Durin
Member
- No Rest for the Wicked - Probably the best feeling melee combat I've seen in an isometric perspective. So many other isometric action-rpgs you're blowing through guys like a Musou game, but this makes each strike feel impactful, and the vertical level design handled really well in that perspective.
- Infamous: Second Son - I love how each power set has its own traversal abilities that makes use of the environment in a different flow. You start with bursts of speed using vents, and then chef's kiss the neon powers where with upgrades you can just weave through everything without slowing down.
- Red Faction: Guerilla - still the most enjoyable use of destruction in any game for me. The physics system is insanely impressive on that older hardware, the degree that you can just bypass or make your own way never stops being satisfying, and the unique backpack powers in multiplayer were so much fun.
- Lord of the Rings - Battle for Middle Earth 1-2 - Very specific reason, and that it's still the most satisfying RTS for doing a pincer cavalry charge to blow through enemies, and these exaggerated physics that send them flying.