evilromero
Member
Mario 64 2.
Back to the shroom kingdom.
And done.
Mario 64 2.
Back to the shroom kingdom.
LOL yeah right, like Nintendo would have any sort of online co-op to their big titles..Mario and Luigi online coop. Please?
Like Shadow the Hedgehog except with Waluigi.
Super Mario Universe.
New Wii U launch game.
I honestly do want a big kind of open-world 3D Mario platform adventure.
I don't think linearity is essential to 3d Mario platforming. Just expand the medium-sized worlds in Super Mario 64, and that's what I'm talking about. Make each one bigger, with more things to do, lots of platforming challenges interspersed with multiple ways to scale certain areas, then combine them all together in one seamless world.
You could have to scale a huge mountain area like in 64, which would end in a slide type thing that would take you 2/3s around the whole open-world area, or something.
There'd be regular stars everywhere and some hidden green stars or star coins, or whatever. Maybe unlock other characters with enough secret stars, like Luigi, Peach, Yoshi, etc.
I honestly don't think this is a twisted desire born out of everything needing to be open-world nowadays. It really is something I've wanted since around Super Mario Sunshine.
I can see similarities between M64 and SMS, and between SMG and SMG2, but the similarities between those are limited at best. There's a lot more similarity between the latter two and 3DL/3DW, honestly.
3D World had some of the best platforming in the series thoughThere is no benefit to having linear game design. Zero. None. Nada. People defend it because it's easier to make, which usually results in more focused platforming challenges. Is it impossible to make an open world that does have focused platforming? I don't think so, and that's the next step the franchise needs to take. It's much easier to throw a few blocks into empty space than it is to design a cohesive environment. That's not to say that Super Mario Galaxy is a bad game. In fact, I'd argue that in many ways it's far superior to Super Mario 64. But it's time for the franchise to evolve, and 3D World felt like a regression. It's clear that 3D World was held back because they designed everything around multiplayer, which is fine, but that shouldn't influence the next 3D Mario game.
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3D World had some of the best platforming in the series though
I didn't hear ANYBODY complain about Super Mario 64 not being linear enough, and now everybody is suddenly against the idea of reverting back to that more open world style. I guess it's about eating whatever is put into your trough, and there hasn't been a game like that in decades. The game should feel like an adventure. You should feel like you're making progress. The Galaxy games managed to execute this well thanks in part to the space theme. 3D World, on the other hand, felt like you were jumping on platforms that were just hovering in the middle of the air for no rhyme or reason. What they need to is the give the levels more depth, while maintaining a healthy mixture of both platforming and exploration. It doesn't have to be one or the other.
There is no benefit to having linear game design. Zero. None. Nada. People defend it because it's easier to make, which usually results in more focused platforming challenges. Is it impossible to make an open world that does have focused platforming? I don't think so, and that's the next step the franchise needs to take. It's much easier to throw a few blocks into empty space than it is to design a cohesive environment. That's not to say that Super Mario Galaxy is a bad game. In fact, I'd argue that in many ways it's far superior to Super Mario 64. But it's time for the franchise to evolve, and 3D World felt like a regression.
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3D World had some of the best platforming in the series though
True successor to Mario 64 in my opinion.
There was technically never a sequel to Mario 64. We went to Sunshine, then Galaxy and Galaxy 2.
I respectfully disagree. Just because every level has bottomless pits like Super Mario Bros. on the NES doesn't make the platforming better. 3D Land felt like a step back from Galaxy, but it had reason to because it was designed around weaker hardware. 3D World doesn't have that excuse. I think Super Mario Galaxy 2 is the pinnacle of 3D game design, but it would benefit greatly from a more expansive world to explore. The platforming is top notch, but there's no reason why we can't be platforming in more believable environments akin to Super Mario 64.
The reason I prefer 3D World is that the stages have as many different route-options as Galaxy stages did (perhaps more) and achieve it with less space. In general there feels like there's more mechanics going on in a 3D world stage than a galaxy stage. The power ups felt like actual power ups that could be taken into the main game without compromising anything - they don't feel like their own secluded minigames like Galaxy's did.
The left image actually depicts 3D World more than the right does. You're given a direction to run in and there's multiple things you could going down the path.
There is no benefit to having linear game design. Zero. None. Nada. People defend it because it's easier to make, which usually results in more focused platforming challenges. Is it impossible to make an open world that does have focused platforming? I don't think so, and that's the next step the franchise needs to take. It's much easier to throw a few blocks into empty space than it is to design a cohesive environment. That's not to say that Super Mario Galaxy is a bad game. In fact, I'd argue that in many ways it's far superior to Super Mario 64. But it's time for the franchise to evolve, and 3D World felt like a regression. It's clear that 3D World was held back because they designed everything around multiplayer, which is fine, but that shouldn't have an influence on the next 3D Mario game.
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I respectfully disagree. Just because every level has bottomless pits like Super Mario Bros. on the NES doesn't make the platforming better. 3D Land felt like a step back from Galaxy, but it had reason to because it was designed around weaker hardware. 3D World doesn't have that excuse. I think Super Mario Galaxy 2 is the pinnacle of 3D game design, but it would benefit greatly from a more expansive world to explore. The platforming is top notch, but there's no reason why we can't be platforming in more believable environments akin to Super Mario 64.
This is not 1996 anymore. Land masses should not be floating in the middle of the air. Even 2D Mario doesn't do this. Give the world some depth.
I’m the opposite on this. In galaxy, they could design the level around using the powerup. The levels in Galaxy 2 with the cloud suit, or the levels in galaxy with the bee suit were amazing, but only because they could guarantee you have these suites at that time. In 3DW, they need to design the levels around you being able to complete them as small Mario, which means the power ups practically didn’t matter. The only thing they could get you is the occasional green star.
I have almost the exact same anecdote lol. Just finished SM3DW with my wife, so I bought SMG2 digitally on sale and SMG1 is on the way. I've never played either. I wonder if I'll reach the same conclusion as youYou and I have the exact same opinion on this.
Anecdote: My girlfriend and I beat 3DW. As we were finishing it up, I got SMG1/SMG2 used for really cheap and we jumped immediately into it. After getting 120 stars in Galaxy and finishing up Galaxy 2, we both agreed that the galaxy games are better by a wide margin.
The only thing 3DW has on Galaxy is image quality and graphics. 3DW is beautiful.
I have almost the exact same anecdote lol. Just finished SM3DW with my wife, so I bought SMG2 digitally on sale and SMG1 is on the way. I've never played either. I wonder if I'll reach the same conclusion as you
Not really. The little explanation 3D World does have is nullified by the timer that is constantly ticking down. Sure you can deviate from the path slightly and hunt down the green stars, but the path generally remains the same every time.
To illustrate my point further, I want less of this:
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And more of this:
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This is not 1996 anymore. Land masses should not be floating in the middle of the air. Even 2D Mario doesn't do this. Give the world some depth. Sunshine was a step in the right direction, but there wasn't enough platforming. If they can properly combine the two, we'll finally have the ultimate 3D Mario game. Galaxy got away with this because of the space motive, but 3D Land and 3D World just look silly.
Please keep open world level design away from the series. Linearity is pretty essential to platforming in the mario series.
A linear 3D game sounds like an oxymoron to me.
....
Replicating the 2D games in a 3D space defeats the purpose.
A mix of 64/Sunshine and Galaxy/3D Land/World.
Sorta like how Mario Sunshine had those Galaxy style FLUDD-less levels inside the regular levels, but just more of them.
Have a good amount of large, explorable 64/Sunshine style levels, but include Galaxy/3D Land linear levels when needed (like the Bowser stages in 64, or crazier themed levels like an MC Escher level).
Basically my dream Mario at this point and the only thing I can think of that would get me invested in the series again (3D Land and World are fun, but I just need more freedom and more memorable environments and levels instead of lots of bite sized ones).
Please keep open world level design away from the series. Linearity is pretty essential to platforming in the mario series.
Mario platforming at the microscopic level.
There are some ideas you can mine from that concept.