SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Ah, yes. The generic NPC. Nobody ever cares about them, especially not about their voice. Sometimes, even big, AAA titles will reuse the same two or three voices for their hundreds of NPCs (Skyrim). But sometimes, games get the "piddly" dialogue right.
I'm playing Witcher 3 for the first time, and I'm surprised at a few things.
A) Side quests and inconsequential characters are all voice acted as if it were the main story
B) The quality of the NPCs' voice acting is not less than that of the main story
C) VAs are reused, but a good portion of NPCs feel unique
D) Different regions of the world use different dialects/accents
It makes the world so much more immersive. CD Projekt Red really went the extra mile, and I'm very impressed by it.
What game do you feel has good voice acting for its relatively inconsequential cast?
I'm playing Witcher 3 for the first time, and I'm surprised at a few things.
A) Side quests and inconsequential characters are all voice acted as if it were the main story
B) The quality of the NPCs' voice acting is not less than that of the main story
C) VAs are reused, but a good portion of NPCs feel unique
D) Different regions of the world use different dialects/accents
It makes the world so much more immersive. CD Projekt Red really went the extra mile, and I'm very impressed by it.
What game do you feel has good voice acting for its relatively inconsequential cast?