• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

What the hell happened To Ubisoft?

snatches said:
the op hasn't figured out what every other gamer on earth has clearly accepted:

You play Nintendo games on Nintendo consoles and everything else on PS3 or 360.

307rcph.jpg


2ezjwa1.jpg
 
Drek said:
3rd parties get their shit pushed in by releasing any game anywhere near a big Nintendo first party title.

How many quality 3rd party titles on Wii or Gamecube can you name that failed to sell for this reason?
 
Ubicrap_2.png


Remember . . .theres a difference between expanded user base games likeWii Fit/ Boom/ My Sims and just out right shit like "Anything in the ZZZZ list/ anything from Ubishit on the Wii".
 
Ubisofts Wii revenue is incredibly low. So its not like they are selling a lot of games. They definitly need more titles like RedSteel on the Wii. That would make them a lot more money than those stupid imagine games. Last I heard Ubisoft was developing a Rainbow Six ofr the Wii as well.
 
ksamedi said:
Ubisofts Wii revenue is incredibly low. So its not like they are selling a lot of games. They definitly need more titles like RedSteel on the Wii. That would make them a lot more money than those stupid imagine games. Last I heard Ubisoft was developing a Rainbow Six ofr the Wii as well.
I only read in an interview that Yves Guillemot confirmed Tom Clancy titles coming to Wii, but they needed to work on the Wii engines some more.
 
Capcom's Jun Takeuchi:
Yes, we were able to do things this time that we couldn't do with the limitations of previous consoles. A few years back we were somewhat certain that a new console (next-gen system) would appear that could handle better, cinematic graphics, and so we began to lay the groundwork for researching that. The MT Framework tool we use at Capcom is the result of that research. All of that research and the resulting tools went into Resident Evil 5. My personal feeling is that we got the best graphics possible for the game, and I'm fairly confident that we're the only game company in Japan capable of doing that.

I seem to recall Capcom saying that RE4 was only possible on GC. A year later and the game winds up not only on PS2 but on Cell Phones. Please, there is no reason why RE5 could not have also been on Wii.


snatches said:
hold on hold on.

the op hasn't figured out what every other gamer on earth has clearly accepted:

You play Nintendo games on Nintendo consoles and everything else on PS3 or 360.

Why is that even an issue? I will easily trade waggle bs in a game like assassins creed for the incredible high def visuals.

And exclusive core gamer style products on the Wii is just not going to happen. Multiplatform publishing is what makes Ubi a successful company. Just look at assassins creed sales cross platform to get the point.

Right, what was I thinking? I should have picked NMH up on 360 instead....
And what was I thinking picking up Twin Snakes and Remake on Gamecube when I CLEARLY should have gotten it on Xbox instead

Seriously, are you really going to blurt stupid things like "Nintendo consoles are only good for Nintendo games"? Are you really going there?

Lindsay said:
Why would you go there??

because it's true.
 
Eh, they're just soiling their own name and digging their own grave. And companies like Marvelous are moving in to pick up the slack and make a name for themselves.

I've never really liked Ubisoft, except for one or two games, but now they just disgust me, with their utter lack of even the appearance of corporate morality. In contrast, EA, the previous hardcore whipping boy, is starting to smell quite rosy.

I'll still pick up the new Prince of Persia, if it's any good, but I definitely won't buy it for full price. And probably not even new. Karma's a bitch.
 
Bizzyb said:
The Wii console can do a LOT of things that neither the HD consoles can do, you know, creative gameplay kind of things,
Lindsay said:
Why would you go there??
Bizzyb said:
because it's true.
So its true that developers absolutely can not, no matter how hard they try, make creative games on the 360 or PS3? Could ya back that statement up with some decisive proof for me? I could maybe be swayed into believing that, since I only own three PS3 games, all of which are on the 360, and none of which most people would consider "creative"...


Bizzyb said:
Is that what I said?
Bizzyb said:
The Wii console can do a LOT of things that neither the HD consoles can do, you know, creative gameplay kind of things,
 
Lindsay said:
So its true that developers absolutely can not, no matter how hard they try, make creative games on the 360 or PS3?


Is that what I said? No. So then Why are you trying to put words in my mouth? Or do you just have bad reading comprehension skills?
 
Why are so many of you downplaying the profitability of Ubisoft's shit ware?

They can probably shit out 200 Petz games for less than what it costs to fund a big budget game like Assassins Creed.

And yes, they do sell a lot. Maybe a single Petz game isn't going to crack the NPD, but after you've got a Dogz, Catz, and Monkeyz tied to your leash the numbers really add up.

Here's some figures I dug up:

http://www.gamespot.com/news/6192756.html

Honestly, from a business perspective, how can anyone blame Ubisoft? Blame the soccer moms who buy the games or blame nintendo for having a complete lack of quality control. Ubisoft is just doing what works best.
 
I think there is no question that these sorts of games sell well. Ubisoft hasn't gotten any traction specifically (none of the casual titles for the Wii have sold nearly as well as their DS iterations), but the audience is there, and other companies are reaping huge profits.

The real question would be why there aren't other titles, because while casual titles have sold well on the Wii, so have non-casual ones. Activision is a good example of this: they are bringing their "Wee First" line of casual games... but also every major game they produce, including Call of Duty, Guitar Hero, Quantum Solace, and Spider Man.

Ubisoft is beginning to come around to this approach, I believe. Their most recently announced hardcore title, "I am Alive," was announced originally as a PS3/360/PC, title, but it later became Wii/PS3/360/PC. I'm sure Wii owners would prefer Wii exclusive content, and from small and mid level producers, you will likely get it. But from mega publishers, I doubt that's a feasible option for major productions in the near future.
 
To those crooning so obnoxiously, I strongly suggest you use common sense, and take a look at Ubisoft's financials.

First, Ubisoft will not fund "HD games" in perpetuity with casual fare. They may for short bursts -- lots of companies fund temporarily unprofitable projects with funds from elsewhere -- but if HD games keep razor thin margins or even continue to lose money, you can expect that to change. Logically, when a company makes money on an enterprise, they invest the profit back in to that enterprise to grow and expand it. They certainly do not invest that money in to unprofitable ventures. That's terrible business. Unless HD games are profitable, in which case they support themselves, and this whole argument is moot.

This position is backed by evidence. If one looks at Ubisoft's IR reports, you'll see that the number of casual titles being released by Ubisoft has doubled in just a year and a half: clearly, the money being made on these casual titles is being invested back in to creating a larger casual portfolio, which is exactly what a corporation should do with profitable ventures. If "hardcore" HD games really are unable to sustain themselves -- and require outside funding -- you can expect those projects to very slowly dry up, over the course of many years, likely several generations of console hardware.
 
Opiate said:
I think there is no question that these sorts of games sell well. Ubisoft hasn't gotten any traction specifically (none of the casual titles for the Wii have sold nearly as well as their DS iterations), but the audience is there, and other companies are reaping huge profits.

The real question would be why there aren't other titles, because while casual titles have sold well on the Wii, so have non-casual ones. Activision is a good example of this: they are bringing their "Wee First" line of casual games... but also every major game they produce, including Call of Duty, Guitar Hero, Quantum Solace, and Spider Man.

Ubisoft is beginning to come around to this approach, I believe. Their most recently announced hardcore title, "I am Alive," was announced originally as a PS3/360/PC, title, but it later became Wii/PS3/360/PC. I'm sure Wii owners would prefer Wii exclusive content, and from small and mid level producers, you will likely get it. But from mega publishers, I doubt that's a feasible option for major productions in the near future.

Petz selling 8 million and Imagine series selling 4 million (okay total) is "not good traction"?
 
FoxSpirit said:
Petz selling 8 million and Imagine series selling 4 million (okay total) is "not good traction"?

You clearly didn't read my post: the parenthetical directly following the bolded portion explicitly answers this question.

This is a discussion about the Wii. Those games have sold well on the DS. Please read posts fully in the future.
 
FoxSpirit said:
Petz selling 8 million and Imagine series selling 4 million (okay total) is "not good traction"?

The Imagine series is almost entirely on the DS, as is the Petz series to a somewhat lesser extent. Further, based on Ubisoft's financial reports their DS revenue far outstrips their Wii.
 
Allan Holdsworth said:
It's not like Ubisoft ever published much good. Prince Of Persia was OK, and Beyond Good & Evil was good/great but that's about it.

They make a lot of good stuff. Whether or not you're into Tom Clancy games is a matter of personal preference.

As a publisher, they pick up plenty of obscure Japanese games like Enchanted Arms and No More Heroes that most of the giants avoid.

This position is backed by evidence. If one looks at Ubisoft's IR reports, you'll see that the number of casual titles being released by Ubisoft has doubled in just a year and a half: clearly, the money being made on these casual titles is being invested back in to creating a larger casual portfolio, which is exactly what a corporation should do with profitable ventures. If "hardcore" HD games really are unable to sustain themselves -- and require outside funding -- you can expect those projects to very slowly dry up, over the course of many years, likely several generations of console hardware.

http://www.console-central.com/content/view/3357/51/
 
Koopakiller said:

I'm quite aware of this. As I said, temporary shifts of funds are not uncommon -- you often have ramp up in personnel in the last 6 months before a major release, as an example. A game may start out with 50 personnel involved, then gradually increase to 150-200 by the time of release.

So it's natural for finances to be shifted amongst projects as the monetary needs of each project waxes and wanes. But if the 360 and PS3 continue to require "funding" for years on end, expect support to dwindle. You cannot possibly think that a large company will continue to "fund" unprofitable ventures with their profitable ones? This is simple logic.

The longer term view doesn't support this. Again, over the course of two years, casual output has doubled (this is measured by simply examining their release schedule on the IR reports). This indicates that the money made in casual titles is, by and large, being reinvested in to casual production. As it should be, because that is the logical approach for any corporation.
 
Koopakiller said:
Why are so many of you downplaying the profitability of Ubisoft's shit ware?

They can probably shit out 200 Petz games for less than what it costs to fund a big budget game like Assassins Creed.

And yes, they do sell a lot. Maybe a single Petz game isn't going to crack the NPD, but after you've got a Dogz, Catz, and Monkeyz tied to your leash the numbers really add up.
Theres a difference between "Sells" and "profit" here. Ubishit said them selves that there crap wasn't selling.
I'm not into the whole sales thing, but I'd thought I'd bring up this bit of news since a lot of gamers like to propagate the myth that crap games sell on the Wii. Ubisoft, a company who has consistently put utter garbage out on the Wii, has released their financials for the last quarter and their Wii games only account for less than 15% of their total sales.

360 - 33%
PS3 - 23%
Wii - <15%

It's just that, if all it takes is some random interns given afew bucks and pizza to make this shit, than they could see "profit" even if (no, I mean WHEN) the title TANKS and only sells like 50k or something to new people who think "hey, Nintendogs was fun, this might be too". (Funny thing is, the WHOLE "Z" line of games, which is like 32+ games or something, STILL hasn't out sold the 3 versions of that one Nintendogs game.)


It's like . . . selling defective goods. It's worth nothing so even if some people buy it than you see profit no matter how few people buy it. These games don't "sell well", they earn profit by being shitty intern level titles that cost Ubishit nothing to make.

Like taking cheap CDs that cost $1 each in a pack of 30, burning some stolen music onto them, than selling them for $5 each . . .even if only 10 people buy it you still gain profit cause it took such lil money to make.
 
Opiate said:
To those crooning so obnoxiously, I strongly suggest you use common sense, and take a look at Ubisoft's financials.

First, Ubisoft will not fund "HD games" in perpetuity with casual fare. They may for short bursts -- lots of companies fund temporarily unprofitable projects with funds from elsewhere -- but if HD games keep razor thin margins or even continue to lose money, you can expect that to change. Logically, when a company makes money on an enterprise, they invest the profit back in to that enterprise to grow and expand it. They certainly do not invest that money in to unprofitable ventures. That's terrible business. Unless HD games are profitable, in which case they support themselves, and this whole argument is moot.

If "hardcore" HD games really are unable to sustain themselves -- and require outside funding -- you can expect those projects to very slowly dry up, over the course of many years, likely several generations of console hardware.

Rainbow Six Vegas and Vegas 2 both sold over 2 million copies, and Assassin's Creed sold over 5 million. Their external published efforts (Haze and NMH) were modest successes that exceeded sales expectations. Even Double Agent sold over a million on 360.

Ubisoft isn't in any kind od financial trouble, I can't think of any reason why they would want to change their business model.

As for RE5, I hate bringing it up as it always derails topics, but BizzyB if you want to read the entire interview I posted, they explicitly say that the lighting model, which can't be done on older hardware, is part of the gameplay. Not unlike the shadow system in splinter cell, the crowd mechanics in AC, or the fire propogation in Far Cry.

Once you start cutting out or compromising these 'minor' features which stretch past mere aesthetics, you're changing the very nature of the gameplay. A port at that point can barely be considered the same game.
 
Sho_Nuff82 said:
Rainbow Six Vegas and Vegas 2 both sold over 2 million copies, and Assassin's Creed sold over 5 million. Their external published efforts (Haze and NMH) were modest successes that exceeded sales expectations. Even Double Agent sold over a million on 360.

Ubisoft isn't in any kind od financial trouble, I can't think of any reason why they would want to change their business model.

I think that's possible -- I addressed this concern in the post you quoted. If these games are profitable, as you imply, then the whole conversation is moot. The profits from "core" HD games are funding more "core" HD games, and there is no need for funding from outside projects.

Again, discussions of casual games funding HD ones are meaningless, if HD games are capable of supporting themselves. Any discussion of casual games funding HD "core" games automatically implies that HD "core" games are incapable of funding themselves.
 
ITT: we see who wants good games on Wii and who seems to hate the very thought...

no matter what anyone can say about how profitable their "casual" (and by casual, i mean shit to be thrown at the wall) lines are, the actual amount of money being made on these games on the Wii is VERY SMALL in relation to the HD counterparts, even in taking into account lower relative ROI on HD games. fact is, because these games are barely selling, Ubisoft is leaving money on the table by not attempting to expand into the consumers who are not buying these games. it's become pretty clear they have been making some exploratory efforts by publishing such games as No More Heroes (though no media to go with it), and Tenchu 4, but in the end, it's just throwing other people's stuff at the wall and the ultimate question comes down to whether or not Ubisoft is interested in attempting some adventure capital with the Wii, like much of Japan is doing, and apparently succeeding in.

stealth edit:
i personally don't care what comes out on other consoles, i only care what comes out on the console i own, and that just happens to be the Wii. i really don't see how it's wrong to want good games for my console, and i don't see how other people would hope against that. it's sort of silly really...
 
doomed1 said:
ITT: we see who wants good games on Wii and who seems to hate the very thought...

no matter what anyone can say about how profitable their "casual" (and by casual, i mean shit to be thrown at the wall) lines are, the actual amount of money being made on these games on the Wii is VERY SMALL in relation to the HD counterparts, even in taking into account lower relative ROI on HD games. fact is, because these games are barely selling, Ubisoft is leaving money on the table by not attempting to expand into the consumers who are not buying these games. it's become pretty clear they have been making some exploratory efforts by publishing such games as No More Heroes (though no media to go with it), and Tenchu 4, but in the end, it's just throwing other people's stuff at the wall and the ultimate question comes down to whether or not Ubisoft is interested in attempting some adventure capital with the Wii, like much of Japan is doing, and apparently succeeding in.

stealth edit:
i personally don't care what comes out on other consoles, i only care what comes out on the console i own, and that just happens to be the Wii. i really don't see how it's wrong to want good games for my console, and i don't see how other people would hope against that. it's sort of silly really...

Troof.
 
doomed1 said:
stealth edit:
i personally don't care what comes out on other consoles, i only care what comes out on the console i own, and that just happens to be the Wii. i really don't see how it's wrong to want good games for my console, and i don't see how other people would hope against that. it's sort of silly really...
What if people would prefer that Ubi continue to spend more resources on 360/PS3/PC games, I don't see how that is silly.
 
the thing is, Ubisoft is an HD focused multiplatform developer. I doubt they see any reason why they should change their entire working strategy to suit you, when the casual crap games they sell on Wii/DS net them a profit anyway, and the scraps they throw to the hardcore (like the laughably awful Red Steel) or the ones in the middle like Rayman Raving Rabbids get tore up.

And not only that, to the far extreme, many developers simply prefer the tools available to them on PS360. It allows them to meet their visions more accurately, allows whatever ambition they have to be met in kind. It's not that Wii doesn't have a lot to offer, it's that what it does have to offer may not be in line with what the company most wants to bring to gaming.

In the end, the simple fact remains: If you care about Ubisoft to whine about how awful they are for not bringing their 'top tier' games to Wii, and it's really a big issue for you maybe it's time that you consider purchasing a platform that has the games you want. It's not going to bite any fanboy tits off. My recommendation to any crying about Ubisoft's lack of support is to stop being a fanboy, and buy another system. If you can't afford it that is the only reasonable excuse.
 
Amen to that. I didn't know so many people hated GRAW or R6 yet crave to have waggle with their Tom Clancy early 21st century squad-based shooter menu.
 
Amir0x said:
the thing is, Ubisoft is an HD focused multiplatform developer. I doubt they see any reason why they should change their entire working strategy to suit you, when the casual crap games they sell on Wii/DS net them a profit anyway, and the scraps they throw to the hardcore (like the laughably awful Red Steel) or the ones in the middle like Rayman Raving Rabbids get tore up.

And not only that, to the far extreme, many developers simply prefer the tools available to them on PS360. It allows them to meet their visions more accurately, allows whatever ambition they have to be met in kind. It's not that Wii doesn't have a lot to offer, it's that what it does have to offer may not be in line with what the company most wants to bring to gaming.

In the end, the simple fact remains: If you care about Ubisoft to whine about how awful they are for not bringing their 'top tier' games to Wii, and it's really a big issue for you maybe it's time that you consider purchasing a platform that has the games you want. It's not going to bite any fanboy tits off. My recommendation to any crying about Ubisoft's lack of support is to stop being a fanboy, and buy another system. If you can't afford it that is the only reasonable excuse.

Their primary focus is clearly the DS -- their revenue from the DS last quarter was nearly double that of any other platform, and it's there where we're seeing the largest and most rapid growth in published titles -- but otherwise I agree. Stated harshly, but I agree with the general sentiment.

Also, please note, that any "win" for Ubisoft on the DS isn't exactly a win for Nintendo so much as it is a win for casual games, which apparently isn't a victory that anyone on this board appreciates. Dogz and Rabbids doing well on the DS/Wii has no more effect on Rainbow Six than the reverse: can you imagine Rainbow Six' success translating in to Dogz games for the 360? Of course not.
 
GitarooMan said:
What if people would prefer that Ubi continue to spend more resources on 360/PS3/PC games, I don't see how that is silly.
no, but that would be an ultimately positive point of view. sure they want resources to go to HD development, and that can be done, but i want some resources for Wii development as well, and to be honest, it doesn't require as much. one full HD team could probably make two solid, core Wii games for the price of one HD one, so the amount of resources isn't that great.

to be honest, i don't really care all that much that Ubisoft isn't making games that don't suit my tastes, since there's plenty of other games for me to look forward to, such as Sam & Max next week, and Guitar Hero the week after that, and then CoD next month, and then Little King's Story in December, and then too many games for me to list off of the top of my head for the first half of 2009 including Tenchu 4. all of these games have had at least some semblance of care and effort put into them, and if each are marketed appropriately, they will do well. what matters to me in terms of Ubisoft is that i would like to play a good game by them. i actually did like Red Steel, and maintain it would be a gem if not for the technical issues and shittastic swordplay, and it remains their highest selling Wii game despite it all. they have talent in their studios, it's just really sad to see them not use any of it on the Wii.
 
Bizzyb said:
I seem to recall Capcom saying that RE4 was only possible on GC. A year later and the game winds up not only on PS2 but on Cell Phones. Please, there is no reason why RE5 could not have also been on Wii.

Dead Rising is also coming for the Wii. I wonder why you didn't use that example instead...
 
Eh.

I am somewhat content, even though this Ubisoft issue is kind of a sore spot for me. I'm a predominantly Wii/DS-leaning gamer. I own a PSP, a 360 and a PC and play games on them too, but the majority of my videogame-related spending goes towards Nintendo consoles. I don't quite know why, but I suspect I might be one of them dirty casuals.

Fo me it's a crying shame and pretty frustrating that Ubisoft doesn't want to develop what I deem good Wii/DS games, but there's nothing I can do to change that fact.

I will most definitely look for the Ubi label when I see a new game, but certainly not for the reasons Ubisoft might want me to. They've been releasing a huge amount of games that are utterly uninteresting for me. I am clearly noot part of their target demographic. I am still adjusting to that fact.

I pity the devs that use Ubisoft to publish games on a Nintendo console, because that brand has become a kind of stigma in my eyes. It's not like I'll run away screaming as soon as I see the blue swirl, but you better believe me I'll make damn sure to find out wether Ubi is just publishing or developing it, on top of more than usual looking for opinions on forums and review sites. I'm way more likely to ignore any news regarding Ubisoft-related games for Nintendo platforms, too.

That kind of negative prejudice can very quickly turn a buy into a no buy, and seriously limit the enjoyment I can get out of a game. So not only am I less likely to buy an Ubisoft branded game, I'll probably enjoy it less, which in turn gives me even more negative feedback. Accuse me of fanboyism all you want, if a brand of car breaks down on me after being fixed three times in a row I'll certainly think less of the brand and will probably try to stay away from it in future purchases. It's the standard feedback loop.

They're firmly establishing themselves as "bad casual" game dev on Nintendo consoles, and boy will they have a hard time getting out of that hole.

But, eh, it's their choice, they wouldn't do it if they didn't see some money in it, so... yeah. We'll see how that works out for them. Maybe they will rise like a phoenix from the ashes. Gamers can be a fickle bunch with a cumulative attention span of a gnat, so this may work out for them, but I see it as ceding huge parts of the Nintendo market to their competition without so much as putting up a fight and in the face of previous successes. It just doesn't make any sense for me. Then again, I'm not part of the target demographic they're trying to reach, so... meh.


Now would you look at that neato wall of text. As I said before, this issue does concern me a bit, particularly since I'm still puzzled how much of my actions are fueled by fanboyism, and how much are just part of the natural learning process.

That being said, I'm still going to buy my chinese word coach. Bless their tiny blackened hearts, I want this.
 
szaromir said:
1663_0002-bgae2copy.jpg

And everything else is forgiven.
The total silence on this since May (plus some cryptic -- but less than positive -- comments from the mod over at Ubi's official forum) leaves me more than a little worried.
 
CTLance said:
Wall of Text

The best thing about your post is that, even putting aside the abject fanboyism, you pretty much punched your own point in the gut by admitting that they're making a product you want - My Chinese Word Coach, and are going to buy it. That'll teach 'em!

See here's my point. Certain supporters of the Nintendo Wii cry all day about how people are so negative about the platform, and how that's unfair because the major games are simply aimed at someone other than, well, hardcore gamers. And on the surface this point is sound. The problem is the second a developer doesn't make what you want on your platform of choice, you not only become hostile but you fail to learn the same lesson you try to teach others: that these games aren't made for you. They're for other audiences, who apparently BUY them. And they've chosen the Wii to deliver those types of experiences, while they have chosen PS360+PC to deliver another type.

In short: Don't get angry that a developer delivers precisely the type of experience that a large group of "new gamers" now desire for the Wii. That's one of the side effects of the so-called "Blue Ocean." 'Cause I can guarantee you this... whether these casual games are high quality to you or I, they certainly pass the test for a big group of consumers. I've seen it first hand by some of the stuff my niece kylee plays

If the only problem is that you want the experiences they offer on PS360+PC for the Wii, then the solution is not crying about how they're not being fair to the poor 'lil Wii, the solution is to stop being a fanboy and purchase the console that has the game you want.
 
Chrange said:
Dead Rising is also coming for the Wii. I wonder why you didn't use that example instead...
Dead rising on wii is a crap read kotaku preview; really third parts continue to ignore the wii, only japanese developer doing something but just something...
 
Amir0x wall of text.

Why does it have to be the Wii that delivers these games?

Hell, I wouldn't be so down on them if they'd just make "good" casual games. But the shit they put out is enough to burn the new gamers away from gaming.

Either way, CT, don't buy that shit. If you absolutely must, buy it used.

Anyway, at least the Wii has a lot of awesome stuff coming from Japan. Unfortunately Japan's game output is slow these days for some reason. The Wii is gaining Japanese support quickly, I just wish the Japanese were as fast at making games as they used to be.
 
There are better companies to whine about not getting games from. Apparently the only reason Wii owners whine about ubisoft is the fact that they made a bad shooter for Wii launch and made some comments saying they would make games with Nintendo-like quality, which you would have to have been dumb to believe was possible in the first place. Why don't you complain more about actual great Western companies like Valve or Bioware not making games for Wii, assuming you're a Wii-only owner not satisfied with the lineup? Bring your standards for complaining up a bit, at least. :lol
 
Eteric Rice said:
Why does it have to be the Wii that delivers these games?

Joke question? Because Nintendo encourages it. Their specific mission statement for Wii is to draw in NON-GAMERS, BLUE OCEAN TARGET, LAPSED GAMERS. A large majority of this group is youngsters who are ripe for branding, and parents who want something positive to play for their children.

Eteric Rice said:
Hell, I wouldn't be so down on them if they'd just make "good" casual games. But the shit they put out is enough to burn the new gamers away from gaming.

Well, it's not good to you or I. This is the same thing certain Nintendo fans use against me! "Well if you don't like it, it doesn't mean someone else does! Stop acting like your opinion is fact hurr hurr!"

The reality is, again, someone likes it. And isn't that reason enough to exist? Someone wants Wii Music, even though it's a horrible shining example of game development gone awry on par with any of Ubisoft's worst efforts, and yet... there is a thread dedicated to people who are curious about it, and another five million who are gonna buy it worldwide.

As long as there is an audience for something, that something has a reason to exist.
 
Amir0x said:
Joke question? Because Nintendo encourages it. Their specific mission statement for Wii is to draw in NON-GAMERS, BLUE OCEAN TARGET, LAPSED GAMERS. A large majority of this group is youngsters who are ripe for branding, and parents who want something positive to play for their children.



Well, it's not good to you or I. This is the same thing certain Nintendo fans use against me! "Well if you don't like it, it doesn't mean someone else does! Stop acting like your opinion is fact hurr hurr!"

The reality is, again, someone likes it. And isn't that reason enough to exist? Someone wants Wii Music, even though it's a horrible shining example of game development gone awry on par with any of Ubisoft's worst efforts, and yet... there is a thread dedicated to people who are curious about it, and another five million who are gonna buy it worldwide.

As long as there is an audience for something, that something has a reason to exist.

I seem to remember them wanting to make games something everyone can play, not shit with ZZZZ. Anyone can play Mario, Megaman, Bomberman, etc.

Just because anyone can play them, doesn't mean they have to be about horses and shit.

Hell, they could try to make a good detective game to attract the older audiences. Of course, they're to stupid to think of that.
 
permutated said:
I mean no disrespect Alkaline, because I think you're a cool guy :), but maybe they know something we don't? I mean a company this big wouldn't blindly shovel title after title onto a system unless they're making some profit.

Well, their DS games are definitely performing well. IIRC they only need to barely sell 100K and Ubisoft will get big profits from them.

However, this has not been the case with their Wii games. Their first two games on the system were Red Steel and RRR. Both definitely had the most effort put into them as far as their Wii output so far goes, and both were million-sellers. Ever since then, they've put either crappy ports (Blazing Angels, Far Cry, Brothers in Arms, Splinter Cell, etc) or shitty casual games on the system, and they actually stated themselves that they aren't doing very well on Nintendo's system.

You can find that statement here.

I just find it astonishing that Ubisoft goes as far to admit that they aren't getting much profit out of their casual Wii titles, yet since then they've actually been making more of them.
 
Top Bottom