Skullgirls deserves a mention. If you've played other fighting games before it doesn't take long before you're doing shit that isn't pure amateur hour.
I've been playing Tekken for more than 10 damn years and I still can't do EWGF intentionally
Skullgirls deserves a mention. If you've played other fighting games before it doesn't take long before you're doing shit that isn't pure amateur hour.
I've been playing Tekken for more than 10 damn years and I still can't do EWGF intentionally
Skullgirls requires you to think a lot faster than most other fighting games, which I think is why people are a little intimidated by it. It's not uncommon to see someone completely dominate by using nothing by an extremely aggressive offense that the other player simply cannot mentally or visually keep up with.
I'm still of the mentality that if you can master skullgirls, you can master any fighting game out there.
Yeah definitely, it can get very hectic on the mid-upper end. I was speaking more to the fact that it's still a very enjoyable game even at the lower end. Inputs are fairly easy and the systems are pretty straight forward. Even though there is crazy stuff you can't do, you don't feel bad that you can't do that stuff. A lot of games when you're say 10-20 hours in you just feel like you're playing like shit.
I though my controller was defective, so many fsmashes missed because of that.Always surprised at posts that mention SF4 or Smash 4 as out of all the dozens of fighting games I've played over the years they're the two I trust least to actually not screw me over in terms of my inputs.
I don't know what they were doing with the deadzones in smash 4 but apparently the simple act of letting go of the stick is sometimes enough to turn me around and up or down Bs seem to have a good chance of also turning me around so I'm guessing the left and right deadzones in general have been reduced compared to what I'm used to :s I've lost track of how many times I've been 'too close' to grab people too which confuzzles me as it was never a problem in previous entries. I appreciate some of these failings are on me but it just seems strange that these issues are purely localised to smash 4 for me and not any of the others in the series.
Melee. Its just so less strict than traditional Fighting games. Its like making your own piece of art. Absolutely beautiful.
Virtua Fighter 5 FS is probably the stand out in my mind right now. Just feels great to play and no bull shit unnecessary mechanics.
Marvel vs SNK 2.
Yeah definitely, it can get very hectic on the mid-upper end. I was speaking more to the fact that it's still a very enjoyable game even at the lower end. Inputs are fairly easy and the systems are pretty straight forward. Even though there is crazy stuff you can't do, you don't feel bad that you can't do that stuff. A lot of games when you're say 10-20 hours in you just feel like you're playing like shit.
My favorite was Def Jam: Fight for New York but that's pretty different from most fighting games
yup, best movement in the series. Everything feels great. Strongly dislike other games' sidesteps.
strongly disagree. do you have any examples?I love VF but animation is easily one of the series' worst assets. It's weird, floaty and has zero visual flair.