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What would you like to see in Bloodborne 2?

Yeah, it shouldn't be made at all, I agree.

Every creative idea is better spent on what From plans to do with their own Souls series next.

BB wasn't that awesome in the first place.

Not to you. DS3 was huge let down(PvE wise) after BB with it's constant repeated ideas and nostalgia factor and BB still has so much potential.

after my first Souls game(DS1) the other 3 games combined were underwhelming and boring as far single player run goes and only BB gave me a new and thrilling experience.

I'll take offline BB2 and fixed protagonist over DS4 anytime any day personally.
 
Time travel mechanism. Like Ass Creed. Have a sci fi future modern world effected by your actions in past Goth setting.
 
exactly like Bloodborne but with a huge variety of areas like in Dark souls

30 hours into DS3 now and I don't think I can agree with this.

I never truly had an issue with it at any stage, but I've really come to appreciate Bloodborne's "sameyness" in level aesthetic; Yharnam feels like a legitimate sprawling region, whereas Lothric feels totally disjointed.
 
Old Hunters was amazing. They clearly understood the main game's shortcomings and and went out of their way to adequately address those issues

Basically, just give us more of that
 
Worst first post I have ever seen.

This game sold incredibly well for being PS4 exclusive and was critically acclaimed. With the confirmation of two other exclusive Sony-FROM games, I definitely see one of them being a Bloodborne 2.

I absolutely hope for a sequel and will be there day one when it is announced, and ready for sale.
Would love a Bloodborne 2, and they have a lot of room. More Eldritch horror, or even simply explanding on the beast transformation in a new setting.

From seems to be putting out a game a year, at least the past few years. I think we will find out soon what their next game is.

I hope to see a Bloodborne 2 as well as some kind of new design, and perhaps a Demon's Souls remaster.
 
All I ask for is a new story and unique lore. Some tangetial connections and minor references are fine but otherwise Bloodborne 2 should have nothing to do with Yarnham or any of the already established characters and entities.
 
- build variety
- less streamlined/casual
- more Armor sets
- same amount of weapons (thought the limited but different was good)
- chalice dungeons can stay or go, I don't mind.
- find somewhere a little more interesting to set it.
- less vague lore. No, I don't mean no ambient storytelling as I love Souls but BB was intentionally vague with its vernacular and therefore created a less engaging lore.

Edit: overall, I don't want another Souls-like. It's over, let FROM do something else.
 
A completely different setting that alludes to the first one, mostly.

I've said it before but what I want is a setting / time period inspired by Escape from New York, The Warriors, Double Dragon, Final Fight and Mad Max / Fist of the North Star.

Think New York-ish / Gotham-ish skyscrapers, alleys and streets with smoke coming from manholes, fires burning in barrels, crooked traffic lights and burned out cars, flickering neon signs, stores, and gargoyles and statues adorning some buildings and squares. You'd fight gang members, drugged up crazies, drug lords
Ewwwwwwwww gods please no.
 
I would love, love for From Software to take weapons to another level by introducing some form of weapons crafting. Picture something like this; trick weapons could be divided up into classes based on how they transform (Class 1 : Saw Cleaver, Saw Spear and Beasthunter Saif, Class 2 : Kirkhammer, Holy Blade etc.) and as you explore you could discover non-trick weapons, different components or even just 'blueprints' that would allow you to mix n' match compatible parts in order to create or reshape pre-existing trick weapons at your own leisure. Each element would have it's own stat boosts or stamina costs associated with it, or possibly even changing your movesets. Let's take for instance the Kirkhammer. The game could be populated with all manner of regular straight swords like you would find in a Dark Souls, and as you progress and find new drops you could swap out the regular sword of the Kirkhammer to something akin to the Barbed Straight Sword or Balder Side Sword, bringing along any benefits and negatives with it. Alternatively, From could design new crazy "sheaths" that range from variants of the Holy Blade or Kirkhammer to completely new designs. There's all sorts of stuff a system like this could do. Maybe you fancy having the Saw Cleaver head attached to the Burial Blade? What if you could swap the top off of the Tonitrus for a flanged or morning star mace that you've found? How about say fuck it all and mix the Logarius Wheel onto the end of the Whirligig Saw? And that's not even including what new types of base trick weapons From would already be designing.

The community could come up with all sorts of potentially cool combinations, showing off their unique Hunters and badass weaponry. It would make even exploring the Chalice Dungeons worthwhile, with the chance of finding more unique and exciting drops, more so than it is now where it's just the same base game weapons with just an "uncanny" or "lost" prefix. At the very least you can't argue lore wise that this doesn't perfectly fit with Bloodborne.

I do however say all this with full awareness of how much of a logistical nightmare it would be to balance for PVE/PVP, and the asset creation/new animations alone would increase the workload tenfold. And there are some weapons where it isn't immediately apparent how you could mix and match in a way that would make sense, like the Threaded Cane or Blade of Mercy. Overall realistcally I could never see them doing any of this, but it sure as hell would be amazing if they could. At the very least it would be nice for them to add in some more in-depth weapons modification than the clusterfuck that is the blood gems system.

...also, unrelated suggestion, but the "Talk" text prompt should change colour when there's no new dialogue left from an NPC. Saves you from having to cycle through dialogue again just to double check that they don't have anything else more to say, and also clues you in when an NPC actually does have something new to say. Surprised how few if any games don't do something like this.
 
More fashion!

Seriously, I want more armor sets.

Better chalice dungeons, I guess, but really just more armor sets. And weapons, I suppose. But... armor sets, yeah.

- less vague lore. No, I don't mean no ambient storytelling as I love Souls but BB was intentionally vague with its vernacular and therefore created a less engaging lore.

That's interesting. I actually thought BB was pretty goddamn explicit compared to Souls.
 
"I don't want this game to exist"

equals

"I am a boo hoo crybaby who will be mad if the thing I don't like but other people do like gets made"

Jesus folks
 
Easy mode, ability to pause, more substantive plot

I wouldn't mind pausing in offline mode. I didn't think not being able to pause was a big deal in the other Souls games...until I became a parent.

Pausing has become essential to my gaming.
 
- Full on Lovecraft / Cosmic horror
- More outfits
- Expand the occult artifact system, more magic
- More build diversity
- Longer game (BB mid game feels very short)
- More varied environments
- Unlimited vials / Estus like system
- Keep the regain system
- More weird items
- Expanded insight mechanics (certain areas will be completely different based on insight, risk/reward, pros/cons based on insight etc)
 
Sure, but not right now. We've had so many Souls games already within such a short amount of time. While Bloodborne plays a little differently, it's not different enough.

I'd prefer they work on something new.
 
Better variety of weapons and the ability to upgrade more than one weapon to max. I used the starting weapon for the whole game because I didn't find anything else that I liked for a good portion of the game, and when I did my starter weapon was so leveled up it felt like a waste to try and boost anything else.
 
The level design from Dark Souls 3, please.

Bloodborne knocked it out of the park with aesthetic appeal but a lot of the levels were pretty basic. DS3 levels aren't too complicated either but there are far more paths and multi-layered areas with tons of hidden treasure. It makes exploring the areas in DS3 so damn fun.
 
I'm not joking. It would be a better game with those options. I'll give you that more story could go either way.

No it wouldn't, and thankfully, no Soulsborne games will ever have those options. There is tons of story and lore packed into every single Soulsborne game, just see the hundreds of hours of lore videos attributed to each by people like Vaati and ENB. I absolutely do NOT want more spoonfeeding of the story, it's fine the way it is and is part of what makes the series unique.
 
Better variety of weapons and the ability to upgrade more than one weapon to max. I used the starting weapon for the whole game because I didn't find anything else that I liked for a good portion of the game, and when I did my starter weapon was so leveled up it felt like a waste to try and boost anything else.
Wat...

You can buy the chunks with insight...you can definitely level up more than one weapon to max. There's another chunk in the DLC.

As for using a starter weapon, I LIKE that all weapons are viable end game.
 
More clothing variety that can actually slow you down a bit but allows you to take hits without staggering. I know bloodborne is more action orientated than souls, but it would be nice to be able to have a fast character that can dodge no problem or a tank that can trade hits.

Character's would look even more distinct and there would be more gameplay variety.

I didn't play the DLC, so I don't know if there's something like that. In case there is, nice job.
 
I'm not joking. It would be a better game with those options. I'll give you that more story could go either way.

The pause thing and easy mode are both arguable. Personally I don't much care about the easy mode thing as much as some others do but I also realize the challenge is integral to the game play. It isn't really a series about just running through everything and sight seeing like say Uncharted.
 
The level design from Dark Souls 3, please.

Bloodborne knocked it out of the park with aesthetic appeal but a lot of the levels were pretty basic. DS3 levels aren't too complicated either but there are far more paths and multi-layered areas with tons of hidden treasure. It makes exploring the areas in DS3 so damn fun.
That's... true enough. I don't know if it's strictly tied to level design, but I did feel like exploring was more rewarding in Dark Souls 3 (and even 2).

Sure, sometimes it's just another warrior soul, but there's nothing like finding an Estus Shard or Undead Bone Shard or a cool new weapon or spell or even hidden NPC behind some secret passage. It feels like most nooks and crannies in Bloodborne hid little more than frenzied coldblood and other junk. xD

Level design was still really good, mind. Enemy placement and the structure of the levels, not to mention the atmosphere, was top-notch.

All From games have an easy mode: summoning.
Very true. Every time I do a second or third character to play coop with my friend it's crazy how trivial almost everything becomes.
 
That's... true enough. I don't know if it's strictly tied to level design, but I did feel like exploring was more rewarding in Dark Souls 3 (and even 2).

Sure, sometimes it's just another warrior soul, but there's nothing like finding an Estus Shard or Undead Bone Shard or a cool new weapon or spell or even hidden NPC behind some secret passage. It feels like most nooks and crannies in Bloodborne hid little more than frenzied coldblood and other junk. xD

Level design was still really good, mind. Enemy placement and the structure of the levels, not to mention the atmosphere, was top-notch.

I mentioned this in another thread, but the less rewarding exploration was due to using hunter badges which made loot available in-store instead of in-world. This is what The Old Hunters DLC managed to rectify and partly why I enjoyed it even more (which is saying a lot, since the base game is amazing).
 
I'd honestly prefer From just did something new. Bloodborne might be one of my favorite games of all time, but I really don't want it beaten to death. It was a sublime experience with intense, visceral combat and a story that I really enjoyed even if it was a bit nebulous.

Part of what I enjoyed about Bloodborne was that it looked and felt different. It was simultaneously Souls and not Souls. Sequels never really capture that the same way. Give us that essence in something unique over another sequel.
 
I mentioned this in another thread, but the less rewarding exploration was due to using hunter badges which made loot available in-store instead of in-world. This is what The Old Hunters DLC managed to rectify and partly why I enjoyed it even more (which is saying a lot, since the base game is amazing).
Hmmm, good point, that might be the case.
 
Bloodborne 2 is probably inevitable, but I want to see them use this as their experimentation lab and remove themselves from a lot of the direct Souls analogues. I really like Bloodborne and DS3 but I'm not sure if I can go for just another one of those games, especially if BB2 is soon.
 
I'd honestly prefer From just did something new. Bloodborne might be one of my favorite games of all time, but I really don't want it beaten to death. It was a sublime experience with intense, visceral combat and a story that I really enjoyed even if it was a bit nebulous.

Part of what I enjoyed about Bloodborne was that it looked and felt different. It was simultaneously Souls and not Souls. Sequels never really capture that the same way. Give us that essence in something unique over another sequel.

This is how I feel... I'd like to see them expand the concepts in a new setting, like how Bloodborne was a spiritual sequel to Dark Souls.
 
Less stupid platforming.

It's not funny From, either making a good platforming engine or don't make it a stupid puzzle for your games. It sucks every single time.

Alternatively...eldrich horror armored core.
 
-No Bloodborne 2
-No chalice dungeons
-More weapons of the same quality and armor
-A Smooth pvp netcode for such a fast game
-60fps or at the very least a smooth 30
-New mechanics, if not the game will just be Stunlock-Sharkmen-souls with one hit kills
-Less spammy healing system minus the farming
-No warping from the get-go, I want to be stuck in a horrible place
-Every build should be viable
-Clean up the fucking image quality
-More gloriously orchestrated soundtrack please!
 
Less stupid platforming.

It's not funny From, either making a good platforming engine or don't make it a stupid puzzle for your games. It sucks every single time.

Alternatively...eldrich horror armored core.

Platforming is such a small part of Bloodborne. The only two platforming instances I can think of are for getting an item in Old Yharnam and an armor piece in the woods and those were very minor.

Absolutely not worth the effort to improve platforming in a sequel if it's that small a part still.
 
If Bloodborne had been made by another studio I wouldn't want a sequel. But because it's From, I wouldn't mind it because I know they wouldn't dissapoint. The only thing I'd ask is: take your goddamn time. I don't want a rushed sequel, we've had like 5 of these games in less than 10 years and while I love them, I'd prefer if they really took their time with a potential sequel to come up with something awesome instead of basically more Bloodborne DLC in 1-2 years (which I'd be fine with but you know, I'd rather have an actual sequel and not some kind of BB 1.5), there's no need to rush it.

It's not funny From, either making a good platforming engine or don't make it a stupid puzzle for your games. It sucks every single time.

I love their platforming though, I say add even more please. It's only "bad" in Demon's Souls because there's no jumping and the character falls way too slowly.
 
Less stupid platforming.

It's not funny From, either making a good platforming engine or don't make it a stupid puzzle for your games. It sucks every single time.

...What platforming? You never need to even jump in Bloodborne. Which is annoying that you can't remap the jump to R3, since I often accidentally jump while running and then I take direct hit damage. Ugh.
 
I'd honestly like it to take a step further from souls and streamline some of the more trivial stuff.

-Remove weapon degradation
-Make vials auto regenerate
-More transformation focused combos
-Weapon wheel
-More flexible upgrade paths for weapons - possibly an upgrade tree? Linear material upgrades is kinda boring, especially when each weapon is unique.
 
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