CecilRousso said:
Tales of Monkey is definitely on par with the best from LucasArts. And I am one of those who thinks that Escape from Monkey Island is a blasphemy, at best. With Reality 2.0 and Abe Lincoln Must Die, they managed to repeat to the best satirical moments of the first Sam&Max game. They are learning, and they are learning fast.
I discuss this below... but yes, they are good. Just not up to the level of Lucasarts, probably apart from EfMI. (EfMI was okay, but definitely the worst Lucasarts adventure game I have played...)
A little? You know, if you don´t want to see the good sides, you are never going to find them.
I discuss Bioware below too.
As I´ve said before, I myself don´t even have time for all the good PC titles, so if you can´t find any, well thats to bad for you. I´m back to playing TF2, Total War, Football Manager, Arma2, Spelunky, Supreme Commander 2, Torchlight, Mount&Blade, The Whispered World etc.
... You didn't pay attention to what I said at all, did you. I specifically said that things weren't all bad now, and that there were still good PC games. And yet you somehow think that I said that there are no good PC games now or something? Huh? I never said or implied that!
Two of my three most played games ever come from the '00 decade, Warcraft III and Guild Wars (the other one in the top three is Starcraft). There are obviously still good games.
(Oh yeah though, Supreme Commander 2 is consolized and not that great compared to the amazing first game... but yeah, the first one is fantastic, as are many of the games in your list.)
So what genres have we lost really?
Pretty much completely gone:
Space sims
Mech sims (unless MW5 actually is still underway, in which case this moves up a category)
Tank sims
Rare now, but there are a few, but far far fewer than there used to be, and they mostly have much lower budgets by their time's standards than many of the older games had? That is, faded but still out there if you look:
Wargames
Adventure games
Sub sims (Silent Hunter and nothing)
Flight sims (even Microsoft ditched their Flight Simulator series... is this genre heading towards dead?)
Racing sims (there are a couple, web-only distribution pretty much, but everything else is a console port)
Arcade-style or futuristic racing games that aren't were designed for the PC first (maybe this should go to "dead", there really aren't any of these anymore. There used to be many.)
Perhaps also great educational games, I've heard they're nowhere near as good these days but haven't played any since the mid '90s so I can't say for sure.
Dead at retail, only surviving in DD because of the lower distribution costs:
2d/2.5d platformers
topdown action/arcade style games
Still made, but now often or usually made for PCs and consoles simultaneously, even if the PC version is the focus:
RPGs (if they are first or behind-the-character third person)
RTSes (except Blizzard)
Puzzle games
FPSes
Still usually PC exclusive:
RPGs (if they are top-down or isometric)
MMOs
TBSes
Eastern European games (not always, some are also on consoles)
Ten or more years ago no genres common on the PC were usually designed for consoles simultaneously. The closest I can think of is non-sim racing games, and even there if a majority were also on consoles it was close. In addition all of the genres I just listed still existed as supported genres with major titles. All genres I have just listed except for 2d/2.5d platformers and topdown action games were common, and not rare or dead as they now are. (PC-exclusive 2d platformers were common into 1998 or so, but after that faded out for a while, as they were doing at the same time on consoles)
Even stuff like Anno has console spinoffs now... though that is perhaps one of the better cases, considering that the console games are quite different from the PC title, so they both released the much harder-core PC game and the simpler console games. Civilization did something similar with Civilization Revolution between the fourth and fifth main games. That's a kind of console spinoff I don't mind, one that doesn't affect the main series...
And as for all pc games being consolized, I don´t see it.
Not those Eastern European ones from where consoles haven't penetrated that much yet, but most of the rest of the stuff, yes, I would say so, to some degree or another.
As above, I don´t see the consolization. Big buget games are still there. Do you think it´s cheap to develop Total War games? To develop Portal 2? To develop Metro 2033? To develop Dragon Age?
Again, Dragon Age was after five straight console-focused games; it is great that Bioware is supporting PCs too, but five to one... it's clear where their top focus is.
Portal 2 - Valve is one of those two remaining major holdouts, with Blizzard.
Metro 2033 - Eastern European, and simultaneous PC/X360 release too. (Remember that it's going to be a lot cheaper to develop in the Ukraine than in America or something, making games like that easier to fund...)
Total War - Long-running series... it is interesting that The Creative Assembly hasn't gone more into consoles, though. They did a couple of games, but haven't done console ports of their main series titles, interestingly enough... perhaps it's a little easier because they're British and not American, and PCs are more popular in Europe (I said both North America and Western Europe, but it probably is worse in North America than Western Europe, though certainly present in both). But like with Civilization, I'm sure the fact that their games are part of a successful, long-running series must help a lot.
The definining aspects of PC gaming is the reason that I´m still a pc gamer. I just don´t have the needy feelings of every gaming publication focusing on PC games. I can find them myself (and through Rock, Paper, Shotgun).
Developers like Valve, Blizzard, Telltales, Creative Assembly, Bioware and Runic Games gives me what I need and desire.
The business model around AAA games today is just sick and broken, and I don´t have the need for all my games to be the games that they produce, since they are almost always streamlined single player action games.
Yeah, I agree that it's unfortunate that that's the direction so many studios went in. With how so many of them are in trouble now though, perhaps they'll rethink it?
Macmanus said:
You're really just sort of making up stuff at this point.
You really think that Telltale's games are the equal in budget, quality, and design to the Lucasarts classics? Seriously? Funny, because I don't think that yours is the majority opinion...
I mean, Telltale's games are pretty good, yes. As good as the worst Lucasarts adventure games, such as Escape from Monkey Island? Perhaps, yeah. But as good as the rest of the Lucasarts adventure games? No.
The golden age of PC gaming is something you made up in your head that is colored in a rose tint cultivated by a bizarrely idolized sense of nostalgia.
The golden age of PC gaming is now. Hardware costs are at an all time low with the hardware cycle being at an all time high. Software costs are at an all time low with the largest available library we've ever seen at our finger tips. Indie development is taking off and game production is more accessible than it ever has been.
The "downfall of PC gaming" isn't an industry issue, it's a personal one.
That's so ridiculously, totally far off base that I don't know if there's anything I can even say...
Were you even playing PC games in the '90s?
That even WITH cheaper hardware prices and lower software costs big-budget PC-exclusive game development is just about at its deadest point since before PCs became popular is pretty sad, but true.