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What is your "Old man yells at cloud" gaming take?

Gaiff

SBI’s Resident Gaslighter
Maybe you think GAAS is ruining games, that digital downloads shouldn't be a thing, that exclusives should always remain exclusives and that platforms lost their identities. Let's hear what your old man opinion is when it comes to gaming/the game industry.
 
Stop catering to these stupid zoomers who have an attention span of a fucking squirrel and tiktok brain rot with extra easy and story mode difficulties. Waste of time and resources. Gatekeep that shit. Make them work for it.
 
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Probably none, boomer opinions are generally that retarded. Like, who would even say that digital downloads shouldn't be a thing? :messenger_grinning_sweat:
Maybe that (some) stuff costing $30 or more shouldn't be digital only?
 
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When a game gets patched, the vast majority don't tell you what was changed.

Tell me what the fuck you changed! Don't make me have to search it out myself.
 
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When a game gets patched, the vast majority don't tell you what was changed.

Tell me what the fuck you changed! Don't make me have to search it out myself.
They tell you exactly what changed on PC, even minor patches. I know they have a list of changes for major patches/updates on consoles on the dev's website. I never check minor ones though.
 
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The way gamers were able to spin sprint/mantling mechanics as "necessary for modern games" and the exclusion of these things as outdated game design ruined FPS' for years

i'd say 80% of FPS' on the market would be better without sprint and a small boost in base speed.
 
The way gamers were able to spin sprint/mantling mechanics as "necessary for modern games" and the exclusion of these things as outdated game design ruined FPS' for years

i'd say 80% of FPS' on the market would be better without sprint and a small boost in base speed.

Proud Of You Yes GIF
 
They tell you exactly what changed on PC, even minor patches. I know they have a list of changes for major patches/updates on consoles on the dev's website. I never check minor ones though.
I should have clarified, most console games….
 
I think 30 fps with motion blur and a controller is viable for easy games (most games). I like when my games look and feel more like movies do. Higher framerates kind of take away from that.
 
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I mean... I have a hole playlist for that on YT.

but my biggest gripe is probably Screen Space Reflections. they should not exist, should never be used under any circumstances, and are just a shortcut for proper cubemaps, Planar Reflecions or even simple mirrored geometry.
older games have often better looking Reflecions than modern games due to that.

because SSR are so low effort (easy to apply to anything, and only a small render time cost) they are slapped onto everything.

on horizontal surfaces they are already bad, but on vertical ones they are inexcusable.
on a vertical surface, SSR will always either have constant artifacts due to your character or weapon model covering up parts of the screen and therefore constantly create holes in the reflection. or they just disappear when looking at the vertical surface, which means all you see then is the fallback cubemap anyway... absolutely inexcusable.

SSR are constantly unstable, and disappear when actually looking at them... absolutely useless trash and an excuse to not optimise for better alternatives.
 
I think 30 fps with motion blur and a controller is viable for easy games (most games). I like when my games look and feel more like movies do. Higher framerates kind of take away from that.
I think this depends on the type of a game it is. If it's a competetive FPS, racing or a fighting game then that's a big no no. Maybe more cinematic game is ok, but I am kind of spoiled now with 60+ fps even with cinematic-like tiltes like TLOU 2
 
Controllers have too many buttons.

not enough buttons you mean.

Xbox should bring back the Black and White buttons... many games still have to bind multiple actions on one button due to the lack of buttons.
like, try playing Splitgate 2 with manual portals... 4 buttons needed for shooting the left and right portal, and closing the left and right portal.

6 face buttons and at least 2 grip buttons should become the norm.
 
I think weird controls should make a comeback every now and then.

Devs today are just way too comfortable with the refined standards and don't experiment enough with alternatives.
 
I think weird controls should make a comeback every now and then.

Devs today are just way too comfortable with the refined standards and don't experiment enough with alternatives.

as someone currently replaying Killer 7 (collecting some retro achievements on Dolphin) I wholeheartedly agree.

every game following the same control scheme is boring as fuck. playing something like Killer 7, where you move by holding A and reload by flicking the right stick, feels so refreshing 😌
 
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oh, another one.

Walking Sims are not video games... stop calling them games. a game needs game mechanics... walking through an environment is not a game mechanic.
you don't walk through a museum and say "I am playing museum", neither do you play Dear Esther... you walk through Dear Esther!
 
In terms of volume, variety, and quality, this is one of the best times to be into this hobby. Since I've been in it at least - 90s onwards.
 
I hate the fact that half of the games with story settings and cool enemies to fight that I like are open-world games.

And I miss playing games where male characters acted like men and female characters acted like women.
 
Here is my other hot take - i respect and understand why people love Zelda but I have absolutely zero care for it in the world. The only Zelda I ever finished was Wind Waker and I thought Breath of the Wild/Tears of the Kingdom was terrible due to the weapon breaking system and I had no interest in ever playing it after again after about 2 hours.

Bored the hell out of me. Zelda series is just not for me.
 
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While I think the average quality of the majority of games is higher than ever and not to mention the immense amount of releases, I do think the highest of highs is behind us.
 
Ridiculously expensive prices for beta testing games that will receive day one 40 gig patches to "finish" the game, only to be later completely finished with dlc.

Gacha games and season passes are the most retarded thing in existence.

But the biggest could I'll yell at are the gamers that just accept it and act like it's normal.
 
Gaming is more than corporations. We are currently stuck in a place where we are the whims of what new political message they want to express, but gaming was never that, gaming was always some random IT guys playing with what a computer could output, keep supporting whichever creator is still out there pushing the boundaries of what computers (and graphics cards) can do.
 
try to learn a game by playing it, instead of watching youtube
I never would have finished Elden Ring without Youtube.

Timed based game mechanics.
If I have to push a button, then have to perform a daring series of complicated maneuvers with seconds before a door closes on my face. I'm gonna yell at that cloud.
It's the main reason I can't finish Metrovania type games anymore. I like games like Ori and Hollow knight, but I can't play them anymore.
Pull lever to open door, jump, dash, swing, redirect bullet blow up wall, attack, bash, jump, burrow, dash swing attack, door slam in face.
Game delete.
 
Def Gaas and live service games for me, inferior games than in the past just focused on only making money with grindy gameplay.
 
While I think the average quality of the majority of games is higher than ever and not to mention the immense amount of releases, I do think the highest of highs is behind us.
Nah. Games are better than ever. There might not be as much innovation as back in the day, only natrual. But classic games come out every year. If my ten year old self could get a peak at games from the last few years, I'd have a heart attack.
 
Developers:

Stop playing it safe, too many of these games are same same and in the overly bloated marketplace your games need to stand out and for the right reasons.

Take some risk please. Do that overly ambitious passion project of a game you've always wanted to make.
 
Nah. Games are better than ever. There might not be as much innovation as back in the day, only natrual. But classic games come out every year. If my ten year old self could get a peak at games from the last few years, I'd have a heart attack.
crsandntieue1.gif
 
Developers:

Stop playing it safe, too many of these games are same same and in the overly bloated marketplace your games need to stand out and for the right reasons.

Take some risk please. Do that overly ambitious passion project of a game you've always wanted to make.
I don't believe its the devs fault when it comes to not taking risks. You are forgetting that these devs are being held up by the executives and stock holder people who have no clue how video games work.

All they see is currently what's working and they want more of that so they do not green light risky projects and instead go for the safe stuff that they believe is gonna make them the most money.

If you want risks, then you need to go look at indie devs who are not bound by the publishers shackles.
 
Tutorials, tutorials, tutorials… and then even more unskippable tutorials. Burn them all to the ground.
I remember playing the old Lords of the Fallen for the first time.

After the CGI intro, game begins. I take a step.

A tutorial screen pops up that takes up the entire screen.

I'm like, 'fuuuuck yoouuuu .....'
 
graphic doesn't always makes games good, and if You like to focused on story, maybe You should watch movie or tv series instead
*run
 
Fuck dataminers and anyone ruining hidden content by posting it on youtube. Back in the 90s, you had to discover yourself what your game still had to hide. Then rumours about hidden things would appear, either in magazines, or some you created with your friends at school.

Nowadays it's not fun anymore, as soon as the game is released (or even before sometimes) you get some nerd looking in the code what is hidden and being leaked on youtube as soon as it's found.There is no more incentive to find it yourself.
 
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Gaming & hype was way more exciting without the internet, just your imagination, talking and gaming magazines. Today you can dispel all of that magic in seconds by just reaching for your phone.

Demo discs as an almost sole input for discovery was freaking awesome.
 
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