I think comparing a legitimate discussion to playground babble is just like the playground babble you claim to distance yourself from.Crash better than Mario 64, holy hell my sides.
You people also believe in Santa right? Because that's the same kind of kindergarten playground talk that you don't seem to have outgrown.
I don't think its impossible, but I would say that Crash had to have hit some very particular buttons in a person's head to have it leap over Mario. But then, who am I to judge? I didn't like either game.
All I am taking from this thread is that opinions don't matter and it's impossible to like Crash more than Mario 64.
Crash better than Mario 64, holy hell my sides.
You people also believe in Santa right? Because that's the same kind of kindergarten playground talk that you don't seem to have outgrown.
You can like crash more than mario for sure (I love Crash 2 to death), but to compare their tech, achievements, presentation, influence and so on, is madness.
I'm 29, thanks for asking.This is one pathetic post. How old are you?
Possible, but I think those buttons are extremely likely to be ones created by Sega or Sony's marketing departments.I don't think its impossible, but I would say that Crash had to have hit some very particular buttons in a person's head to have it leap over Mario. But then, who am I to judge? I didn't like either game.
I'm 29, thanks for asking.
Based on your posting history in this thread alone, I don't believe you have the necessary grounds to point out pathetic posts from others.
Pretty much this. So much so that I remember exactly where I was when I first played (Toys R Us in Charlottesville, Va). I don't think any game has ever blown my mind as much since.
All I am taking from this thread is that opinions don't matter and it's impossible to like Crash more than Mario 64.
If anything that argument swings the other way, Mario being a staple name in the industry as much as he is now.Possible, but I think those buttons are extremely likely to be ones created by Sega or Sony's marketing departments..
I was around 14 or 15 I think. I played it at the demo kiosk in Blockbuster and I just ran around in circles marveling at the controls. It was glorious.
MFW:
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EDIT: OP, why no Internet? I was on N64.com (now IGN) er'y DAY.
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Well the first N64 game I played was DK64. Needless to say SM64 paled in comparison. To go from a game with huge open worlds, 5 characters to control, new moves and weapons to acquire, a boss fight at the end of every level, and so much shit to collect, SM64 didn't fare well with its simple colour palette, small worlds, 6 stars to collect in each that felt way more linear because you had to choose your star before entering.
You wouldn't think it given some reactions.Then you have taken nothing from this thread.
Plenty of people much prefer the Crash games over Mario 64.
You think this is a positive, but it isn't.
DK64 is ass. In general, Rare's platformers aren't fit to lick Mario's polygonal butthole.
The thing is, Mario 64 doesn't rank very high in any of those areas (except influence, but that doesn't really have anything to do with quality). Mario 64 and Crash focused on very different design philosophies, so in one sense it's a little foolhardy to compare them in the first place, but Mario 64 was littered with problems that seem to get overlooked due to it being the first of its kind, while Crash Bandicoot was executed near-flawlessly. If you want an example of Mario 64 done correctly, look no further than Banjo-Kazooie.
Rare's platformers took the Mario formula and improved them everywhere.
Not really, no. It exhibits many of the unrefined, rough edges one would expect from what is essentially a proto- 3D game. Labeling it or even expecting it to be flawless out of the gate is crazy.Possible, but I think those buttons are extremely likely to be ones created by Sega or Sony's marketing departments.
There are certain things naturally self evident about the comparison. Mario 64 is almost universally seen as an absolute masterstroke of game design, that sent the whole medium several years forward and yet did it in an astonishingly confident, varied, polished and yet playful way. It's so confident and refined it's almost like a third or fourth sequel, and yet it was the first of its kind.
Even for someone who doesn't like the actual game, it was an extremely thorough tech and idea demonstration of what was coming in the future.
Not really, no. It exhibits many of the unrefined, rough edges one would expect from what is essentially a proto- 3D game. Labeling it or even expecting it to be flawless out of the gate is crazy.
I've never seen this before actually. Crazy how much it improved. Are there anymore pre-release pics?
Edit: http://www.unseen64.net/2008/04/04/super-mario-64-n64-beta/
Not really, no. It exhibits many of the unrefined, rough edges one would expect from what is essentially a proto- 3D game. Labeling it or even expecting it to be flawless out of the gate is crazy.
The game together with the N64 controller comprised several failed solutions for controlling a 3D game: camera control mapped to face buttons, goofy three pronged controllers, and all manner of fixed and non fixed setups - oh god, it was terrible. That's why the dual analog setup would have to come along and save us, and then the 3D revolution could begin in earnest.
I know it was inevitable that this type of thread would become a glorification/celebration thread, but there always seems to be 2 elephants in the room when discussing this game, that despite several people bringing up again and again, are casually ignored: 1) the aforementioned camera/control issues, and 2) the adventure/exploration slant, that has you running across lots of flat, barren ground looking for platforms to jump, which is obviously not going to be to everyone's taste. And still, for some reason, lots of people insist it's this flawless piece of media and that if you enjoy another game more than it, you must be taking crazy pills.
The game together with the N64 controller comprised several failed solutions for controlling a 3D game: camera control mapped to face buttons, goofy three pronged controllers, and all manner of fixed and non fixed setups - oh god, it was terrible. That's why the dual analog setup would have to come along and save us, and then the 3D revolution could begin in earnest.
Age and nostalgia plays a big part in your memories. If you are young or the N64 was your first system, I'm sure it was mind blowing.
For me, I was already use to 3D thanks to PC games and I though Mario 64 was disappointing. It was interesting seeing Mario in 3D but it just didn't do much for me. I thought the controller was weird and hated using buttons (instead of a mouse) to control the camera.
I bought it and had a lot of fun with it but it just wasn't some mind blowing experience like people make it out to be.
I was addicted to the idea of free-flying, more than anything.
The game was a great tech demo for 3D technology. And is still a great 3D game, especially considering how colourful and vibrant and simple it is in comparison to a lot of the games out there today.
The feeling of depth was very new. And was such an experience to me that I often felt disoriented. It was like experiencing the Oculus Rift for the first time.
Flying, for instance, was exhilarating. It actually felt like I was there.
It's still quite enjoyable experience, still. Not as amazing as it was then, because it has been done many times now. But many 3D games still don't really do much impressive with their technology.
For instance, Klonoa 2 on the PlayStaton 2 managed a similar feeling in the waterboarding level. When you jump down from a waterfall it feels a bit like you're actually there, and is reminiscent of Super Mario 64. And was doing something purposely for immersion that a lot of 3D games still aren't doing.
The fact I felt it evoked again in Klonoa 2 several years later, but not so much on most of the Nintendo 64 or PlayStation library, I think shows that. Super Mario 64 was a tech demo for 3D and its purpose was, in many places, to get you to experience depth. In ways that few games since then have done. And often so, only even occasionally. Klonoa 2 certainly succeeds in the Jungle Slider level.
This makes Super Mario 64 a game that stands the test of time.
Mario 64's arsenal of jumps and moves has still yet to be improved on, and it was the first real 3D platformer. Banjo is great and one of my favorite games ever, but it really just took the Mario 64 formula and stretched it out with collect-a-thons.
They improved nothing, the level design is worse for platforming, and replaced by having to hunt for collectibles.
Not really, no. It exhibits many of the unrefined, rough edges one would expect from what is essentially a proto- 3D game. Labeling it or even expecting it to be flawless out of the gate is crazy.
The game together with the N64 controller comprised several failed solutions for controlling a 3D game: camera control mapped to face buttons, goofy three pronged controllers, and all manner of fixed and non fixed setups - oh god, it was terrible. That's why the dual analog setup would have to come along and save us, and then the 3D revolution could begin in earnest.
I know it was inevitable that this type of thread would become a glorification/celebration thread, but there always seems to be 2 elephants in the room when discussing this game, that despite several people bringing up again and again, are casually ignored: 1) the aforementioned camera/control issues, and 2) the adventure/exploration slant, that has you running across lots of flat, barren ground looking for platforms to jump, which is obviously not going to be to everyone's taste. And still, for some reason, lots of people insist it's this flawless piece of media and that if you enjoy another game more than it, you must be taking crazy pills.
The platforming in the Crash Bandicoot games utterly destroys Mario 64. In Mario 64 you were never really faced with any challenges that required you to move and jump with precision. The only "obstacle" that provided any real threat to the player's safety was the pisspoor camera. Other than that, the game was mostly a dull, empty sandbox. Crash Bandicoot is the quintessential example of how to do platforming in 3D. It had perfect controls, focused level design and classic platforming setpieces that required skill on the part of the player to navigate.
And this is even worse.... SMHI think it's a religion thing:
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I didn't care for it, honestly, and still feel it's one of the weakest Mario titles. But I've made my opinion known about when Mario and Zelda went 3D for a while now, so ... *shrugs*