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"What have you done to my game?!?"

NinjaBoiX

Member
In this thread, we discuss changes made to sequels of loved games/franchises that piss you off. They don't necessarily need to have ruined said game, just a change that seems unnecessary or nonsensical.
Try to give reasons rather than just a list. I'll get the ball rolling,
Burnout Revenge - Traffic checking. It just seems cheap, never got it.
CoD BlOps - Audio cues. They seem to be a lot less obvious than the Modern Warfare games, especially grenades. Love the other changes though, particularly the end of snowballing killstreaks.
Resi 5 - The removal of the tetris style item management. I just thought it was cool. And no, a shit-thick co-op partner didn't make up for it.
What are your suggestions GAF?
 
Why did you destroy my beautiful land in World of Warcraft, Deathwing... WHY!!!
 
this thread has, i don't know, 15 more replies to not suck

to make the thread not suck, actually explain what the hell you're talking about
 
Removing towns in FFXIII - It wouldn't be bad if you put a stopping point in FFXIII rather than continuously traversing the game.
 
I can agree with the traffic checking in Revenge. Plus, and perhaps it was just me reading a little too much into it, but that game seemed unnecessarily angsty. Was it a colour palette thing? Either way, I think when it did away with traffic being a real threat, I asked myself what the hell the traffic was doing there in the first place.

Perhaps the same could be said with the strange track layout of WipEout Fusion, the black sheep and ugly duckling of the WipEout family. I'm no veteran of that game at all, but it wasn't really a true WipEout game.

Generally speaking, though, I do relish it when developers actually take risks with certain properties. Even with catastrophic failures, they make for great analysis.
 
Virtua Fighter 4. Even if I still loved the game, I don't appreciate the general reorientation of the gameplay :
- no more 3D arenas
- remove evade button to add a much less intuitive escape system
- long juggle and ground combos

I think an evolution from VF3 would have made an even better game.
 
Force Unleashed II- Yea the gameplay is better, but where's the rest of the game? At least the first game had a sense of adventuring since there were more than 3 locales.
 
-NinjaBoiX- said:
In this thread, we discuss changes made to sequels of loved games/franchises that piss you off. They don't necessarily need to have ruined said game, just a change that seems unnecessary or nonsensical.
Try to give reasons rather than just a list. I'll get the ball rolling,
Burnout Revenge - Traffic checking. It just seems cheap, never got it.
CoD BlOps - Audio cues. They seem to be a lot less obvious than the Modern Warfare games, especially grenades. Love the other changes though, particularly the end of snowballing killstreaks.
Resi 5 - The removal of the tetris style item management. I just thought it was cool. And no, a shit-thick co-op partner didn't make up for it.
What are your suggestions GAF?

The only thing you can think of to complain about in Resident Evil 5 is the only element that sucked in Resident Evil 4?
 
No free ride mode in Mafia II (fuck your DLC). So stupid.

The lack of weapon upgrades in No More Heroes 2 was weird as well. Naomi sold like...two beam katanas throughout the entire game. No upgrades, no nothing.
 
Ninja Gaiden 2 --> Ninja Gaiden Sigma 2, when Hayashi decided to overhaul the entire chapter 11, which is a great level to begin with
 
Metal Gear Solid 4 (some of 3 too) - Where are the walls, the doors? Where are the elevators? Where are the card keys? The Metroidvania-esque hub worlds? The guards' field of vision? The amazingly intuitive inventory where all I do is hit L1 or R1, not be forced to enter a stupid menu for menial tasks? Why is the game split into chapters, set in half-assed environments, and they're all half an hour long? Where are the goddam CODEC CONVERSATIONS?
 
Do I have to explain for Other M?

the music sucks ....balls
they changed the exploration focused gameplay that was toned down in Fusion (because otherwise the SA-X encounter would probably be harder to make) into a follow the yellow dot that transform the game into the most linear stuff I've ever seen this side of 1D tetris

The game never gives you any control at all, you have no control over your aiming since there autoaim up the ass,
you have no control of where to go since the game actually closes door at will (and will even force you to save to progress to the next yellow dot)
the controls are stupid and unatural, having to change position of the wiimote is like asking to rotate the DS in an action game because the controls work that way

they've retired the log entries but try to lure you into thinking they've found something similar with the 1rst person where's waldo sequence. they give you no clue and you're left looking at the screen wondering what to look next, sometimes just after a boss sequence.
and since you can't progress from that part, it means that if you're stuck you can't progress and if you stop playing you'll have to deal with the boss fight before.

Hidden items in Metroid are usually well hidden (even in Super Metroid with the dots on the map), not anymore.

The battles are unrewarding since there's no way to gain back your energy unless you reach a save point or stand in place and use the mechanic for that.

The progress is retarded with the autorisation mechanic,
there's no new powerup AT ALL, usually ever metroid has at least 1 new powerup to play with to at least prove that the whole thing hasn't been worthless...not here..

and there's more and more and more.

There's also how I didn't like FFVII focus on showing off, and the horrid translation.
 
canova said:
Ninja Gaiden 2 --> Ninja Gaiden Sigma 2, when Hayashi decided to overhaul the entire chapter 11, which is a great level to begin with
He also took out the ability to charge arrows which I loved against bosses in NG2. The arrows became worthless pea shooters in Sigma 2.
 
Need for Speed Shift PS3 WHAT THE HELL is up with the audio problems. Glitchy piece of shit. Cool Game but damnit, make the PS3 version of the sequel a ton more polished.
 
Can't say i agree with the traffic checking complaint in Burnout Revenge. You'll want to drive on the oncoming lane most of the time anyway to get boost, and you can't traffic check there. It also made Road Rage more fun i think.

Anyway, my choice would be making Burnout Paradise an open world game. The tracks in Burnout 3 and Revenge felt so well designed to me, and i don't like how you have to focus at the map all the time like it was a midnight club game or something.

Another one that kills me is the Bound system in Tekken 6. It essentially forces you to incorperate certain moves into your repertoire if you want as high a damage output as possible. It also made juggles in general stupidly long. The rage system in Tekken 6 can also go fuck itself. Rubber banding in my 3d fighter? No thanks, i'll be over here, playing Tekken 5 on the PS2.
 
Fallout 3 raped and murdered the franchise to me. What an awful sequel.

I might have been fine with the first person view if the characters and animations weren't so hideously ugly and the game wasn't a broken mess.
 
Gears of War 2

  • Slower movement speed
  • Nerfed shotgun
  • Stopping power
  • Grenade tagging into walls
  • Reduced gore
  • "Bigger", "epic" environments in a game that was based on CQCs with shotgun

Epic changed so much the gameplay in the second game by making so many shitty choices that I don't get how they managed to make Gears 1 so great in the first place...the sad thing is that from what I've seen Gears 3 looks almost the same as Gears 2 - slow, clunky and boring.
 
I liked Radiant Dawn, but
- Removal of support conversations stripped any depth from the characters. Many characters would have lines in their joining chapters and then you never hear from them again.
- Micaiah wasn't a particularly well-written character, and the game gets hijacked by the less interesting Ike halfway through anyway.
- PoR didn't have perfect balance, but even the lower tier characters could be of use. RD just throws useless pieces of shit like Fiona, Astrid, and Lyre at you who have no real chance at contributing anything above Easy Mode. Then you have characters like Illyana and Tormod who are fucked by availability issues.
- Accuracy and weight differences for weapons are even more irrelevant, making axes even more of the favorite. Thunder and Light magic are just about useless.
- Plot jumps all over the place and stops making sense around Part 3.
 
GTA: San Andreas.

One of the things I loved doing the most in Vice City was going on massive rampages for hours while keeping my wanted level between 4 and 6 stars. The worst thing though was when my fun was cut short by being knocked into 6 inches of water and drowning. What a shitty way to go out.

So, when I heard that Rockstar had finally caved and were giving players the ability to swim (or more importantly, not drown) in San Andreas I was like "Fucking YES! The level of mayhem I will cause will be monumental".

But it was not to be. The game rolled around, and Rockstar showed themselves to be blithering idiots by removing the scattered health and armour powerups, thus completely destroying my fun, and removing any desire for me to continue playing after completing the main story.

I started GTA 4 a few days ago, and thankfully they've put them back, so looks like I'll finally be getting to go on those rampages I so wanted to do in SA.

I should have posted this in the unpopular gaming opinions thread, but because of the above, I rate the 3d GTA's:

1. Vice City
2. GTA 4 (so far)
3. GTA 3
4. San Andreas


Combichristoffersen said:
Quake 2 ;_;

Don't remind me.
 
MGS3 and all its janky ass "systems" - cure, camo, etc. Pausing a game every 5 seconds to enter a menu to perform trivial tasks is not fun. Especially when the game takes 10 seconds to load the menu.

MGS2 was pure streamlined gameplay bliss, at 60 fps.
 
Metal Gear Solid 3 and on.

MGS1 and 2 (and the earlier ones but I played them in retrospect) were essentially puzzle games. You are given a room with a number of obstacles and are asked to get thru, preferably without being seen. It had insanely high production values, but at it's core it was still a puzzle game. MGS3 was not, it was a stealth action game, and a very poor one. It still had wonderful art direction and a compelling story, but it lost what was so great about the first two. Four was a good stealth action game that had it's own set of problems, but MGS3 was the game that hurt the series forever for me. I know a lot of GAF consider it the best one.
 
Despera said:
This is the perfect answer because everyone agrees on this, even the people who like the game.

I don't think that towns would have served any purpose. I understand the need for a break, but... why not just turn off the PS3 and play outside for a while? You could even make a town out of twigs and mud bricks or something.
 
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----->
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The easy answer would be Other M, but I've got more:

Dino Crisis 2 changed the game from survival horror to combo shooter and I hated that. I love RE-style survival horror so much that I also didn't like what RE4 did for the series =[ Give me back limited enemies and ammo scrounging.

Power Stone 2 turned a fun fighting game into utter garbage.
 
Crazetex said:
I don't think that towns would have served any purpose. I understand the need for a break, but... why not just turn off the PS3 and play outside for a while? You could even make a town out of twigs and mud bricks or something.

It wasn't a design decision, more of a necessity from limitations. During an interview they mentioned that rendering a town in HD detail (let alone many towns) would have made the development time way too long. That's how the endless hallways were born.
 
splinter_cell_conviction_box_art.jpg


good game but it sure as hell aint a Splinter Cell game...I dont think I used Stealth once unless it was forced on you.
 
canova said:
Ninja Gaiden 2 --> Ninja Gaiden Sigma 2, when Hayashi decided to overhaul the entire chapter 11, which is a great level to begin with

What the hell did he do to chapter 11? It's perfect as it is! (well, aside from the Rasetsu fight).
 
Two recent games stand out for me -

Splinter Cell: Conviction - SC is one of my favorite series of all time. Fuck, I even like Double Agent, which everyone else seems to hate. My play style is to go for 100% stealth - no detection, alarms, killing anybody that isn't required, on the hardest difficulty. I will spend hours replaying levels until I succeed at this.

When I heard Conviction was changing direction away from full stealth, I was very disappointed. I realize that many of the levels could still be played in a stealthy fashion, but there were always sections that required you to kill someone and it wasn't always clear when you had hit one of those sections. It's not much fun spending an hour beating your head against a wall trying to sneak through a section where it couldn't be done.

I did eventually change my mindset and accept the game for what it was and got some enjoyment out of it (especially enjoyed the Tactical Ops missions), but would love it if they returned to the full stealth mode for the next SC iteration.


Civ V - Going into the year, it was almost a given that this would be my GOTY, but after playing it for several months there is only one unfortunate conclusion - It's. Just. Not. Fun.

It's way too easy even on higher difficulties and there just aren't as many meaningful choices to make. It seems like I spend half the game just hitting the enter button to get to the next turn(which tales FOREVER later in the game). You almost have to go for a military victory in order to make it interesting. Science, cluture, or diplomatic victories are just tedious. City-States were a great idea, but everything else that has changed or been removed has been for the worse. Hopefully, the amount of complaints about the game will lead to some significant improvements in future expansions.
 
_dementia said:
This isn't too bad. The real crime will be frame rate and how the game plays I'm sure.
From that pic, maybe not.... but when I saw this:

What-theyve-Done2-620x348.jpg


I :'(

Dante with Twig arms..... If he's 13 though, then I can accept. + the smoking :'(.
 
Fable III - Emotions system, levelling up system, simplifying the gameplay even more - WHYYYY

Not really on-topic, but I bet a lot of gamers yelled the thread title when Star Wars Galaxies had that massive overhaul.
 
Final Fantasy XIV. After reading the reviews and watching some people play it, I was heartbroken. I would have been fine with a prettier FFXI.

Also, fuck Final Fantasy XIII! Piece of shit game! Fuck, man! Fuck!
 
danmaku said:
What the hell did he do to chapter 11? It's perfect as it is! (well, aside from the Rasetsu fight).

he removed all the ninjas and replaced them with the annoying dogs. Chapter 11 is practically empty in NGS2
 
Burnout 2 was perfect. After that, it became Burnout: Wall Grinding Edition. Seriously hate that aspect of the series nowadays. Burnout Paradise is the worst in the series, just slightly below Revenge.
 
StarEye said:
Burnout 2 was perfect. After that, it became Burnout: Wall Grinding Edition. Seriously hate that aspect of the series nowadays. Burnout Paradise is the worst in the series, just slightly below Revenge.
I will never understand why Criterion went for liscensed music from Burnout 3 onwards. The music system in Burnout 2 was perfect. Not bossting, quiet music, boosting HOLY SHIT THIS IS INTENSE music >_>

That said, I do like Paradise, but I don't really think of it as a Burnout game really. More a weird spinoff type thing.

Burnout 2 <3
 
spats said:
Fallout 3 raped and murdered the franchise to me. What an awful sequel.

I might have been fine with the first person view if the characters and animations weren't so hideously ugly and the game wasn't a broken mess.

You really should give it a try again. It does not have that much in common with the original games but the created imo something really special.

On PC side atleast most of the brokenness is gone by now.

Also mods mods mods
 
Shin_Kojima said:
I want my Zeldas to be challenging again. Can't even look forward to Skyward Sword now.

Zelda 3D has never been challenging. OOT was not hard at all, neither was Wind Waker, and I haven't found what I've played of TP hard either. Majora's Mask was perhaps the hardest of them, but only because of the time limit and all. That said, I never got to finish it... how is the VC version?
 
PuppetSlave said:
You really should give it a try again. It does not have that much in common with the original games but the created imo something really special.

On PC side atleast most of the brokenness is gone by now.

Also mods mods mods

I played almost up to the ending scene on the pc but ran into a game breaking bug. Then 6 months later I picked it up for the ps3 from a bargain bin and finished it. Trust me, I really tried to see why everybody liked it but ended up hating it even more.
 
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