of-free-radical-design
"When we were working on TimeSplitters 1 and 2 we were completely left alone, [publisher] Eidos didn't look at the game, they didn't have milestone builds that they looked at and decided whether to pay us. They paid us at the start of the month, every month, and we got our heads down and worked on the game, we delivered a version for QA and that's really the first time they looked at the game."

"From a developer's point of view that's a great way of working because you're not constrained by having to jump through hoops in order to get paid, those hoops that internally-developed games don't have to jump through. As we started working with Ubisoft on Haze that wasn't the situation anymore, they were very much involved in the day-to-day running of things and the decisions that were made, in a really weird and indirect way."
 
Losing Free Radical Design was a huge blow. No more TimeSplitters, and Battlefront 3 looked amazing.

I hope TimeSplitters Rewind shows up someday.
 
I don't think we'll ever get another TimeSplitters again, unless another publisher or developer buys it from Crytek. I can't see Crytek themselves doing anything with it; if they don't know what to do with Crysis (which they themselves created) then they sure as shit don't know what to do with TimeSplitters.
 
2 is always seen as the holy grail but honestly, future perfect was my jam

my dream vg->movie adaptation is a timesplitters one with vin diesel as sgt cortez. that dude is genuinely one of the funniest and charming chars in a game that i've seen
GrimIncredibleKinglet.gif


IT'S TIME TO SPLIT!
bN0dIUf.png


also, haze happened. why did haze have to exist whyyyyy. i read that it pretty much single-handedly fucked over free radical
aggggghh

Totally agree about FP. I find it leagues better than 2. It had the MP as well as a great SP. Still one of the funniest games I've ever played.
 
It was all about the Fire Tag and Virus modes for me.
Seeing others gradually get infected in Virus is thrilling.
 
2 is always seen as the holy grail but honestly, future perfect was my jam

my dream vg->movie adaptation is a timesplitters one with vin diesel as sgt cortez. that dude is genuinely one of the funniest and charming chars in a game that i've seen
GrimIncredibleKinglet.gif

Seriously, thank you for this. I work at the studio that did the voice recording and VO directing for the Timesplitters series, OMUK, and my boss put a lot of love in to those games back in the day. We still use clips from them to show what happens when developers truly care about performance in games.

Thank you. <3
 
It was all about the Fire Tag and Virus modes for me.
Seeing others gradually get infected in Virus is thrilling.
Using the wonderful map editor, we built am awesome virus map. It was just a giant, flat square, and it was pitch black. You could only see the infected. You'd start with just your fists, and there were weapons scattered around the map.

So at any second, you could look around and see the number of infected growing across the empty blackness of the stage. You just had to frantically run and hide and hope you found a gun or at least a brick.
 
TimeSplitters went to Crytek when they bought out Free Radical, and they still have the IP and is unlikely to do anything with it. Shame.
 
2 is always seen as the holy grail but honestly, future perfect was my jam

my dream vg->movie adaptation is a timesplitters one with vin diesel as sgt cortez. that dude is genuinely one of the funniest and charming chars in a game that i've seen
GrimIncredibleKinglet.gif


IT'S TIME TO SPLIT!
bN0dIUf.png


also, haze happened. why did haze have to exist whyyyyy. i read that it pretty much single-handedly fucked over free radical
aggggghh


OMG lol
 
TimeSplitters went to Crytek when they bought out Free Radical, and they still have the IP and is unlikely to do anything with it. Shame.

At least they let the Rewind project go ahead. Worse things have happened with franchise rights (see Atari hoarding the Blood source code)
 
I remember reading a long time ago on gaf someone actually saw the Timesplitters 4 pitch and that it was straight terrible.
 
Breaks my heart, this series.

Future Perfect is the last game I need to collect for the Trilogy. I wish I could get a HD Remaster of this. UGH.

Like, seriously, there are about 5-6 more games from the Dreamcast/PS2/Xbox/NGC era that need to be remastered and I can finally say goodbye to the beloved 6th generation.
 
I think the only game type that I really enjoyed playing a lot from this game was Virus. Also I did enjoy making my own levels from the map maker...

I just wish they can bring this back. It's been far too long.
 
Future perfect was absolutely amazing. Got it for a few euro's back the, and played it trough in co-op. Loved every second.

10/10 would play again.
 
Blame this game called Haze

haze_ps3.jpg


When they tried to get a publisher or funding for TimeSplitters 4, they looked at their record and said everything looked good but this blip on the screen.
 

I am still unable to comprehend how Free Radical could make such a bad game. Everything about it is terrible: the tech, the gameplay, the art, the writing. Someone explain to me, please, how they could go from Future Perfect to god damn Haze. Was there an exodus from the studio at the beginning of development or something?
 
Haze was fucking lame but read the article, it wasn't Haze per se that sidelined them. Haze was one of the unfortunate things, in which Sony had a hand (didn't know it never ran on a Ps3 before Ubi signed the exclusivity deal... well it ran like shit so theres that). EA Partners, Lucasarts and Codemasters also fucked up. They made a string of unfortunate choices and deals (and were being fucked) and that cost them dearly.

But Haze is sort of what they wanted to make, their M-rated anti war game. That was their mistake, it was a failed project from the very start. Should've gone with TS4. Haze was pile of crap, my god it was bad. I think it had no single good thing going for it, and I beat it. Perhaps the hallucinations at the swamp area were okay. But it was this game I thought I loved when saw the first screens of it, looked like TS, and while playing it I wanted it to be good but not a single set piece managed to draw me in. I had to accept it was a piece of shit.
 
I am still unable to comprehend how Free Radical could make such a bad game. Everything about it is terrible: the tech, the gameplay, the art, the writing. Someone explain to me, please, how they could go from Future Perfect to god damn Haze. Was there an exodus from the studio at the beginning of development or something?

From what I heard it was problems with publisher Ubisoft and problems developing for PS3.
 
How did it rely on GE?

Do you remember the first level in TS2? I bought the game because of that, and then the invisible snipers, flat gunplay, boring multiplayer had me taking it back for a refund. Overhyped, as of people wanted it to be the spiritual successor to the GE/PD games. Still angry I lost money on it. It was mostly the Nintendo fans that deceived me.
 
hmm that's weird that old thread i posted in got bumped i wonder if there's anything n-

Do you remember the first level in TS2? I bought the game because of that, and then the invisible snipers, flat gunplay, boring multiplayer had me taking it back for a refund. Overhyped, as of people wanted it to be the spiritual successor to the GE/PD games. Still angry I lost money on it. It was mostly the Nintendo fans that deceived me.
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How was it like GE? GE wasn't even that original in the first place.

Nah TS2 felt a lot like GoldenEye. Controls, mission structure, and multiplayer felt like they were built on the same structural foundation as GE and Perfect Dark 1.

Future Perfect started to borrow elements of Halo in its campaign, if for little other reason than to parody Halo.

Not really. It was goldeneye style design, except at 60fps with a dose of comedy. Everything always seemed like it was designed with analog sticks in mind, instead of a mouse.

As someone who only plays FPSs on PC these days, I actually agree.
 
I remember that I was overwhelmed by the design of the first level: that music, that snow.
There was also the greatest difficulty level diferences. Not only the enemies grew stronger but there was so much more to do: new objectives, new rooms.
It was my first FPS game on a console and I play with inverted Y axis since then, cause TS2 had it inverted by default and I thought that this is the way you play that kind of games on a console.

Just bought it again yesterday on PS2 for couple of bucks :)
 
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My crew met on TSFP and still yearn for those halcyon days. I tried to get TSFP running via Xlink/tunneling just last week - no dice, unless anyone has some wonderful alternate suggestions. No game is perfect, but the sheer variety and customisation available in this 60fps shooter make it a golden classic in my eyes.

TSHD would be amazing. Fingers crossed for the fans behind TS Rewind. Boo sux to Crytek for not even trying.
 
I know a guy who has been working in Crytek and when I asked him if there's any chance for TimeSplitters 4 or at least Trilogy HD, he said "forget about it" :(
 
What Happened?

Haze Happened.


TimeSplitters is in the right place with a reboot... with Call of Duty on the decline, the popularity of other light hearted shooters and the rise of Sci-Fi shooters... TimeSplitters is in a good place to be rebooted.

Maybe as a F2P title similar to what blizzard is doing with Overwatch
 
I never understood Timesplitters, or the single player mode at least. The missions and plot were pretty random. And the character models were weird. I think I had Timesplitters 2 on Gamecube, and played throught the first several levels.
 
I never understood Timesplitters, or the single player mode at least. The missions and plot were pretty random. And the character models were weird. I think I had Timesplitters 2 on Gamecube, and played throught the first several levels.

I could be wrong but I believe it's a spiritual sequel to Perfect dark and was made by some of those guys and or gals. It certainly plays and is structured very very similar to goldeneye and perfect dark with a similar hud and everything. That's why I always loved the series. It moderized the perfect dark/goldeneye structure in a lot of ways.
 
I could be wrong but I believe it's a spiritual sequel to Perfect dark and was made by some of those guys and or gals. It certainly plays and is structured very very similar to goldeneye and perfect dark with a similar hud and everything. That's why I always loved the series. It moderized the perfect dark/goldeneye structure in a lot of ways.

Yeah, I never had a N64, so I didn't play those games. I wanted to like Timesplitters, but it was just too weird to me.
 
The glory days of TS2 local multiplayer...

so god damn fun with friends. The little monkey was a unique character, as many of the other ones were too, except for the ones that felt like clones.
 
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