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What was your first Arcade Perfect console/PC port?

I remember playing a decent port of Starwars on the Amiga.

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Mame.

Actually super Mario Bros :-P

I was going to say it doesn't count but since ppl are listing system 11 - psone and naomi-dreamcast ports...
 
But as for games that made me say: "wow, I am really playing the arcade version"... I would say Street Fighter II on the SNES. Looking back at it in retrospect, it was not arcade perfect, but at the time, it really did feel like the arcade game. .

Ditto. In fact, I'd say a more interesting question is which arcade port wowed you for the first time. Street Fighter 2 on SNES sticks out most vividly, though I have to give Contra on the NES special mention. It's not arcade perfect, yet I'd rather play it over the arcade any day.
 
In an era where gamers usually got immensely graphically downgraded ports of arcade games, it was a welcome surprise to play a arcade perfect version of X-men Vs. Street Fighter on the Sega Saturn. No loading, tag team intact, all frames of animation, no slowdown... (Even with 4 Juggernauts on Screen), and a turbo setting that's faster than the arcade.

Well as long as you bought the 4MB ram cart alongside it.

Any experiences you would like to share GAF?

This was the same for me. My first arcade perfect port.

This is a Sega Saturn thread.

Fixed ;)
 
But as for games that made me say: "wow, I am really playing the arcade version"... I would say Street Fighter II on the SNES. Looking back at it in retrospect, it was not arcade perfect, but at the time, it really did feel like the arcade game. I would also say Turtles in Time... but actually Turtles in Time on the SNES was the superior version because it had additional levels and bonus stages, even though the Arcade game did have bigger sprites and better audio. Final Fight CD on the Sega CD also impressed me for its time, much more than the SNES version ever did. It felt pretty arcade accurate despite having a lower colour pallet and different soundtrack.

Wrong... just... Wrong..

The arcade ver of Turtles in Time shits all over the Snes ver. Is not even funny.
 
Perfect: SFXT and MSHvsSF

Close: Depends on your definition. So many including Super Turbo for the PC (soundtrack changed), altered beast, forgotten worlds, golden axe, etc
 
I was going to say this.

But then I remembered the Saturn got some older arcade ports too, and probably the 16 bit systems got some older 80s arcade perfect ports too.

I'll have to think about my collection a bit more.

It might be Ms. Pacman on the Sega Genesis. Was that arcade perfect?

It's weird, in that Ms. Pac-Man, even into the PS2/Gamecube/Xbox era, STILL didn't have a straight up arcade-perfect port. A lot of the Arcade Classics collections got close, but didn't actually nail it. 95% of the way there in most cases, but considering what a simple game it is, and how long ago it was created, you'd think 100% arcade perfect would have been attainable on a console before now, but I can't think of a version where it's happened. Genesis wasn't close to arcade perfect, but made up for it with extra levels and gameplay additions. Really fun - but not the arcade game.

It might be interesting to list some of the favorite arcade classics and whether they've EVER had arcade perfect ports at any point.
 
Die Hard Arcade for me. (That was Arcade perfect, wasn't it? I certainly remember it playing pretty close to the arcade version.)

And yeah, pretty much every Capcom fighter with the exception of Marvel Super Heroes was pretty great on Saturn. Shame that it took until a few months ago to get a good home console version of MSH, though.

Die Hard Arcade was arcade perfect.

Not arcade perfect, not even close.

The first 2 were.
 
This thread really makes me wish I had a Saturn growing up, or at the very least knew someone who owned one. I have only seen one Saturn in real life, and it was broken.
 
Before the DC era, it was either acceptable or good at best (I never had the chance to own a Saturn).
With the DC, arcade ports were either perfect or superior. After that, arcade died :'(
 

This was NOT at all perfect. The same goes for Samurai Shodown on 3DO.

I owned it (and SS) back in the day, and even then the lie about it being "perfect" was touted in magazines. In the age of the internet, I am amazed that it still gets around.

Say it with me, boy and girls: 3DO did NOT have perfect ports of SSF2T or SS.

Before the DC era, it was either acceptable or good at best (I never had the chance to own a Saturn).
With the DC, arcade ports were either perfect or superior. After that, arcade died :'(

Pretty much this. Saturn had some very well done ports that arguably came close to perfect, but even then they couldn't truly be perfect if only because the Saturn didn't output the same resolution as the CPS hardware (384x224).

Honestly the only retro console that truly had perfect versions of arcade games was NeoGeo, but that was because they weren't ports at all, but the same code running on the same hardware as the arcade NeoGeo. Amazing stuff at the time, but sadly way too expensive for most people (including me) to actually own.
 
Me too. At the time it was amazing to play this in the arcade, then play the exact same game at a demo kiosk at Toys R Us.

Tekken was a very good port, but not still not perfect.

IIRC floor textures and hit sparks were lower res and some details (like Law's tracksuit) were altered. Small things to be sure, but still not perfect. Altho one could argue the PSX ports were better than the arcade taken as a whole, especially with the wonderful arranged soundtracks.
 
Wrong... just... Wrong..

The arcade ver of Turtles in Time shits all over the Snes ver. Is not even funny.

I remember playing the two versions pretty extensively back in the day, and to me the SNES game played pretty similar to the Arcade version. The arcade game did have better looking sprites and backgrounds and displayed at a higher resolution. the sound samples were much higher in quality too and I think it had better music. But the SNS game had a much better selection of bosses (at least to me) and additional levels like the Technodrome, which made it a more enjoyable game. Though I guess the Arcade game did have 4 player...

Actually, thinking about this. The fighting engine in Hyperstone Heist on the Genesis felt much better than Turtles in Time on the SNES, even though the level design was much worse in general. .

It's weird, in that Ms. Pac-Man, even into the PS2/Gamecube/Xbox era, STILL didn't have a straight up arcade-perfect port. A lot of the Arcade Classics collections got close, but didn't actually nail it. 95% of the way there in most cases, but considering what a simple game it is, and how long ago it was created, you'd think 100% arcade perfect would have been attainable on a console before now, but I can't think of a version where it's happened. Genesis wasn't close to arcade perfect, but made up for it with extra levels and gameplay additions. Really fun - but not the arcade game.

Ms. Pac Man might be a case of missing source code. But yeah, there has never been an accurate port of that game, and no not talking about emulations. Though Ms. Pac-Man was an interesting case, because it started as a Pac-Man clone called Crazy Otto (The name was a parody of Evil Otto from Berzerk). Crazy Otto was sold to Midway and redesigned into Ms. Pac-Man without the consent of Namco. Namco might have never been in the possession of the original source for this game which is why they have never done an accurate port.
 
Pretty much this. Saturn had some very well done ports that arguably came close to perfect, but even then they couldn't truly be perfect if only because the Saturn didn't output the same resolution as the CPS hardware (384x224).

The Saturn's resolution was 352x224, which meant only 16 pixel were cropped at each side of the screen, which didn't matter much due to variable CRT overscan. Sprites and backgrounds were intact, while I think they were resized to fit the PSX's different aspect ratio.
 
Tekken 3 i believe, maybe not the first but the best.

Hell no. Tekken 3 was a very good port, but very far from perfect. Even moreso than 1 and 2. Backgrounds were highly compromised and simplified. Still, a fantastic port and game.

I think people are either not paying attention to the "perfect" part of the thread title, or just never realized these ports weren't perfect...? Being a hardcore arcade goer back in the day, I was painfully aware of these things, but I readily admit they generally had no bearing on how much fun these ports were and how close they came to perfect.

The Saturn's resolution was 352x224, which meant only 16 pixel were cropped at each side of the screen, which didn't matter much due to variable CRT overscan. Sprites and backgrounds were intact, while I think they were resized to fit the PSX's different aspect ratio.

I realize I'm being pedantic, perhaps annoyingly so, but perfect port to me means exactly the same as the original. But no doubt those Saturn ports were pretty brilliant.
 
Well not counting the Neogeo AES because those games aren't really ports as stated before.

I want to say that KOF 95 with the ROM cart for the Saturn was but I'm not 100% sure.
 
Hell no. Tekken 3 was a very good port, but very far from perfect. Even moreso than 1 and 2. Backgrounds were highly compromised and simplified. Still, a fantastic port and game.

ya your prob right, i dint play much t3 at arcade, but i did have the most fun with that game :p. The street fighter ports i could tell for sure they werent perfect even as a kid.
 
It's weird, in that Ms. Pac-Man, even into the PS2/Gamecube/Xbox era, STILL didn't have a straight up arcade-perfect port. A lot of the Arcade Classics collections got close, but didn't actually nail it. 95% of the way there in most cases, but considering what a simple game it is, and how long ago it was created, you'd think 100% arcade perfect would have been attainable on a console before now, but I can't think of a version where it's happened. Genesis wasn't close to arcade perfect, but made up for it with extra levels and gameplay additions. Really fun - but not the arcade game.

Namco Museum 50th Anniversary (PS2/Gamecube/Xbox) emulates the arcade game.

There have been some very close conversions of Ms. Pac-Man in recent years, but there's almost always something wrong. Usually the differences are not obvious until a few levels in, when you notice things like the ghost AI is different, or the ghosts move too quickly or slowly, or the power pill duration is wrong.
 
It has to have been the Dreamcast era with me (House of the Dead 2!), though late Saturn releases had arcade-perfect ports too (ST-V games were basically arcade perfect.. CAPCOM games with RAM expansion came very close)
 
Namco Museum 50th Anniversary (PS2/Gamecube/Xbox) emulates the arcade game.

There have been some very close conversions of Ms. Pac-Man in recent years, but there's almost always something wrong. Usually the differences are not obvious until a few levels in, when you notice things like the ghost AI is different, or the ghosts move too quickly or slowly, or the power pill duration is wrong.

Thanks for that!

Missing code is also the reason an arcade perfect port of Donkey Kong still hasn't happened, correct?
 
I remember playing the two versions pretty extensively back in the day, and to me the SNES game played pretty similar to the Arcade version. The arcade game did have better looking sprites and backgrounds and displayed at a higher resolution. the sound samples were much higher in quality too and I think it had better music. But the SNS game had a much better selection of bosses (at least to me) and additional levels like the Technodrome, which made it a more enjoyable game. Though I guess the Arcade game did have 4 player...

Actually, thinking about this. The fighting engine in Hyperstone Heist on the Genesis felt much better than Turtles in Time on the SNES, even though the level design was much worse in general. .



Ms. Pac Man might be a case of missing source code. But yeah, there has never been an accurate port of that game, and no not talking about emulations. Though Ms. Pac-Man was an interesting case, because it started as a Pac-Man clone called Crazy Otto (The name was a parody of Evil Otto from Berzerk). Crazy Otto was sold to Midway and redesigned into Ms. Pac-Man without the consent of Namco. Namco might have never been in the possession of the original source for this game which is why they have never done an accurate port.

The arcade version of Turtles in Time had copious amounts of animations and effects. A ton of it was cut from the SNES, or changed completely.
 
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