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What games do magic and spells really well?

Farks!

Member
For me, the Baldur's Gate series is still unmatched. Going from barley being able to memorize any spells at the begining to bringing down comets, summoning divine warriors, trapping people in magical mazes and literally stopping time to unleash a storm of spells onto your opponents, among other things. I haven't played any other games that make you feel like you're becoming so powerful.
 
Dragon's Dogma.

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I still think that the materia system - although breakable - is the epitome of fun magic systems in turn based RPGs

FFVI (in my mind) is the better game, but the Esper system isn't nearly as deep and rich as Materia. The combinations are unreal.
 
Well as in... you see your improvement? Or the graphical effects? From your post I would go with the former.

I think World of Warcraft is actually a good candidate if you take a class that uses magic. It's a bit different nowadays as it was several years ago, with Blizzard adding and removing skills and reworking their talent system every other expansion.
However, you still start out with some basic attack. Shadowbolt for a Warlock. Frostfirebolt for a Mage. You then get some more spells and at level 10 decide your specialization. Depending on what you choose your skills change. A fire mage no longer uses Frostfirebolt, instead several fire based attacks. A warlock that specializes in Destruction uses Fire skill instead of Shadowmagic. And then you still get more and stronger spells the higher you get.
 
If there is ever a Dragon's Dogma 2, I hope they expand the magic and give us some more "unique" stuff to cast aside from Elemental. Time, Space, Illusion, more Seals, Shapeshifting, etc.
 
Not sure it's what you expect with this thread but magic in Arcanum really baffled me at the time.

There are 16 different schools, containing 5 spells each.
The schools ("spell colleges") go from classic elemental magic to black or white necromancy, but also illusions, divination, time mastery etc.

http://arcanum.wikia.com/wiki/Spell_Colleges


Not only the magic system is awesome, but it is just half the game, as you could totally ditch magic and play a "tech" character, crafting potions and ammo from the junk it finds throughout the game.

Man, Arcanum <3
 
Divinity Original Sin. The way that you can have a party that every member is some form of magic user and the combinations of elements that can encourage was an absolute blast. I don't remember enjoying magic and spell casting as much as I did in that game.

I can't wait for their follow up.
 
Baldur's Gate series. Soooo many spells to pick from, and they're all very intricate.

Mage spells:
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On top of these there are priest spells too

EDIT: Oh I see this is already in the OP. But still :)
 
It isn't technically magic in the traditional sense, but I always loved how your abilities played into the core gameplay of Psi-Ops. All your powers are so quick and accessible to fire off which let you kinda go nuts with them every fight and just have fun with being a telekinetic deathball.
 
I love the pyromancy spells in the souls games. Great chaos fire ball and chaos bed vestiges especially. Throw a badass looking huge fireball that explodes nicely and leaves a pool of lava, so awesome. Looks and sounds great too.
 
Magicka, which pretty much came down to having a bunch of building blocks that you could get crazy results from if you put them together the right way.
 
+1 for Dragon's Dogma.

It's easily the most impressive and powerful feeling spell effects in any game from recent memory.
 
Definitely Eternal Darkness. In that game you cast spells by combining various runes, with different combinations resulting in different magicks. It's a great feeling when you can quickly pull off a spell in the middle of combat and be greeted with awesome casting animations.

https://www.youtube.com/watch?v=4rszOYiPllM
 
Soul Sacrifice (Delta), especially storywise.

Morphing your arm into different forms to initiate different types of sorcery. Black Rites, having you sacrifice a part of your body for extremely powerful magic. The Save/Sacrifice/Fate mechanic.
 
Divinity Original Sin. The way that you can have a party that every member is some form of magic user and the combinations of elements that can encourage was an absolute blast. I don't remember enjoying magic and spell casting as much as I did in that game.

I can't wait for their follow up.
Yes, a 1000x times yes. The environmental affects were possibly best done magic in an RPG to date.

Otherwise the usual suspects of BG2 (not original BG), Morrowind are very good. Daggerfall from Bethesda also had a crazy magic editor, you could do so much with it.
 
Skyrim has the most variety I've seen to date. Multiply that 10x if you add in mods on PC.
Skyrim's magic system is pretty poor compared to its predecessors. Morrowind is heads and shoulders above Skyrim in that aspect of the game (and most others to be fair).
 
Demon's Souls is the only game I've ever used magic on a regular basis.

Warding and Firestorm all day every day.
 
Baldur's Gate II. Gets insane. What other game lets you summon a genie and dialogue with it to negotiate a wish? And that's not a scripted thing, that's just how the spell works natively.
 
Chrystal Chronicles on Gamecube, when you had four players.

Having to co-op cast spells to get the big effects made it pretty awesome when you pulled off a big one during a boss battle.
 
Divinity: Orignial SIn.

I love it when spells are interactive with the environment. Gives them more oomph.

Magicka is cool too.
 
Requiem mod for Skyrim.

I'd go with Baldur's Gate but I hate the per rest system (and AD&D in general) with a passion of a thousand burning suns.
 
Dragon's Dogma is the perfect answer from an aesthetic PoV.
Divinity: Original Sin is the perfect answer from a gameplay mechanics PoV.
 
weird no one mentioned Two Worlds II yet, the creativity and combinations are really interesting. I don't think many games (bar Baldur's Gate ... TimeStop holy crap) come close to the feeling of power once you become a grand ole wizard
 
Magicka

One of very few games where it's your skill that matters when casting magic. Usually in most rpgs spell cast is just hitting a hotkey and waiting for recharge, and that sucks - waiting until your mana bar recharges is not fun and usually magic feels like a free joker card that you can use once in a while, like a cheat almost.

In Magicka, you learn the spells yourself - your skill is the combining the elements and speed if doing it. There's no mana, no spell recharging, no limitations, no leveling up. You have all the power from the beginning, no artificial limitations. You can cast powerful spells very fast if you know how to, and you feel as a greater mage not because you filled some xp bar, but because you actually learned something.
 
Two Worlds Two has the best damn spell crafting of any game I have played.

It really hits the sweet spot between functional and hilarious jank. The game has got to be like $10 now, if you want to cast an ice bolt that splinters into ice shards that then also bounce off walls and let's give it life steal why not, then this game is for you.

You can also make a wind vortex which makes objects fly around you, both shielding you and doing damage.

There are a ton more too!

The game itself was mediocre-good, but the spell system was so good.
 
Dragons Dogma spells in #1 but yeah other games does it pretty good as well.

Magicka of course. Actually captures they magic from many fantasy novels pretty well in the regard how hard it is to do fast as a beginner and how you have to control it so you don't kill yourself and/or your friends. Of course a lot of humor in the game but still.
 
Dragon's Dogma did magic like almost no other game out there making battles alongside mages a true spectacle because not only the spells where cool and different than the commonly used missile of elements with things like the lightning whip and the summoning of a tornado but the creatures you fight react to them in great and natural ways.

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Does space magic count? Because nothing beats the satisfaction of a good biotic explosion in Mass Effect 3.

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Even Mass Effect 1 was kind of amazing with powers like Lift and Singularity that you can feel like a Jedi using the force.
 
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