I think we're agreeing. I'm not saying the stories were shit, I'm saying the world the game presented was shit. It had a real gritty, grimy feel to it. It felt cold. Dangerous. You felt like a tiny piece of and utterly chaotic and unpredictable reality. Nemesis crashing through walls enhanced that feeling, for example-- it's a great example of where gameplay successfully complements narrative.I like RE4's plot and setting and its easily one of the best in the series on every front.
RE5/6 is were things got truly awful and uninteresting.
Disagree on RE2/3.I actually do enjoy the stories for what they are and its all enriched by strong art direction and excellent pacing.Their stories are really gamey stories of old.Its not like today's cinematic stories in games.I like them because the way they are executed is unique to games.
Perhaps they were limited by tech ,and not by choice.But I still believe they are unique for what they are and stories aren't done like that in games any more.
RE5 and 6 don't have that.