I think there are plenty of games just as responsive, none of them animate as beautifully, though,Mgsv is very reaponsive, probably amazing if you've not played a game developed on Japan before.
I think there are plenty of games just as responsive, none of them animate as beautifully, though,Mgsv is very reaponsive, probably amazing if you've not played a game developed on Japan before.
I cant understand for the life of me your question for some reason but I really enjoyed inFamous 2 and Second Sons movement
『Inaba Resident』;188906537 said:Been playing Gravity Rush Remastered recently and moving around feels great.
Whenever I had any down time in this game I'd just run and dive and roll around. The controls were that fun. Fun enough that I always wanted to see what I could throw at them that they couldn't handle. Which was essentially nothing.
MGSV is a masterpiece in basic game mechanics and character control.
I kind of feel like Prototype is underappreciated. It's not the best game in the world but running up buildings and gliding around and smashing down and wrecking stuff up is really fun in a kinda janky sort of way.
Yeah it's good, on that note;I think there are plenty of games just as responsive, none of them animate as beautifully, though,
My favorites are probably a lot of the classic first person shooters. Like you said, Doom, but also Quake, Duke 3D, Counter-Strike, Half-Life, etc. There were so many FPS with solid, fun, but challenging movement mechanics in the late 90s.
if only I had some Tribes gifsI submit to the denizens of Neogaf GIF evidence for Titanfall:
I'm partial to Gunvalkyire for movement mechanics.
Thank you. There are certainly other games with more fluid and/or reactive movement, but these games made movement itself a very engaging and rewarding mechanic unto itself that, when mastered, yielded a specific kind of gaming euphoria I rarely see.
Goddamn I want a modern Virtual On game so much.
I actually think black ops 3 is like a smaller scale version of titanfall's movement. I do think black ops has maps that are better designed to take advantage of the wall running in some ways.
Super smash bros melee
There are many great examples here but I'd like to point out the latest Uncharted beta has some of the most fluid control experiences in modern gaming to date. Everything from the traversal, rope-mechanics to gunplay all feels universal compared to its older contemporaries.
I've been really feeling Uncharted 4's movement in the beta. Swinging into a roll on the ground into jumping a barricade is pretty fluid.
There are many great examples here but I'd like to point out the latest Uncharted beta has some of the most fluid control experiences in modern gaming to date. Everything from the traversal, rope-mechanics to gunplay all feels universal compared to its older contemporaries. I
f ND keeps adding layers to their controls as U4 in their future games they would eventually compete with Mario Galaxy or 64. That, would be truly mindblowing to see a AAA game with that kind of input depth, something I would never ever imagine saying it for western develeopers.
Might be one of the few with this opinion but I thought that the Tomb Raider reboot had the best movement and controls ever.
Racing sims are leagues ahead on simulating the real thing than anything where you control a character, but that's not really what you have asked. Driving a car in real life is by no means the most complex or natural movement there is, so that's why we have been so successful at replicating it.
I submit to the denizens of Neogaf GIF evidence for Titanfall:
I don't understand how every Spiderman game since this has crappier web traversal.
I don't stop in any of those gifs... Every single time I'm shooting, it's while simultaneously strafing through the air. It only looks like I'm slowing down during ADS because of the FOV change, but I assure you, I'm still moving at speed.Those gifs sums up why controllers killed high movement oriented shooting, really.
"hey i'm flying around this looks coo-"
*stops for a few seconds so he can press a button to aim with any precision at all*
:/