Nope, about 25-ish% of people in this thread, and plenitude of them on the internet.
Anyway, what do you guys think how will they address the necessity to move the created characters in the 3D world. From the video it is somewhat clear that Move won't be able to freely move the characters around the world when acting out. I guess this would be used in combination with stick (for movement). Which makes Navi+Move combo useful. But on the other hand, we don't even know if PS4 will support Navi controller.
I don't get why this is a worry. If the move is supported then why not the Navi?
Although the most creative presentation, it was also the most Cringe-inducing bullshit. That last part was aggravatingly embarrassing.
DS3 is not supported. Hence the idea that maybe Navi wouldn't be also. :/ I mean it's their corporate decision what they do, although I agree that it wouldn't make any sense, but then again, why disable the opportunity for consumers to use DS3 in the first place. For example for 4 party play you should buy 4 DS4s. :/
Does the PS3 read the navi as a DS3 though? That's news to me.
Some pictures of the sculptures:
What is most perplexing is the detail of those sculptures. For example, just look at the angel wings in the second picture. I am dumbfounded how they achieved that with only the Move controller.
I found it hilarious for me personally.
"Brilliant professional artists can make creative things out of thin air, even with awkward tools"
Whodathunk it?
Meanwhile everything I make will look like something your dogs leave in your yard.
But for those people that seem to always make great things with LBP, etc. it'll be pretty exciting to see what they come up with. So I can enjoy it
It is really incredible. I think it can be done, but the interface for it must be really something special if it can allow for all that with relative ease. I can't wait for them to make a full blown game-creator out of this.Some pictures of the sculptures:
What is most perplexing is the detail of those sculptures. For example, just look at the angel wings in the second picture. I am dumbfounded how they achieved that with only the Move controller.
Some pictures of the sculptures:
What is most perplexing is the detail of those sculptures. For example, just look at the angel wings in the second picture. I am dumbfounded how they achieved that with only the Move controller.
Sixense MakeVR is coming to Kickstarter and you can follow us on Facebook at http://on.fb.me/16gpZp6 and learn more at www.sixense.com | MakeVR is a creative modeling application that introduces a new user interface designed specifically for interacting with 3D worlds. MakeVR eliminates traditional menus and operations, instead relying on the user'snatural gestures to manipulate objects and tools through the use of six-degree-of-freedom input devices that precisely track the movement and absolute position and orientation of both hands in three dimensions. MakeVR makes use of the Razer Hydra, and support for other 3D input devices, such as depth cameras, is planned. For the full virtual reality experience, MakeVR is also compatible with the upcoming Oculus Rift head-mounted display.
Read the accompanying article: http://www.roadtovr.com/2013/04/03/gd...
Official MakeVR site: http://www.sixense.com/makevr
Sixense, maker of the Razer Hydra controller, is about to storm into the software arena with an impressive user-friendly computer aided design program called MakeVR. The software is built from the ground up with Oculus Rift and Razer Hydra support. The combination enables even entirely inexperienced users to make complex 3D models with ease, while at the same time retaining powerful CAD functionality. In addition to trying MakeVR for myself at GDC 2013, I sat down with Sixense's Simon Solotko and Paul Mlyniec to learn more about this ambitious project.
Closes thread that I could find to what's in this video.
Sixense MakeVR | 3D Immersive Design Coming to Kickstarter