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what is taking Unreal tournament 2007 so long?

szaromir said:
360 is the lead SKU for UT3. Stop trolling.

Do I have to directly quote guys from Epic to prove my point or will you believe me without that?

What part of this don't you understand?

GI: Was this something that you guys were planning on doing from day one?

Rein: Not necessarily. One of our big concerns was the ability to bring mods to the platform, and it’s still a bit of an open issue, but we’ve had some pretty clear indications that we’ll be able to do it, and we’re pretty excited about that. That was kind of the one thing, we wanted to make sure we’d be able to bring user-created content to the platform before we made a firm commitment to it. Honestly, we view Gears of War as our showcase title for the 360, and we really view UT as our showcase title for the PS3. Now that we shipped Gears, people who are interested in licensing our technology can see we have a mature title that works, it plays really well, it sold great. We’ve always felt that UT was our poster child for PS3, you know getting UT done and up and running and running well would give us the same sort of benefits that Gears has given us on 360. So that was always our focus, and now you’ve obviously seen that we have this ability to potentially sell a lot of copies. There’s a large audience, and it just makes sense to do. I don’t think it’s anything we thought we weren’t going to do–we just want to focus on UT3 on PS3 to start.

http://www.gameinformer.com/News/Story/200701/N07.0126.1423.58507.htm
 
Agent Icebeezy said:
I think I'd listen to the lead guy on the game, especially when what he says is more current.

You can listen to whoever you want to listen to that will tell you that UT3 will be superior on X console, but that wont change the fact that the definitive version of Unreal Tournament 3 will be on the PC.
 
AzureNightmareXE said:
You can listen to whoever you want to listen to that will tell you that UT3 will be superior on X console, but that wont change the fact that the definitive version of Unreal Tournament 3 will be on the PC.

Who is the fool that thought otherwise? Of course the PC version will be. I never denied that. I'm talking about what he bolded.
 
DiatribeEQ said:
While the rest of us PC gamers will be loving our 60fps goodness with all the graphical fidelity that you're experiencing too. :D
How stupid. It's amazing to me how many casualties we suffer in the fanboy wars every day, yet PC gamers always seem to get a free pass with all the 'console kiddies' remarks.
 
GreekWolf said:
How stupid. It's amazing to me how many casualties we suffer in the fanboy wars every day, yet PC gamers always seem to get a free pass with all the 'console kiddies' remarks.

In the grand scheme of things, their ATI/Nvidia wars make ours seem tame.
 
Agent Icebeezy said:
I think I'd listen to the lead guy on the game, especially when what he says is more current.

"And while the game is in simultaneous development for both PC and 360, it's the Xbox that dictates the detail. "Our visual bar is based on Xbox 360,"

You mean this guy? The same guy that doesn't even mention the PS3? The same person that states that the 360 is going to set the "visual bar"?
 
FormulaOne said:
You mean this guy? The same guy that doesn't even mention the PS3? The same person that states that the 360 is going to set the "visual bar"?

Uh, yeah, the lead developer of the game. I would think he is more in tune with what is going on in the game, wouldn't you?
 
Agent Icebeezy said:
Uh, yeah, the lead developer of the game. I would think he is more in tune with what is going on in the game, wouldn't you?

This person was either mis-quoted Jade Raymond style or edited. The PC version will set the bar. In terms of Epic spokespeople, in Mark Rein I trust.
 
Broadbandito said:
as long as u have a super rig.

Or time goes on... Big thing that makes pcs worth it is getting products on to a system well after it's release. Sure my current pc isn't gonna run this game but the next one I get will do it at 60fps and the one after that probably 100fps with a ton of aa and af at a hi res something neither two of the consoles will ever do. Love when people bring up arguments that only apply to the pc realm in the short run.

Beezy funny comment about ati/nvidia wars it's best to avoid them as they are the fiercest types of debates next to pissing off sega fans or for that matter getting ut and quake fans in one place to respect each other preferences.
 
szaromir said:
360 is the lead SKU for UT3. Stop trolling.

How is saying this ****ING SUCKS trolling? Do I want to play a dumbed down installment of one of the best PC franchises on my PC?

NO.

That's not trolling. That's explaining your dissapointment.
 
Jtyettis said:
/Shrug, wasn't aware of that and anyone thinking that the PS3 version was going to be at 60fps was seriously being mislead.

Upgrade PC get.
Sorry. Can you point to where in that thread at gamersreports.com it states any information or inference concerning framerates on the PS3. Realizing you evince an awkward display of enmity towards the PS3 (already getting you banned once), I hope you can find this particular nugget. Who knows, maybe it'll be the first time you read that particular thread. The first time is always the best. Maybe it'll be 30, maybe 60, maybe 10; but I don't know how you make that leap. But, thank you for relaying the indifference you have that you will be playing it at 30 fps.

Also, for all those stating that the quoted reference from OXM is definitive as it is the most current comment, would you also please point to the reference to the PS3. I see PC, I see 360, I don't see PS3... Finish this phrase:

OXM said:
And while the game is in simultaneous development for both PC and 360, it's the Xbox that dictates the detail. "Our visual bar is based on Xbox 360," reveals Polge, "...
...not the PS3." Wait, I mistook PC for PS3. Sorry.

Here's the link again. Happy hunting!

Helpful Tip: If you're going to cudgel an inference into the quoted passage, you might want to be more convincing, especially given the source. Iterating the same assertion doesn't produce a fact. I especially like the links to a site of which three people and their mother have heard. Definitive, very.

I remember this from University. I think we referred to it as "intellectual dishonesty." Oh, and recognizing context and bias. Yeah, that was a biggie, too. Many folks felt the sting of a diminished grade once the footnotes were examined.

Another game that falls victim to console loyalty and the quarrels, therof.

cartoon_soldier said:
We will know when the game comes out.

I say it will run and look the best on the PC.
I'm gonna go out on a limb and agree ;).
 
AzureNightmareXE said:
This is why a game like UT3 ABSOLUTELY DOES NOT BELONG ON THE PS3 OR 360. Its not a matter of technical capabilities, though it does factor in. its a matter of controller suitability. A game like Unreal Tournament 3 is known as a twitch shooter. Fast reflexes, insane accuracy, and even faster movements are paramount to this kind of game. Games like Unreal Championship and Unreal Championship 2, while certainly good games (except for the original Unreal Championship, that game was inexcuseable garbage) Have been long forgotten. why? because despite adjustments to the controls, the games have proved themselves to be all too unsuitable for the platform they were on, which was the Xbox. Now thats not to say that there arent suitable FPSes for consoles, because there are. Time Splitters and Halo have proved that much at the very least. But as it stands, It is my firm belief that Epic should just abandon the PS3 and 360 versions of UT3 and focus on the PC version, which is where the game rightfully belongs.
UC2 would have been a great game even without the Unreal license. UT3 will be tailored to the strengths of each platform, which should always be the case. Onslaught wasn't nearly as twitch as Deathmatch anyways, and the successor to Onslaught will be the main mode for the consoles.
 
"And while the game is in simultaneous development for both PC and 360, it's the Xbox that dictates the detail. "Our visual bar is based on Xbox 360," reveals Polge. "How beautiful can we make it and still have it run solid 30 frames per second? Then, after that, we go and look at PC. It's very good for keeping us focused on what we need to do, what's a reasonable spec. The Xbox 360 is powerful enough that we're not having to change the game visually. In fact, on PC, we're worried about how we scale back to lower-end PCs."

That guy is so full of shit, the game even has DX10 support. Yes, the lead designer is full of shit.

edit:

Originally Posted by Mark Rein View Post
Folks,

We are not going to abandon PC gaming. This magazine article was for an Xbox 360 magazine - did you really expect they were going to gush about how the game plays on PC? No, of course not. In the mean time we're planning to deliver an awesome experience all-around so just relax.

He is the PR guy but yeah no kidding
 
Wait, with all this banter going on I get the impression that the PC ut3 is capped at 60fps (*DOOM3 ENGINE GROAN*) or something. I havn't been following the engine specs or anything, but I'm hoping for 100fps@100hz ~_~
 
spoon! said:
Wait, with all this banter going on I get the impression that the PC ut3 is capped at 60fps (*DOOM3 ENGINE GROAN*) or something. I havn't been following the engine specs or anything, but I'm hoping for 100fps@100hz ~_~

Doubtful it would be let down to go from a engine that tries to optimize itself for what you want to a locked setup that D3 engine games have.
 
spoon! said:
Wait, with all this banter going on I get the impression that the PC ut3 is capped at 60fps (*DOOM3 ENGINE GROAN*) or something. I havn't been following the engine specs or anything, but I'm hoping for 100fps@100hz ~_~

What the hell kind of machine can pull performance like that out?

tick.jpg
 
RiskyChris said:
What the hell kind of machine can pull performance like that out?

A lot of the competitive players prefer to turn down all of the graphical wonders to gain performance. In turn you can gain 20-30fps easily. With the all the past UT engines generally being quite scalable, UT3 at 120fps@120hz isn't unfathomable 6 to 12 months after its release, especially if you were to start playing around with .cfg vars.

One of my most favourite things is playing Quake3 at 125fps@120hz. It's extremely fluid. It'd be a shame to miss out on that kind of experience in UT3 a year or so down the track because of some bullshit engine architecture :/

MIGHTY BLUE JUSTICE
 
Wait so the 360 version has:

30fps
no mods and custommaps support
no dedicated servers

So basicly it will be UT but without eveything that makes UT great.
I guess I need to go and buy a new PC...
 
Agent Icebeezy said:
Uh, yeah, the lead developer of the game. I would think he is more in tune with what is going on in the game, wouldn't you?
Screw what the lead developer says GAF knows all. This thread represents the worst of this place.
 
spoon! said:
Wait, with all this banter going on I get the impression that the PC ut3 is capped at 60fps (*DOOM3 ENGINE GROAN*) or something. I havn't been following the engine specs or anything, but I'm hoping for 100fps@100hz ~_~
Not 120?
 
spoon! said:
One of my most favourite things is playing Quake3 at 125fps@120hz. It's extremely fluid. It'd be a shame to miss out on that kind of experience in UT3 a year or so down the track because of some bullshit engine architecture :/

MIGHTY BLUE JUSTICE

That's a rather obtuse comment even if it is sarcastic

Let me think Quake3 came out in 99 and geforce was basically starting nvidia's domination of the GPU market. UT3 requires a computer that's well above a K6 or P2 with a geforce attached to it. It's a simple reality of the pc world only buy for what you want to run it's not a future proof type of industry.
 
Barnolde said:
Only the 360 one has been confirmed for 30fps from OXM. I'm hoping the PS3 one is 60fps, especially since it has mouse/keyboard support and I think mod support too.
I hope so. I'd really like to play this on the PS3 and not have to worry about system reqs and all that stuff. 30 fps=sales -1 for me. :\
 
is it to late for microsoft to money hat epic for the exclusive rights to this game? i'm getting the feeling that's going to happen and it will most likely be announced at e3.
 
chinmonster said:
I hope so. I'd really like to play this on the PS3 and not have to worry about system reqs and all that stuff. 30 fps=sales -1 for me. :\

Wow are some of these PS3 fans delusional.
They are wishing for 60FPS when they should be praying it can hold a stable 30fps.

Why not shoot for the moon and expect 1080P/60FPS while you are at it?
 
smurfx said:
is it to late for microsoft to money hat epic for the exclusive rights to this game? i'm getting the feeling that's going to happen and it will most likely be announced at e3.

Why money-hat? MS probably doesn't fear Sony 10% as much as Nintendo anymore.
 
chinmonster said:
I hope so. I'd really like to play this on the PS3 and not have to worry about system reqs and all that stuff. 30 fps=sales -1 for me. :\
Believe it or not, but 30fps locked solid looks and plays better than 60fps with major slowdown. I can guarantee you that Gears of War is not 60fps but the framerate holds up when the shit hits the fan and that's all that really matters.
 
SapientWolf said:
Believe it or not, but 30fps locked solid looks and plays better than 60fps with major slowdown. I can guarantee you that Gears of War is not 60fps but the framerate holds up when the shit hits the fan and that's all that really matters.

Both are horrible for their own reasons

Wish more people were CS aware because if you 30fps recoil in CS you'd be dead because of the spread being tied to fps. FPS locked is still sluggish in terms of response though visuals aren't jarring because of the lack of proper vsync or inconsistent fps. All I hear is next gen next gen next gen and most of these games still have issues that plagued early 3d gpus and accelerators of the 90's get real. When I can start single player gaming at a respectable IQ level and my own control interface prefernce I might give consoles a better look.
 
Hatorade said:
That's a rather obtuse comment even if it is sarcastic

Let me think Quake3 came out in 99 and geforce was basically starting nvidia's domination of the GPU market. UT3 requires a computer that's well above a K6 or P2 with a geforce attached to it. It's a simple reality of the pc world only buy for what you want to run it's not a future proof type of industry.

I don't understand what you're getting at?

Of course UT3 isn't going to run on a p2. Hell, q3 barely made it to 45fps at 800x600 when it was released. But I'm not talking long term PCs, they don't exist. I'm talking about long term engines.
 
SapientWolf said:
Believe it or not, but 30fps locked solid looks and plays better than 60fps with major slowdown. I can guarantee you that Gears of War is not 60fps but the framerate holds up when the shit hits the fan and that's all that really matters.
believe it or not, you can have locked 60fps.
 
30FPS on the 360? Eww. Make it less pretty, Epic, and give me the game I should be getting. Gears doesn't suffer from 30 FPS because it's slow-paced. Ain't nothing about UT that should be slow.
 
Oh look someone threw the good old "dumbed down PC games" basharang again.

Bethesda didn't need to dumb down Morrowind, but Epic needs to dumb down UT3 to make it work on consoles?

Yeah right.

As all serious PC gamers know, console owners are complete idiots. You know, they actually still BUY their games and they get confused whenever they have to handle more than one type of ammunition at the same time. Poor lads, can you imagine them sitting in front of their cheap-ass TV's with their cheap-ass consoles playing dumbed down PC games with a disformed plastic controller in their little hands?

Consolites won't be able to grasp the sheer amount of monumental complexity that is being offered by UT3.

And I'll boycott the game if they remove the ability to murder children in as many different brutal ways as possible. Thanks for ruining our precious, elitist ways of having fun.
 
SapientWolf said:
Believe it or not, but 30fps locked solid looks and plays better than 60fps with major slowdown. I can guarantee you that Gears of War is not 60fps but the framerate holds up when the shit hits the fan and that's all that really matters.

To be honest I would've preffered 60 fps and lower detail for the kind of game UT3 is but as long as it's steady 30fps+motion blur it's still definitely fine with me.
 
spoon! said:
I don't understand what you're getting at?

Of course UT3 isn't going to run on a p2. Hell, q3 barely made it to 45fps at 800x600 when it was released. But I'm not talking long term PCs, they don't exist. I'm talking about long term engines.

Hey you're whining about performance of a game and confusing the hell out of me with quake3 point relating to the usage of the BS engine architecture. What I got from that is somehow it's bs that a pc that would run quake at the res and speed you have and that it wouldn't do the same for an engine that requires far more power. Very few engines are long term and UE is one of the few for a very good reason.
 
Hatorade said:
Hey you're whining about performance of a game and confusing the hell out of me with quake3 point relating to the usage of the BS engine architecture. What I got from that is somehow it's bs that a pc that would run quake at the res and speed you have and that it wouldn't do the same for an engine that requires far more power. Very few engines are long term and UE is one of the few for a very good reason.

Not sure how you got that idea but whatever.

As long as the pc UT3 isn't capped at some ridiculous framerate like doom3 engine was, then I'm happy. Thats all.
 
Borys said:
How is saying this ****ING SUCKS trolling? Do I want to play a dumbed down installment of one of the best PC franchises on my PC?
Seriously, how can UT be dumped down? The game is so simple and straightforward. If they announced Silent Storm 2 and said 360 would be lead SKU I would be worried, but UT3?
 
People keep saying that the PS3 version is going to have mods but how is that when Sony doesn't allow development access to the RSX? Serious question.
 
Agent Icebeezy said:
People keep saying that the PS3 version is going to have mods but how is that when Sony doesn't allow development access to the RSX? Serious question.
Epic have said you can create content on the PC and move it to the PS3. Why would you need access to RSX to create mods?
 
Geezer said:
Epic have said you can create content on the PC and move it to the PS3. Why would you need access to RSX to create mods?
I believe hey said that was a possibility...

pre-emptive damage control is that feature does not make it in at retail.
 
Agent Icebeezy said:
People keep saying that the PS3 version is going to have mods but how is that when Sony doesn't allow development access to the RSX? Serious question.

I'm no modmaker but my understanding of it is you'd only need tools like the SDK and unrealED to make the mod. The engine itself handles the interfacing with the RSX?
 
Geezer said:
Surely mods are just character skins and levels? I don't see why you need access to RSX for that.

There is going to have to be some kind of theoretical limit as to what you can throw at the game, as far as memory requirements and other things. Developing a mod for another system while flying blind making it on PC seems a bit odd to me. You have to have something to go on.
 
Agent Icebeezy said:
People keep saying that the PS3 version is going to have mods but how is that when Sony doesn't allow development access to the RSX? Serious question.
I'm pretty sure Nvidia is working on a RSX linux driver, so I don't think the RSX is off limits or anything.
 
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