Just a whole lot more. And if they want to retcon the Doom 2016 cyberdemon and have a new one that looks more like the original I'd take it. They can just be all like "Whoa you thought that other thing was the cyberdemon? Goodness no, we don't know who that guy was!"
Or really, just remove the multiplayer.
A sequel to DOOM 2016 should be what DOOM 2 was to the original.
Some fine tuning of weapons and upgrades, a few new weapons perhaps, new enemies, and bigger, better, more awesome maps. Maybe even a coop campaign as well.
I've only played a couple of hours as I wasn't the biggest fan to be honest, but I would suggest the following:
- More enemy variety when they come in waves. Mix them up more. And do the thing from the original games where enemies can in-fight (unless this was already in?).
- More combat variety. This was my biggest gripe; running around and fighting at hyper-speed felt very repetitive, and there were no tactical options. How about some gun turrets you can deploy, or some scoped long-range weapons so you can weaken enemies before they get too close, or an item that turns an enemy to your side temporarily, or something like that?
- Enemies roaming in the map that aren't just teleported in at will. And you can evade them again for tactical advantages if you play smart. And bigger areas in which to fight as a result of this.
Way more enemies on screen. I don't know why this wasn't a bigger complaint but it felt like you were never fighting more than 3 enemies at once in Doom 2016. The game is essentially a cakewalk to an experienced fps player, unless you play on Nightmare in which you die in 3 hits. That's not very Doomy. Massively increase the enemy count and scale back the damage. Crowd control was always a big element in Doom's combat.
Also think all the pickups slowed down the pacing too much and the game basically rubs it in your face if you don't 100% a level. I wish that trend would die off.
ThisHell on Earth
Rethink glory kills a bit. I like them mechanically insofar as them giving your health back and encouraging you to stay in the thick of it when you're on low health,but the constant animation pauses are a bit suboptimal and samey. Not sure what a good solution would be, though.
HELL
ON
EARTH!
Either that or take the next game to some of Mars moons like in the original.
I waiting for the crazy crossover between Doom and.Wolfenstein
More Samuel Hayden!
This sounds like a good idea but I can also see it going wrong. If "GLORY CHAIN"™s or whatever are encouraged then I can see myself constantly trying to line up enemies for multiple glory kills at a time. That isn't fun though, glory kills should be there to speed combat up, not slow it down.- Improve on "Glory Kills." I liked them better than I expected, but their animations need to be much faster. Also the ability to do multiple-enemy glory kills as mentioned before would be cool. Or perhaps the option to chain multiple glory kills together.
Yeah, that orThat could actually happen you know. In Wolfenstein 2One step away from a DOOM crossover.the Nazis have colonized Venus and Mars and you go to Venus to fight them.
This sounds like a good idea but I can also see it going wrong. If "GLORY CHAIN"™s or whatever are encouraged then I can see myself constantly trying to line up enemies for multiple glory kills at a time. That isn't fun though, glory kills should be there to speed combat up, not slow it down.
I'd accept a trophy for doing a big multi kill once, but hope they wouldn't promote it more than that.
EXECUTE LONGER GLORY CHAINS™ TO FILL YOUR RAGE™ BAR AND UNLEASH DEVASTATING "ULTIMATE GLORY"™ ABILITIES nuuuuuu
Also think all the pickups slowed down the pacing too much and the game basically rubs it in your face if you don't 100% a level. I wish that trend would die off.
Or really, just remove the multiplayer.
Multiple-enemy glory kills.
Save that for DOOM 3Earth.
Shaking my head93 style maps and levels.
No arena fighting, no Mario Doom jumping everywhere to get anywhere.