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What exactly is "Euro jank" anyway?

Gav47

Member
The only game I've played that I would consider to have Euro-Jank is E.Y.E. The tutorial is pretty useless, the story is damn near incomprehensible and enemies 300m away are alerted to your presence if you tip over a can. That said, the weapon load stuff is neat and I really dig the cyberpunk ascetic.
 

1-D_FTW

Member
Having a shit UI and bugs is not better game design.

The bugs are there because of the better game design. PC games from the early 2000s have tons of "bugs" too. When your game isn't stripped down to the most basics, and when you give the player a ton of latitude to how the game can be played, it's impossible to squash everything. No matter how much QA you do, it's just not possible. There's an almost infinite number of ways a player can do something. And as a result, shit happens. You either accept "shit happens", or you completely reign in the gameplay and make it a controlled experience that can be refined with QA (since linear takes unforeseen circumstances off the table).
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
I don't even consider eurojank a pejorative. For me, it's shorthand for a game more ambitious than it is technologically sound (and, of course, from Eastern Europe).

Check out The Precursors, Xenus 2, or Pirate Hunter. They're so god damn ambitious and have so many crazy, crazy good ideas that I can almost completely look past any other short comings because there is nothing else trying what they're trying.
 

Pyrrhus

Member
It's a matter of budget and experience. The folks who said this is a continuation of the old way of making computer games have it right. In a lot of ways, I think the state of the computer game industry in Europe, that is, the market they're playing to, the ambitions and maturity level of the developers, the love of deep, even to the point off-putting mechanics, and so on feel a lot like the American computer game landscape of 15 years ago. I really respect what they're doing over there these days.
 

Durante

Member
The only game I've played that I would consider to have Euro-Jank is E.Y.E. The tutorial is pretty useless, the story is damn near incomprehensible and enemies 300m away are alerted to your presence if you tip over a can. That said, the weapon load stuff is neat and I really dig the cyberpunk ascetic.
E.Y.E. is on a whole different level of "janky"ness compared to the other games mentioned in this thread. But it also has some extremely intriguing gameplay systems (a whole ton of them).
 

Blablurn

Member
Pau-Gasol.jpg

lol
 

gabbo

Member
I've also never come across the term, but I realize what point it's trying to get across, that games out of some Western European and former Soviet satellite states tend to have bugs/quirks in areas that most Western-developed games don't due to the different focus of the developers and usually a more limited budget.

Also derogatory way of saying 'outdated gameplay compared to <modern Western game in genre of choice>', which just means it's got a learning curve or doesn't subscribe to the latest trends in gameplay mechanics.
 

Zeal

Banned
Reminds me of an awesome southern expression said "assed-backwards".

Meaning completely wrong, done in an overly complicated way/not the correct way.
 

Oreoleo

Member
I don't even consider eurojank a pejorative. For me, it's shorthand for a game more ambitious than it is technologically sound (and, of course, from Eastern Europe).

Same. I get why someone from Europe might find it offensive or condescending, but some of my favorite games are full of eurojank. It's a big bullet point for me.

I read 'euro jank' as 'PC ass PC game'
This too. It's not a coincidence the countries these games come from have the highest ratio of PC to console gamers.
 

gabbo

Member
Same. I get why someone from Europe might find it offensive or condescending, but some of my favorite games are full of eurojank. It's a big bullet point for me.

This too. It's not a coincidence the countries these games come from have the highest ratio of PC to console gamers.
Agree completely on both points. I see it as a positive thing for a lot of games.
I would use Pathologic or Men of War as examples of "Eurojank" being one of the reason I bought the games in the first place.
 
And for some reason, when someone says eurojank in relation to games, I immediately think of Big Rigs: Over the Road Racing.

I think the point is Big Rigs is just a shitty shit game. Euro jank is a good game brought down by lack of money spend on QA, overly complicated design and UI etc. The game is good at its core but just not polished enough.
 
I don't even consider eurojank a pejorative. For me, it's shorthand for a game more ambitious than it is technologically sound (and, of course, from Eastern Europe).

Check out The Precursors, Xenus 2, or Pirate Hunter. They're so god damn ambitious and have so many crazy, crazy good ideas that I can almost completely look past any other short comings because there is nothing else trying what they're trying.

This has how I've always seen it. I've never thought of it as an insult. Sometimes budgets or engines don't coincide with ambition but the intent and interesting aspects can still shine through.
 
Normally they're ambitious games that happen to have a lot of bugs and sometimes stuff like animation is really poor due to lower budgets. Much like how most western studios sacrifice ambition and gameplay for graphics and smoothness, these guys do the opposite.
This is what I go by
 

Haunted

Member
euro jank is caused by overly ambitious game designers

american jank is caused because the devs are lazy fatass fucks


Joking aside, many others have already stated good definitions (#4, #11, #18#, #30). It's ambitious and not concerned with user experience or accessibility. Function over form, often with a negative connotation but excusable because you just have to respect the ambition on display.

It's not exclusive to [Eastern-]European developers/games, that's just where it got the name.

Skyrim stealth-made in europe? ;)
The Skyrim UI is the complete opposite of euro jank. Polished, easy to use and looks great - but the longer you use it the more its limits and shortcomings become clear and you really wish it had more functionality.
 
I've never heard 'euro-jank' specifically, but I've come across many who allude to a game being typically 'european' - usually when we're talking about Eastern European developed games.

I take it as a sign that a game has some incredibly redeeming features, but will lack the polish some of us are used to seeing. They're usually wildly ambitious and innovative too. Mount & Blade is a good example of this: Gameplay like no other you'll see, but notoriously difficult for newcomers - to the point in which you pretty much have to read through a forum to figure out how to actually succeed.

I <3 euro 'jank'.
 

Blizzard

Banned
There are some good definitions and examples pointed out here, the STALKER games being the classics. And bear in mind that the games mentioned have GOOD things about them, and people like them, it's just that they tend to have their own variety of idiosyncrasies.

In ARMA II with DayZ yesterday, I was in a building with 3 doors. I stood in front of one with the <> icon, scrolled the mouse wheel to bring up a menu (with such options as open door and close door), and tried to open the door...which apparently resulted in a different door 6 feet behind and/or to the side of me opening. I was reading a getting started guide and it was saying that sometimes one might simply give up trying to loot something because it was so difficult to get the cursor on it. I'm not sure whether the above is specific to the mod or an artifact of ARMA II itself, however.

Overall, it could consist of odd animations or odd/clunky control schemes, possibly combined with strange bugs of the "the game is good, but you'd better have 20 quick-saves" sort. Yes Bethesda is known for that sort of thing as well, though I would say Skyrim is their best yet in terms of a fairly polished user interface and a game that is easy to get into.
 
D

Deleted member 59090

Unconfirmed Member
It's basically what differentiates pc games from console games/ports for me aside from maybe stuff like Blizzard games because they have infinite amount of time/money to polish their stuff.
 
euro jank is caused by overly ambitious game designers
That's being pretty nice. It's not just ambition, it's a total lack of interest in QA other than "will this literally break a PC". I'm playing Gothic 3 and even with the (basically required) community patch the combat, which along with exploration is the backbone of a game like this, is a total mess with constant stunlocks and victory through abusive playing. Gothic 2 is almost as bad. I can only imagine how bad Risen was at launch but when I played it after the major patch the combat had been improved to "poor".

What makes it euro-jank, though, is that a lot of the problems come across as incredible myopia, like they were so focused on having lots of options that they never considered that maybe a lot of them are pointless or broken. Comparisons to Obsidion/Alpha Protocol are only semi-accurate: there was a lack of QA (likely due to budget or schedule) resulting in some gameplay styles being either too easy or way too hard, but at no point did I come across something that felt like the devs didn't have any interest in improving.
 
Euro jank

Witcher series
Serious Sam
Gothic

Can we make a comprehensive list of games/ series?

Arcania
ArmA
Death to Spies
Divine Divinity
Drakensang
E.Y.E.
Gothic
Metro 2033
Mount & Blade
Pirate Hunter
Sacred
S.T.A.L.K.E.R.
Risen
The Precursors
The Witcher 1&2
Two Worlds
Xenus 2

Lotsa RPGs on that list.
 
Can we make a comprehensive list of games/ series?

Arcania
ArmA
Death to Spies
Divine Divinity
Drakensang
E.Y.E.
Gothic
Metro 2033
Mount & Blade
Pirate Hunter
Sacred
S.T.A.L.K.E.R.
Risen
The Precursors
The Witcher 1&2
Two Worlds
Xenus 2

Lotsa RPGs on that list.

Many would say EVE is also full of Euro jank.

It's also often very broad game design that has tons of featuers and options but are very poorly explained. Lot of the games like you listed above have far more to them than most common console games nowadays so it can be scary for some, but often these games make things worse by poorly explaining the mechanics. You are stuck having to research lot of things online to learn how many aspects of the game really work. As others have said ambitious design that doesn't always follow through.
 
In my mind, Euro-jank typically boils down to "designed by engineers, not designers". From game mechanics, to UI, to graphics, to the whole dang thing. It ends up being a very interesting game with a really tough shell. STALKER is my favorite Euro-janky game. Tons of great ideas, but you can tell that the only people who designed and tested that game were the engineers that built it.
 

Sentenza

Member
In my mind, Euro-jank typically boils down to "designed by engineers, not designers". From game mechanics, to UI, to graphics, to the whole dang thing. It ends up being a very interesting game with a really tough shell. STALKER is my favorite Euro-janky game. Tons of great ideas, but you can tell that the only people who designed and tested that game were the engineers that built it.

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RedSwirl

Junior Member
This is exactly what I think of when I hear Euro-jank. Big heart, little budget. Substance over style. Though Witcher 2 has plenty of both. Truly a beautiful-looking game.

I think this is the most concise way to describe the focus of Eastern European devs. They don't have the budgets of the big western guys but they still want to be very ambitious with their gameplay, at all costs.

If there's any justice, what these guys make will serve as a preview for what we eventually get from western developers during the next console cycle. I wanna see mass market shooters with the same sense of scale as ArmA II.
 

Dave Long

Banned
Kitchen sink design is often associated with Euro Jank. They just can't seem to streamline anything and instead keep on throwing in minutiae and bullshit you don't need in order to really have a fun game.
 

gabbo

Member
Can we make a comprehensive list of games/ series?

Death to Spies

I played the demo for the original, and while I found it ridiculously hard, I never found it to be 'janky'. Maybe that's just me and the demo wasn't a good representation of the whole game?
 
With DayZ Arma2 mod gathering popularity I noticed several people voicing their opinions that it has "typical euro-jank gameplay full of bugs", "the UI is of euro-jank variety" etc. Last game I remember having similiar opinions was the Gothic/ Arcania series and before that Sacred.

What is Euro jank?

Is every game from Eastern Europe put in this category? Are those bugs not found in American titles? PC-like UI and PC-like gameplay?

I find it fascinating that a shitty game from America or Japan is called a "shitty game" while a shitty European game is called "Euro jank".

You'll know it when you see it. Even a huge budget dev like Crytek suffers from it imo in the Crysis games.

It's basically a lot of bugs and lack of polish (again, even in an incredibly high production value game like Crysis 2, so it seems to exist even apart from resources or lack thereof)
 

luka

Loves Robotech S1
euro-jank = ambitious, inspired, substantial, extremely technical game uncompromisingly designed for a specific audience who can appreciate the core experience without being pandered to with shallow embellishments or dumbed down mechanical design

ameri-jank = shitty game

seriously though, besides being an incredibly lazy and thoughtless criticism, 'jank' is a horrible, ugly word and should never be used by anyone. it's worse than 'shmup.'
 
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