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What Polyphony Digital must fix in Gran Turismo 5 and beyond

BSTF said:
So these older gamers, 20 minute races are too much for them? You do know about the endurance races right? These older gamers are fine with a 2+ 24 hour races, but can't deal with 20 minute races?

Twenty minute races are fine. I have no problem with twenty minute races.

What I have a problem with is twenty minute races in cars I don't care for and with no alternative branch for my career to take. That's what I like about Forza 3. They present you with a choice of three events which are dramatically different after each championship so you can mix the game up a bit, do things as and when you've got the cars to really enjoy them.

Nobody is complaining about having to spend time playing a game. People are complaining about having to waste time playing a game. If I wanted to spend my evenings working hard at something I don't enjoy, I'd get a second job.
 
Although many proposals here are good and logical, majority falls into very subjective category of personal preference.

One thing that all can agree about is that today we pretty much know that release of Gran Turismo 5 has been rushed. It probably has to do with SCEE and SCEA producers and people at SCE Global who obviously made enormous pressure to PD in order to release the game despite it's actual level of completion at particular moment.

Although Gran Turismo 5 remains great game IMO - my review has been 100% on track with Nofi's (made for Sixaxis respectfully) - I can agree there are many details in GT5 that needs to be addressed.

It all breaks down to this - laying such an phenomenal foundations could easily make GT5 the best racing game in the history. There is plethora of small and medium tweaks which inclusion could lead into full shine of GT5.

It remains to be seen what actual updates will bring. 1.05 was a huge one and February update should be even bigger. Enabling additional functionalities and providing revamped structural elements are probably very high on PD's priority list.

I have high hopes that a year from now Gran Turismo 5 will be a very different game than it is right now. When casual players collect their trophies and find a new game to play, only hard-core will remain.

Greatest think PD has to accomplish is to find way to communicate new updates and features to the casuals (Seasonal Events are some step in that direction, although I find them very much a crowd-pleaser thingie, especially because ludicrous amounts of materia you gain from them) and updating the both offline and online section to please the hard-core.

If Prologue experience is of any worth we can expect serious updates.

However, only time will tell one thing: will GT5 actually be somewhat sacrificed because of evident tremors in relationship between SCE and PD. Although many people would object with the following, I am fully confident that Yamauchi is more than aware of all issues that GT5 have in the current state. And that he is the less satisfied person in the world regarding that.

February update - and other updates to follow - will maybe give us the opportunity to witness the actual looks of the building planned to be built on great foundations that GT5 has laid in it's current state.
 
Well obviously all the stuff mentioned about the UI and presentation/performance in general needs addressing. Also full 360 degree camera control on the chase cam (which, incidently needs removing from the panhandle) and full up, down, left and right head movement in the cockpit view. Also, how about being able to select reverse in manual mode without pressing a dedicated button? And neutral anyone? This is a simulation right? So many boneheaded decisions and things that they clearly missed. This game is 10 years of lovingly crafted content hastily cobbled together in a few months
What a shame PD, game still rocks, but could've been the second coming!
 
3D settings...
Need I say more?


Yes I do.
Needs a calibration sample image to tweak settings.
Needs in game tweaking during race.
Needs a more detailed explanation of setting adjustments.

Anything else? Maybe, I just can't think of any right now (got a bit excited seeing this thread!).

Also, in addition to collision physics; maybe bring the front of the car closer to the screen on "bumper view". For example drifting as close as possible to inside apexes, sometimes you contact the wall even though it seems there is at least a metre between where you expect the car to be and where it actually is.

Also, add smoke physics and dislodged panels visible in the rear view mirror and visible body parts when driving in bumper cam.

That's enough for now thanks.
 
amar212 said:
I have high hopes that a year from now Gran Turismo 5 will be a very different game than it is right now. When casual players collect their trophies and find a new game to play, only hard-core will remain..

I think that this is expected. The final Prologue was very different from the one that originally shipped in Japan. Physics were heavily overhauled, cars, tracks ect. were added. They really went all out. And you can tell by his Tweets that he's very serious about changing things up a lot based on fan requests. Which is one of the reasons why i'd be done with the series if they took him off of it. Say what you will about GT5, but he's a big part of the reason why the physics and tracks are so well done. Just find the interviews where he talks about driving on the Nurburgring in real life and noticing small differences between the real track and the one in GT5. He's not some dude that sits in an office all day and just decided start making racing games because they're a popular genre. Having people that genuinely love cars and racing is why is part of the reason that it became popular.
 
SolidSnakex said:
I think that this is expected. The final Prologue was very different from the one that originally shipped in Japan. Physics were heavily overhauled, cars, tracks ect. were added. They really went all out. And you can tell by his Tweets that he's very serious about changing things up a lot based on fan requests. Which is one of the reasons why i'd be done with the series if they took him off of it. Say what you will about GT5, but he's a big part of the reason why the physics and tracks are so well done. Just find the interviews where he talks about driving on the Nurburgring in real life and noticing small differences between the real track and the one in GT5. He's not some dude that sits in an office all day and just decided start making racing games because they're a popular genre. Having people that genuinely love cars and racing is why is part of the reason that it became popular.
Yes, all that's fine and dandy. But I don't think he needs to control everything. Leave the game making bits to others who know what they're doing and leave the driving bits to Kaz. Win-win. As I said earlier, Kaz has previously he's not a game dev.
 
amar212 said:
It all breaks down to this - laying such an phenomenal foundations could easily make GT5 the best racing game in the history. There is plethora of small and medium tweaks which inclusion could lead into full shine of GT5.

Agreed.

However, a lot of things in GT5 actually make me wonder if PD truly has what it takes to make the best racing game in history. Because a lot of frustrations come from lazy game design that was picked up by virtually every gamer after a few hours of playing. So why didn't PD realise all these things? It has almost nothing to do with time constraints imo. If they can't design a good user interface in 5 years, then they won't be able to make one in 10 years. So i think the problem lies deeper than this.

It's incredibly frustrating because some "small and medium tweaks" could indeed transform this game into something completely different.

Also, i agree with virtually every point made by the original poster.
 
In reply to the original topics question....

The racing component. All other considerations are secondary IMO. Doesn't matter how you get there, how much it costs, the menu structure, if its in a premium or PS2 car etc etc, the racing aspect of the game is so behind the times its embarrising.

It needs to embrace the feeling of being in a race with other cars of similar skill and settings, not something you can just play and piss-easy win every race all the time. Of course online should take up the slack, but as yet they still have not bothered to make this even worthwhile yet. How many years will this take?
 
Make all standard cars Premium!

That's it.

It is essentially the greatest driving experience I have ever played.

Also, doesn't this thread just give a free pass to shit on the game? I see no other threads like this.
 
They need to sit down and play Forza and play the games they're competing against. Based on the absurdly backwards design in so many areas I don't think they've actually done this since 1998.
 
CozMick said:
Make all standard cars Premium!

That's it.

It is essentially the greatest driving experience I have ever played.

Also, doesn't this thread just give a free pass to shit on the game? I see no other threads like this.
Well, that tells you something doesn't it?
 
CozMick said:
Also, doesn't this thread just give a free pass to shit on the game? I see no other threads like this.

And with the Drake avatar too. I want to just reach through my iPad and hug you!
 
This!
I don't use H pattern and clutch anymore because of the stupid decision to remove flat changing. Trying to do a quick gear change results in engaging neutral...wtf!

Fucking THIS!

Flat out change second gear OH FUCK! neutral fuck slowing down shit change,.... shit still neutral again damn! ......change 2nd finally. < happens all the time to me almost broke my shifter clean off once. Now I use H pattern but no clutch unless i'm just cruising around.

Driving itself makes me forgot every flaw in this game so damn good.
 
amar212 said:
It all breaks down to this - laying such an phenomenal foundations could easily make GT5 the best racing game in the history. There is plethora of small and medium tweaks which inclusion could lead into full shine of GT5.
That's exactly right. Just little tweaks here and there would significantly enhance the experience.
CozMick said:
Make all standard cars Premium!
That would take ten years, at least. A proportion of standards are apparently going to be upgraded, but not all.
 
I wanna hear more about crafting a new SP experience or strengthening the current one.

What are other racers doing to where people don't complain about the SP experience?

Is F1 2010's experience really that good? Does going through the career mode inevitably result in a grind?

What about the latest NFS game? I found the career mode to be super bland, but why did others like it?

What racing games have such great SP's over GT?

Motors0lf to me has a brilliant edge because the tracks are just so special that they are always fun to play.


offshore said:
That would take ten years, at least. A proportion of standards are apparently going to be upgraded, but not all.

Yeah, I hope that they do some work on this. Get me a Premium 20xx production Celica please :).
 
I actually thought about this this morning in the shower. I expect to get a lot of hate for my suggestions, but this is what my personal ideal Gran Turismo would look like.

Main interface screen is a 3D rendering of an apartment with a couch, a TV (this will be Gran Turismo TV), an open laptop on a desk, a view out over a nondescript developed city and a small phone table by the door with a set of car keys on it. An info box pops up with "You have a new email, check your laptop for new messages". You click on the laptop and a representation of a computer screen appears, eventually this will be a shortcut to all areas of the game similar in concept to the main UI screen we have now, for now only email is accessible. The new message welcomes the player as the new member of 'x' racing team, your courtesy car is in your garage and please meet us at the track for your first test session.

The player leaves the apartment by clicking on the car keys, then driving via an open world hub city (small-ish) to the local track. The city downtown has all the dealerships, the suburbs have tuner garages, there is a local 'test track' and drag strip, and the expressway out of the city leads to a toll station where a menu prompts tithe player which world / GT / city track they would like to practise at. The city needs to be fun to drive round, not too big and most of all, you should be able to bypass it all via your computer screen when you're bored of it.

Once the appointment is made at the local test track, the career mode is started where the driver embarks on a race career and as he gets more famous will be invited on to motoring shows for crazy events, to do photo shoots in magazines, timed laps in new cars for manufacturers etc.. (think of what someone like Jason Plato gets paid to do; Fifth Gear, BTCC, in magazines) all as a celebrity racing driver, now think of the overlap this has with the kind of A-spec events we get now and kind of imagine them dotted along the 'career path' of the player.

Naturally you'll have to earn licenses to race at the highest levels and you should get walk around garages as part of the hub city concept, but all of the grind and progression should be hidden and organic.

Anyway, TL; DR. Make game better, duh.
 
Citroen's Museum Card #217 has a nowadays-common grammar error.
 
cilonen said:
I actually thought about this this morning in the shower. I expect to get a lot of hate for my suggestions, but this is what my personal ideal Gran Turismo would look like.

Main interface screen is a 3D rendering of an apartment with a couch, a TV (this will be Gran Turismo TV), an open laptop on a desk, a view out over a nondescript developed city and a small phone table by the door with a set of car keys on it. An info box pops up with "You have a new email, check your laptop for new messages". You click on the laptop and a representation of a computer screen appears, eventually this will be a shortcut to all areas of the game similar in concept to the main UI screen we have now, for now only email is accessible. The new message welcomes the player as the new member of 'x' racing team, your courtesy car is in your garage and please meet us at the track for your first test session.

The player leaves the apartment by clicking on the car keys, then driving via an open world hub city (small-ish) to the local track. The city downtown has all the dealerships, the suburbs have tuner garages, there is a local 'test track' and drag strip, and the expressway out of the city leads to a toll station where a menu prompts tithe player which world / GT / city track they would like to practise at. The city needs to be fun to drive round, not too big and most of all, you should be able to bypass it all via your computer screen when you're bored of it.

Once the appointment is made at the local test track, the career mode is started where the driver embarks on a race career and as he gets more famous will be invited on to motoring shows for crazy events, to do photo shoots in magazines, timed laps in new cars for manufacturers etc.. (think of what someone like Jason Plato gets paid to do; Fifth Gear, BTCC, in magazines) all as a celebrity racing driver, now think of the overlap this has with the kind of A-spec events we get now and kind of imagine them dotted along the 'career path' of the player.

Naturally you'll have to earn licenses to race at the highest levels and you should get walk around garages as part of the hub city concept, but all of the grind and progression should be hidden and organic.

Anyway, TL; DR. Make game better, duh.

Sounds a bit like the GRID / DIRT menus to me, which I liked, but GT should be a bit more clinical to my taste.
 
CozMick said:
Make all standard cars Premium!

That's it.

It is essentially the greatest driving experience I have ever played.

Also, doesn't this thread just give a free pass to shit on the game? I see no other threads like this.

...... That's the only problem with GT5?
 
- AI
- Menu layout
- Load times
- Ability to save replays in multiplayer Arcade mode (why did they remove this?)
- goddamn AI
- Graphical issues like the incredibly ugly, blocky and inpenetrable clouds of mist that you are blinded by when you drive behind someone in the rain. Some night levels are also nearly undrivable because your headlights don't light up nearly enough of the road. Stuff like that.
- Comparatively few race-moddable cars.
 
TemplaerDude said:
...... That's the only problem with GT5?
His only problem. Did you read the other game vs. GT5 thread?

Anyway, the point I've made to my friends IRL: it's an awesome driving experience wrapped in a turd of a game. The driving engine itself is great (occasional graphic glitches aside), but almost everything external to it (save for the car models) needs to be retooled into something that's less frustrating and more fun. Buying parts and upgrading the car (amongst other things) should not feel like a chore.

And being a PC gamer, they need to remove the necessity to have decent access to the internet. I'm still downloading stuff from the Steam sale on PC, but whenever doing so it makes the menus in GT5 painfully slow.
 
amar212 said:
One thing that all can agree about is that today we pretty much know that release of Gran Turismo 5 has been rushed. It probably has to do with SCEE and SCEA producers and people at SCE Global who obviously made enormous pressure to PD in order to release the game despite it's actual level of completion at particular moment.


Come on, after 5 years, the game wasn't completed? How much more time did they need?
Unbelievable...
 
RaijinFY said:
Come on, after 5 years, the game wasn't completed? How much more time did they need?
Unbelievable...
GT5 could have easily used an additional 6 months of development time, there are so many little flaws that it's incredible. I'm not used to PD's games having such low polish levels.
Then again, this was also true for Team Ninja, that didn't turn out so good this generation.

And I'm not disagreeing with you btw. 5 years is more than enough time to make GT5 the game it was supposed to be.
 
Yeah...

They were probably working on shit tons of features and probably even thinking in adding more until Sony finally couldn't take it anymore and told them to release the game. So they just mashed everything together as fast as they could.
 
are we really getting into the 5 year how it's not forza deal?( not arguing just saying we all know so why discuss?)

please try to stay on things that can improve the series and not how you think it should be transformed into your other favorite racer


some good stuff here
 
evil_as_skeletor said:
3D settings...
Need I say more?


Yes I do.
Needs a calibration sample image to tweak settings.
Needs in game tweaking during race.
Needs a more detailed explanation of setting adjustments.

Anything else? Maybe, I just can't think of any right now (got a bit excited seeing this thread!).

Also, in addition to collision physics; maybe bring the front of the car closer to the screen on "bumper view". For example drifting as close as possible to inside apexes, sometimes you contact the wall even though it seems there is at least a metre between where you expect the car to be and where it actually is.

Also, add smoke physics and dislodged panels visible in the rear view mirror and visible body parts when driving in bumper cam.

That's enough for now thanks.

It doesn't just need more detailed 3D settings, it also needs better documentation for all options. The PlayStation Eye is practically unusable. As are the custom soundtracks. As is the majority of the car tinkering. They need some sort of scrolling info bar that explains everything a la GT4.
 
I did not miss them... but they basically just add what was supposed to be in the game from the start.

Of course putting new stuff and correcting broke things is great...but let's not forget that these problems should never have been there in the first place.

You can't get credits for updating a game that was released unfinished can you?
 
Solal said:
I did not miss them... but they basically just add what was supposed to be in the game from the start.

Of course putting new stuff and correcting broke things is great...but let's not forget that these problems should never have been there in the first place.

You can't get credits for updating a game that was released unfinished can you?
Well, they could have given the consumer the finger and said: "Fuck it, we're done with this."
 
rvy said:
Well, they could have given the consumer the finger and said: "Fuck it, we're done with this."

Well...actually that's what they first did releasing the game so unpolished and unfinished (really shocking imo).

AND...

They might do it again soon... I would not be surprised if Yamauchi started speaking of GT6 and stopped working on improving GT5.

PD has a long story of unkept promises...
 
Something I've hated about every GT game, and was hoping they'd fix...engine sounds. Jesus, every car sounds like a vacuum cleaner when they get into the higher RPMs, they are too high pitched. I own a Toyota Supra, and the one in game sounds absolutely nothing like my car, there's no bass to it at all.
 
Solal said:
Well...actually that's what they first did releasing the game so unpolished and unfinished (really shocking imo).

AND...

They might do it again soon... I would not be surprised if Yamauchi started speaking of GT6 and stopped working on improving GT5.

PD has a long story of unkept promises...
Oh, I'm not defending PD. I agree with you, I was just stating that they could have done it. And there's no guarantee that we're going to see major updates after 1.06. I haven't read anything in that regard.
 
Solal said:
I did not miss them... but they basically just add what was supposed to be in the game from the start.

Of course putting new stuff and correcting broke things is great...but let's not forget that these problems should never have been there in the first place.

You can't get credits for updating a game that was released unfinished can you?
They added what people were asking. Even little things like keeping the menu choices. And then some. And you basically claim they're not caring about the feedback, this while quoting a survey to get even MORE feedback...
 
MrBelmontvedere said:
a much better damage model

that is all
I agree with this.

I'm having an awesome time with GT5. However after seeing how good the damage is in GRID the GT5 damage seems kind of pathetic IMO.
 
TemplaerDude said:
...... That's the only problem with GT5?
I'd say it's the biggest.

My current garage has 170 standard cars and roughly 60 premium cars. I'm really disappointed in PD for the way they prioritized the split.
 
SolidSnakex said:
All Kojima said was that his staff didn't like the original end that he had in mind, so he changed it to what we got in MGS4. He didn't blame Ryan for it.

Ryan Payton is innocent.
 
I really don't understand some of the complaints in this thread. "I just bought a car and now I have to put new tires on it? OMGWTF, fix this shit Guerrilla."

I think the UI is fantastic, I needs a few shortcuts here and there but otherwise it's looks, works beautifully. And I have had no problems with "excessive load times" that some people keep bitching about.

The biggest, and maybe only true problem I have with the game is complete lack of progression. After 100 hours of the game you're still doing the exact same thing your were after 1 hour. Only the cars are more expensive and the races are longer. There's no sense that I've built a career, that I've accomplished anything, that I'm a different racer then I was 99 hours ago. It's just one static race after another.
 
I see a lot of people expressing dislike for the UI but is that something that could seriously even be fixed through a patch or something? I imagine something like that would be a pretty crazy endeavor.
 
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