Rogue_Ledr
Banned
Vita easily.
However, the Gamepad screen is still pretty decent quality.
Its far from terrible.
However, the Gamepad screen is still pretty decent quality.
Its far from terrible.
Don't most phones cost more than the entire system?
Yeah and they cost more than the Wii U itself and don't have to run full fledged games.
dpi is for printers... just saying.You should be more critical about dpi and non capacitive than the resolution. Although I guess one of those is linked![]()
Dat GAF hyperbole.The Wii U gamepad's screen is a low res piece of garbage
I'm curious, is there anything on the WiiU that really demands accuracy, other than Miiverse? Because everything I've seen would be just as viable or actually benefit from having a capacitive screen, like Wonderful 101.
Dat GAF hyperbole.
It is substantially worsa than the screens used on $60 garbage tablets.
OLED over LCD.
Higher PPI over Lower PPI.
Higher Res over Lower Res.
Capacitive over Resistive.
I think we all know the winner here.
Vita. But capacitive isn't a catch all winner. Don't generalize.
Alright, let me break it down for you in the simplest way possible so that you can't be confused, but the major point where we're having a disconnect is this: your assumption that IPS monitors have inherently inferior response times is total bullshit and is no longer relevant.
The difference in response time between modern TN vs. IPS = very small. It varies significantly depending on which exact monitory you use -- some IPS monitors are faster than some TN's in this respect. Still, we're talking about a handful of milliseconds in either direction.
On the other hand, the difference between TN vs. IPS viewing angles = large. Frankly, this speaks for itself in any side-by-side. It's also an important factor in the quality of any media consumption.
Additionally, color accuracy difference = large.
I've yet to see why anybody would use resistive over capacitive other than a small savings in cost. I've used both for 4 years now. Resisitive is awful.
There's no contest really. The Gamepad screen is good, but the Vita OLED is magnificent.
And no - the Gamepad screen is nowhere near garbage.
I've yet to see why anybody would use resistive over capacitive other than a small savings in cost. I've used both for 4 years now. Resisitive is awful.
A resistive screen knows exactly where you're touching it down to the pixel. A capacitive screen can only register when a huge cluster of pixels is being touched. Maybe you have no regard whatsoever for accuracy, but not everybody has the same low standards as you.
A resistive screen knows exactly where you're touching it down to the pixel. A capacitive screen can only register when a huge cluster of pixels is being touched. Maybe you have no regard whatsoever for accuracy, but not everybody has the same low standards as you.
Dat GAF hyperbole.
Your statement is a little ridiculous, because the Wii U UI, as well as most games that utilize the Gamepad, are designed to work well with fingers. So for the VAST majority of the Wii U experience, being resistive does not make a difference whatsoever. It's only when you get into Miiverse drawing and Art Academy does being resistance show its benefit. If 90% of my experience with a touchscreen is finger-friendly, I would rather use the superior tech for finger-friendly touchscreens. If people don't draw, capacitive is better, and nothing on Wii U that is non-drawing-based has shown resistive to be useful.
Maybe not on the Wii U because it doesn't have many games available which use the touchscreen, but there are tons of games on the DS and 3DS that would be a nightmare to play with a capacitive screen.
The WiiU screen is far superior IMO
The Wii U gamepad's screen is a low res piece of garbage
VanWinkle said:Haha. And what are the reasons?
There have been several hands-on reviews of the new Vita. I've used one myself and, while the IPS LCD is not as nice as the original OLED, it's still of higher quality than the screen on the gamepad.We don't know that.
Wiiu gamepad is design to keep cost down.
It feels very dated and its clear to be made to be use with the game pad controls at the sametime so going with a resistive touchscreen is just mind blowing. When every device made with a touchscreen is capacitive. No one uses a stylus while gaming with a gamepad. that just a bad design. The res of the LCD screen is not bad.
Vita screen is on par with most smart phones and tablets. Support multi touch and is capacitive which is perfect for anyone using any over device made in 2013.
What do you mean by lag?Personally I find OLED abysmal for gaming unless you are playing something like solitaire. Lag is too much of a problem.
A resistive screen knows exactly where you're touching it down to the pixel. A capacitive screen can only register when a huge cluster of pixels is being touched. Maybe you have no regard whatsoever for accuracy, but not everybody has the same low standards as you.
Pixel perfect accuracy. Resistive is not awful aside from not being multi-touch.
Personally I find OLED abysmal for gaming unless you are playing something like solitaire. Lag is too much of a problem.
What do you mean by lag?
Could you expand on that? Response time on OLEDs is incredible; sub-1 millisecond.
Lacking OLED is not a bad design, is comprimising features, it does not have multitouch but also it doesn't has as much lag and is more precise for stuff like drawing. Personally I find OLED abysmal for gaming unless you are playing something like solitaire. Lag is too much of a problem.
I was actually trying to check the numbers. This comes mainly from my experience, I tried to play robot unicorn attack on my phone and it's absolutely painful while boost mode in NSMBU is effortless, but I have to accept the possibility this happens because of game design.
What phone?
Well the Wii U messed up... if they had called the screen something like "Iris Display" then it would be clearly better than anything else.... numbers don't matter it's about the name.
I feel like you haven't contributed to this thread with your post.
Vita. It's a capacitive, high resolution OLED.
The Wii U's gamepad is essentially a blown up DS touch screen.
Adjusted my post just for you... Merry Christmas
That can be offset by just using a Wacom digitizer on a Capacitive touchscreen like the Galaxy Note series does.
Edit: Plus what game will need pixel perfect accuracy? AFAIK everything on the Gamepad, DS and 3DS was big enough to touch with a finger, showing that there was no use to using a resistive touscreen for "perfect accuracy."
it's pretty much why I will never use OFF TV play on Wii U. Other people may not go as far with the label of "garbage", but there's no way I'm using such a lame ass screen to play anything - in sub-HD, no less - when I have a grand HDTV in my house. I don't pay money so I can actually harm my game experience with that shit. Even though Vita's screen is infinitely better than Wii U's (I can't even believe there was a question as to which is better), I won't use that either for off tv play on PS4.
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Edit: I guess there's the old capacitive vs. resistive argument, although considering how most games use the Wii U pad, not sure the argument even matters.