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What should the next big Mario game be like?

Bring back Wart plz. And the whole [Subcon?] world of SMB2, but in 3D of course. That would definitely be something fresh to the table since, what, Sunshine?

Actually, yes, I agree; Wart should have another appearance.

I know he only appeared in a dream, but has Nintendo even referenced him once since then?
 
Galaxy - 2007
Galaxy 2 - 2010
3D world - 2013
??? - 2016 probably

If that's true I'd imagine it'll either be a cross gen title or Wii U's swan song cause I can't see the Wii U lasting past 2016
I predicted holiday 2016 for WiiU in another thread. 2016 could even put it as a launch title for the new handheld?

I doubt we'll get the WiiU replacement until 2017 (unless they do a double launch they'll want to make sure that they've got the new handheld selling well before they turn their marketing resources to a new home console too).
 
Actually, yes, I agree; Wart should have another appearance.

I know he only appeared in a dream, but has Nintendo even referenced him once since then?
Not to my knowledge, nope. We've had various SMB 2 references, but none direct of Wart.

Off-topic: Anyone know why I'm not getting email notifications for replies to threads? I'm subbed to a few already, and those few are set for instant email notifications, but am receiving nothing.
 
Within a dream.

Will count as a true sequel to Super Mario USA and the next frontier.

Super Mario Dreamscape.

Or... Super Mario Dreamcast.............
 
Super Mario Galaxy 3 or just another single player true 3D Mario.

3D World was great and all but it wasn't really 3D and game design was sacrificed for 4 player simultaneous action.
 
Bring back Wart plz. And the whole [Subcon?] world of SMB2, but in 3D of course. That would definitely be something fresh to the table since, what, Sunshine?

tumblr_m8prb6g6fw1qzp9weo1_1280.png
I came to say this too.
 
Not to my knowledge, nope. We've had various SMB 2 references, but none direct of Wart.

Off-topic: Anyone know why I'm not getting email notifications for replies to threads? I'm subbed to a few already, and those few are set for instant email notifications, but am receiving nothing.

Link's Awakening features Wart as a minor character so you can find him there.

OT: Honestly, the idea for the open-world or hub-only 3D Mario games always confused me. The problems I had for those games was that I was repeating so much of the level over and over again. At it's worst, it requires me to take the same 30 second carpet ride before I can actually explore the level. Going through and exploring the world is fun the first few times but it really outstays it's welcome. The way it's been going now at least changes the platform set up for me.

My "ideal" (as I don't know what EAD is working on) Mario game would be one that combined hubworlds and linear worlds together. Like have small hubworlds connect the levels and have stars in said worlds for adventurers but have linear levels as well. Both encompass what a 3D Mario is so saying that only one is "true" 3D Mario always baffles me.
 
If they were to return to a previous Mario model then I'd like to see Super Paper Mario's 2D3D flipping mechanic but with good platforming physics and level design and none of the baggage. Basically what people thought it was going to be when it was first shown.
 
I don't think EAD Tokyo is ever going back to the SM64 concept. I also believe that Miyamoto thinks it is outdated.

I have trust in whatever they are trying though, post Sunshine Mario games are masterpieces and the most fun I have had with gaming in the last few years.
 
It needs to be the bigger better more ambitious sequel to Super Maio 64. Big open worlds to explore with lots of secrets and stuff to see and do, great music, a total immersive package.
 
Also they need to introduce the Dog Mario power up so we can bring to the battle of the pets to the Mario world.
 
Like others, I think a Mario 64 would be the way to go. I don't know how excited I would be for another straight platforming Mario. But give me a open world mario with platforming forming elements like walking up to a huge castle and scaling it I'm in.
 
I would take a completely crazy 2D mario game with a brand new artstyle and amazing animations. Super Mario Bros 5. I imagine it quite fast-paced.

Or Super Mario Universe.
Or a Micro Mario setting could be very interesting too.
 
C'mon man.

Wart's dumb.
He really isn't very interesting from both a mechanical and narrative perspective, he's just Bowser with bubble breath.
Also, he's barely referenced in most Mario games, even the spin-offs; as far as I can tell Nintendo really doesn't seem to enthusiastic about remembering that the character even existed.


Wario on the other hand is a flexible villain/anti-hero character with a developed personality, a fan-base, goals, and a number of interesting abilities; they could do all kinds of stuff with him in 3D Mario, he could make an awesome player character or an awesome mechanics villain.
A brand new Villain would give EADT a clean slate to work with, and they could potentially produce a new Mario character as cool and interesting as Rosilina; it would probably also bring us new thematic concepts (Imagine for a second if the X-Nauts were mainline Mario villains, the last level would be an "outer space + electricity/mechanical" theme rather than lava or "Bowser themed"), new minions, and new mechanics/dynamics to experience.
 
I want Mario Galaxy 3, but with a cosmic paintbrush mechanic, ala the touchscreen.

The game must be original and creative from top to bottom, but the paint mechanics must not be gimmicky swipe commands, but allow actual creative expression. Think more towards minecraft, and the way the player used to be able to break every block on the screen and travel to secret locations in old school super mario games.
 
Galaxy 3/Universe.

*Mario 64 style multiple stars on each planet and such. Open level design, not limited to 1 star.
*No hub world, only space exploration.
 
Wart's dumb.
He really isn't very interesting from both a mechanical and narrative perspective, he's just Bowser with bubble breath.
Also, he's barely referenced in most Mario games, even the spin-offs; as far as I can tell Nintendo really doesn't seem to enthusiastic about remembering that the character even existed.


Wario on the other hand is a flexible villain/anti-hero character with a developed personality, a fan-base, goals, and a number of interesting abilities; they could do all kinds of stuff with him in 3D Mario, he could make an awesome player character or an awesome mechanics villain.
A brand new Villain would give EADT a clean slate to work with, and they could potentially produce a new Mario character as cool and interesting as Rosilina; it would probably also bring us new thematic concepts (Imagine for a second if the X-Nauts were mainline Mario villains, the last level would be an "outer space + electricity/mechanical" theme rather than lava or "Bowser themed"), new minions, and new mechanics/dynamics to experience.
I can't believe you would put a farting (HAHA HE'S FARTING) uninspired Mario clone and a stupid emo giantess with a shit voice above the majesty that is King Wart but to each their own I suppose.
 
I can't believe you would put a farting (HAHA HE'S FARTING) uninspired Mario clone...

It's like the Wario Land games (or Wario World or Super Mario 64 DS) don't even exist...smh.

Also yes I would take the "uninspired Mario clone" with a bunch of cool abilities and lots of attitude over that fat green thing that nobody remembers from that weirdo fake Mario game on the NES that came out 27 years ago. ;>
 
It's like the Wario Land games (or Wario World or Super Mario 64 DS) don't even exist...smh.

Also yes I would take the "uninspired Mario clone" with a bunch of cool abilities and lots of attitude over that fat green thing that nobody remembers from that weirdo fake Mario game on the NES that came out 27 years ago. ;>

It's just the youngsters that don't remember. Besides, Shy Guys and Birdo got accepted. It's just unfair.
 
It's just the youngsters that don't remember. Besides, Shy Guys and Birdo got accepted. It's just unfair.

That's becuase Birdo and Shy Guy are cool and adorable unlike...
Unlike...
Err...uh..wait a minute.
Who are we talkin' about again?...pimple?..no, no that's not it. Blemish? No no, that's not it either.
Hmmmm, it's on the tip of my tongue. Don't worry I'll get it...
 
lol
Nah.
No they don't.
I'm sure they do in your dreams, but in reality they don't.
64's level design is archaic, simplistic, and rudimentary; the level obstacles are mechanically simplistic, non-threatening, and sometimes non-existent.
Most of the time they can be easily circumvented due to the sandbox-esque layout, which renders them laughably useless.
It's enemies are also incredibly poorly designed, most of them are quite docile and easily avoidable, and they're rarely used within the platforming challenges themselves; the EAD of the 5th gen really didn't even bother to design enemies suited to the 3rd dimension and it really shows.

Just look at "Lethal Lava Land: Hot-Foot-It Into The Volcano" and then look at Boiling Blue Bully Belt, there is no comparison in quality; the latter is clearly superior to the former from a mechanics and dynamics standpoint. It's overall design is much more creative, complex, and intricate while still being intuitive and readable.

Super Mario 64 is fantastic, its only flaw is the camera that can be babied. They also improved how touchy mario is in later titles but thats it otherwise it was just brilliant and still is. The level design is way more interesting in 64 since it actually feels like small chunk of a huge place unlike galaxy, a cohesive open world is what mario does best and I want it back.
 
Not set in space please.

I really loved the 64/Sunshine model where each stage is big and you can run around exploring and finding multiple ways to get to your target or even finding a different star than the one you are told to find. I also vastly prefer Peaches castle and Delfino Plaza over Rosalinas space ship.

The galaxy stages were to disconnected and way to linear to me in the majority of cases. And I really hate running around upside down and around the entire surface of spherical objects.
 
As far from what they did with 3D World as possible. More open level design like 64 and Sunshine. And I prefer the hub world with the level entrances over this streamlined Super Mario Bros. approach they keep ruining all of their games with. Luigi's Mansion 3DS comes to mind.

The Boss fights were also pretty terrible in 3D World.
 
An open world Mario game with no loading times travelling to plants that no one has discovered yet like no man sky but with super mario galaxy style of game play.

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Super Mario 64 is fantastic, its only flaw is the camera that can be babied. They also improved how touchy mario is in later titles but thats it otherwise it was just brilliant and still is. The level design is way more interesting in 64 since it actually feels like small chunk of a huge place unlike galaxy, a cohesive open world is what mario does best and I want it back.

I think 64 is definitely a good game that has aged pretty well, but I think the level design is far from being interesting or fantastic by today's standards.
They are archaic early-3D playgrounds with shallow level mechanics, non-threatening incredibly slow-moving obstacles/platforms, and large sparse areas with almost nothing of value in them.
Hell, even the conveyance is kind of mediocre in some of the missions.
 
I posted this in the other thread :

I played Super Mario Galaxy 2 and Super Mario 3D World one after the other and I'm surprised the controls in Super Mario 3D World are so much more smoother. The fixed camera allow them to forget about the ledge grab and the spin.
Do you think a Super Mario Galaxy 3 with Super Mario 3D World moveset would work?

I now think the SM3DW controls are the best of any 3D Mario game to date. The only thing missing is an extended moveset and increasing the range of the long, backflip and wheel jumps.

Selecting stars from a screen is also not ideal nowadays.

The next Mario could be more organic, just a giant world made of several linear paths interlinked. Would be difficult to design but possible.
A bit like this :

CMM_3DS_MarioGolfWorldTour_Course15a_mediaplayer_large.png


Each island or mountain in the background is a small level but all is seamless.
That's what I want to see.
 
I posted this in the other thread :



I now think the SM3DW controls are the best on any 3D Mario game to date. The only thing missing is an extended moveset and increasing the range of the long, backflip and wheel jumps.

Selecting stars from a screen is also not ideal nowadays.

The next Mario could be more organic, just a giant world made of several linear paths interlinked. Would be difficult to design but possible.
A bit like this :

CMM_3DS_MarioGolfWorldTour_Course15a_mediaplayer_large.png


Each island or mountain in the background is a level but all is seamless.
That's what I want to see.

Will never happen.
 
No more stupid jumping around. Time for mario to get serious. He is Italian so obviously it should be a mafia game. I am thinking something like a 3d brawler, where he had to beat up all the goons to become the (underworld) king of the mushroom Kingdom.
 
I liked the Galaxy games just fine, but they weren't great in my opinion. The incredibly tiny levels did nothing for me, and the gravity gimmick was fun at first but that novelty wore off fast.

Give me something like Super Mario 64 with big open worlds to explore, add Yoshi to the mix, replace the midi sound from the N64 with the orchestral music from the Galaxy games and there you go, my perfect 3D Mario game.

Also, I'll be incredibly disappointed if there is no flight cap in the next game, flying in SM64 was one of the most satisfying things in gaming history.
 
I liked the Galaxy games just fine, but they weren't great in my opinion. The incredibly tiny levels did nothing for me, and the gravity gimmick was fun at first but that novelty wore off fast.

Give me something like Super Mario 64 with big open worlds to explore, add Yoshi to the mix, replace the midi sound from the N64 with the orchestral music from the Galaxy games and there you go, my perfect 3D Mario game.

Also, I'll be incredibly disappointed if there is no flight cap in the next game, flying in SM64 was one of the most satisfying things in gaming history.

The thing is that the Super Mario 64 levels are about the same size as the average level in Super Mario 3D World and even Super Mario Galaxy.
 
I can imagine Galaxy 3 having more "free roaming" planets, ala Honeyhive (or whatever it's called), with smaller planets in between (perhaps for difficulty spike courses, lol)

But honestly, even though a lot of folks are asking for something completely different outside of Galaxies, and the rest of the 3D Marios---I just don't see it happening. I mean, where else can Mario go next that makes sense for a Mario game? He's been in the Mushroom Kingdom, Isle Delfino, Space.

Not saying Mario can't endeavor through more exotic places, but it's just hard to imagine. But then again, Mario Sunshine was hard to imagine after Mario 64.
 
Anything but Galaxy 3, honestly.

I mean, I like the Galaxy series as much as the next guy, but I really want to see what different new direction they can take Mario next.
 
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