For online multiplayer maybe. For single player it had some advancements but also some regressions compared to console FPSes of the past.Halo 1 and 2 were mindblowing steps forward for console shooters. If you don't see it now, it's quite simply because you missed it when it happened. But it did happen. I was there.
For online multiplayer maybe. For single player it had some advancements but also some regressions compared to console FPSes of the past.
You didn't answer the question.
I just bought Halo MCC for Xbox One, and im having a decent time playing it. I have currently been playing the first game for 4 hours. I enjoy it, but it`s nothing ground breaking with the game. The story isn`t great (so far), and it seems like everything I do in the game is running around killing waves of enemies.
"Dated" is literally defined as "old-fashioned," and is often used to suggest by chronological snobs as a way to say something is bad without providing any meaningful reason for it to be bad. If you mean that an object is the product of its time, that's fine, but I don't think that changes the fact that the common usage of "dated" is as a perjorative that implies newer is better.
That was the experience that basically set fps gaming down the road it has gone in certain areas. Man quake 3 dc before the keyboard and mouse could be used was vibrant/lively than when pc trolls came it drained and demoralized it's audience in months. I actually miss that cause I love small based mp games vs gigantic ffas.
I'm not saying games are superior only the input system and what it allows you to do.
Nothing ground breaking? As others have iterated, this is a 2001 game you're talking about. It's more than 13 years old.
At the time, it was absolutely ground breaking. The shield system, the two weapon limit, instant grenades, the depth in the mechanics, 16 player LAN play, beautiful new visual techniques that were rare at the time, incredible AI, etc etc. It played better than any console shooter ever had and introduced new concepts to the shooter genre all wrapped up in a tight package.
It seems very short sighted to claim the game isn't "ground breaking" when you're playing it in 2015 since it is responsible for many of the things that have become standard in shooters today.
I was hugely into Tribes but, let's be clear, the physics in Halo were a whole different level. Skiing was a blast in Tribes and you could do some really interesting things but it was not really the same.
Half-Life was just as revolutionary as Halo at the time but they focused on different things.
The thing about Halo is that, in addition to its new elements, it refined many of the elements that had appeared in classic PC games at that point and put them all into a cohesive package.
For online multiplayer maybe. For single player it had some advancements but also some regressions compared to console FPSes of the past.
Dull level design.Like what?
I don't know what it was exactly. After all the hype (there was tons of hype when it was released) and after having played FPS games to death on PCs and N64 at that point, i just wanted... more i guess? Instead of that, i got a linear shooter that felt too simplistic for me. Yes, the combat was great and it helped the multiplayer portion of that game too. But as a single player only gamer, i was underwhelmed by the SP campaign and features Halo had.
Half-life was also linear and simplistic and even a step back compared to GE in some aspects (like how there was no difference at which part of the body you hit your enemies) but at least it had so many interesting set pieces to see and the atmosphere was great (i don't particularly like militaristic themes but that's a matter of taste i guess). Also, it had a better level design for a linear shooter. Halo was just a "corridor that leads to an arena full of enemies and then another corridor that leads to another arena full of enemies".
You definitely need to imagine being back in 2001 to understand.
For me it was:
Autosaving
Regenerating shields
The freedom of the big, open worlds
Split screen multiplayer- a step on from Goldeneye
Online - painless
Dull level design.
Too simplistic and linear when many successful past FPS games were more complex in a good way.
Seems there is no difference where you hit an enemy (either head or legs) or its so subtle that it makes no difference. Hitting a huge bullet sponge is one of the most archaic design choices in the genre.
Good controls, good AI (at harder levels) and vehicles are pretty much the only thing the game had for it IMO. And the regenerating shield paved the way for all those casual shooters we have today (even though it made sense in a Sci-Fi game like Halo).
I don't know what it was exactly. After all the hype (there was tons of hype when it was released) and after having played FPS games to death on PCs and N64 at that point, i just wanted... more i guess? Instead of that, i got a linear shooter that felt too simplistic for me. Yes, the combat was great and it helped the multiplayer portion of that game too. But as a single player only gamer, i was underwhelmed by the SP campaign and features Halo had.
Half-life was also linear and simplistic and even a step back compared to GE in some aspects (like how there was no difference at which part of the body you hit your enemies) but at least it had so many interesting set pieces to see and the atmosphere was great (i don't particularly like militaristic themes but that's a matter of taste i guess). Also, it had a better level design for a linear shooter. Halo was just a "corridor that leads to an arena full of enemies and then another corridor that leads to another arena full of enemies".
there is no difference where you hit an enemy (either head or legs) or its so subtle that it makes no difference. Hitting a huge bullet sponge is one of the most archaic design choices in the genre.
I'd be lying if I gave some non sensical bs about it doesn't matter to have steering assists but I love racing games.
If it's competition of any type in racing no I don't think you should have an assist, I'm like that in general on many genres when the issue crops up. If it's casual than by all means let users do as they please when they get the chance. I'm not that much of snob to start telling people they can only enjoy games from a certain perspective.
I suppose it really is real.
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I don't believe there was a period of time where kb&m players couldn't play on the Dreamcast servers though... I may be misremembering, but I feel like I was online day 1 on it, and there kb&m players on there. It was only the PC players that arrived later with their nasty 125fps allowing them to skip areas of the map to grab the damn megahealth...
People should stop dismissing Halo because it doesn't compare to other FPS on PC, Halo is a console shooter, and for someone like me that doesnt do PC gaming it was something that actually brought me back to dedicate more time to gaming, this "Superior Counter strike" comment comes off as just arrogant .
Reach was the best in the series. Fact.Halo Reach is one of the worse out of the series.
What was that enemy? You don't mean the one with the shield that has a convenient gap to shoot through. That's what i remember, it's been a long time since i played the game. Half of it actually as i was bored and didn't have the will to go through the whole thing so i maybe missed things.This is actually just incredibly wrong. They even created a specific enemy type to take advantage of this.
I think you're being harsh by telling racing fans they should be screwed if they don't buy a racing wheel with pedals and a clutch but as long as you're being consistent.
That doesn't apply to Halo though, everyone on the Xbox used a joypad to play it. There was no question of KB&M users so no matter whether there was aim assist or not everybody was on a totally level playing field and that's the most important part of any competitive game.
Nobody won a round of Halo because aim assist took precedence over skill.
Timesplitters on the PS2 came out before Halo and had fully customizable controls. Halo hardly revolutionized dual analog stick FPS games on consoles. It was a step back.
Actually, Goldeneye itself DOES have a proper, modern looking, dual analog control method. It's just that there wasn't a dual analog N64 controller to support it so you needed to hold one controller on each hand. But the developers knew this was the correct control method way before Halo.
Halo Reach is one of the worse out of the series.
Timesplitters on the PS2 came out before Halo and had fully customizable controls. Halo hardly revolutionized dual analog stick FPS games on consoles. It was a step back.
Seems there is no difference where you hit an enemy (either head or legs) or its so subtle that it makes no difference. Hitting a huge bullet sponge is one of the most archaic design choices in the genre.
What was that enemy? You don't mean the one with the shield that has a convenient gap to shoot through. That's what i remember, it's been a long time since i played the game.
Dull level design.
Too simplistic and linear when many successful past FPS games were more complex in a good way.
Seems there is no difference where you hit an enemy (either head or legs) or its so subtle that it makes no difference. Hitting a huge bullet sponge is one of the most archaic design choices in the genre.
Good controls, good AI (at harder levels) and vehicles are pretty much the only thing the game had for it IMO. And the regenerating shield paved the way for all those casual shooters we have today (even though it made sense in a Sci-Fi game like Halo).
I don't think you're screwed using a pad necessarily, certainly not in some of the racing I've loved like gt, trackmania, or daytona usa. I don't think you should get assist and be allowed to think you're at the same level as someone without it, that as far as I go with that thinking.
No people on xbox didn't have to use a joypad to play I'm one of the few gaffers here who knows how to get devices or splice wires to let me use a kb&m on just about anything. That generation was the first generation such devices started appearing and going light mainstream. They are banned at tournies but I had no trouble rolling amongst various groups of friends with my setup and finding a spot to play.
No people on xbox didn't have to use a joypad to play I'm one of the few gaffers here who knows how to get devices or splice wires to let me use a kb&m on just about anything.
They are banned at tournies
INobody won a round of Halo because aim assist took precedence over skill.
Before the accessories came out and they didn't come out at once. I had to wait to get my keyboard when I had a mouse couple weeks. I bought Q3 dc at launch and in the us getting both at once was a pain due to availability.
The game died in slight stages. Basic players coming in that could use KB&M that didn't do much but once pc players got the patch that let them come in and then had configs or systems that went well above what the dc could do it was all over.
What was that enemy? You don't mean the one with the shield that has a convenient gap to shoot through. That's what i remember, it's been a long time since i played the game. Half of it actually as i was bored and didn't have the will to go through the whole thing so i maybe missed things.
The third point i guess i was wrong. I didn't play the whole game because it bored me and maybe i didn't saw all the enemies neither i felt this feature at all. Except that enemy with the gap on it's shield. I also remember those silly little aliens looking like alien smurfs or something like that and i remember myself wondering if they are serious or it's some kind of satire (but that's a different issue).You are really reaching here...
I'll chalk up dull level design to being your opinion (which I think is wrong... The first half of Halo CE has some incredibly level design IMO).
However give me a game that released around or before halo that was less linear and simplistic.
The third portion makes me wonder if you even played halo. The enemy design was brilliant and a huge part of that was the strengths and weaknesses of the enemies based on where you shoot them... Were you hoping for a silly animations of them grabbing there toe?
I think that was in Perfect Dark not Goldeneye. But i stand corrected about this matter.with I guess the exception being shooting a weapon out of an enemy's hand.
I think that was in Perfect Dark not Goldeneye. But i stand corrected about this matter.
I think this thread shows why Halo was one of the greatest FPS of it's time.
Bring Halo up and a dozen different members of GAF can tell you which games did things before Halo did them. But there is no game that combines all these elements in a way that Halo did. The game felt complete. Yeah, you can compare it to GoldenEye and Timesplitters, but those games were full of bugs and played very loose. You can blame the success of the Halo franchise on the introduction of matchmaking in later games, but I doubt that GoldenEye or (especially) TimeSplitters would have ever had such a large competitive scene.
We often forget that MLG and Halo were a huge launching pad for games as a serious competition. Yes, like the arguments against Halo, there were other leagues and other games (Starcraft and Warcraft 3 being the largest), but Halo was a game changer.
And what are my claims to back it up? I don't really have to. The sales, critical reception, and lasting impressions the game left on the community are more than any other FPS (besides maybe Half Life) at the time. I suppose you can chalk it up to marketing, but that's really just a cop out.
The xbox was NOT a must own console.
Quake did that and CS did that as well Halo easily belong after that but not to acknowledge or know about their lan communities makes your argument look weak. CS version 1.3 and 1.6 blew up at the time you mentioned and were hosting bigger tournies than halo every managed to get numbers for US or EU. CS also never once was challenged in the main area of it's popularity which is most users on at any time for fps until COD.
Living in bubble doesn't stop the reality around it.
If you ask me, Xbox should have been the supported console like the PS4 is today, the machine offered the best tools for development, had an online system that was light years ahead of the competition and had a true significant power advantage over the PS2, by true I mean not just raw power, but a new generation in feature set with programmable shaders still used in todays games and a standardized HDD that introduced texture streaming and almost instant load times. Unfortunately gamers weren't as informed as they are today, because initially, the PS2 user base didn't have to swell the way it did based on its weak launch and underwelming hardware.
I actually mention CS in another post earlier. I mention that Warcraft 3 and Starcraft were the top "e-sport" games (they had channels that just played tournaments of these games on loops on cable). Quake and CS have their spot, but as far as broadcasted e-sports go at the time Halo seemed to me to be far more popular. I don't have stats to prove that, but if someone does I would be fine with conceding that point. I might have simply not been paying enough attention. Having played CS 1.6 when it was first released, I'm sure it was more popular as console gaming was never a competitor to PC gaming at the time. No argument there.
I actually mention CS in another post earlier. I mention that Warcraft 3 and Starcraft were the top "e-sport" games (they had channels that just played tournaments of these games on loops on cable). Quake and CS have their spot, but as far as broadcasted e-sports go at the time Halo seemed to me to be far more popular. I don't have stats to prove that, but if someone does I would be fine with conceding that point. I might have simply not been paying enough attention. Having played CS 1.6 when it was first released, I'm sure it was more popular as console gaming was never a competitor to PC gaming at the time. No argument there.
Life bars and medkits are the best though.
If you want to believe that, fine, I do not, there are far too many creative people in this world