They tell you exactly what changed on PC, even minor patches. I know they have a list of changes for major patches/updates on consoles on the dev's website. I never check minor ones though.![]()
When a game gets patched, the vast majority don't tell you what was changed.
Tell me what the fuck you changed! Don't make me have to search it out myself.
The way gamers were able to spin sprint/mantling mechanics as "necessary for modern games" and the exclusion of these things as outdated game design ruined FPS' for years
i'd say 80% of FPS' on the market would be better without sprint and a small boost in base speed.
I should have clarified, most console games….They tell you exactly what changed on PC, even minor patches. I know they have a list of changes for major patches/updates on consoles on the dev's website. I never check minor ones though.
I agree with this wholeheartedlyI think 30 fps with motion blur and a controller is viable for easy games (most games). I like when my games look and feel more like movies do. Higher framerates kind of take away from that.
I think this depends on the type of a game it is. If it's a competetive FPS, racing or a fighting game then that's a big no no. Maybe more cinematic game is ok, but I am kind of spoiled now with 60+ fps even with cinematic-like tiltes like TLOU 2I think 30 fps with motion blur and a controller is viable for easy games (most games). I like when my games look and feel more like movies do. Higher framerates kind of take away from that.
Controllers have too many buttons.
I think weird controls should make a comeback every now and then.
Devs today are just way too comfortable with the refined standards and don't experiment enough with alternatives.
Don't play games where the sole purpose of it is to extract money out of you.
You will be converted one day, when you realize you can play on a RTX 5080 with full path tracing, and lower latency than consoles, for just $10-$20 month.
Stop catering to these stupid zoomers who have an attention span of a fucking squirrel and tiktok brain rot with extra easy and story mode difficulties. Waste of time and resources. Gatekeep that shit. Make them work for it.
I never would have finished Elden Ring without Youtube.try to learn a game by playing it, instead of watching youtube
Nah. Games are better than ever. There might not be as much innovation as back in the day, only natrual. But classic games come out every year. If my ten year old self could get a peak at games from the last few years, I'd have a heart attack.While I think the average quality of the majority of games is higher than ever and not to mention the immense amount of releases, I do think the highest of highs is behind us.
Nah. Games are better than ever. There might not be as much innovation as back in the day, only natrual. But classic games come out every year. If my ten year old self could get a peak at games from the last few years, I'd have a heart attack.
I don't believe its the devs fault when it comes to not taking risks. You are forgetting that these devs are being held up by the executives and stock holder people who have no clue how video games work.Developers:
Stop playing it safe, too many of these games are same same and in the overly bloated marketplace your games need to stand out and for the right reasons.
Take some risk please. Do that overly ambitious passion project of a game you've always wanted to make.
I remember playing the old Lords of the Fallen for the first time.Tutorials, tutorials, tutorials… and then even more unskippable tutorials. Burn them all to the ground.
That's right, keep yelling old man. Been playing games for 47 years and I'm having a blast just as much now as I did then. Shits awesome.
That's right, keep yelling old man. Been playing games for 47 years and I'm having a blast just as much now as I did then. Shits awesome.
Take the rose tinted specs off that rusty napper of yours.