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What game genres are you done with/tired of?

I concur with people who say that they are less tired of specific genres and more tired of poor or cookie cutter execution year after year of the same franchise or concept over and over again

Some of the games I'm NOT impressed by:

1. Halo (except part 3 which has good, balanced multiplayer) / Call of Duty games (except COD2 which was very unique, clever, and enjoyable)
2. All music games after the original DDR, Parappa, and Frequency, meaning Rock Band / Guitar Hero games (all of them, every single one, snooze fest)
3. Saints Row / all crime simulation and sandbox games except the original GTA3 and to a very limited extent: GTA4 (no I didn't like Vice City or San Andreas)
4. All JRPGs/Action RPGs except Vagrant Story 1, original Chrono Trigger, Mother series, and hit and miss on Final Fantasy
5. Anything with Blizzard on it other than Warcraft II and Starcraft I
6. All FPS games except Quake 1 and to a much lesser extent Quake 3, especially all boring military shooters where you play the same WW2 battle for the 500th time or send your comrade to their death in random scripted sequence #60000000000000
7. All random MMO/dungeon crawlers/point and select games where you click, click, click, level up, level up, level up, and pay to play with 15 year olds - Diablo/KOTOR/Fable included
8. All licensed superhero games, just stop the pain, please, PLEASE
9. All Zelda games except for Wind Waker and Zelda I & II and Link to the Past
10. All platformer games except for Mario Galaxy & Mario 64
11. All Metroid rip-offs like new iteration of Castlevania (SOTN excepted)
12. All Metroid FPS after the original Prime
13. All driving simulators (driving games should contain more fantasy, not realism IMHO)
14. All fighters/brawlers other than VF2 in arcades and SSF2:T in arcades and original MvC (they have seriously made the games too complicated now, it's time to go back to basics, and reward people based on reflex/raw skill, not memorizing endlessly complicated and longer chains of button presses)
15. All life/city simulators (SimCity has not seen any real progress in about 10 years, I won't get into their other games)
16. All horror games except ResEvil2 (I didn't see what was so great about 4, the controls were still broken in my opinion - maybe 5 will change that with right stick free-aim - Silent Hill stands as one of the most overrated series of all time IMHO)
17. All random adventure games (i.e. Tomb Raiders, Uncharted, Ratchet, and to a lesser extent, Okami, because it got repetitive by the end)
18. All new RTS games (same old, same old) - Starcraft perfected the genre IMHO
19. All sports games except for the "next-gen" iteration of NBA2k series (2k7 is about it for me, I'll keep playing it with roster updates until the next consoles comes out and VC decides to do something innovative and fresh again) - video game football just doesn't work well IMHO, NES Tecmo Bowl and maybe Blitz were your exceptions I think, and now that's overdone

The list goes on and on, so I'll spare you guys from more of my elitist rhetoric

What I want more of (not a copy of, but in terms of "experiences" and the fine detail and thought that has been put into crafting the controls/basic gameplay mechanics):

1. Clever technical puzzle games playable online (like Super Puzzle Fighter II Turbo and the like - simple yet something that rewards skill)

2. Deep on-rails-shooters (give me next-gen Treasure games, Contra, Rez, and the like with story-telling, achievements, and splitscreen & online co-op)

3. More games in the spirit of Katamari Damacy (simple controls, yet something that requires hours to master)

4. More games like Ico and Shadow of the Colossus (whatever Team ICO puts out will not dissappoint)

5. More games like Super Mario Galaxy (platformers with limited collecta-thons, few gimmicks, more pure gameplay and really, really clever puzzles) - Nintendo, I will never forgive you for another Sunshine incident...

6. JUST ONE MORE GAME like Quake 1 (simple to pick up with a balanced and limited number of weapons, but endless amounts of skill required to master the game, huge online community, focused on gameplay and professionally designed competitive maps that aren't too big but difficult to master entirely)

7. More games like Burnout Revenge that let you pick up and play and reward sharp reflexes and last-second decisions that creates addiction

8. More games like Mass Effect that combine moderate stat building + fast-paced action/killer story + tons of replay value without point and select snooze fest - I love the universe they created, I love to invest time in learning more about it - I guess this is why I loved Zelda II so much

9. More games like MGS4 with super-high production values that make you overlook any and all gameplay shortcomings because it's so entertaining

10. Street Fighter 4, 'nough said

11. More games like Spore (focused on a unique concept, online community, etc.)

12. More games like Little Big Planet (simple mechanic, endlessly creative ways it can be exploited - I love online Co-Op) - I have extremely, extremely high hopes for this game, even if we haven't really seen much about the gameplay mechanics yet

13. More flying & combat games like original Rogue Squadron, Starfox, etc. - but with awesoem story-line, amazing graphics, deep replay, interesting scenarios, combination of individual missions and team missions, online co-op etc.

14. More games like Soul Reaver where you have a unique ability that can be leveraged to solve highly clever puzzles

15. More games like Super Metroid (no stat building dammit, focus on puzzles and clever level design!!! That's what these new Castlevania games are missing IMHO)
 
I think it might be time to give up gaming... hell, it might be time for you to give up all entertainment and sit on a mountain seeking enlightenment. :lol
 
Psychotext said:
I think it might be time to give up gaming... hell, it might be time for you to give up all entertainment and sit on a mountain seeking enlightenment. :lol

:lol Seriously. I don't have the time to hate THAT many genres.
 
After playing Bioshock, I don't think i can go back to the "run and gun corridor shooters" or WWII anymore. Also no more fucking final fantasy games.
 
WWII shooters. I would've made Call of Duty 5 an exception because you'd be battling in the Pacific... but they're adding a Russian campaign and I just went "fuck it." Also, I would've made an exception to Brothers in Arms as well because of the mechanics and destructibility and graphics, but the year delay killed all the hype and anticipation I had. And I decided I'd rather play Mercs 2 and Rock Band 2.

Twin-stick shooters. I might make an exception with Geo Wars 2 but that's it.

And racing sims. I played the living heck out of GT4. I've put in about 25 hours into Forza 2 but I've mostly played it to eliminate it from my backlog, and not for fun. :/ Which is why I haven't played it recently. Maybe I'll return to the genre when GT5 releases in 2010 or something.
 
I forgot to mention I'm tired of MGS. I haven't played MGS4 yet and it will pretty much be the last time I play a 3rd person stealth game, but I'm just tired of how those play. I mean, when I play Thief or a stealth character in Vampire Bloodlines, I really shouldn't feel like Kojima's expensive MGS games are getting it wrong.

Also I'm already tired of LBP and it isn't even out yet. Too much pointless hype and circle-jerking on this forum over that game before even a playable demo is out. But I hate the hype cycle for any game, really.
 
_Alkaline_ said:
Innovation is essential. It's human nature for us to become tired of something that refuses to change.

Think about it. You eat steak one night. Tastes awesome. You eat it again the next night. Tastes just as good. Then you eat it again the next night. You're starting to become a little sick of it, but it's still good. By the fifth night in the row of steak, you don't really want it anymore.

If developers keep offering as steak and only steak, then we're going to become sick of it, even if that steak is just as good in quality and texture as it used to be. But if they add a unique and exciting ingridient, or rearrange the meal significantly, suddenly the steak becomes interesting again.

But without these changes, we soon get tired of the same thing over and over again. This is a key reason why people are becoming sick of certain genres. Too much steak, not enough change.
Thanks for the lesson, but you really aren't saying much of anything. I can't think of two games so similar (obvious sequels/ports/remakes or RED/BLUE versions aside) that I'd get sick of a genre entirely. (Now, there are gameplay features of genres that make me not like them, but this is quite different!)

The problem with the great innovation cry is that people are making it sound like they can't be happy unless there is something in the game that has never been done before. If a game itself is something that has never been done before, i.e. takes two different old ideas that have not been used together and uses them together, that itself is something new, but most people do not take it at that level, and rather the "Well those two things have been done before, game lacks innovation!"

As I said, I mostly play RPGs only, but to liken it to your steak analogy, there are so many extra ingredients thrown in all the time that I have yet to tire. FF is not DQ is not Megaten is not Suikoden is not Breath of Fire is not Tales of is not ... and so on. Even the games within those series offer pleanty of differences between the games.

My point is, it seems like people keep bitching that we aren't discovering new vegetables and spices to mix in with the steak. Which, fine, but sometimes try to notice that there are more than enough variations on the steak around, and if you are sick of the steak, that's you and not really a problem with the steak.

I'm just tired of hearing "Man, steak sucks these days because it's the same." when you probably haven't had a steak in years.
 
Well it's not that I don't enjoy games (for goodness sake I just wrote 13 types of games or specific games I'm looking forward to!), just that I have very particular taste for what I would consider good versus mediocre - and the line is pretty distinct for me...

Far too many "good" games are rehashed offerings of old ideas with a prettier color on it, with little or no attention to any aspect of the game's controls, functions, technology, gameplay, or cinematic quality - CoD4 for example is one of those games

The majority of the best-selling games are pretty mediocre as far as I'm concerned...

You have a few gems (SOTC, Galaxy, etc.) that make gaming worth it for me... Games where they have spent an exceptional amount of time refining a very set of core gameplay principles, instead of adding more flash, more gimmicks, and trying to cash-in

But like I said, maybe I'm just an elitist asshole...

Hell I didn't even like Dark Knight, I thought it was a pretty terrible movie, paling in comparison to Batman Begins in particular, and I thought Heath Ledger's character was super overrated :)

Firex:

As for LBP comments... I agree that the hype with some people (especially some of the Sony fanboys who are irrationally screaming in joy about the game) is out of control when they haven't seen more than a few minutes of footage, but speaking from a purist standpoint and what I look for in a quality game, it has a lot of potential with the puzzles and the cooperative...

It's a game I can see sitting down with my sister or father and trying to play with them in much the same way I played the original Super Mario Bros... So you can understand my interest level... Now I imagine four people in a room sitting together trying to solve some really clever puzzles without having to memorize 10,000 different moves or types of jumps, well, I think it could be really great

What it will come down to is how good the 50 levels are that are included in the game, if they suck, it's going to be a huge risk that people will step in to create better ones, that's why the core game, story, and experience needs to be rock-solid - so that's why I'm not gonna judge it until it's in my hands

On MGS4 - I actually agree with you. For me the "action" gameplay wasn't all that special. Actually, most of it was pretty boring and uninteresting. Even the boss fights weren't particularly special for the most part. They were more or less straight-up shoot-em-up frag fests.

The only thing that made the game really special the first time through were the production values, the story, and some of the action sequences that made it quite enjoyable.

Of couse on follow-up, the real "fun" of the MGS4 gameplay is how to get through the game without having to kill or get detected by anyone, so when I replay the game that way, it becomes infinitely more interesting in terms of figuring out clever ways to avoid killing anyone.
 
I'm not tired of any genres in particular (though there are those I don't regularly play), but I am tired of a couple of things:

1. FPS games with weapons that feel weak. For me this really started with the pistol in Doom 3 which felt super weak, and last year I couldn't stand how the weapons in Crysis felt. If you're going to put a gun in my hands, I want to feel like it's effective. COD4 did a great job of this, Far Cry 2 looks like it is on the right path as does Left 4 Dead. I'm a bit worried about the weapons in Mirror's Edge, but they aren't the main gameplay focus so they may get a pass.

2. Modern RPGs. Nothing in particular stands out as the reason why, but I don't feel like playing any current or upcoming RPGs. I really only want to play classic style RPGs, which is why I'm going through Pokemon Diamond and Pearl, and I'm looking forward to the Dragon Quest DS games. The most modern RPG I have plans to play through is FFXII.
 
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