I think we can blame the bad mappers.![]()
Either that or boring & barren open worlds.
Give me some interesting level design like in Thief 1/2, Deus Ex, Chaos Strikes Back, Doom 1/2, Blood, Duke 3D..
wtf is this, GTA V?![]()
Technically it's one level![]()
It's the island from The Witnesswtf is this, GTA V?
Thief 2 - First City Bank and Trust
Dishonored 2 - Sokolov's House
Even they do not hold the candle to probably the greatest achievement in combining architecture, gameplay, and storytelling. I give you:
Thief 3 - The Cradle
Here you can find a 10 PAGES review from PC gamer on only this one level (major spoilers if you didn't play Thief 3): http://gillen.cream.org/thecradle.pdf
I've never played any of those games but I recognise them, says something
Thief 2 - First City Bank and Trust
Dishonored 2 - Sokolov's House
Even they do not hold the candle to probably the greatest achievement in combining architecture, gameplay, and storytelling. I give you:
Thief 3 - The Cradle
Here you can find a 10 PAGES review from PC gamer on only this one level (major spoilers if you didn't play Thief 3): http://gillen.cream.org/thecradle.pdf
Funny you should say that, I was playing Turok 2 via the Xbox one a couple of weeks ago. I had actually completed it on the N64 way back when, it was hard and I remembered pulling my hair out back then..I think we can blame the bad mappers.
Games tend to still get complicated maps throughout the earlies 00's but they began to fill clustered and weird. I love the Turok series, but they havent aged well. The map layout is very complex and confusing, and you often run back to the start instead of the end.
I know many of us love Turok, but try spin it up again. By these standards we have today the maps are too complex for its own good.
Because mappers werent capable of making good maps anymore, it was easier to make corridor maps, or three lane maps in multiplayer games.
I learned to mp fps there :')Came to post Deck 16.
So many memories. Good selection!
It's flavour of the month due to the amazing remake, but Demon's Souls; all 5 worlds.The great plateau in BOTW. Tells you almost everything you'll need to know about the games and gives you the necessary tools.
It's not THE best. THE best is probably from a Soulsborne game, or Mario 1-1.
Last level in Radiant Silvergun back on the Sega Saturn had my jaw dropped at that time, one of the most memorable moments in gaming for me!
M-M-M-Monster Kill. After climbing the tower and spawn killing with the sniper rifle.
Shooting the redeemer and flying around, looking for some victims.M-M-M-Monster Kill. After climbing the tower and spawn killing with the sniper rifle.
That is correct, Thief 2 is overall the best game in the series, however on a per-level importance and legacy the Cradle is probably on top - it really is one of the most scary, and masterfully designed levels in the history of videogames. One of those things that stay with you for years. As to the Deadly Shadows it was badly received at the beginning due to the fact some adjustments have to be made since it was also an Xbox game - systems were simplified a bit and the game made an attempt at an semi-open world, whereas Thief 1 & 2 was just a series of interconnected missions that followed shared narrative.I should really pull my finger out and play this series. I was under the impression that 2 was the best but 3 wasn't quite there, but it must have some worth.
It is a very good game that got a lot of flack for being ported to Xbox and thus some things had to be changed to accomodate that. I think it was also the beginning of IPs that existed only on PC being ported to consoles and obviously Microsoft's Xbox was the first place to do it - PC gamers didn't take it lightly.I'm so glad someone somewhere mentioned deadly shadows for something. It's absolutely in my top 10 stealth games, and it was technologically important in many ways.. i think i got to this level, but the most memorable one takes place in a swamp, or abandoned district or something, which is taken over by a cult.. dripping with atmosphere
Don't know if it's the best but Silent Cartographer from Halo: CE is up there.
Uncharted 3 ship level
the best game in the franchise IMOO.
I did install 1 (I own them all) but I only did one mission before I forgot about it. I probably uninstalled, which was a super great idea that I won't regret at all when I want to play it again and have to patch and set it up a second time.That is correct, Thief 2 is overall the best game in the series, however on a per-level importance and legacy the Cradle is probably on top - it really is one of the most scary, and masterfully designed levels in the history of videogames. One of those things that stay with you for years. As to the Deadly Shadows it was badly received at the beginning due to the fact some adjustments have to be made since it was also an Xbox game - systems were simplified a bit and the game made an attempt at an semi-open world, whereas Thief 1 & 2 was just a series of interconnected missions that followed shared narrative.
Thief actually started my love for stealth games which continues to this day. Hell, you can say Thief 1 was actually the game that started the stealth cRPG genre (I just checked when Tenchu came out - approx. 10 months before, but it was in TPP). Even the first game has incredibly well designed cutscenes and is dripping with atmosphere - give it a spin.
After finding somewhere to hide so you don't get gibbed while stationary.Shooting the redeemer and flying around, looking for some victims.
Yeah, small levels to cope with xbox were such easy pickings for critics.. Deus ex invisible war, which i loved, had similar problems...It is a very good game that got a lot of flack for being ported to Xbox and thus some things had to be changed to accomodate that. I think it was also the beginning of IPs that existed only on PC being ported to consoles and obviously Microsoft's Xbox was the first place to do it - PC gamers didn't take it lightly.
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