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What to get next NIER or Dragons Dogma?

Meh, maybe I'll pick up DD. D3 is boring and I need something to break out of it.

How does DD compare to Skyrim? Combat is better right? And there is full exploration, but the world is just there as a world, not because there are necessarily treats hidden around every corner?
 
Meh, maybe I'll pick up DD. D3 is boring and I need something to break out of it.

How does DD compare to Skyrim? Combat is better right? And there is full exploration, but the world is just there as a world, not because there are necessarily treats hidden around every corner?

Pretty much. The world is smaller, and there isn't as much to do, but I feel it stands on its own in regards to combat and exploration.
 
Meh, maybe I'll pick up DD. D3 is boring and I need something to break out of it.

How does DD compare to Skyrim? Combat is better right? And there is full exploration, but the world is just there as a world, not because there are necessarily treats hidden around every corner?

There's plenty of stuff to find and pick up and you'll need to be stocked on healing items at all times because it gets rough out there. Combat embarrasses Skyrim as does exploration because as far as I can tell there's no serious scaling in effect. I was doing an escort side quest to a pretty far away area, it got night time mid way through and after battling a bunch of kind of tough random skeletons a goddamn Chimera jumped in front of me on the road not far from where I had to go. It wiped me and everyone else out. It's not an easy game but it's pretty fun tackling these mega beasts.

Try not to travel at night for too long, especially not during an escort quest.
 
Meh, maybe I'll pick up DD. D3 is boring and I need something to break out of it.

How does DD compare to Skyrim? Combat is better right? And there is full exploration, but the world is just there as a world, not because there are necessarily treats hidden around every corner?

The combat is better than skyrim, but not as good as Demon's Souls or Dark Souls. Not really a bad thing, those two are basically untouchable in the combat area.

The world is "big enough." I didn't explore all of it my first run through- quick travel is intentionally limited so traveling to unexplored country and back can be a pretty big deal. its not uncommon to do some wandering and find yourself face to face with something pretty nasty after dark.

Daytime and Nightfall bring different atmosphere and enemies- if you're feeling ballsy, do your exploring at night.

The post-game ramps the difficulty WAY up, with new enemies and significant threats, so if you're feeling like the enemies are getting samey, just move the storyline quests along.
 
The combat is better than skyrim, but not as good as Demon's Souls or Dark Souls. Not really a bad thing, those two are basically untouchable in the combat area.

I hesitate to say that the Souls series has "superior" combat over DD. I think they're both excellent. Sometimes you just want to be able to jump on a monster's face and slash it to death. Not every game would benefit from Souls' deliberate, careful pace.
 
I hesitate to say that the Souls series has "superior" combat over DD. I think they're both excellent. Sometimes you just want to be able to jump on a monster's face and slash it to death. Not every game would benefit from Souls' deliberate, careful pace.

it's not really a contest IMO. forget deliberate pacing.

Bow combat in DS is better. I don't need to be a magic archer to lock on, and i can perma-enchant any bow.
Shield based combat incorporates the parry/riposte counter- meaning you can really put the hurt on mobs if you're good enough.
Knives (and certain shortswords) allow you to backstab in DS. Again, takes skill and some timing but a hell of a bonus if you're good at it.
The "poise" stat in DS allows you to take heavier hits without staggering, should you choose to raise it.
There's more of a sense of "weight" to weapons in the souls series. Not sure how to quantify this one. Heavy weapons are noticeably tougher to wield.
Dark souls in particular does a good job with balancing stamina cost of weapon use, vs. running and defending. You can swing that greatsword, but don't try to absorb a strong hit right afterwards- it'll backfire on you something fierce. Edit: I played through most of my game as a magic archer/ranger. I had knives, but couldn't block unless i was a shield class? kind of strange. DS allows you to block with anything- it just won't be as EFFICIENT as with a shield.
Magic based combat isn't really even a debate. Defensive and Offensive magic is more extensive and better thought out- falling not just into "attack" and "healing" but faith based vs. sorcery, and dark souls has pyromancy- so even non int/faith builds can get in on the action.
And that doesn't even get into the weapon customization, which is again flat out better. I can upgrade ANY weapon to flame based, thunder based, faith based, to scale with strength, intelligence...

it's not close at all.
 
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Dragon's Dogma is fantastic. So many random things happen when you're out exploring - sometimes crazy, sometimes hilarious. The battles are intense - I kind of feel like it's a cross between Monster Hunter and Skyrim, with combat that feels weightier than Skyrim too, which always felt to me like you were just slashing at air in front of you and hoping for the best.

And yeah, the archery aiming is much more FPS-like.
 
Archery is the one area I like better in DD. Feels more like an FPS with how well it controls.

i'm not an FPS fan, so I'd have to disagree with you on this one.

It just feels to me like archery was just better fleshed out in the souls series. it's not USUALLY going to be enough to take out everyone with arrows (which are limited- another difference), but archery is very useful for staying just out of eyeshot and separating mobs out from the pack where you can better engage them one by one.

That doesn't really happen as much in DD.

Don't get me wrong though- Dragon's Dogma is an awesome game and excels in other areas. It just doesn't fare as well when putting it up against the Souls series in straight up combat though.
 
i'm not an FPS fan, so I'd have to disagree with you on this one.

It just feels to me like archery was just better fleshed out in the souls series. it's not USUALLY going to be enough to take out everyone with arrows (which are limited- another difference), but archery is very useful for staying just out of eyeshot and separating mobs out from the pack where you can better engage them one by one.

That doesn't really happen as much in DD.

Don't get me wrong though- Dragon's Dogma is an awesome game and excels in other areas. It just doesn't fare as well when putting it up against the Souls series in straight up combat though.

I make the FPS comparison because I feel I'm going to hit what I shoot at when I'm really focusing. It just feels good.

I only really used archery to cheese in the Souls series so ehh? Part of that was it felt underwhelming to me and the rest of the combat was just so much more satisfying. I 100% both games FWIW.
 
I don't like comparing the two. DD's combat is faster and more like DMC-lite.

Archery is definitely better in DD, though. Souls archery never felt great.
 
it's not really a contest IMO. forget deliberate pacing.

Bow combat in DS is better. I don't need to be a magic archer to lock on, and i can perma-enchant any bow.

I used to bemoan the lack of lock-on in DD. Then I played it, and fought an enemy with multiple weak points - all of which have a different effect when damaged - and realized why they did what they did. It took getting used to but the system works.
 
I used to bemoan the lack of lock-on in DD. Then I played it, and fought an enemy with multiple weak points - all of which have a different effect when damaged - and realized why they did what they did. It took getting used to but the system works.

kind of odd- magic archer HAS lock on, so the ability is there- but it's implemented in a very ZOE kind of way which I didn't like at all. Felt too much like EZ mode. I switched to Ranger which has no lock on, but felt less cheese-tastic.

since my magic stat was ass, ranger hurt enemies a lot more per shot too.
 
kind of odd- magic archer HAS lock on, so the ability is there- but it's implemented in a very ZOE kind of way which I didn't like at all. Felt too much like EZ mode. I switched to Ranger which has no lock on, but felt less cheese-tastic.

since my magic stat was ass, ranger hurt enemies a lot more per shot too.

Ranger is a very high-power class. Magick Archers tend to specialize with doing scratch damage against large numbers of foes or doing precision elemental strikes. I've found there's enough nuance to Magick Archer for the bow-play to remain interesting - they may have a lock on, but it's fallible. Magick bows also fire slower than even longbows, so there's a trade-off to keep them from being cheesy.
 
Here's my take on it.

Nier: brilliant characters, story, and OST. Crap gameplay.


Dragon's Dogma: great combat system, awesome soundtrack. Poor/unfinished/crap everything else.


I think you should ask yourself if you want a game where the story and characters shine (Nier), or a game where the combat system makes up for almost every other failing the game has (Dragon's Dogma).
 
Here's my take on it.

Nier: brilliant characters, story, and OST. Crap gameplay.


Dragon's Dogma: great combat system, awesome soundtrack. Poor/unfinished/crap everything else.


I think you should ask yourself if you want a game where the story and characters shine (Nier), or a game where the combat system makes up for almost every other failing the game has (Dragon's Dogma).

god forbid solid gameplay might be the most important thing in a game. For me, Nier's gameplay is simply too broken to recommend it over DD.

and for what it's worth, that analysis absolutely reeked of bias. You could easily have written it-

"You should ask yourself if you want a game where solid mechanics and gameplay shines, or a game where the story attempts to make up for every other failing the game has."
 
Here's my take on it.

Nier: brilliant characters, story, and OST. Crap gameplay.


Dragon's Dogma: great combat system, awesome soundtrack. Poor/unfinished/crap everything else.


I think you should ask yourself if you want a game where the story and characters shine (Nier), or a game where the combat system makes up for almost every other failing the game has (Dragon's Dogma).


gameplay is just there to make up for the failings of the narrative!

why do you pay $60 for narratives that are not even straight-to-dvd quality?
 
Nier is a flawed masterpiece. The mechanics were dated from day one, but the music, characters and story are so good that the game will stick with you for a lot of time. You think about it months after playing it, then you'll forget about it for a few more months, until you see someone post a song from it's OST in some random GAF thread, and you'll remember how good it was and will want to play it again.

But I can relate to someone not being able to get into it. The first 2 times I tried to play it I couldn't get more than 2 hours into the game, it was just so terrible, I couldn't stand it, but I wouldn't give up, and on my 3rd try I fell in love with it. If you can get past it's flaws, you have a masterpiece. If not, yes, it's a mediocre game.
 
Other than the OST and ending, what else does love GAF about Nier? I'm also thinking about getting it.
 
Nier was good and I would recommend it.

Dragon's Dogma is SOoooOOooO good. You really should play it. Even though it's not multiplayer, it is still kindof nice to be part of the initial crowd of people playing it. There's a number of pawns and people now that I don't have on my friend's list that I'm familiar with based solely on the fact that I use their pawns so much and they use mine.

It's very cool.
 
Both are fantastic in their own right, but as a game Dragon's Dogma has it beat. NieR tells a very interesting story though.
 
Other than the OST and ending, what else does love GAF about Nier? I'm also thinking about getting it.

The story, how it mixes up various types of gameplay (ARPG, JRPG, bullet hell shmup and, during the level in Emil's mansion, survival horror) and fucking boar drifting. I know a lot of people hated the fishing in Nier, but personally I found it a fun little 'minigame'. Get Nier, it's one of this gen's overlooked gems.
 
Other than the OST and ending, what else does love GAF about Nier? I'm also thinking about getting it.

The story mainly. While it starts off as the normal "GOOD GUY MUST DEFEAT BAD GUY" the characters actually grow and there's a real reason to get behind them and care about them and what they're about. The core mechanics of the game are nothing to rave about but it's easily one of the best overall experiences I've ever had with a game.
 
The story, how it mixes up various types of gameplay (ARPG, JRPG, bullet hell shmup and, during the level in Emil's mansion, survival horror) and fucking boar drifting. I know a lot of people hated the fishing in Nier, but personally I found it a fun little 'minigame'. Get Nier, it's one of this gen's overlooked gems.

Nier was one of the few games that I really wanted to platinum so bad, because I liked it so much and not because it's an easy platinum like some other games.

I liked the fishing mini-game too, until you didn't know where to go, because hints became too vague and I ended up fishing at the wrong spot, wasting time.

I love the character designs, voice acting, some nice side-quests stories, charming NPC's, customizable attacks.
 
I haven't played through Dragon's Dogma yet so I can't give a full opinion but I would highly recommend playing Nier either way. It's in my top 3 games this generation. The characters are compelling and the music is absolutely phenomenal. The game play clearly isn't the best but I didn't find it to be broken in any way.
 
gameplay is just there to make up for the failings of the narrative!

why do you pay $60 for narratives that are not even straight-to-dvd quality?

How do you say this with a Deadly Premonition avatar? I'm baffled.

I spent less on Nier than I did on Deadly Premonition, and I love them both. But Dragon's Dogma is pretty awesome too.

Nier is real cheap, so it's a safer game to bet on.
 
Get both. Recently platinumed Dragon's Dogma and it is one of the most addictive games I've ever played. Neir is pretty cheap now so you can't go wrong.
 
Masterworks aaaall

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SHUT UUUUUUUUP!

It's their most expensive game ever made and it didn't even get 100k in the NPDs.
Sad.
 
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