Clearly you haven't been following SFV for a while. They've thus far stuck to their support-until-2020 word (with characters, stages, costumes, alternate music, etc.). And while stuff like keyboard mapping & better rage-quitting options should have been there sooner, they were pretty much added as time went on (the keyboard mapping was added in the most recent update). The only major complaints left to address outside of gameplay are Arcade Mode & Extra Battle, both of which are rumored to be coming in the near future.Honestly I think Capcom doesn't give a shit about SFV anymore, it was a disaster as a business. Still, maybe it will appear when the game comes to arcades in Japan.
That's what I was thinking when I saw the Character Stories. Why they didn't just make that into a glorified Arcade Mode is beyond me.Capcom didn't think it mattered enough to include.
If you think about it, converting the individual character stories into an arcade mode would take next to no effort at all. They could've done it, they just didn't think they needed to.
Why are they still actively working on new characters and stages and costumes, etc. then?
It may not have sold well but I have a feeling they're doing ok with these things.
But whatever, FM is kind of a failed experiment anyway.
people who like arcade mode, which is none of those thingsWho cares about Arcade mode when you have Online, Story, Versus, Training and Character Specific Story modes.
Far from a failure lol. It's the only game where you can buy characters and stages for free IIRC and that's highly welcome in this day and age of DLC. The only thing I have a problem with is they don't give enough in ranked/casual. They should also implement it in Battle Lounges in some way.
Who cares about Arcade mode when you have Online, Story, Versus, Training and Character Specific Story modes.
The real question is why hasn't Capcom fixed Ken yet.
They probably could have gotten 5 times that if they put in Lootboxes so your paying for a chance to get a skin for the character you play.
The whales are doing their part.
With some of this shit, people have bought the game 5 times over.
People hate being able to get stuff for free in addition to just being able to pay for it?When the economy of the game hinges on a mode that everyone hates and there's no alternative, it super matters.
But whatever, FM is kind of a failed experiment anyway.
People hate being able to get stuff for free in addition to just being able to pay for it?
Better tell that to the billion other games using this model!
I can't believe people have much such a huge deal out of it.
Every time Capcom posts anything on their SF Facebook page a ton of people start mentioning it.
I don't think Capcom realised people give so much of a shit about a simple arcade mode. I certainly didn't. I rolled my eyes when I saw this thread, like, this again?
Guarantee adding it won't change much though. It's not like a million people will rush out and buy the game as soon as they hear it's been added.
I've seen that most of the people who tend to have an issue with the FM system don't play the game online.
And bitch about paying real money too.
And bitch about almost everything else that is in the game too.
Stages and characters are the two most important things people want to get for free!I mean, as I expounded upon, there's not really that much you can get for free. Outside of stages and characters, nearly everything has been premium.
Oh, the inhumanity.I mean, as I expounded upon, there's not really that much you can get for free. Outside of stages and characters, nearly everything has been premium.
Yep, I agree this is probably the case.Story mode, Missions, Survival (every difficulty) and even watching demos all give you FM, if capcom already implemented that there is zero reason for them to fear putting FM on arcade mode, yes people would expect FM from arcade mode, to be precise, they'd expect getting FM once for finishing the game with each character and nothing more, given that is how the Survival rewards work, so im pretty sure this is not the reason.
I personally feel the reason is they thought people would eat up Story mode and not need Arcade mode.
Boy are they wrong.
people who like arcade mode, which is none of those things
Thats my issue with some of the complaints, too. Playing through the weekly missions alone should keep your FM reserves at a healthy number.I've seen that most of the people who tend to have an issue with the FM system don't play the game online.
And bitch about paying real money too.
And bitch about almost everything else that is in the game too.
At this point we know it's not
Incompetence
Lack of man power
The lack of People's interest in it
ect,
I have a theory,
is it because players would expect FM and thus capcom is trying to avoid players earning FM offline or players grinding for it?
^ If this is true,
than would you guys be okay if we add the mode without giving you FM?
As on offline player I would really , really love an arcade mode,
fiddling with VS mode options just to play a round vs the CPU is quite annoying,
Imagine spotify without shuffle play as in you have to choose the artist,song and select play each time you want to hear the next song,
That's what SFV is without an arcade mode.
An no, survival does not count, since the CPU is brain dead or cheap and you have to continue to play single rounds and your V trigger is pretty much useless.
At this point we know it's not
Incompetence
About that: http://shoryuken.com/2017/10/04/str...to-be-playable-in-japan-on-october-21-and-22/No arcade cabinets. No arcade mode.
I mean, as I expounded upon, there's not really that much you can get for free. Outside of stages and characters, nearly everything has been premium.
I mean, as I expounded upon, there's not really that much you can get for free. Outside of stages and characters, nearly everything has been premium.
Online is for multiplayer only, story isn't that great from what people say, training is just training and the character specific story modes are 2-4 1 round easy and boring as hell matches with zero challenge whatsoever. I would take an arcade mode with 8-10 matches that has difficulty settings and endings over those single player modes anyday. Versus is alright but not the same.Who cares about Arcade mode when you have Online, Story, Versus, Training and Character Specific Story modes.
The real question is why hasn't Capcom fixed Ken yet.
Yep, I agree this is probably the case.
Or they thought Survival Mode would be an adequate replacement. At first I thought so too...until I played it. Good lord, what were they thinking with the gigantic difficulty spikes. When we had footage of Infiltration having a hard time beating Survival mode at launch you know it is extremely poorly balanced.
But yeah as for Arcade mode, it's likely coming but no reason to release it now....might as well include it with a huge update.
I can't believe people have much such a huge deal out of it.
Every time Capcom posts anything on their SF Facebook page a ton of people start mentioning it.
I don't think Capcom realised people give so much of a shit about a simple arcade mode. I certainly didn't. I rolled my eyes when I saw this thread, like, this again?
Guarantee adding it won't change much though. It's not like a million people will rush out and buy the game as soon as they hear it's been added.
Cinematic Story is way better than Arcade mode anyway, but Arcade is coming
It's still weird.
Even weirder though is the way player 1 controls whether or not to rematch or go to character select instead of both players selecting and going to character select if one of them chooses it. That one is an all time head scratcher. I mean, what in the world.
Cinematic Story is way better than Arcade mode anyway, but Arcade is coming (kind of old news by now)
A physical "Arcade Edition" disc version was leaked w/ a January release date. Because of the CPT, it's very unlikely that parity would not be maintained.I wonder if Arcade mode will come to consoles later, to give incentive for folks to go to arcades instead.
I remember the arcade release SF4AE has timed exclusives on some characters like Oni and Evil Ryu
Just a big ol case of prioritization as far as I can tell.
FTFY
I'm hardly a pro, but I have zero interest in an arcade mode. It teaches bad habits and is not "the game" as it is properly played.
That being said, it does seem easy enough to code - they have the AI ready to go - so I don't understand why the haven't tacked it on yet. Probably because they know that it's not going to translate into sales.
They do, however, have a vs. AI option in Versus mode so if you really don't want to play survival or online, it's trivial to roll your own.
I mean, as I expounded upon, there's not really that much you can get for free. Outside of stages and characters, nearly everything has been premium.
If MvCi had a FM system people would be ecstatic.