Spring-Loaded
Member
Playing the role of burgeoning villain and leader of a mercenary military force was furthered by being able to be flown around your massive lair. There was some novel stuff going on there (named soldiers saluting you, target practice, visible expansion), and the scale was on point. Landing at your R&D platform with
looming over it felt really dope.
Beyond that, there was so little going on there. The gameplay loop of acquiring more soldiers and receiving tangible rewards for them was pretty good, but there's nothing really encouraging visiting the platforms personally, especially not the zoo one (aside from the extra tape). Target practice was fun. Beating soldiers was fun. Stuff like the medical platform thing was neat, same with the low morale cutscene, but that was it.
I feel like the home base had the potential to be completely fantastic, but I couldn't pinpoint what more could be done. The game was unfinished of course, and all I can do is wonder whether it would've been improved had the original vision been seen through.
Any ideas for making Mother Base perfect?
that giant robot
Beyond that, there was so little going on there. The gameplay loop of acquiring more soldiers and receiving tangible rewards for them was pretty good, but there's nothing really encouraging visiting the platforms personally, especially not the zoo one (aside from the extra tape). Target practice was fun. Beating soldiers was fun. Stuff like the medical platform thing was neat, same with the low morale cutscene, but that was it.
I feel like the home base had the potential to be completely fantastic, but I couldn't pinpoint what more could be done. The game was unfinished of course, and all I can do is wonder whether it would've been improved had the original vision been seen through.
Any ideas for making Mother Base perfect?