Meccanical
Member
'Wow it's 3D! So immersive!"
That's it.
Seriously the ambiance outside of Peach's castle was pretty damn good.
That's it.
Seriously the ambiance outside of Peach's castle was pretty damn good.
No music, just the sound of birds, water and footsteps. Loved it'Wow it's 3D! So immersive!"
That's it.
Seriously the ambiance outside of Peach's castle was pretty damn good.
No music, just the sound of birds, water and footsteps. Loved it
The thing is, Mario 64 doesn't rank very high in any of those areas (except influence, but that doesn't really have anything to do with quality). Mario 64 and Crash focused on very different design philosophies, so in one sense it's a little foolhardy to compare them in the first place, but Mario 64 was littered with problems that seem to get overlooked due to it being the first of its kind, while Crash Bandicoot was executed near-flawlessly. If you want an example of Mario 64 done correctly, look no further than Banjo-Kazooie.
Crash 1 dead and forgotten? On PSN it's broken 500,000 sales in PAL regions.There's a reason why people still speedrun Mario 64 and enjoyed it on DS, while Crash 1 and B&K are dead and forgotten.
There's a reason why people still speedrun Mario 64 and enjoyed it on DS, while Crash 1 and B&K are dead and forgotten.
There's a reason why people still speedrun Mario 64 and enjoyed it on DS, while Crash 1 and B&K are dead and forgotten.
Wait...
Are people seriously trying to directly compare Crash Bandicoot to Mario 64? I like Crash but oh, man. Don't.
Same here, except I was only 5 and it was Crash Bandicoot that blew my mind. But when my Dad said we were buying it one day my mind imploded and exploded simultaneously: "You mean I can play this at home, WHENEVER I WANT? WITH NO QUEUE? ON THE HOME TV?". Up till then I had only gamed on my original brick GameBoy."Wow that's technically amazing, but doesn't interest me as much as that Wipeout and Tomb Raider stuff I saw last week"
We got it really late in the UK, which allowed demo pods containing a few PS1 games to get in the stores, which blew my teenage mind right out of my arse.
I can't believe this isn't a universally held belief. Mario 64 is better than Crash, any of them.
Wait...
Are people seriously trying to directly compare Crash Bandicoot to Mario 64? I like Crash but oh, man. Don't.
Wait...
Are people seriously trying to directly compare Crash Bandicoot to Mario 64? I like Crash but oh, man. Don't.
Crash 1 dead and forgotten? On PSN it's broken 500,000 sales in PAL regions.
The platforming in the Crash Bandicoot games utterly destroys Mario 64. In Mario 64 you were never really faced with any challenges that required you to move and jump with precision. The only "obstacle" that provided any real threat to the player's safety was the pisspoor camera. Other than that, the game was mostly a dull, empty sandbox. Crash Bandicoot is the quintessential example of how to do platforming in 3D. It had perfect controls, focused level design and classic platforming setpieces that required skill on the part of the player to navigate.
Yep.I love Crash Bandicoot as much as the next guy, but the transition wasn't mind-blowing to me with it. Crash Bandicoot is 3D, but it plays mostly like a linear 2D game, with very narrow paths and only one direction to go in. Mario 64 was completely open, a massive departure from the series' side-scrolling roots.
Exactly. A perfect retort to this guy:It's funny because the newer mario games (Galaxy 1 & 2 and 3D World) have more in common with the original Crash Bandicoot then they do Super Mario 64.
Gaming history will remember (and does remember) Mario 64 as a genre defining platformer of its time.
Hyprocrite much?
And holy hell people saying "Crash is better", that's just, like not true.
Claustrophobia.hallwayphobia and sm64 obsession are 2 faces of the same thing
Everyone is entitled to their own opinion. I'm sure there are people who like Bubsy more than Mario World.
The justifications feel like they're choosing random aspects of Crash to champion. There are smart ways to do a linear 3D plat former, and there is the Crash way which makes it feel like you are running through a hallway. The enclosed environments have not aged well.This absolutely makes the game feel like a product of its time from an age where developers weren't quite sure how to implement 3D yet.
Mario 64 didn't make Crash feel unplayable by any means, but it definitely made Crash feel like it was a generation behind in my opinion.
I was 12, and they had four or five N64 stations at my local Toys R Us a couple months before it released. Each of the handful of times I went up there to play there was a crowd, and each time I was in awe of what I was playing. I haven't felt such a strong emotion of "this is the future!" since then.
Actually, the hallway design allowed Crash to age better than other 3D platformers for two reasons. First, it allowed them to avoid the problems with camera angles that have caused major headaches in all other 3D platformers to date (except maybe Jumping Flash! and Mirror's Edge). Second, since Naughty Dog knew exactly what was going to be on the screen at any given time, they were able to maximize the amount of detail on the screen, creating a graphical look that far outshines all other games of the era and manages to impress even today. So no, we're not just picking random reasons for liking the game. Unlike some of the Mario 64 defenders who say they liked the game because they could spend hours pointlessly running around in circles and jumping off of walls and trees.