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What Microsoft, Sony, and Nintendo Excel in?

Microsoft: best online infrastructure, best lineup and exclusives, best OS and updates, best controller, best all-in-one device
Sony: best hardware, Naughty Dog
Don't own a Wii U/3DS
 
Microsoft - Powerful, versatile, efficient, well laid out and easy-to-use operating systems, cloud computing solutions, tablets [Surface Pro 3], great smartphones with really slick and ergonomic software [Lumia phones], office suite applications/software, software engineering, bold innovations such as Kinect and HoloLens.

Sony - Beautifully designed and impressively engineered electronics. TV's, audio products, projectors, cameras, smartphones, tablets, display technology, audio technology, imaging technology, video editing software, handheld consoles.

Nintendo - Accessible games that are fun to play for a wide range. Generally speaking, games with great level design that are easy to pick up, yet simultaneously deep to offer challenging gameplay for more experienced players.
 
Not quite the question but a good opportunity to post this point.

I think Nintendo's biggest weakness is simply that their teams are a bit all over the place. Many of them don't seem to have expanded well into the new generations.You have some really weird teams like 1UP studios (formerly Brownie Brown) and Hal Laboratory where you severely doubt whether they could put forward a high budget, state of the art console title by themselves.

Intelligent Systems are another, I feel they would struggle with Wii U development despite the strength of their handheld titles. The same could be said of Game Freak.

I also miss the days where Nintendo were licensing big names like James Bond or Mike Tyson and using their teams to appeal to popular culture, I'd like to think that the partnerships they are doing in the moment will have them heading back in this direction.

Overall, the Nintendo/Rareware megacombo was perhaps the most powerful teamwork ever seen in this industry, the sheer diversity, ambition and frequency of software delivered through Rare directly complemented what Nintendo's other teams would not produce.

Controversial, but whilst Nintendo have the best IP, they've actually been the least mobile with regards to expanding into popular markets. I kinda get the impression that were Rare to remain with Nintendo we might have had a popular Nintendo licensed MOBA or FPS.
 
Microsoft: Online infrastructure, multiplayer and competative games, great interface.

Sony: Powerful and great hardware, most diverse lineup, always listen to their fans.

Nintendo: Classic gaming fun.
 
Nintendo
It's their attitude towards gaming as a whole. They create iconic characters, wonderful levels, amazing music and the games are fun to play. Then technically, they rarely release broken games. There might be the odd bug but they are usually on top of it quickly. And they stick to 30fps or 60fps depending on the type of game and design accordingly. Just total respect for the playing experience. They are also highly innovative when it comes to their controllers.

Sony
My feelings for Sony are that they are the most modern of the three. The first revisions of the consoles usually look cutting-edge and the interfaces are slick. And I find some of the games on Sony platforms to be the most unusual, too. LBP and Pupeteer are two that come to mind.

Microsoft
Microsoft is a big disappointment to my this generation, so all I can say is that they excel in selling their console to me. How they did that I will never know.
 
Nintendo:
- Bad digital rights management
- Not listening to their fans
- Making promises without ever delivering on them, especially when it comes to third party support


Sony:
- not caring about their handheld business
- delaying features promised before launch


Microsoft:
- Fucking over their own and external game studios
- Changing business directions
 
Nintendo: classics and basic but polished gameplay formulas. Kings of the portable market (3DS excluded that I don't own). They remain true to their root, which can be as good as bad. Easily the best to create new iconic characters that can be used everywhere and (potentially) forever.
Microsoft: MP, I guess. Never owned any XBOX so..
Sony: diversity, quantity, highest average quality. They try everything (not with the same effort, though) and most importantly they push for more complex games ( complex = a good effort on all elements, from gameplay to audio to narrative trying to balance and make sense of all) that eventually lead to a step forward in this media, which is exactly what I'm looking for. In short, the best single player experiences.
 
Nintendo:
Logo_Microsoft_PowerPoint_2013.png


Microsoft:
Excel_2013_logo.png


Sony:
Logo_Microsoft_Word_2013.png
 
Microsoft: Multiplayer games, TV entertainment, Network infrastructure, Blockbusters

Sony: Diversity, Creativity, Story, Fanservice

Nintendo: Classic franchises, Family friendly games, Local multiplayer, Gimmicks
 
Nintendo : rushing low budget games to the market
Microsoft : losing all interesting third party games
Sony : selling consoles without games

:O

Don't take this too seriously.
 
Nintendo: bags of fun and creativity.Games always polished

Sony:Big cinematic games.Lots of jprpgs

Microsoft:Online structure and good os
 
Going to be a bit cynical here but

Nintendo:
Overpromising to have solid looking schedules, then delaying games thus allowing them to release consistently solid products.

Sony:
Releasing hardware and not supporting it

Microsoft:
Online is better than anyone else's
Having every other generation be "meh"
 
Going to be a bit cynical here but

Nintendo:
Overpromising to have solid looking schedules, then delaying games thus allowing them to release consistently solid products.

Sony:
Releasing hardware and not supporting it

Microsoft:
Online is better than anyone else's
Having every other generation be "meh"

This isn't cynical. This is flamebait.

Anyways,

Nintendo - Gameplay mechanics and pure unadulterated fun.

Sony - Game diversity and cinematic experiences.

Microsoft - Online, social features and general network capabilities.
 
Nintendo
Great games that are usually polished and "complete" (despite a few exceptions). They also brilliant at making effective use of nostalgia.
Reliable hardware (even if you have to blow in the cartridge).


Sony
Long-term support and trying to ensure a variety of games on their platforms so every taste is catered for.
They support the niche games others don't care about, support older system long after their successors are out and try not to give up on failures completely.
(This slipped a bit with the Vita but they're still making sure games end up there)

Microsoft
Online stuff
 
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