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What is the reason behind SFV lack of Arcade Mode?

Capcom didn't think it mattered enough to include.

If you think about it, converting the individual character stories into an arcade mode would take next to no effort at all. They could've done it, they just didn't think they needed to.
 
FM is mostly likely not the reason. If they did give a reward for completing arcade mode it would most likely be a one time thing per character. It was most likely rushed out the door and with the amount of people they heard asking for better online they probably thought people didn't care too much for the arcade mode. That and their actually is no arcade mode. Its just a bunch of bad decisions combined with a couple good ones that ultimately pleased a very small percentage of the fanbase.
 
Honestly I think Capcom doesn't give a shit about SFV anymore, it was a disaster as a business. Still, maybe it will appear when the game comes to arcades in Japan.
Clearly you haven't been following SFV for a while. They've thus far stuck to their support-until-2020 word (with characters, stages, costumes, alternate music, etc.). And while stuff like keyboard mapping & better rage-quitting options should have been there sooner, they were pretty much added as time went on (the keyboard mapping was added in the most recent update). The only major complaints left to address outside of gameplay are Arcade Mode & Extra Battle, both of which are rumored to be coming in the near future.

As far as gameplay complaints go, I hope they can address the heavy skew towards offensive play after the Capcom Cup, but that remains to be seen.


Capcom didn't think it mattered enough to include.

If you think about it, converting the individual character stories into an arcade mode would take next to no effort at all. They could've done it, they just didn't think they needed to.
That's what I was thinking when I saw the Character Stories. Why they didn't just make that into a glorified Arcade Mode is beyond me.
 
Why are they still actively working on new characters and stages and costumes, etc. then?

It may not have sold well but I have a feeling they're doing ok with these things.

The whales are doing their part.

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With some of this shit, people have bought the game 5 times over.
 
But whatever, FM is kind of a failed experiment anyway.

Far from a failure lol. It’s the only game where you can buy characters and stages for free IIRC and that’s highly welcome in this day and age of DLC. The only thing I have a problem with is they don’t give enough in ranked/casual. They should also implement it in Battle Lounges in some way.
 
Far from a failure lol. It's the only game where you can buy characters and stages for free IIRC and that's highly welcome in this day and age of DLC. The only thing I have a problem with is they don't give enough in ranked/casual. They should also implement it in Battle Lounges in some way.

I mean that kind of stopped supporting it where it counts. Yes it's cool to use it to pull in new dlc characters, but the grand majority of content released for the game is real money only. Considering how much FM you can get by simply doing all the trials, all the demos, the story mode and easy and normal survival, it's kind of telling that only stages and characters are accessible via FM. Hell, I straight up forgot that battle costumes were premium.

If you do all that stuff and buy everything you can with FM, you still have a couple million FM left over. Capcom isn't going to push it because people seem fine with spending money.

Of course, all this said, doing half of the things I listed are either mind-numbingly dull or just frustrating because the modes are so bad, hence the season pass still seems like a better option BUT EVEN THEN...

You see where I'm going. The Value proposition of FM just wasn't what we thought it was going to be in the long run. Personally, I think it's criminal that playing and winning ranked matches nets you so little.

It's still better than loot boxes though.

Who cares about Arcade mode when you have Online, Story, Versus, Training and Character Specific Story modes.
The real question is why hasn't Capcom fixed Ken yet.

The approximately 2.1 million who decided to spend their money elsewhere.

They probably could have gotten 5 times that if they put in Lootboxes so your paying for a chance to get a skin for the character you play.

You ain't wrong.

I'm glad Japan is still kind of behind on the loot box tip and are focusing on Gatcha garbage instead.

I don't think we'll be so lucky on the next go around.
 
A complete lack of thought. I don't know what they were doing. You don't even need to put a boss in there, just make a series of 8-10 fights.
 
I've seen that most of the people who tend to have an issue with the FM system don't play the game online.

And bitch about paying real money too.

And bitch about almost everything else that is in the game too.
 
When the economy of the game hinges on a mode that everyone hates and there's no alternative, it super matters.

But whatever, FM is kind of a failed experiment anyway.
People hate being able to get stuff for free in addition to just being able to pay for it?

Better tell that to the billion other games using this model!
 
People hate being able to get stuff for free in addition to just being able to pay for it?

Better tell that to the billion other games using this model!

I mean, as I expounded upon, there's not really that much you can get for free. Outside of stages and characters, nearly everything has been premium.
 
Actually Character specific stories could easily have been made into arcade mode. They only would need to add is number of filler battles in between the story bits. Each character would get their own boss though.
 
I can't believe people have much such a huge deal out of it.

Every time Capcom posts anything on their SF Facebook page a ton of people start mentioning it.

I don't think Capcom realised people give so much of a shit about a simple arcade mode. I certainly didn't. I rolled my eyes when I saw this thread, like, this again?

Guarantee adding it won't change much though. It's not like a million people will rush out and buy the game as soon as they hear it's been added.


It's funny though. A lot of people were saying ARMS had too little to offer at its price and even it had a full fledged arcade mode and survival and special survival(Arms Test) on release. It's baseline single player and like one of the longest if not THE longest traditions in fighting games.
 
I've seen that most of the people who tend to have an issue with the FM system don't play the game online.

And bitch about paying real money too.

And bitch about almost everything else that is in the game too.

And they are the same people who think loot boxes are good, what a sad world we live in.
 
I mean, as I expounded upon, there's not really that much you can get for free. Outside of stages and characters, nearly everything has been premium.
Stages and characters are the two most important things people want to get for free!
 
Story mode, Missions, Survival (every difficulty) and even watching demos all give you FM, if capcom already implemented that there is zero reason for them to fear putting FM on arcade mode, yes people would expect FM from arcade mode, to be precise, they'd expect getting FM once for finishing the game with each character and nothing more, given that is how the Survival rewards work, so im pretty sure this is not the reason.

I personally feel the reason is they thought people would eat up Story mode and not need Arcade mode.

Boy are they wrong.
Yep, I agree this is probably the case.

Or they thought Survival Mode would be an adequate replacement. At first I thought so too...until I played it. Good lord, what were they thinking with the gigantic difficulty spikes. When we had footage of Infiltration having a hard time beating Survival mode at launch you know it is extremely poorly balanced.


But yeah as for Arcade mode, it's likely coming but no reason to release it now....might as well include it with a huge update.
 
I've seen that most of the people who tend to have an issue with the FM system don't play the game online.

And bitch about paying real money too.

And bitch about almost everything else that is in the game too.
That’s my issue with some of the complaints, too. Playing through the weekly missions alone should keep your FM reserves at a healthy number.
 
At this point we know it's not

Incompetence
Lack of man power
The lack of People's interest in it
ect,

I have a theory,
is it because players would expect FM and thus capcom is trying to avoid players earning FM offline or players grinding for it?

^ If this is true,
than would you guys be okay if we add the mode without giving you FM?

As on offline player I would really , really love an arcade mode,

fiddling with VS mode options just to play a round vs the CPU is quite annoying,
Imagine spotify without shuffle play as in you have to choose the artist,song and select play each time you want to hear the next song,

That's what SFV is without an arcade mode.

An no, survival does not count, since the CPU is brain dead or cheap and you have to continue to play single rounds and your V trigger is pretty much useless.


Rushed development to get the competitive modes out in time for EVO. Arcade mode was left out after bad word of mouth and lots of optimization problems began hurting sales on the main game, so they spent more time honing that in and finishing the art assets they'd already began developing before launch.

There were a lot of promises and features that have still yet to be implemented as money and time is scarce and the only thing that seems to sell anymore are bikinis and waifus.
 
At this point we know it's not

Incompetence

I disagree with your basic premise. Failing to satisfy a fundamental genre expectation of potential customers, apparently only because you think it's unimportant, is terrible judgement and that is absolutely incompetence. And if arcade mode is still being worked on as rumored, then it taking so freaking long is also incompetence. Back when the fighting genre was dominating arcades you had entirely new games developed and released in less time than the wait for SF5's post-release arcade mode.

At this point I can't buy the rushed excuse. If arcade mode released three months after launch, sure, then they were too rushed. But Capcom has had plenty of time to fix this problem. That excuse is usable for a year at the most extremely generous.

(If for some reason Capcom releases an arcade mode with substantial new content -- new stages, multiple new boss characters, lots of cutscenes, redone AI because the stuff it shipped with is pretty terrible -- I'll possibly concede some of my points. But that won't happen.)

It's true that an arcade mode probably won't earn them more sales now. But severe, features-cutting cheapness is a form of incompetence too.
 
Someone might have said this already but I think the lack of Arcade Mode was due to: (a) rushing the game out in-time for the Capcom Pro Tour 2016 season and (b) total misunderstanding of what the market actually wants. Tekken 7 and Injustice 2 have proven that the market will pay for fighting games with high quality flashy single player modes (repeatable and non-repeatable) with lots of in-game collectables; two areas where SFV is severely lacking.

The Arcade Mode and Arcade Edition rumors are bubbling up. But I hope sincerely hope Capcom is doing more than just putting an Arcade Mode together. That won't be enough in a world where casual players are having a blast with the multiple single player modes present in newer fighting games that go beyond a standard arcade ladder. Like I've said before, SFV would greatly benefit from having its own Multiverse/Challenge Tower-mode with Fight Money rewards and other unlockable rewards. I hope whatever update is coming to the game early next year is robust and is more than just the addition of Arcade Mode.
 
I mean, as I expounded upon, there's not really that much you can get for free. Outside of stages and characters, nearly everything has been premium.

?? theres pretty much 3 main pieces of dlc. characters, stages, and costumes. You can get 2 of the 3 with fight money, aside from cpt stages. Sounds good to me
 
Who cares about Arcade mode when you have Online, Story, Versus, Training and Character Specific Story modes.
The real question is why hasn't Capcom fixed Ken yet.
Online is for multiplayer only, story isn't that great from what people say, training is just training and the character specific story modes are 2-4 1 round easy and boring as hell matches with zero challenge whatsoever. I would take an arcade mode with 8-10 matches that has difficulty settings and endings over those single player modes anyday. Versus is alright but not the same.
 
Yep, I agree this is probably the case.

Or they thought Survival Mode would be an adequate replacement. At first I thought so too...until I played it. Good lord, what were they thinking with the gigantic difficulty spikes. When we had footage of Infiltration having a hard time beating Survival mode at launch you know it is extremely poorly balanced.


But yeah as for Arcade mode, it's likely coming but no reason to release it now....might as well include it with a huge update.



Now I don't feel so bad,

I've been wondering, does anyone know where I can find Pro players like Daigo and infilatration streaming , hard or extreme survival runs?
 
The FM in this game was really bad at launch, with a ton of it hidden behind the mindnumbing survival modes. It went from bad to good when the weekly challenges showed up 6 months later.
 
The reason it doesn't have arcade mode:
They didn't put it into the game.

That's it. That's all.

Now, can we please stop talking about it for a little bit? Or maybe keep discussing it in the same thread(s) we were already discussing it in?
 
I can't believe people have much such a huge deal out of it.

Every time Capcom posts anything on their SF Facebook page a ton of people start mentioning it.

I don't think Capcom realised people give so much of a shit about a simple arcade mode. I certainly didn't. I rolled my eyes when I saw this thread, like, this again?

Guarantee adding it won't change much though. It's not like a million people will rush out and buy the game as soon as they hear it's been added.

I like to use it to test drive characters I'm learning. Survival doesn't really work for that.
 
Considering how fast people are "done" with Arcade mode, they probably didn't really think it was a priority. Cinematic Story is way better than Arcade mode anyway, but Arcade is coming (kind of old news by now)
 
It's still weird.

Even weirder though is the way player 1 controls whether or not to rematch or go to character select instead of both players selecting and going to character select if one of them chooses it. That one is an all time head scratcher. I mean, what in the world.
 
Cinematic Story is way better than Arcade mode anyway, but Arcade is coming

I really don’t think this is the case for most people. That’s the head scratcher for me: we have two “alternative” modes that nobody seemed to want that required more effort than an arcade mode (much more in the case of Cinematic).
 
It's still weird.

Even weirder though is the way player 1 controls whether or not to rematch or go to character select instead of both players selecting and going to character select if one of them chooses it. That one is an all time head scratcher. I mean, what in the world.

But if they do that, we will lose all the thumbs up in tournaments, i say we keep it like that.
 
I wonder if Arcade mode will come to consoles later, to give incentive for folks to go to arcades instead.

I remember the arcade release SF4AE has timed exclusives on some characters like Oni and Evil Ryu
A physical "Arcade Edition" disc version was leaked w/ a January release date. Because of the CPT, it's very unlikely that parity would not be maintained.

USF4 was in arcades for about 7-8 months before console launched, but they also treated Arcade USF4 like a beta- lots of balance changes were done w/ the console launch.
 
Just a big ol case of prioritization as far as I can tell.

FTFY

I'm hardly a pro, but I have zero interest in an arcade mode. It teaches bad habits and is not "the game" as it is properly played.

That being said, it does seem easy enough to code - they have the AI ready to go - so I don't understand why the haven't tacked it on yet. Probably because they know that it's not going to translate into sales.

They do, however, have a vs. AI option in Versus mode so if you really don't want to play survival or online, it's trivial to roll your own.
 
Arcade mode wasn't a priority for a game with no arcade release and being rushed out the door to sell for Feb 2016. Even if it had one, it wouldn't have stopped people's complaints about the game because there were numerous issues for it at launch.

They're testing the Steam version of the game for arcades, so they'll probably patch in an arcade mode.
 
The weird thing is they had basically everything they needed for a simple ladder mode at the jump. Likely just Capcom severely misunderstanding their audience and underestimating demand, like always.
 
FTFY

I'm hardly a pro, but I have zero interest in an arcade mode. It teaches bad habits and is not "the game" as it is properly played.

That being said, it does seem easy enough to code - they have the AI ready to go - so I don't understand why the haven't tacked it on yet. Probably because they know that it's not going to translate into sales.

They do, however, have a vs. AI option in Versus mode so if you really don't want to play survival or online, it's trivial to roll your own.

Again, none of this explains why Arcade mode was considered a lower priority than either of the Story modes.
 
I mean, as I expounded upon, there's not really that much you can get for free. Outside of stages and characters, nearly everything has been premium.

Characters and stages are what makes fighting games. If MvCi had a FM system people would be ecstatic.
 
If MvCi had a FM system people would be ecstatic.

No they wouldn't. FM was taken for granted in SFV. Capcom offered free fighting game content for the rest of the title's life, and people treated it like a ripoff. Nobody is getting ecstatic no matter what Capcom does with these games.
 
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