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"What have you done to my game?!?"

Metal Gear Solid 4- A real disappointment after the phenomenal previous games. Perhaps one of the worst games I have ever played. What did they do to MGS( a series I ounce cared for). Well they made Snake a moody depressed guy, actually they made the entire cast annoying. The decided to try and add variety to the game even though it didn't need it with the multiple chapters. That sucks because after chapter 2 they suck. They somehow made the bosses worse and even less significant to the plot. I just hate this game.

Metal Gear Solid Peacewalker-The game that probably killed MGS for me. Bad controls. Bad Interface. BAd everything except the graphics. They have now added co-op to the a series that didn't need it. They also somehow made the stealth very boring, since it's just cqc everyone since aiming is terrible.

Battlefield Bad Company 2-A fun console shooter, but not exactly a BF game. It has small maps that funnel people into kill areas. This is very unlike BF, which is about Big Maps with a lot of room for just wondering around. BC also has a decreased emphasis on vehicles, which has some pros and cons. The classless also kind of suck.
 
Ninja Gaiden 1/Black/Sigma to Ninja Gaiden 2 : from tight timing, rewarding combat, great AI for the first game to tons of ennemies with dumber AI, shit explosive spam and permissive timing to make up for it, for the mess of the second game. With Sigma 2 they kinda tried to sort this mess, but the NG2 is flawed from the roots. I'm fairly confident about the future though, I like the work of Hayashi on both Sigma games.

Metroid Prime 1,2 --> Metroid Prime 3 : shit character design, linear levels, dumbed down difficulty, shitty script and character (who's brilliant idea was this to turn the unique Prime games into some generic FPS?). It's not that Prime 3 is bad, actually it's a very good game, but that wasn't what I expect from a Metroid at all, especially after 2, but since it wasn't received that well, I can understand the changes :(

MGS 3 -> MGS4 : MGS3 had very opened levels and tons of fun gadget to mess around with, it made a very deep and replayable game. MGS4 on the other hand is super linear, there are even more dialog/cut scenes than ever before, and to put the nail on the coffin, it features the worst loading/installation system I've ever seen (maybe not as bad as the 10+ disk of some games in the old computers days)
 
Confidence Man said:
Mass Effect 2

...
- The game loses much of the sleek, elegant sci-fi feel of the first game.
- Mining. Unfortunately the idiots who designed it think it's awesome so it's coming back for the next game.
- Every mission environment is reduced to simple corridor shooter with nothing to explore.
- Mission wrap-up makes it feel even more like disconnected shooter levels instead of an immersive world.
- Not being able to level up while on a mission.
- Upgrades are placed directly along the path, so players could not possibly miss them.
- What we see of the Citadel is reduced to a few floors of a shopping mall.
...

Just thinking about it makes me rage. Thanks for getting my blood pressure up, OP.

Seriously? That's pretty dumb. I'm glad I decided to sit this chapter out...
 
Halo 2 adding Lunge to melee, I still don't get it, it makes melee overpowered and frustratingly inconsistent at the same time. I love how melee's work in Halo 1, they aren't a bailout button when you are losing a gun battle, only for real close range and assassinations. Double Melee's in Halo 1 are the shit as well.
 
Banjo-Kazooie + Tooie + Grunty's Revenge -> Nuts & Bolts: Not the Banjo game I wanted, not to mention the lame character model changes.

Star Fox -> Star Fox Assault/Command: Is a new Star Fox game in the spirit of the original (and 64) too much to ask for? Like Nuts & Bolts, the Fox character model was changed for the worse in Command.
 
Legendary Warrior said:
I liked Radiant Dawn, but
- Removal of support conversations stripped any depth from the characters. Many characters would have lines in their joining chapters and then you never hear from them again.
- Micaiah wasn't a particularly well-written character, and the game gets hijacked by the less interesting Ike halfway through anyway.
- PoR didn't have perfect balance, but even the lower tier characters could be of use. RD just throws useless pieces of shit like Fiona, Astrid, and Lyre at you who have no real chance at contributing anything above Easy Mode. Then you have characters like Illyana and Tormod who are fucked by availability issues.
- Accuracy and weight differences for weapons are even more irrelevant, making axes even more of the favorite. Thunder and Light magic are just about useless.
- Plot jumps all over the place and stops making sense around Part 3.

I actually liked the plot jumps. Using different armies to fight who you were using last chapter was awesome.

I agree with Light magic sucking beyond Thani, which was super useful in the beginning stages.

And finally, you left out them totally taking the fun out of Hard mode by removing movement squares. It made it more tedious than hard and just frustrating to play.

Still one of my favorite FE's though. I really loved the game.
 
tea_and_crumpets said:
IjqAv.gif
 
Donkey Kong Country 2
where the fuck is Donkey Kong

Donkey Kong Country 3
where the fuck is Diddy Kong

Twisted Metal PS3
where are most of the characters and how come Sweetooth is riding Mr Grims Motorbike

GTA4
where is all the craziness from GTA San Andreas

Street Fighter the Movie
what the fuck is this piece of shit
 
I'm going to take on Quake 2 and actually explain things.

Quake 2 was a good game, it just wasn't Quake 2.

here are the fundamental changes that made Quake 2 a let down for anyone that wanted, you know, a sequel to Quake.

the changes in genre (horror/gothic to scifi blarg).
much slower movement speed.
higher focus on hitscan weapons.
footsteps!
nerfed rocket launcher.
 
GTA IV, but not for the reasons already mentioned - I absolutely hated what they did with the collectibles.

GTA 3, Vice City and San Andreas all featured tiered reward systems for collectibles - find 10, get a bat at every savehouse, 20, get a pistol, etc. It was the perfect way to encourage exploration and help people to learn the map.

GTA IV took that away for no good reason. Kill 10 pigeons? Nothing. 20? Nothing. 100? 199? NOTHING.

They were one of the only devs doing collectibles right, and they ruined it.
 
DKCRetro - Where the fuck is the good music? The amazing water levels? What the fuck are with these horribly gimmicky rocket barrel levels? Why is there a huge emphasis on memorization? Why make the platforming so tight with shit hit boxes and horrible controls to boot? Why can't I control Diddy Kong on my own? Biggest disappointment since FFXIII for me. Don't even get me started on that piece of shit.
 
RockmanWhore said:
Metroid Prime 1,2 --> Metroid Prime 3 : shit character design, linear levels, dumbed down difficulty, shitty script and character (who's brilliant idea was this to turn the unique Prime games into some generic FPS?). It's not that Prime 3 is bad, actually it's a very good game, but that wasn't what I expect from a Metroid at all, especially after 2, but since it wasn't received that well, I can understand the changes :(

Metroid Prime 3 had some design decisions that were kind of irksome, and that I fully understood only after having started it immediately upon finishing Prime 2 (the kind of...."gosh, I'm exhausted that was hard and confusing as hell I think Retro should streamline things a little oh and maybe add some story just to avoid being too boring..."). The GALACTIC ARMY VS PIRATES setting was pretty hard to swallow, even if once on Bryyo everything fell on its right place again (fuck that admiral, by the way).

I think the subsequent Other M was one of the worst games that changed the rules of a series EVER. And what boggles my mind the most is that everything Team Ninja was in charge of turned out to be the best parts...the technology, creating good movement and aiming out of a directional cross, the 3d rendition of some of Samus' coolest moves....ALL I found absolutely AWFUL in that game was EVERYTHING Sakamoto did....this game presents Samus at her worst, depicting her as mechanical, lunatic, stupid, protagonist of one of the the sickest and most abusive relationships I have ever seen, which lend her to behave sometimes like a broken teenager, sometimes like a S&M slave, sometimes like a baby....and the less we talk about "babies" the better...
 
Booshka said:
Halo 2 adding Lunge to melee, I still don't get it, it makes melee overpowered and frustratingly inconsistent at the same time. I love how melee's work in Halo 1, they aren't a bailout button when you are losing a gun battle, only for real close range and assassinations. Double Melee's in Halo 1 are the shit as well.

Imo Halo 2 really messed with the overall balance. The shotgun became very inconsistent, with number of pellets and spread wildy varying per shot also: http://www.youtube.com/watch?v=jdEpqW_Z4bA

Plasma pistol charged shot moved in a very weird way, it seemed like it suddenly rapidly speed up when it got close to a target. This made PP + BR very efficient but dull,

Lockon for the rocket launcher was cheap

Energy sword with its unlimited ammo and lunge was overpowered.

etc
 
wow, 3 pages and no mention of Banjo Kazooie?

I actually liked Nuts and Bolts, it was a genuinely good game with amazing visuals. I still think I would have preferred a new IP be used for that concept, and they give us a more traditional Banjo game that looks like Nuts and Bolts.

I'm sure GAF would have hated that too though.
 
XG3: Extreme G Racing -> XGRA: Extreme G Racing Association

They totally nerfed the controls, now it's not an exciting challenging game anymore, but a very sleep inducing one.

Wip3out SE -> WipEout versions after that

Airbrakes are no longer airbrakes, where you turn your ship before steering, now they just make you corner more tightly which feels like cheating.
They added side-shifting, which also feels like cheating.
Barrel-rolls were added, which for some strange reason gives you a boost. Now to get a good lap time you have to hump the walls of the track like a dog in heat to pull off as many barrel rolls as possible :(

Also no new NeGcon controller for the PS3 :(((

Burnout 2 -> Burnouts after that

Bonus items on the road??? Well thank you EA, please go and kill yourself.

Old school 2D Sonic vs new 2D Sonic

WHERE IS THE EXPLORATION, SONIC IS NOT ALL ABOUT SPEED!!! Underwater levels really suck, please don't do them. This is not a snowboard stunting game! The most annoying level bosses ever.

Mario 64 -> Mario Sunshine

Fruit disappears while you are still using it, it disappears when it falls into the ocean because you were trying to toss it into a basket on a tiny island. Broken gameplay: Game returned to shop.
 
spats said:
Fallout 3 raped and murdered the franchise to me. What an awful sequel.

I might have been fine with the first person view if the characters and animations weren't so hideously ugly and the game wasn't a broken mess.

i9qYA.gif
 
Breath of Fire V Dragon Quarter- Way to take one of my favorite RPGs and turn it into a stressful claustrophobic bastard of a game that is such a major departure from the games before it that if you didn't tell me it was a BOF game I wouldn't have noticed. To be honest I did like the game a lot after I got over just how different it was.
 
OmegaDragon said:
Imo Halo 2 really messed with the overall balance. The shotgun became very inconsistent, with number of pellets and spread wildy varying per shot also: http://www.youtube.com/watch?v=jdEpqW_Z4bA

Plasma pistol charged shot moved in a very weird way, it seemed like it suddenly rapidly speed up when it got close to a target. This made PP + BR very efficient but dull,

Lockon for the rocket launcher was cheap

Energy sword with its unlimited ammo and lunge was overpowered.

etc
yea I know, there are a lot of problems in Halo 2, but Lunge is one of the problems that has now become a part of the Halo franchise.
 
I hope Mass Effect 3 brings back all the superfluous 'RPG' mechanics that didn't actually do anything.

Also I need to be able to spam all my powers at once. That's depth!

My answer:
XCOM
You can't say X-Com and give me XCOM! You can't scream fire when you mean flood. I will not dismiss the game entirely and I really shouldn't be anticipating turn-based tactical real-time strategic blockbuster in 2011+. However, that's exactly what I'm expecting when you mention the name. Stop toying with me :(
 
Fable 3: Removed crowd interactions and replaced it with a static one-on-one screen (with load times) where you can perform one of three seemingly random emotes. That right there removed all the charm from the game imo. Also, the storyline is focused on being a righteous King which makes playing evil feel very out of place.

Splinter Cell Conviction: This is no stealth game. This is a 'melee one guard and then execute 2 or 3 others' game. Oh, what happened to you Splinter Cell?

Mercenaries 2: What a buggy mess, but let me focus on two things.
1.) Most support options require you to toss a smoke grenade to mark the target location. In M1 you could bring up the support option, run where you needed it, and toss it. In M2 you have to stop your movement, select the support option and hit A. You can't move while you have the support grenade in hand, so this leads to stupid deaths.
2.) When you triggered a base's alert in M1, heavy soldiers would spawn out of fortified bunkers, spread out and try to take you down. In M2 these soldiers huddle in the windows of the bunkers for some silly reason. Half the time they end up blowing themselves up from their own rockets.

GTA4: Removed just about any fun sandbox play, instead opting to put all the gameplay into the overly scripted missions. These missions also eliminate most player choice in how to accomplish them, wiping the state of the world clean whenever you tried something clever.

COD Black Ops: Way to return to the old standby of infinite spawning enemies Treyarch, something that was fixed in MW2. Also, flying a C-130 in COD4 or a helicopter chaingun in MW2 was a great time. Flying the SR71 in Black Ops was no better than a trial and error QTE.

Crackdown 2: Eliminated gang boss objectives and replaced them with a series of missions that all follow a single template: Hold position X against a wave of spawning attackers for a period of time. Reusing the same Pacific City but leaving all the cool areas from the original in ruins. Zombies add nothing positive to the experience.

Resistance 2: No weapon wheel which eliminated a lot of tactical variety in combat. Somewhat fixed by lamely providing you the perfect weapon to use for each area. Indestructible enemies, one-shot kill cloaked enemies, and enemy AI that ignored all allied NPCs and rushed straight at you destroying any sense of immersion or internally consistent logic.

Gran Turismo 5: Performance is actually degraded from prologue. Premium/Standard car split is one of the worst decisions for a flagship title this gen. Menus are slow, cluttered, and numerous. The events to unlock the Top Gear track seems like PD wanting to troll everybody.

All in all I've never been so disappointed in so many sequels as I am now. Each game above is a franchise I've held in high esteem, and short of Resistance 3 I have zero interest in any more installments to come. I've had more buyer's remorse in this past year than ever.

But to keep this post from complete negativity, here are some quick examples of sequels that impressed the hell out of me (This is how you do it):

Bioshock 2
Gears of War 2
Reach
Uncharted 2
Assassins Creed 2 (and Brotherhood)
Just Cause 2
 
2 Minutes Turkish said:
wow, 3 pages and no mention of Banjo Kazooie?

I actually liked Nuts and Bolts, it was a genuinely good game with amazing visuals. I still think I would have preferred a new IP be used for that concept, and they give us a more traditional Banjo game that looks like Nuts and Bolts.

I'm sure GAF would have hated that too though.

The best example of them all.
 
Phantasy Star Online. I'm still waiting for a proper Phantasy Star V. PSO is actually a pretty good game, but it wasn't Phantasy Star as far as I am concerned..
 
plagiarize said:
I'm going to take on Quake 2 and actually explain things.

Quake 2 was a good game, it just wasn't Quake 2.

here are the fundamental changes that made Quake 2 a let down for anyone that wanted, you know, a sequel to Quake.

the changes in genre (horror/gothic to scifi blarg).
much slower movement speed.
higher focus on hitscan weapons.
footsteps!
nerfed rocket launcher.

Pretty much. It's like at the design stage of Quake 2, someone at id said "Here is a list of everything that people love about Quake. Make sure that none of it is in the next game. In fact, make sure that it's not even recognisable as Quake".

Easily the most disappointing sequel to a game ever.
 
NullPointer said:
COD Black Ops: Way to return to the old standby of infinite spawning enemies Treyarch, something that was fixed in MW2. Also, flying a C-130 in COD4 or a helicopter chaingun in MW2 was a great time. Flying the SR71 in Black Ops was no better than a trial and error QTE.
I actually like Blops better than the other CoDs so far. It doesn't give a shit and goes way over-the-top with everything.
 
Drebin's store in MGS4. Makes the game ridiculously easy to play as a boring all out shooter instead of a stealth game I had been wanting for years. Yes, I know the option of not using it is there but it makes me annoyed knowing that most people played the game guns blazing.
 
1080° Avalanche broke my heart with its twitchy, contrived controls, needless focus on tricks and horrible licensed soundtrack. Wave Race and 1080° Snowboarding are my most cherished racegames, probably because of the unique vehicle-to-surface contact and the way Nintendo handled the controls. Their Gamecube sequels disappointed in that regard, but I liked Blue Storm on its own merits. Can't say that about Avalanche, even though riding those avalanches was a nice touch.
 
BobsRevenge said:
I actually like Blops better than the other CoDs so far. It doesn't give a shit and goes way over-the-top with everything.
You're definitely not alone in this. But for the life of me I just can't see why people like any of the Treyarch installments. They're just missing every element that made the Infinity Ward versions fun to me. I've played them all and just couldn't find the fun.

I'll only give them props for some much needed multiplayer fixes. But then again BLOPs multiplayer has its own issues to sort out.
 
BobsRevenge said:
I actually like Blops better than the other CoDs so far.

:lol Blops. It's taking game nicknaming to a new level.

What are you playing lately?
Not much, some cod.
I LOVE cod. Blops?
You know it!
10-inch Storjna!
 
Gears of War 2 took itself way too seriously, along with providing "sidequest" missions like the lab that came out of nowhere and had no effect on the rest of the story, dumped the shitty light-shooting vehicle segment for a shittier warthog thing that looked like an RC car, and then dared to pull a MGS-style plot twist post-credits. What a shit-ass sequel.
 
Sir Johnny said:
Metroid Prime 3 had some design decisions that were kind of irksome, and that I fully understood only after having started it immediately upon finishing Prime 2 (the kind of...."gosh, I'm exhausted that was hard and confusing as hell I think Retro should streamline things a little oh and maybe add some story just to avoid being too boring..."). The GALACTIC ARMY VS PIRATES setting was pretty hard to swallow, even if once on Bryyo everything fell on its right place again (fuck that admiral, by the way).

I think the subsequent Other M was one of the worst games that changed the rules of a series EVER. And what boggles my mind the most is that everything Team Ninja was in charge of turned out to be the best parts...the technology, creating good movement and aiming out of a directional cross, the 3d rendition of some of Samus' coolest moves....ALL I found absolutely AWFUL in that game was EVERYTHING Sakamoto did....this game presents Samus at her worst, depicting her as mechanical, lunatic, stupid, protagonist of one of the the sickest and most abusive relationships I have ever seen, which lend her to behave sometimes like a broken teenager, sometimes like a S&M slave, sometimes like a baby....and the less we talk about "babies" the better...

Is that you Mael?
 
Gears of War 2 - I actually love Gears 2. It's a wonderful game and it's difficult to level any complaints at it, but its locations have always bugged me a bit. One of the things that really hit home in the original was the journey through, as they called it, "destroyed beauty". You played through incredible looking cities destroyed by war and the effect left quite an impression. I could not believe, then, that you ended up spending nearly the entirely of Gears 2 running around caves. They were beautiful caves to be sure, but still much less interesting than what the original game delivered. I'm hoping Gears 3 stays above ground most of the time.

GrumpyAlien said:
Breath of Fire V Dragon Quarter- Way to take one of my favorite RPGs and turn it into a stressful claustrophobic bastard of a game that is such a major departure from the games before it that if you didn't tell me it was a BOF game I wouldn't have noticed. To be honest I did like the game a lot after I got over just how different it was.
I had the opposite reaction to this one. Up until this game, I had thought the series was a completely forgettable, generic series of JRPGs. They did absolutely nothing special, as far as I was concerned.

Dragon Quarter, however, was completely different and totally unique. I'm not convinced naming it Breath of Fire was a good idea as it was unrelated, but really, the experience was very good. Still, for me, it was a positive change.
 
FFXII. Final Fantasy to me is a command-based JRPG, not some offline pseudo MMO with free movement and a focus on pre-battle planning more than in-battle strategy. It also splintered the fanbase more than it already was which is an incredibly impressive feat.
 
Balb said:
Banjo-Kazooie + Tooie + Grunty's Revenge -> Nuts & Bolts: Not the Banjo game I wanted, not to mention the lame character model changes.

Star Fox -> Star Fox Assault/Command: Is a new Star Fox game in the spirit of the original (and 64) too much to ask for? Like Nuts & Bolts, the Fox character model was changed for the worse in Command.
I liked Nuts & Bolts, but it wasn't a Banjo game.
At least we're getting a remake of Star Fox 64 on the 3DS. Maybe Nintendo will remember how to make a Star Fox game.
 
cosmicblizzard said:
FFXII. Final Fantasy to me is a command-based JRPG, not some offline pseudo MMO with free movement and a focus on pre-battle planning more than in-battle strategy. It also splintered the fanbase more than it already was which is an incredibly impressive feat.

You mean turn-based right? XII is still entirely command based.
 
Well, Ghost Recon, still waiting for the true, second episode on PC. And Rainbow Six too, since after Raven Shield (that wasn't in the same league as Rogue Spear either) the sequels were just raping its name.
 
Fallout 3 - Way to take a franchise I absolutely love and completely ruin it. This abortion of a game completely hollowed out the Fallout formula to replace it with a bland and lifeless treadmill. The characters aren't likable, the main story is trash, party options are garbage and the chief sin for me is the fact that whether you like it or not you're pretty much playing the game they want you to, rather than finding all kinds of weird and interesting ways to accomplish different goals. I can't even enjoy wandering through the wastes aimlessly. New Vegas is no better. They should have called it Elder Scrolls: 2125, then it would have absolutely nothing in common with Fallout.

Shadowrun - Another victim of taking a classic rpg and making it a pointless fps. While we're at it, let's make it multiplayer focused! Bah. Hot smelly garbage.

Metroid Prime Corruption - Hey, ya know what's never been a huge focus in Metroid? Combat. I've got an idea, let's make this one all about combat! It'll be sweet. Instead of Samus being a badass, lets make her weak as fuck and have to use a mechanic that damages her in order to do damage to her most basic of foes! Ya! At least Other M got infinitely closer to what Metroid is all about otherwise i would probably abandon this series all together.

Resident Evil 5/Umbrella Chronicles - I don't even need to state why 5 was a disappointment next to 4. I will explain UC though and why I'm including it. At one point they said UC was going to be third person, much like RE4. They decided to change this because they think Wii owners are too stupid and simple to handle RE4 type games. This makes UC probably one of the most disappointing follow ups ever in the history of history.

X-COM - I know it's not out yet. Doesn't matter. It's already clear how this most recent entry (FPS, shock!) is absolutely nothing at all like the classic originals. Pity too because they were literally the definition of classics while I'm sure this will be the definition of unimaginative and pointless.

Hey, Devs! Why not make a racing game based on syndicate that's all about being the police and getting in sweet experience chases with robotic agents. Make sure to not include upgrades or squads or anything like that. Right after that, build me a first person dungeon keeper where you play a good guy that has to move through a dungeon to slay the dungeon heart. Multiplayer and leaderboards a must! Then top it off with a tower defense game based on Master of Orion and call it Master of Orion 4. That should pretty much end any hope I have left for any of my old franchise favorites to resurface and recapture the glory of yesteryear.

Fuckers.
 
RalliSport Challenge 2. What have you bastards done with 3? Is Dirt 3 supposed to be its spiritual sequel?

I appreciate Dirt and I'mma let you finish, but

RalliSport 2 was the best rally racer of all time. Of ALL TIME!!!!
 
Fimbulvetr said:
You mean turn-based right? XII is still entirely command based.

I'm a bitter, irrational FF fan. Who the hell knows what I mean? Think I'm gonna go on a pilgrimage to figure out just why I like the series.
 
Myriadis said:
Slightly changed,but this is what I think.FFXII is awesome,haven't played FFXIII now.But FFX is the worst RPG I played,although it was still ok,just far away from great.


FFX is the worst RPG I have played, but it was still okay. :lol

I'm going to go with removing soul charge cancels from Soul Calibur 2 onward. I don't understand the reason for it, but now they've completely removed them from the game when it was a cool feature and a nice way to get powered up/different moves.

Also, why did they take away exe cancels from taki? I loved that shit. Makes me sad when I play her now.
 
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