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What games have the best storytelling this gen?

whats the difference between writing on the wall thats makes you think a little to infer its meaning and some scientist going on a long as expositions that breaks up your game play explaining the earth was invaded, we were defeated to a pulp in 7 days, they then used humans to create a hybrid stop gap in the evolutionary chain between humans and combine.
there really isnt a difference between the two.
 
Sol.. said:
so in other words, thats the same as finding documents in Resistance/Resident Evil/what the fuck ever.

You're finding more information about the game world through level design. oHhhhh so new and innovative OHhHhhHhhHh The wwaaaAAAveee Of the FUUUuuuturreee. In those games people label that shit as lazy devs filling holes.

NEXT!
When the hell did I say "new and innovative"? I'm one of the people who don't even think of innovation as important. I said "not possible in another medium". Video games are supposed to be interactive.
 
CoD4 I thought had good storytelling especially from the middle on to the ending. Gears of War 1 and 2. Stories are bland, but they make it more interesting than it really is.
 
2 Minutes Turkish said:
No particular order:

Uncharted
Bioshock
Mass Effect
Braid
Halo 3 (fuck you all)
I liked how there was dialog in battles and stuff. I liked that there were terminals (wish I'd found them). However, I hated that all the story during the battles and during the gameplay were impossible to hear unless you had a 5.1 set. Not only that, subtitles did NOT appear for those moments. I couldn't understand anything. It's as bad as the games where you can't see text on an SDTV.
 
From what I've played this gen, I'd have to go with a tie between Braid and Bioshock. They both tell their stories in different methods which work wonderfully for the games. Braid has its base story of a guy looking for a princess, but that's pretty much there for people who need a story. The story under the story is what makes this game great for me.

Bioshock's story was very well presented through the narrative, but was much deeper when you listened to the audio tracks.
 
Askia47 said:
hmmm, judging from everyone in here, many seem to know how to write their own epic story. :lol :lol

Yes, because that's obviously the prime qualification for opinions about storytelling. I personally like to go on Amazon and write three-star reviews -- especially for poorly reviewed books -- which read: "Oh, look at all these people who must have written their own novels! :lol :lol "
 
MGS4 was a huge disappointment. Kojima did one hell of a job with the production values, but the actual story was horrendous. I really think the post promising a 5/10 if it was a Hollywood movie is being generous. Granted I never did, and never will, finish the game.

I haven't played many games this gen that impressed me with their storytelling. The ones that have?

The Darkness- weren't there rumors of turning this one into a film?

GTA4- Yeah yeah...I might be alone on this one. I really liked the characters and the dialogue seemed intelligent enough. A videogame/movie could be about toaster ovens, but if the dialogue is intelligent/believable/remotely interesting, I'm easily hooked. I haven't finished the game yet.

Bioshock- enough said

That's really all I can think of. I'm sure there are more. I have high hopes for Fallout 3 which I can't play at the moment.
 
I haven't got far in GTA4. Only 10 hours in. But Niko went from "want to start a new life" to "fuck yeah bustin' up heads for my monies" far too quickly for my liking. I would have much rather have had him go from a law-abiding citizen to small crimes to progressively harsher crimes and getting tangled up in the web rather than skipping stage one and two altogether.
 
MGS4. It got silly at times, but that was mainly due to fixing up the botchwork of MGS2's story. The strength of MGS4 is in it's cutscenes and dramatic points, sure they're long but they're powerful and they are done so effectively. Kojima being a wuss is the only thing that held it back
don't tell me Raiden shouldn't have died. Snake too for that matter

I don't get how people have culminated around a lack of story being good storytelling around here. Ridiculous :lol
 
SickBoy said:
Yes, because that's obviously the prime qualification for opinions about storytelling. I personally like to go on Amazon and write three-star reviews -- especially for poorly reviewed books -- which read: "Oh, look at all these people who must have written their own novels! :lol :lol "

thats just the way i see it, but i guess you win. idk how to reply to that to be honest.
 
2 Minutes Turkish said:
No particular order:

Uncharted
Bioshock
Mass Effect
Braid
Halo 3 (fuck you all)
Halo 3 is actually not a bad choice. Bungie did a much better job of conveying the story in-game than they did in the prior two titles. To this day I play the campaign regularly, and while I tend to skip the cutscenes, I'm always noticing some type of background cue that contextualizes the situation or advances the narrative, be it marine or Arbiter dialog, one of the Prophet of Truth's communications, or a Cortana/Gravemind sequence
which really should be skippable, Bungie, but we don't have to get into it right now
.
 
AniHawk said:
Half-Life 2 Episode 2.

What do I get now that I've posted the only correct answer?

Nothing says 'absolute command of storytelling' like releasing chapters of your story where one thing happens once a year.

Or "Silent protagonist with whom it is impossible to sympathize (assuming anything other than "Gah, monsters!" ever happened to him)"

Or "Alyx Vance, Mary Sue extraordinaire"

Half-Life 2 is like having a pulp comic you get to read three pages a year from. That's not to say it's not fun as hell, or amazingly polished, or incredibly cinematic in its presentation. But it's a horrible story told in a horrible way, wrapped up in a really entertaining game.
 
There haven't been a whole lot of noteworthy stories this gen. It is one of those things that the developers have been cutting back on. (See Gears 1 for a great example, because it had the same writer of Bioshock but managed to be vaguer than a Kafka novel) I guess it is ultimately a battle of who has the least crappy story, and I would have to vote for Bioshock, even if it is an abomination of Ayn Rand.
 
Campster said:
Nothing says 'absolute command of storytelling' like releasing chapters of your story where one thing happens once a year.

Or "Silent protagonist with whom it is impossible to sympathize (assuming anything other than "Gah, monsters!" ever happened to him)"

Or "Alyx Vance, Mary Sue extraordinaire"

Half-Life 2 is like having a pulp comic you get to read three pages a year from. That's not to say it's not fun as hell, or amazingly polished, or incredibly cinematic in its presentation. But it's a horrible story told in a horrible way, wrapped up in a really entertaining game.

Sorry, I thought this thread was about storytelling, and I took that as how the story was told, not so much the story or characters themselves. And because the voice acting in the Half-Life 2 games is fantastic, because I'm never torn from the game for half-hour long cutscenes (at a time), and because they usually find a way to work the story into the game so the player can feel more part of it, yeah, I think Half-Life 2 Episode 2's method of storytelling is the best. Bioshock was a slightly less annoying Metroid Prime game, and it used its plot twist to explain its linear progression (
SEE YOU WERE BEING CONTROLLED THE WHOLE TIME WE REALLY MEANT FOR THIS TO HAPPEN
). Never really delved into Braid's story, though I do like them making the story optional and making the ending an interactive part of the story.

Outside of the Half-Life games, I do enjoy the WRPG variety like Fallout 3 and Mass Effect where you're given control (or at least the illusion of control) over the outcome.
 
Shinz Kicker said:
Fuck Mass Effect. Why the hell does everyone speak English when there isnt even a human included in most important group to date. Decent story otherwise although was predictable yet fun in the campy 80s sci-fi way.

It's been a year since I played it, but I thought people weren't speaking English in Mass Effect. IIRC, it's some sort of chip or mental thing that allows everyone to understand other languages. Of course, I could be getting confused with every single other sci-fi thing ever made ever.

And yeah, I think the campy 80s sci-fi stuff is intentional. The film grain graphics and the music point it in that direction. Part of the reason why I love it so much.
 
I went through two pages and didn't see one mention of God of War or Heavenly Sword which I find to be a shame, especially Heavenly Sword.

Heavenly Sword to me is still the pinnacle of cutscenes and a game that all others should aspire too.

I'd like to also add one for MGS4 and Uncharted (until the "curse") as I thought their take on el Dorado was brilliant.
 
Bioshock -> MGS4 -> everything else
I have high hopes for FF13 and Infamous too. Hopefully Infamous can pull off a good story mode while sticking with an open world, GTA4 didn't do it at all.
 
the-world-ends-with-you-20080408050352939.jpg


This comic book backdrop gives me so many memories.
 
H.Cornerstone said:
I went through two pages and didn't see one mention of God of War or Heavenly Sword which I find to be a shame, especially Heavenly Sword.

Heavenly Sword to me is still the pinnacle of cutscenes and a game that all others should aspire too.

I'd like to also add one for MGS4 and Uncharted (until the "curse") as I thought their take on el Dorado was brilliant.
Yeah, God of War is another one of those "style is great, story is liquid shit" things.

Heavenly Sword's been mentioned though.
 
Sol.. said:
me too.

almost as much as Portalophiles

it has no story.....FUCK

You can't count that cheeky ass hippy song at the end, a couple dozen random quips, and one painfully obvious twist a story....FUCK

Assuming you didn't go into Portal thinking the cake was a lie it went down like this.

"This seems like an interesting puzzle game. I kind of get how it works. At least the narrator is helping me out a bit. Oh hey, she's kind of funny. How the hell do I do this one.... hmmm. lol that block is stuck on that thing. Hey... wtf is that a hand print... What the fuck is this. Can I get in this room. Maybe a portal here... and then there. DONE! Huh... there was some one else hear? Canned food, water, they must have lived here for a while. Looks like they lost their mind. That image kind of looks like the cameras.This is creepy.

Lol this cube has a heart on it. Fuck I need it to get up hear. Fuck I need it do get through this corridor. Fuck I need it for this switch. At least it makes a good stepping stone. Yes we made it! Wahh.... destroy my companion cube. 'If it talks to me'?.... what if it talked to me... that would be cute. Can't I bring it with me.. I might need it or want it later. No. Damn. So long friend, it was fun. This robot voice is kind of a dick... I don't trust it.

WTF WTF WTF WTF thats fire. I'm going to die. There's no way what she's telling me is true, I will die. WTF! uhhh uhhh uhhh... wait I can land a portal there.... HOLY SHIT I MADE IT!. FUCK YOU DISEMBODIED VOICE! Now what... hey up there. I'm getting the fuck out of here.

Holy shit... this place is deserted. What happened here. That means no one was watching me when I went through these tests. There's no one coming after me. Holy fuck... thats her.

*hilarious boss fight ensues.*"


At any point the game could have stopped and had another character explain what was going on. You could have met the previous subject and had them detail everything that happened and how you have to save the day. GlaDOS could have help you captive and rolled out here lab domination scheme. This would have been shit.
 
This thread's confusing. Some people are posting "best story" while others are posting "best storytelling." Two very different things. "Story" is the tale being told. "Storytelling" is how it's told.

Best story: Assassin's Creed
Best storytelling: Fallout 3
 
99% of people in this thread haven't played Mother 3, but they should, because it has, without a doubt in my mind, the best story this gen.
 
Tiktaalik said:
99% of people in this thread haven't played Mother 3, but they should, because it has, without a doubt in my mind, the best story this gen.

But this thread is about best storytelling, not best story.
 
Aeana said:
But this thread is about best storytelling, not best story.

Ok that's a good distinction to make. I suppose I might give Portal the edge then because the pacing is so damn good in that game, but I'd definitely still put Mother 3 up in the top 10 (or 5) for best storytelling as well.
 
Metal gear solid 4 for me... the first play through i was so into the story and every cut scene. It was so amazing, but as you play it more and more times... it loses its impact.
 
Dacvak said:
Super Mario Galaxy.

Portal.
seconded.

I did not expect to find a good story in Mario. I was very, very surprised.

AniHawk said:
Yeah, God of War is another one of those "style is great, story is liquid shit" things.
I wish I knew how God of War ended. After spending 2 hours trying to kill
my evil clones
in the final boss battle, I gave up.
 
Anasui Kishibe said:
Bioshock. Flawless



Mass Effect could have been first, but it was dumbed down for the nerd console masses

Yea because Bioshock wasn't a consolized dumbed down spiritual succesor to a game called System Shock 2.

ra29h2.jpg
 
I have to mention Crysis. The storytelling is incredibly polished and well done. The actual story may not be the best, but the storytelling? Up there with the best of 'em.
 
acm2000 said:
uncharted? seriously? what are you people smoking....

Uncharted gets mention in 'best of' threads just because it is Uncharted. They could make a 'Best 2D game this gen' thread and Uncharted would unmistakable debut for one reason or another.

I'm going to go with;

Mass Effect:

Sooo much lore to the Universe in that game, maybe too much as it can be overwhelming, however toward the end the game really shifts into overdrive and while the story tells you bit and pieces with much left still to discover in seuqles, the lead up to the finale was a corker. It threw much of what you'd be hearing and seeing from the the ruins, the technology and the lore on it's head.

Bioshock:

'Would you kindly?' When I reflected upon that and the ideals of the utopian society it really hit me then. Fantastic game, fantastic (if a little too well staged) story.

Lost Odyssey:

The main story was ok, it was good but not great, it had some really high highs but it did kind of descend to run of the mill status at times. The Dreams however, god I was nearly crying in some of them. I know a lot of people skipped them because they were fairly time consuming to read but they are well worth. Beautifully written. I'd actually like to try and track down a book with just these stories in it. Moving stuff.


Also this might be last gen but I'm going to include it beside I never see anyone talk about the story;

Phantom Dust:

I dunno how many people played it right through, but that game had a brilliant story. The revelation in the middle and the final confrontation that lead to the lead character making his decision, loved it.
 
You are so wrong about Uncharted. The storytelling is really great. Everything works as it is supposed to and nothing is awkward. It's really polished and the pacing is impecable. As far as action-adventure games go Uncharted is, if not the high water mark, close to it as far as storytelling goes. It is unambitious, but that only works to make the storytelling even more solid. I can't name a game where the story is obviously more organic to the game and without awkward moments so common to game storytelling. Of course there is plenty of room for subjectivity for your personal choice on that, but Uncharted really can't be discounted from that discussion on any level.
 
Shake Appeal said:
The problem here is that gamers are so used to being held hostage by z-grade adolescent power fantasies ravelled together by z-grade game designers ('writers') still hacking and hamming away at the methods of film, failing to realise that a new medium requires new standards, new methods of delivery, and generally a new approach that when something daring and interesting (and yes, simple, but most of the very best stories are) comes along they scratch their heads and wonder where the ponderous ten minute cutscenes are. The likes of Kojima have basically inflicted Stockholm Syndrome on a generation.

So no, Portal doesn't have 'formal (read: traditional, familiar) storytelling', omnipresent voice that tells you things throughout the game not withstanding. Rather it has new methods of storytelling which include the player's interaction with a detailed 3D environment and the ludic discovery of plot and character (most notably GLaDOS's). I mean you could argue (Ken Levine does) that this is just a new appropriation of mise-en-scène, but that doesn't ring true with me, because no one gets to actually wander around the stage of a play or the shot of a film poking in corners at their own discretion, directing their interest and attention. We do in games. That's new. That's exciting. Don't dismiss it because it's unfamiliar.

I agree completely. Though it isn't just storytelling but gaming as a whole. That saying I do really admire Valves form of storytelling but I didn't really like the story in Portal (I think it could be a little more fleshed out). But I definitely saw the story in there.
 
Story-*telling* eh?


Gears 2 really surprised me with how well the story is told. It plays out almost like a movie, and it's extremely engaging. It definitely gets a nod from me.


Mass Effect is another that was very movie-like and the story is told excellently.


Portal is definitely up there, but it's so short that it's almost cheating. It's pretty easy to tell a quick story.
 
Storytelling....hmmm.

Heavenly Sword had (and as far as I'm concerned still has) the BEST written dialog I have ever witnessed in a video game and the delivery is spot on. The story itself isn't anything too special but everything from the timing and pacing of all of the spoken lines are incredible.

Bioshock was a tough one for me. While playing it I was finishing up Atlus Shrugged and the parallels are amazing (this was evidently done intentionally). As a matter of fact, there are a number of character names that are shared between the two, excluding Andrew Ryan. The pseudo dystopia gone wrong was an inspired idea and was done mostly well. While Andrew Ryan was an amazing character, the final meeting and events after that essentially amount to slapping the player in the face.

I'd have to say that the one character that was truly amazing and nearly flawless in conception was Saunder Cohen. Not only was his character fleshed out, but his personality and motivations were consistent albeit completely psychotic. Unlike Ryan, Saunder surprised me, his actions, his delusions were brilliant.

And while the twist made sense given the game's explanation of the ability of Adam, it was laughable in execution.

A slave obeys indeed.

And while the narrative ideas were completely different, Bioshock is, most definitely, System Shock 2.5.

Is this a bad thing?

Hmmm.
 
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