• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

What is the general consensus on Deus Ex: HR Director's Cut?

So is the Wii U the best console version then, how does it hold up graphically to the PS3/360 versions? Was going to play it through on the PC sometime soon but after reading the posts on this thread sounds like PC version is borked so will play either the DC version on 360 or Wii U.
 
I played through and finished the Director's Cut on PC last year. Played great, didn't have any problems whatsoever with it. It is one of my favorite games to come out in the last couple of years.
 
I played it through on WiiU and vastly preferred it over the PS3 original version. Better boss fights that actually fit into the game and the touchpad elements are all very good.

Admittedly i haven't played the PS3 DC, but yes, the DC is much better than the vanilla version.
 
The game runs and performs great on ps3.
Also an easy platinum.
The commentary is interesting and the NG+ feature lets you totally wreck shit.
And the dlc is awesome.
 
What bugs were added to the 360 and PC versions that the PS3 avoided?

360 was read mistakingly as the original disc, so it didn't get the new achievement list like PS3, also 360's Director's Cut second screen features couldn't be used for that same reason. PC had second screen issues and some texture never loading issues, plus it ran poorly on settings comparable to the original for many people due to unknown reasons.

Wii U is best since that was the original platform conceived for Director's, and PS3 seems to have least intrusive issues after that while also giving the benefits of Director's Cut.
 
The Director's Cut was 2 steps forward, 1 step back. Fixed and improved alot of things about the original, but it also broke some things unintentionally since it apparently was using an earlier build of the game's engine.
 
So is the Wii U the best console version then, how does it hold up graphically to the PS3/360 versions? Was going to play it through on the PC sometime soon but after reading the posts on this thread sounds like PC version is borked so will play either the DC version on 360 or Wii U.
Grab the Wii U version. The gamepad screen is nicely used (inventory, maps, quests, notes etc), and it has the best performance on consoles. All console versions are running slower than the vanilla game (graphic updates), but the Wii U version is the fastest, less buggy and most playable.
 
I played the vanilla DXHR and loved it to bits. Director's Cut, however, was nearly unplayable for me at launch. PC versions had various crashes and framerate issues. 360 version was uninstallable and had freezing issues. I don't know if they ever fixed it because I haven't bothered since. But the game was a total mess when it first came out.
 
Are the graphics different on console compared to the original?
Upgraded

I played the vanilla DXHR and loved it to bits. Director's Cut, however, was nearly unplayable for me at launch. PC versions had various crashes and framerate issues. 360 version was uninstallable and had freezing issues. I don't know if they ever fixed it because I haven't bothered since. But the game was a total mess when it first came out.

You played the iionferior DC version
 
I disagree. The Missing Link is perfectly placed and explains where Jensen went. It feels disjointed without it.

I've only played the DC on PC and it's perfectly fine. No different to the original imo, apart from the altered boss fights of course. I would imagine it's still amazing on a different platform unless someone really screwed it up.

No, dear. Here's the reasoning:

"Hey, guys!"

"Yeah?"

"The player is nearly at the end of our game! We are going to make a time-skip 'event' to reach the final two areas!"

"...Okay, and?"

"We need to make DLC because Square-Enidos wants us to!"

"So put the DLC in the time skip?"

"Yeah. BUUUUUUUUUUUT because the player is going to be a 'roided up' augment person by then, we should make a twist!"

"...I KNOW! LET'S REMOVE ALL THE AUGMENTS FROM THE PLAYER THAT INVESTED 12+ HOURS SO FAR INTO THE GAME!"

"BRILLIANT! Ship it!"

*cue 2 hours of filler while you regrind augments you had before that point*

If it was earlier in the game where the "twist" element wasn't so brutal? Maybe it wouldn't be bad. But you're better off playing the Original/non-DC and skipping that bullshit until later where you can come back with a "fresh mind" and at least be willing to put up with no powers.
 
the WiiU version is basically flawless. I think I encountered two slowdowns in the entire game

Eh...the load times are kind of long compared to other versions.

Edit: apparently load times are worse on all director's cut versions compared to the original console versions
 
You mean it's been patched? It wouldn't surprise. This was my experience at launch.
No, this means that you didn't play the Wii U version. The PC and other console versions are inferior to that one. I don't know if there even was a patch to the Wii U one, and the only bug i ever had was when one enemy instead of fallling down when shot just froze in a crucifiction position.
 
Ugh really conflicting opinions here.... I only own the DC on Steam, so should i play it or avoid it at all costs and look for a bargain bin PS3/Wii U version?
 
DC had problems on PC and DLC was put there without any effort. They remove your upgrades, provide you during DLC with points for new ones and at the end give all your points back, so you spend 10 minutes remembering what you took. It looks as lazy as I describe it, it was fine as separate thing from main game, although kinda dumb from story perspective.
 
Ugh really conflicting opinions here.... I only own the DC on Steam, so should i play it or avoid it at all costs and look for a bargain bin PS3/Wii U version?

The DC is great and the PC version is fine. The critical gameplay difference is you charge two batteries by default instead of just one (the only way to get more than once battery in the original was to use consumables), which ends up making the game have a lot more options and a lot more fun. DC version is definitely the version to play, PC version is the best version to play aside from super minor lighting changes from the WiiU and PS3 version.
 
The Missing Link for me was hit and miss. The sum of it is net positive but you can tell it's a DLC add-on sort of jimmy rigged into the game. The whole screw up of your augs and items was annoying. I would have preferred to have stayed naked in scavenge mode a lot longer, but then getting all (not just some) of your gear back halfway instead of half early and then half at the end.The gameplay pacing and story amount also has expansion pacing. You can tell it was designed as DLC first rather than as chapter between the XNG port and Omega Ranch lab.

The story that the Missing Link adds is rather crucial, and I think it's much better to be there than not. It helps a lot with Singapore and the Panchea. But had the Missing Link been in since the beginning, it probably would have been paced a lot faster and told the same amount of story in about half the amount of time. Instead, you can tell it was designed to be more time consumer as expansion DLC, and the pacing going from the XNG port or into the Omega Ranch labs is off -- the Belltower base is considerably slower paced. It's a lot of fun but it had a surprising and unusual amount of backtracking for a DX game. But, still the story it adds is rather important, and it does have some good gameplay. I especially like the scavenging at the beginning and the boss fight -- where the boss is really just a basic enemy that's as weak as any other, but accompanied by a well defended square and hunkered down in a defended position. It's a fun encounter to raid, and the custom Revolver you loot from him is rather neat.

To boot, the Tracer Tong rescue from the Noodle Factory fleshes out that part of the story a little better.
 
I've been dying to try it on the WiiU, but can't even find a copy locally. All the praise it's getting here is making me want it more!!
 
The DC is great and the PC version is fine. The critical gameplay difference is you charge two batteries by default instead of just one (the only way to get more than once battery in the original was to use consumables), which ends up making the game have a lot more options and a lot more fun. DC version is definitely the version to play, PC version is the best version to play aside from super minor lighting changes from the WiiU and PS3 version.

PC version of the DC has a lot of other issues outside of the lighting.
Here's a list of some of the other issues
http://steamcommunity.com/app/238010/discussions/0/810939350891608249
 
The Human Revolution Buyer's Guide:

Yes, the DC is overall better, so get that as long as you aren't on 360

Wii U is the main platform for the release and turned out best because of it. Looks better than the other consoles.

Next is PS3, which has few new issues and gives the DC well.

Then PC, which has a few new bugs that have upset people, but it's playable and better than vanilla. Has the advantage of resolution and such.

Then dead last is 360. Can't install, can't get the new achievement list, can't use the new second screen features, uses two discs, and a handful of bugs. Some seem to not mind, but here is where I'd say just get vanilla, you'll be better off with the game that got famous in the first place than getting a somewhat botched, though playable version. You sacrifice the commentary and new boss battles (and subjective visual changes), but the original is more fully realized from a release standpoint.
 
DC on PC seemed to be a little buggy sometimes, but other than a couple crashes, the game ran fine.

I can agree that the story would have seemed odd without The Missing Link, but having to restart your upgrades murdered the flow of the gameplay. Plus the isolated environment really killed the immersion. This awesome, cyberpunk world I actually cared about grinded to a halt when I
awoke on the USS Asshole.
 
I think it's still mostly OK without Missing Link (speak to just the story; so, gameplay aside here, so not considering the augs annoyance or change in overall story progression pacing, which I agree with you on both counts). The biggest benefit is for the final boss:
it gives some context to those girls are because otherwise they're a sort of WTF moment, are they here just to look cool or odd?
The broader context of what it explains, and basically the supply chain, isn't all that important per se.

It's interesting to know now, but I was none the wiser the 1st time I played the game back at release. You arrive at Omega Ranch labs, and you just assume you were frozen asleep or whatever the whole time and that fit well enough. It was a bit odd how you could just jump in a container and end up NP in a lab warehouse, but so was accidentally getting on the wrong container ship to the Belltower RBS platform or getting specifically helicoptered to the correct ship.

I mean, it's still much better with the content between the XNG port and Omega lab, but I think in terms of continuity it was still OK without. It just helps flesh out the story but I think the only critical benefit is to giving context the final boss and the Hyron machine.
 
I played it for PC and it was great. I it had some issues on some system, but I didn't experience any problems. Maybe it was just a problem at launch. It ran with very high settings with DX11 enabled (720p)on my shitty gtx660m.

In any event, I can't imagine the game running better on the PS3 than the PC, depending on your system. Does PS3 run DX11?
 
No, dear. Here's the reasoning:

"Hey, guys!"

"Yeah?"

"The player is nearly at the end of our game! We are going to make a time-skip 'event' to reach the final two areas!"

"...Okay, and?"

"We need to make DLC because Square-Enidos wants us to!"

"So put the DLC in the time skip?"

"Yeah. BUUUUUUUUUUUT because the player is going to be a 'roided up' augment person by then, we should make a twist!"

"...I KNOW! LET'S REMOVE ALL THE AUGMENTS FROM THE PLAYER THAT INVESTED 12+ HOURS SO FAR INTO THE GAME!"

"BRILLIANT! Ship it!"

*cue 2 hours of filler while you regrind augments you had before that point*

If it was earlier in the game where the "twist" element wasn't so brutal? Maybe it wouldn't be bad. But you're better off playing the Original/non-DC and skipping that bullshit until later where you can come back with a "fresh mind" and at least be willing to put up with no powers.

1237811519_chuck-norris-approves.gif


Deus Ex: Human Revolution is my (maybe second) favourite game of last generation as I've sunk at least 120 hours on multiple playthroughs on the PS3. I've recently played the Director's Cut and as great as the vanilla content was, I too found The Missing Link's pacing to be extremely flawed for the main stoy. I literally scavenged (and luckily found) a pre-Director's Cut version of DX:HR to register on Steam.
 
No, dear. Here's the reasoning:

"Hey, guys!"

"Yeah?"

"The player is nearly at the end of our game! We are going to make a time-skip 'event' to reach the final two areas!"

"...Okay, and?"

"We need to make DLC because Square-Enidos wants us to!"

"So put the DLC in the time skip?"

"Yeah. BUUUUUUUUUUUT because the player is going to be a 'roided up' augment person by then, we should make a twist!"

"...I KNOW! LET'S REMOVE ALL THE AUGMENTS FROM THE PLAYER THAT INVESTED 12+ HOURS SO FAR INTO THE GAME!"

"BRILLIANT! Ship it!"

*cue 2 hours of filler while you regrind augments you had before that point*

If it was earlier in the game where the "twist" element wasn't so brutal? Maybe it wouldn't be bad. But you're better off playing the Original/non-DC and skipping that bullshit until later where you can come back with a "fresh mind" and at least be willing to put up with no powers.

You get all your shit back at the end of the DLC and you can rearrange it from the ground up at no cost. So, no.
 
1237811519_chuck-norris-approves.gif


Deus Ex: Human Revolution is my (maybe second) favourite game of last generation as I've sunk at least 120 hours on multiple playthroughs on the PS3. I've recently played the Director's Cut and as great as the vanilla content was, I too found The Missing Link's pacing to be extremely flawed for the main stoy. I literally scavenged (and luckily found) a pre-Director's Cut version of DX:HR to register on Steam.
You could've just looked on GMG or Amazon and bought a download code for the original.

Edit: well I guess that's no longer available after all. My bad.
You get all your shit back at the end of the DLC and you can rearrange it from the ground up at no cost. So, no.
Eh, the respeccing was nice but the DLC felt forced onto you in the DC. Thankfully it didn't take me two hours though.
 
Eh, the respeccing was nice but the DLC felt forced onto you in the DC. Thankfully it didn't take me two hours though.

It was pretty obvious that they put it in ex post even without looking it up, so yeah, I can understand why you say it felt "forced" onto you. Personally however, I thought it also felt fresh and challenging to suddenly not have all the augs I was used to at the point in the game, and the new characters were quite interesting too. And even if I had any complaints about having to play it during the main story that it was only loosely connected to, the opportunity to change the specs would be more than enough to justify it.
 
I played DC over a year ago on PC and I had zero problems with crashes or anything. If you already have it on Steam then absolutely play it on there.
 
It was was 30-60 minutes long then it would likely be fine... It's just if you sink 2-3 hours or more into it, the pacing feels very weird for what's just supposed to be a transition event to get between the events the XNG lab and Omega lab. I think part of the problem is that being added after the fact, it feels like just a time filler for going between those two locations.

But, if you actually look at the entire story, the Omega lab was never your destination per se. The entire reason you went to Hengsha was to track the implant tracking device, and getting on that ship was just a lead... you had no idea where it was going or if
Megan
was there. So, if the fact it was a bit of a crap shoot was made a little more clear, and maybe the Missing Link involved a little more investigation into where
Megan
was, then maybe it would feel more natural. You knew the ships were traficking people from the XNG port reports, you knew one of them likely led to
Megan
because of
Tong
, but you really didn't know which... or how getting into a container would somehow get you to the right one without being discovered (since all the containers were in fact being processed, a sort of plot hole that Missing Link fixes by showing how obvious it was that you were discovered, and the only reason you weren't discovered upon arriving at the Omega lab is because of the new help that you received).

So, if the pre-DLC and DLC built that up a little more, it would fit with the story better. In terms of story and continuity, it makes a lot of sense -- it's just the reason it makes sense is sort of hindsight based on reflecting about all the emails you read. When you actually play the DLC part of the Director's Cut, knowing ahead of time you're going to end up at the Omega lab, it does feel a bit annoying to have this extra step because the story doesn't really build up our logical the step feels -- it feels more like an accident added just for the sake of extra content. But, in terms of story and contuinity, it does make sense. Had it been in from the beginning, they could have likely built up the anticipation of it, and the likelihood that you wouldn't just luck out and arrive in at the Omega Ranch lab, and that you would require an extra step (the DLC) to figure out exactly where to go next.

This is all excluding the actual gameplay pacing. It has a rather lot of backtracking for a Deus Ex game, usually something it's rather good at avoiding -- lots of options but always a sense of going forward. It's designed and paced out a bit like filler content, and could probably be 50% shorter or even more, and still achieve the desired story effect. It's still fun gameplay but it feels overly long compared to Tai Yong Medical, FEMA, or even Omega Ranch.
 
I liked it but on PC I had to play at my native res or else it would stutter all day.

Stuttered a little anyway because my PC isn't super amazing at its native res.
 
Thanks to this thread and the Deus Ex: Mankind Divided announcement I am playing the director's cut of Deus Ex: HR. And as I always do I chose the sneaky approach. Now I am wondering if I am missing experience points, money, items etc if I choose to sneak around enemies and not to knock them out or kill them.
 
Thanks to this thread and the Deus Ex: Mankind Divided announcement I am playing the director's cut of Deus Ex: HR. And as I always do I chose the sneaky approach. Now I am wondering if I am missing experience points, money, items etc if I choose to sneak around enemies and not to knock them out or kill them.

Same here, I decided to buy the Wii u version because of the praise it got here, but unfortunately I'm still waiting for my copy to arrive (import to Brazil)
 
Thanks to this thread and the Deus Ex: Mankind Divided announcement I am playing the director's cut of Deus Ex: HR. And as I always do I chose the sneaky approach. Now I am wondering if I am missing experience points, money, items etc if I choose to sneak around enemies and not to knock them out or kill them.
According to http://gaming.stackexchange.com/que...ing-stealthy-or-shooting-everyone-in-the-face you get the most xp by doing stealth takedowns on everyone. That said, the game is designed to be playable with any style of play so I think you should just do whatever you find best. I played the DC version on Wii u as a stealth play through only doing take downs when necessary and did fine up to the point where I got distracted and stopped playing. Great game though and I want to go back and finish it at some point.
 
Top Bottom