OmegaSupreme
advanced basic bitch
They clearly needed Nintendo. Sad list.
I personally think Gunvalkyrie is a great game. If you enjoyed Sega game design back during the Saturn, Dreamcast and early Xbox days, then you might enjoy it. Gunvalkyrie had a difficult but rewarding control scheme to master at the time, but as modern twin stick controls have advanced, the controls in Gunvalkyrie don't seem that complicated. I do like the art design and setting of Gunvalkyrie's steam punk sci-fi world and Kelly O'Lenmey is an Eurasian hottie.Off topic, was gun valkyrie a good game or do you just rock the avatar for the hot chick?
I know this is unrelated but I hope Bethesda doesn't end up like Rare after the buyout. After the shitshow that was f76, I hope they learned from it and go back to their roots with Starfield
Diddy Kong Racing actually started out as an RC-Pro Am game originally.I am just amazed they never tried to revive any of their nes hits like wizards and warriors, rc pro am , cobra triangle.. etc.
I guess they finally did make a battle toads.
The controls, spotty level design, and mediocre A.I. are what hindered PDZ in my eyes. It controlled really stiff, like a high res N64 game, during an era where everything else already felt smoother to control. It's a shame because it had so much potential after the first one.Rare's 360 games (before Kinect happened) are underrated. They were very unique compared to the mainstream titles on the platform. Perfect Dark Zero was even unfairly hated and a great game overall. It felt amazing playing that on the upgraded XBL at launch.
I agree that controls (and movement) are PDZ's biggest flaw, but it didn't control like a n64 game at all. Shooters on the n64 either went for Turok style controls (which in theory are nearly identical to two stick controls except the lack of a second second stick, so movement was done on the c-buttons or dpad, while aiming was done with the stick) or goldeneye style controls, where precise aiming didn't matter to much and you had a dedicated button for precise aiming, that brought up a crosshair. In PDZ you had the same controls that Halo popularized, but with aiming and movement that was super slow and stiff. PD64 on the other hand had very fast movement and goldeneye's style of aiming.The controls, spotty level design, and mediocre A.I. are what hindered PDZ in my eyes. It controlled really stiff, like a high res N64 game, during an era where everything else already felt smoother to control. It's a shame because it had so much potential after the first one.
Sorry I should have explained better. By 'control like an N64 game' I didn't mean a 1 to 1 comparison in terms of buttons and sticks. I merely was speaking in terms of how stiff, mechanical, and slow it felt. It felt like they had designed the game for a C-button layout even though they had the advantage of twin sticks. Even though Timesplitters suffered from a similar issue, I actually felt Timesplitters controlled somewhat better than PDZ because of the aiming and turning speeds simply being better.I agree that controls (and movement) are PDZ's biggest flaw, but it didn't control like a n64 game at all. Shooters on the n64 either went for Turok style controls (which in theory are nearly identical to two stick controls except the lack of a second second stick, so movement was done on the c-buttons or dpad, while aiming was done with the stick) or goldeneye style controls, where precise aiming didn't matter to much and you had a dedicated button for precise aiming, that brought up a crosshair. In PDZ you had the same controls that Halo popularized, but with aiming and movement that was super slow and stiff. PD64 on the other hand had very fast movement and goldeneye's style of aiming.
look up TimeSplitters 1. its kinda an evolution of PD's and goldeneye's control scheme, meaning you could move the camera with the right stick now, but still had a dedicated button for precise aiming, that brought up a crosshair.
PDZ's problem is how slow it is. even if you crank the turning speed up to 11 it still feels slow and clunky.
Could anyone develop HP games back then? Nobody owned the license?There were apparently rumors back in the day that Grabbed by the Ghoulies possibly started out as a Harry Potter game. I don't know if this rumor was just bullshit or not as nothing was ever confirmed, but it's a very oddly specific thing to say about a game like GbtG, so I suspect there may be some truth there. I also think there are some things in the game that are possible references to HP which fuel my suspicions even more.
As a huge fan of both Rare and HP, the possibility that this might've been a thing always upsets me to know it didn't happen. Seriously, a Harry Potter game developed by Rare back during the GCN/Xbox days? Man, the potential......
The game has always been a punching bag, but I think had it been a Potter game, it may have turned out better for the game. The gameplay probably would've been different.
I know I'm like the only person that cares about this, but it's one of the most intriguing mysteries to me.
I would say nope, Starfox Adventures is a mediocre game with great graphics, that had no business being a Starfox game in the first place and should've stayed Dinosaur Planet.You gonna tell me Starfox was the best Rare game since the Ps2 generation onward? Isn't it ironic.
It's been reported that before Warner Bros. got the rights to make the movies, Nintendo tried getting the rights to HP to make video games for the IP, but Rowling decided to go with WB. They even had NST pitch a prototype for the game, but they obviously couldn't continue with it.Could anyone develop HP games back then? Nobody owned the license?
I remember one time my crew and I bullied the entire server into one massive alliance, then we all popped reaper flags, and farmed Athena quests. The entire server made an absurd amount of gold and doubloons since nobody had to worry about griefing, and everyone got half the reward for each individual ship.Sea of Thieves is Rare recast into its modern online multiplayer mould. It's fun solo and super fun with mates. Seeing my son and his friends make their pirates ass drunk and puke everywhere while they're laughing and going down with their ship being attacked was too good. Next voyage kicks in and the social dynamic of one kid taking it too far by keeping that going only to get locked in the hole by his mates was just hilarious. One of many voyages and stories I've seen unfold or been a part of with them, heaps of fun.
You could sit these kids around a campfire and they'd tell story after story about their high seas shenanigans.
Kinect Adventures wasn't Rare.......