- Better shooting. It's god awful. That goes for ships, too. Having to use the grenades or mining laser for ship battles is limiting and boring.
- Better ship controls. I have to break and let them fly past. That ain't fun. I wanna dogfight with the best of them.
- Procedural missions. Could be simple things like find this particular creature and gain some credits or something. They already have bounties, why not this?
- Tone down the Sents. Let me mine, damnit. It's just rocks.
- Better upgrades. I feel like some of them don't do much until you get into the plus 3s area. Up their usability from the get go.
- Add more interactions with creatures. I can feed them, watch them fight sometimes, have them come after me and fight them with the awful combat, or scan them. Give them more life, because it's obvious they feel like background elements moreso than not.
- Change their voices, too. Almost all of mine are so high pitched!
- Explain certain elements a little better.
- Allow people to buy things necessary to craft. That'll help people get over the glitches real easy like.
- Think of the player and how they'd like to roleplay, and tailor some experiences towards that. I'm trying to play pirate, but it doesn't really feel like I'm playing pirate beyond attacking cargo ships (which I can barely do)
- Put up more downed ships, while we are at it. I've found one in the ten plus hours I've put in. Imagine if my shit is underwater - I'll be grinding or scouring for weeks. Balance it out by making the ships not too far stat wise from your current ontes (I think that's a thing already).
- Alien interactions go to the same places, despite the cool stories. Make more of it. I was suppose to be wed, but that's apparently not even a thing anymore that the game cares about.
I got a lot more, but those were the ones that stood out the most to me personally.
Having some kind of land vehicle for quicker on plane travel
As for downed ships, I have found about 15 of them so far (usually from a communications plaza where you solve a simple mathematical formula) - just keep in mind they are based on your current ship and only add a small amount to available space (or none). You aren't going to go from 15 slots to 26 from a downed ship.
I've never played it, but what would get me to buy it was if I knew what I'm supposed to do, if it's only about space exploration and looking at pretty things created or discovered by people, than I would like for it to have boss fights and an ultimate purpose for the avatar I created.
I've been unlucky enough that the math puzzles lead me to some outpost or ruin.
I'd be fine with them not adding a ton of space. Just having them around in case something goes horribly awry would be fine.
This ties into my roleplaying thing, but it'd be nice if they let you fix up ships you've killed on-planet. It'd be a good incentive to shoot down those dudes and keep it balanced by forcing you to fix it all up.
Being able to play it on a PC sooner than Friday.
I'd like a reduction in the survival aspects of gameplay and an emphasis on exploration/ease of exploration.
Stats.
It's kind of boring to look for a new ship or gun and realizing that inventory slots is all that's different...unless I'm missing something. Maybe one will have a better upgrade already installed, but it's not like I wouldn't be able to build it myself on the ship I already have.
Also more cockpits.
adjust the boost jump so it's a real mechanic (like hold R1 and jump to auto thrust forward)
add planetary mapping of some kind
fix swimming on surface of water
adjust fauna to better match planetary conditions
fix inventory so you can explore blueprints without having to have an open slot
add contextual prompt to auto consume appropriate mats when something runs out and I have them
add a lock on indicator for destinations using pulse jump
add scanning from orbit spot analyze planetary conditions before you land; also let me see this info anytime
lower the minimum flight altitude to 10m or so and add an "auto following terrain" indicator
let me reduce speed to 0 or fly in reverse in atmo
let me look around while sitting in the cockpit while landed (this is small but it really bugs me)
add persistent Out of Range indicator (like full inventory) for teleporting mats to ship
add multi tool upgrade that lets me summon ship
add multi tool upgrade that predicts weather storms / shows day night cycle
reduce the fuel cost for launch boosters
add icon treatment for stackable items
allow me to rearrange ship upgrades in inventory
expose faction standings
expose % of language comprehension
let me mine large minerals from the air using the ship like with asteroids
allow quick assign of items to d pad
more npc variety, walking around space stations etc
more of everything
Goals.
Get the ability to map a planet and then upload it for units. That way when someone comes to that solar system at the space station they can then purchase peoples maps for the planets.
Make it a mission to get the ability to map planets. Would be a blast to just throw down markers on your map.
adjust the boost jump so it's a real mechanic (like hold R1 and jump to auto thrust forward)
add planetary mapping of some kind
fix swimming on surface of water
adjust fauna to better match planetary conditions
fix inventory so you can explore blueprints without having to have an open slot
add contextual prompt to auto consume appropriate mats when something runs out and I have them
add a lock on indicator for destinations using pulse jump
add scanning from orbit spot analyze planetary conditions before you land; also let me see this info anytime
lower the minimum flight altitude to 10m or so and add an "auto following terrain" indicator
let me reduce speed to 0 or fly in reverse in atmo
let me look around while sitting in the cockpit while landed (this is small but it really bugs me)
add persistent Out of Range indicator (like full inventory) for teleporting mats to ship
add multi tool upgrade that lets me summon ship
add multi tool upgrade that predicts weather storms / shows day night cycle
reduce the fuel cost for launch boosters
add icon treatment for stackable items
allow me to rearrange ship upgrades in inventory
expose faction standings
expose % of language comprehension
let me mine large minerals from the air using the ship like with asteroids
allow quick assign of items to d pad
more npc variety, walking around space stations etc
more of everything
Less erratic servers; I am sick of having to check every few minutes if servers are up so I can upload data to Atlas.
I also wish the first level of a device (so the basic jetpack, takeoff thrusters, etc) were more generous/less greedy in how quickly they depleted per-use. I mean 25% per takeoff is 5-10% too much.
Malick[AI];213289581 said:Creative or free mode and co-op. 25% of fuel per takeoff is such a buzz kill.