ResidentDante
Member
How did they pull that off in the NES?
Chips. Cartridge chips everywhere.
How did they pull that off in the NES?
The panda prince
https://youtu.be/AFDxWVXx-zw?t=139
I feel like people are wrong when they say NES/SNES graphics have aged well.
Tell to that to any young kid playing games these days, no way they'd play that after exposure to modern games.
This is groundbreaking stuff
I feel like people are wrong when they say NES/SNES graphics have aged well.
Tell to that to any young kid playing games these days, no way they'd play that after exposure to modern games.
Anyone remember 3D world runner?
Even before final fantasy, Uematsu knew what he was doingWhy you do this to me? Any time I am reminded about that game I end up with this stuck in my head for days:
https://www.youtube.com/watch?v=jPZMFzPEQc8
Wow you'd almost think those screenshots are from an SNES or GBA game!
More GIFs
I don't know if it was THE best looking one but kirbys adventure definitely was one of the best looking ones:
https://abload.de/img/kirby67usa.jpg[img]
Mostly because of its very clean, crisp presentation and amazing artistic work behind it. It really pushed the system to its limits.[/QUOTE]
Bottom left shot is from the 3DS version, for the record. Not to detract from the other three, but the extra gradients it added don't count here.
Metal Slader Glory
https://youtu.be/x40NWzGt2DA
Mitsume ga Tooru ("The Three-eyed One") was released in 1992 and was one of the most technically impressive games on the NES in my opinion.
Keep in mind, that game looks much better in motion with parallax scrolling.
Wait a minute- I thought the nes was 8 bit as in 8 colors- if you count all the shades of blue ,red and yellow( brown) in that screen shot up there that's more than 8 colors.
How?
Crisis Force uses an additional chip on the cartridge though (I think the same like in Gradius II). so it's not all Famicom power.
Famicom/NES version - Japanese developer. Mega Drive/Unreleased SNES version - western developers.
Of course many western devs were much better, but despite different platforms it is a pretty demonstrative example of east vs west development in the era IMO.
Most of the NES better looking games were already cited, I just add Willow
Crisis Force uses an additional chip on the cartridge though (I think the same like in Gradius II). so it's not all Famicom power.
So this is the prequel to ARMS?
Sword Master
No, seriously. It's Sword Master.
Holy crap! How did they manage to pull off overlapping parallax layers like that?
How did they pull that off in the NES?
Chips. Cartridge chips everywhere.
I always thought the Untouchables was amongst the systems most impressive moments. Couldn't believe it at the time.
I can explain this!
Crisis Force uses an additional chip on the cartridge though (I think the same like in Gradius II). so it's not all Famicom power.
Any game that looks better than SMB or Zelda uses more than famicom power. Add on chips exist in almost every nes game released after 1989 or so.
As someone who is around elementary aged kids on a daily basis, this is absolutely false. Two of the most popular games among the 10-13 ageset (at least where I live) look like this:
and this:
In fact, I know far more kids who play games with retro-ish graphics (or at best flash-like graphics) than who play games with what you would consider modern graphics. Consoles aren't really for kids these days, and the games on the platforms they do spend time with tend to look more like NES than like PS4.
Because that's the 16BIT SNES Version actually(the lower one might even be from the GBA version), lol...
I would be willing to bet that kids these days would be way more receptive to NES games than kids from around 10 years ago. In that time 2D games and pixel art have gone from that thing that older gamers love to be nostalgic about to the style that a good chunk of popular games use.
Hands down.
GIF from the last time this thread came up:
I feel like people are wrong when they say NES/SNES graphics have aged well.
Tell to that to any young kid playing games these days, no way they'd play that after exposure to modern games.
Different mapper configurations were primarily about how much storage space you had for various things, but the NES still had to deal with all of it with its little custom 6502 processor. Even some of the more unique configurations like Gauntlet's implementation of MMC3 was just to store 4 screens of graphics at once instead of 2. Maybe it's a bit of an oddity or technical marvel, but it's still just more space.
While this is mostly true (most mappers did have some extra registers that helped offload the CPU, some carts also included extra RAM, that wasn't for saving), the unique way NES handles graphics means that you get a lot bigger advantages from simple memory mappers than you would on most other consoles. Since the tile data is read directly from the cart rather than loaded into VRAM you can switch out all the graphics at virtually no cost, or do complex tile animations by setting up the data into specifically tailored chunks. Doing animated tiles on NES without memory mappers would be a lot more costly
while the game itself may not win a beauty contest, the animations in Metal Storm were amazing.
https://www.youtube.com/watch?v=S_JF3k-c2RI
I can't find a good gif, but I want to mention Metalstorm. It does some really interesting things with parallax, and some of the animations are pretty great (especially that explosion).
I would say 91 actually but yeah 91-93 were crazy times for the NES.NES carts were really doing some nutzo stuff by '93 or so
People say Batman looks like a genesis game but there is a clear world of difference between it and even this:
And that's the system's launch title.
Obviously this is all opinion but I think it's hard to poke any holes in Kirby's style, visuals, color, effects, content, and variety. All around I think it's the best choice. Just my opinion obviously.
Oh man, so good! Loved this game. Archery was so much fun