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What game was the first to use QTE?

markot

Banned
RE4 comes to mind as the first 'big' game to use it. But is that right >.<?

I need to know so I can drive a stake through its heart, thereby freeing us all of their reign of terror. Ill probably just have to press A to do it. Then press A to jump out the window to freedom. Followed by an A make something awesome happen.
 
Well, it depends on how loosely you want to apply the term QTE.

I would probably say Dragon's Lair. That entire game was almost one long QTE.
 
Dragon's Lair was the first, but Shenmue coined the term "OTE" and was the first to use it in the way that it's used in modern games.

Resident Evil 4 and God of War popularised the concept and kicked off the current trend (sadly most games took influence from GoW rather than RE4...)
 
In the original Apple II Oregon Trail, because the graphics weren't interactive, you had to hunt by typing a word as quickly as you could, and your success was based on speed.
Seems to fit the definition.
 
Fuck dragons lair, I spent like 5 bucks on that shit at the arcade back in the day and couldnt figure out wtf was happening or what to do >.< No wonder its one of my gaming arch nemesis'!

Also, as bad as QTE are, nothing is worse than the 'tap repeatedly really fast!' mechanic. Its so dumb it makes me look like einstein.
 
god of war, for me, and back then it was presented as 'innovative'. according to wiki it's

Dragons Lair (interactive cartoon)

but then Shenmue and RE4 get mentioned.
 
Shenmue popularised (if that's the right term) the modern concept of the QTE and was the actual name quick time event.

It wasn't until after God Of War that every lame ass movie tie-in and action game started flashing 'press A to win' on scree though.
 
Shenmue popularised (if that's the right term) the modern concept of the QTE and was the actual name quick time event.

It wasn't until after God Of War that every lame ass movie tie-in and action game started flashing 'press A to win' on scree though.

Yep and it's a real shame that God of War was the one that most other future games took influence from because RE4 came out that very same year and did the concept so much better (no game has done the concept nearly as well. The knife fight is truly legendary stuff!)
 
I think the first God of War was where i really started noticing them and hating them with a passion.
 
Yep and it's a real shame that God of War was the one that most other future games took influence from because RE4 came out that very same year and did the concept so much better (no game has done the concept nearly as well. The knife fight is truly legendary stuff!)

That RE4 shit is brutal. Long cutscenes (knife, laser hall) you have to repeat if you fuck up on the last prompt? Awful. GoW at least makes it quick and painless to repeat the QTE if you fail.
 
I loved Shenmue, but I really hate QTEs now. I remember the last battle against Gara and Shukaku in Naruto Rise of a Ninja was ruined by them. How fucking lame is it to end your action adventure/fighting game with a damned QTE?
 
Yep and it's a real shame that God of War was the one that most other future games took influence from because RE4 came out that very same year and did the concept so much better (no game has done the concept nearly as well. The knife fight is truly legendary stuff!)

No, RE4 was pretty awful for QTE. That boulder button mashing running shit? Really?
 
The funny thing is that I've never played a game that used QTEs like Shenmue II did. Shenmue had the one-button "LEFT!" or "A!" inputs but then Shenmue II would freeze the scene and you had to input a whole combo.
 
Night Trap I'd describe as being halfway towards Dragon's Lair and the more modern definition (but leaning more towards Dragon's Lair). Let me explain:

In Night Trap sure you're watching a long video that you can watch from multiple angles where the QTE comes from to trapping the monsters (you basically have to hit the trap button while they are on the ridiculously placed/obvious trap; an on-screen meter shows you when this is). You have more control than Dragons Lair as you can switch cameras/rooms and not all failed QTEs=Game Over.
 
The funny thing is that I've never played a game that used QTEs like Shenmue II did. Shenmue had the one-button "LEFT!" or "A!" inputs but then Shenmue II would freeze the scene and you had to input a whole combo.

QTE's in Shenmue didn't always lead to instant fails either. The slight variations in how events could play out is something every imitator has ignored.
 
Well, the best use is clearly The Witcher 2. It lets you turn the god forsaken things off.

I can't think of one before Dragon's Lair either, though.
 
Seems strange that there was such a hiatus between Dragon's Lair and Die Hard Arcade/ Shenmue. You'd have thought things would have moved the other way, away from an abstract action producing a big scripted effect and towards more interactivity as technology grew more capable. Instead it seems the complete opposite has happened. Is QTE-type stuff more prevalent now just down to the increased cost of games, or just a greater desire to produce something more akin to a movie?
 
Funny, i loved QTEs back in the day (playing Shenmue) i thought they were awesome.
I hate them now.

Probably because Shenmue balanced them in a good way, or because they were new to me.
 
Didn't Squaresoft coin the term QTE ( Quick Time Event) for FFIX?
It was totally not the same, but I remember FFIX calling it QTE.
 
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