cyberheater
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I remember playing a decent port of Starwars on the Amiga.
Mortal Kombat II on the SNES was the first game that I would rather play at home than the arcade.
Serious question, did you ever play MK II in the arcade?
But as for games that made me say: "wow, I am really playing the arcade version"... I would say Street Fighter II on the SNES. Looking back at it in retrospect, it was not arcade perfect, but at the time, it really did feel like the arcade game. .
Not arcade perfect, not even close.Street Fighter 3 on Dreamcast
SO good
In an era where gamers usually got immensely graphically downgraded ports of arcade games, it was a welcome surprise to play a arcade perfect version of X-men Vs. Street Fighter on the Sega Saturn. No loading, tag team intact, all frames of animation, no slowdown... (Even with 4 Juggernauts on Screen), and a turbo setting that's faster than the arcade.
Well as long as you bought the 4MB ram cart alongside it.
Any experiences you would like to share GAF?
This is a Sega Saturn thread.
Tekken PS1 launch.
But as for games that made me say: "wow, I am really playing the arcade version"... I would say Street Fighter II on the SNES. Looking back at it in retrospect, it was not arcade perfect, but at the time, it really did feel like the arcade game. I would also say Turtles in Time... but actually Turtles in Time on the SNES was the superior version because it had additional levels and bonus stages, even though the Arcade game did have bigger sprites and better audio. Final Fight CD on the Sega CD also impressed me for its time, much more than the SNES version ever did. It felt pretty arcade accurate despite having a lower colour pallet and different soundtrack.
I was going to say this.
But then I remembered the Saturn got some older arcade ports too, and probably the 16 bit systems got some older 80s arcade perfect ports too.
I'll have to think about my collection a bit more.
It might be Ms. Pacman on the Sega Genesis. Was that arcade perfect?
Die Hard Arcade for me. (That was Arcade perfect, wasn't it? I certainly remember it playing pretty close to the arcade version.)
And yeah, pretty much every Capcom fighter with the exception of Marvel Super Heroes was pretty great on Saturn. Shame that it took until a few months ago to get a good home console version of MSH, though.
Not arcade perfect, not even close.
Before the DC era, it was either acceptable or good at best (I never had the chance to own a Saturn).
With the DC, arcade ports were either perfect or superior. After that, arcade died :'(
Me too. At the time it was amazing to play this in the arcade, then play the exact same game at a demo kiosk at Toys R Us.Tekken I'd say.
Me too. At the time it was amazing to play this in the arcade, then play the exact same game at a demo kiosk at Toys R Us.
Wrong... just... Wrong..
The arcade ver of Turtles in Time shits all over the Snes ver. Is not even funny.
It's weird, in that Ms. Pac-Man, even into the PS2/Gamecube/Xbox era, STILL didn't have a straight up arcade-perfect port. A lot of the Arcade Classics collections got close, but didn't actually nail it. 95% of the way there in most cases, but considering what a simple game it is, and how long ago it was created, you'd think 100% arcade perfect would have been attainable on a console before now, but I can't think of a version where it's happened. Genesis wasn't close to arcade perfect, but made up for it with extra levels and gameplay additions. Really fun - but not the arcade game.
Pretty much this. Saturn had some very well done ports that arguably came close to perfect, but even then they couldn't truly be perfect if only because the Saturn didn't output the same resolution as the CPS hardware (384x224).
Tekken 3 i believe, maybe not the first but the best.
The Saturn's resolution was 352x224, which meant only 16 pixel were cropped at each side of the screen, which didn't matter much due to variable CRT overscan. Sprites and backgrounds were intact, while I think they were resized to fit the PSX's different aspect ratio.
Hell no. Tekken 3 was a very good port, but very far from perfect. Even moreso than 1 and 2. Backgrounds were highly compromised and simplified. Still, a fantastic port and game.
It's weird, in that Ms. Pac-Man, even into the PS2/Gamecube/Xbox era, STILL didn't have a straight up arcade-perfect port. A lot of the Arcade Classics collections got close, but didn't actually nail it. 95% of the way there in most cases, but considering what a simple game it is, and how long ago it was created, you'd think 100% arcade perfect would have been attainable on a console before now, but I can't think of a version where it's happened. Genesis wasn't close to arcade perfect, but made up for it with extra levels and gameplay additions. Really fun - but not the arcade game.
Namco Museum 50th Anniversary (PS2/Gamecube/Xbox) emulates the arcade game.
There have been some very close conversions of Ms. Pac-Man in recent years, but there's almost always something wrong. Usually the differences are not obvious until a few levels in, when you notice things like the ghost AI is different, or the ghosts move too quickly or slowly, or the power pill duration is wrong.
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So good.
I'm pretty sure there are some differences in level layout, aren't there?Super Mario Brother (NES) was exactly like the arcade version. So that's my answer.
I remember playing the two versions pretty extensively back in the day, and to me the SNES game played pretty similar to the Arcade version. The arcade game did have better looking sprites and backgrounds and displayed at a higher resolution. the sound samples were much higher in quality too and I think it had better music. But the SNS game had a much better selection of bosses (at least to me) and additional levels like the Technodrome, which made it a more enjoyable game. Though I guess the Arcade game did have 4 player...
Actually, thinking about this. The fighting engine in Hyperstone Heist on the Genesis felt much better than Turtles in Time on the SNES, even though the level design was much worse in general. .
Ms. Pac Man might be a case of missing source code. But yeah, there has never been an accurate port of that game, and no not talking about emulations. Though Ms. Pac-Man was an interesting case, because it started as a Pac-Man clone called Crazy Otto (The name was a parody of Evil Otto from Berzerk). Crazy Otto was sold to Midway and redesigned into Ms. Pac-Man without the consent of Namco. Namco might have never been in the possession of the original source for this game which is why they have never done an accurate port.
Soul Calibur, probably.
I'm pretty sure there are some differences in level layout, aren't there?