Rayman GBC (compared to Rayman 1 PS1)
Rayman GBC is a very commendable port, terrific given the hardware
but in no way is it superior to any major console version of Rayman. Not PSX, not Jaguar, and especially not Saturn.
Rayman GBC (compared to Rayman 1 PS1)
but in no way is it superior to any major console version of Rayman. Not PSX, not Jaguar, and especially not Saturn.
There is only one version that's inferior to Rayman GBC and that is the awful GBA port.
Edit: I saw your "major console version" too late, lol.
The design choice for screen flips in many MSX/2 games WAS due to the subpar background scrolling though. This was likely the case for Vampire Killer, Contra and even something like Dragon Slayer IV (which was identical to the NES version gameplay wise except for screen flipping vs scrolling). MSX had other advantages but in scrolling it was below what NES could manage with mappers.Vampire Killer is an MSX2 game, and the MSX2 supports both hardware vertical page scrolling (as did the MSX) as well as hardware horizontal scrolling by putting the machine into mode 4, then adjusting register r#18 to adjust scroll steps of 1 to 16 pixels per character, with each tile being 8 pixels and each character being made of two tiles.
Example of konami games scrolling horizontally: https://www.youtube.com/watch?v=gcZJ64PgtgA
Vampire Killer uses page flipping because of design choice, not because the MSX was 'too weak to scroll tiles very well."
Good god what a disappointing port.
Not to be confused with the Game Boy's all-new exclusive Battletoads (which was just called Battletoads), this one was a port of the original NES game.
Better music, sprites and they made the game a bit easier due to the smaller screen. The speeder bike part is still bloody tough, but more forgiving with timing.
sörine;139741264 said:The design choice for screen flips in many MSX/2 games WAS due to the subpar background scrolling though. This was likely the case for Vampire Killer, Contra and even something like Dragon Slayer IV (which was identical to the NES version gameplay wise except for screen flipping vs scrolling). MSX had other advantages but in scrolling it was below what NES could manage with mappers.
Space Manbow does look great and holds up better than pretty much any other MSX series shooter. But even here in your video it's running off MSX2+ hardware, on a vanilla MSX2 the scrolling is jerkier. And even here it's not really on par with later NES stuff like Recca, Gradius II, GunNac or Crisis Force.
I hate Rayman 1 though, I find it impossibly hard, unfair even. The GBC game is much more balanced.Rayman GBC is a very commendable port, terrific given the hardware
but in no way is it superior to any major console version of Rayman. Not PSX, not Jaguar, and especially not Saturn.
I hate Rayman 1 though, I find it impossibly hard, unfair even. The GBC game is much more balanced.
How dare you !
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That part, played it on PC.Band land? The autoscrolling bit? Try the jaguar version.
How dare you !
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Exactly, if it was so good at scrolling why did so many MSX developers make such a major (and often very detrimental to action gameplay) design choice.sörine;139741264 said:The design choice for screen flips in many MSX/2 games WAS due to the subpar background scrolling though. This was likely the case for Vampire Killer, Contra and even something like Dragon Slayer IV (which was identical to the NES version gameplay wise except for screen flipping vs scrolling). MSX had other advantages but in scrolling it was below what NES could manage with mappers.
Space Manbow does look great and holds up better than pretty much any other MSX series shooter. But even here in your video it's running off MSX2+ hardware, on a vanilla MSX2 the scrolling is jerkier. And even here it's not really on par with later NES stuff like Recca, Gradius II, GunNac or Crisis Force.
Have to agree with all that.I don't want to derail the thread but I just wanna say that I think Rollergames is one of the most underappreciated games ever and it saddens me that it hardly ever gets discussed. One of my favourite games from my youth and it still holds up. And yes it was challenging as all hell and that's a good thing. And the soundtrack was amazing.
That is all.
I don't want to derail the thread but I just wanna say that I think Rollergames is one of the most underappreciated games ever and it saddens me that it hardly ever gets discussed. One of my favourite games from my youth and it still holds up. And yes it was challenging as all hell and that's a good thing. And the soundtrack was amazing.
That is all.
Rayman GBC is a very commendable port, terrific given the hardware
but in no way is it superior to any major console version of Rayman. Not PSX, not Jaguar, and especially not Saturn.
Jaguar doesn't have the redbook audio soundtrack, so I wouldn't think it'd count based on that alone.Huh, is the Saturn version of Rayman the best? I kind of always thought it was the Jaguar.
So much more like sequels that they were literally sequels!I much preferred the GB iterations of Kid Icarus and Metroid, but both are really more like sequels.
Exactly, if it was so good at scrolling why did so many MSX developers make such a major (and often very detrimental to action gameplay) design choice.
That part, played it on PC.
Jaguar doesn't have the redbook audio soundtrack, so I wouldn't think it'd count based on that alone.
Saturn and PS1 are neck-and-neck to my recollection, although the Saturn version has some extra transition effects between screens that give it a small bump over the PS1 version, I suppose.
Its pretty weird seeing Batman kill people with a gun though!
Heh, quite right. It's been so long that I couldn't quite remember! I must have a look at them on the 3DS eshop at some point.So much more like sequels that they were literally sequels!