evilromero
Member
I have the first one and tried to like it but it just wasn't very fun to play.
It's interesting the hate that LBPs physics gets, when it was almost certainly a compromise solution to allow for four-player online multiplayer.
And I don't think I've seen a single post that even mentioned online multiplayer in this whole topic.
They never fixed the physics. All of the user creation stuff was nice, but who wants to play a platformer that doesn't feel good to play?
I haven't touched 3 since a couple weeks into release (the popit bug and seemingly frequent save corruption scared me away until patches came out but I never wound up going back) but I'm thinking about diving back in for a bit. Has the community picked up? The number of great player-made levels at launch seemed to be considerably smaller than it had been for the last couple games.
sörine;162313906 said:Europhysics. Floaty isn't fun.
A platformer focused on exploration, a goofy world, and letting you put that world together yourself in multiplayer as well, or just kill each other with whatever evil things you can come up with in create mode. With unique player interactions (grab/slap) and an interesting minimalist communication system for online play (emotions). It's actually one of the best multiplayer experiences I've ever played, and I play a lot of coop games. One of the most unique.
I love it when people list completely dull, uninteresting, and common things as reasons why a game is great. Oh, players can grab each other! And make faces instead of chatting!
You sound like a press release.
Visually it never evolved, but instead devolved.
3 looked dreadful, barely any logical colour design to it. Meanwhile, Nintendo adopted the "real life hobbycraft" textured approach to Kirbys and Yoshi's, and showed what could be done with the concepts and not 0.5% effort art design:
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Other than that, it also went SUPER COMPLEX with its creation tools (actual coding, circuit boards, etc) which is great for the hardcore minority of LBP superfans, but completely off-putting to everyone else.
It was never good, god-ugly design/art, shitty name, etc.The real question is, what went wrong with Modnation Racers?
yea... this
GT6 and LBP3 both should have been stuffed back in the oven for another year and released on PS4 only.
I guess people were pissed there exist a few games designed for kids
sörine;162313906 said:Europhysics. Floaty isn't fun.
Agree with everyone saying too floaty. It really is too floaty.
BattleMonkey said:The game has a younger audience aesthetic yet it's too complex for most younger players
In terms of color design... maybe. but (and i dont wanna start a war here...but...) damn do these screens of kirby and yoshi look like crap. Even LBP1 and 2 look better all around versus those games.
This is what went wrong:
People thinking LBP2 was a platformer. (And thus complain about physics... sigh). BP2 was for me revolutionary in its building tools and mechanics. The fact you could Do ANYTHING was amazing. Also LBP3 didnt help aince it focused on platforming again with the extra characters...
I we are going to say stupid reason like floaty physics, I say not being 60 fps.
boring floaty platformer
Physics and jumping were fine. It's like some people have never played non-Nintendo platformers.