dragonflys545
Member
King of fighters 98: Ultimate Match
Samurai Showdown Anthology
RE5
SF5
Samurai Showdown Anthology
RE5
SF5
linkboy said:Ys: The Oath in Felghana.
Absoutely fantastic game, its a shame it didn't get an "official" release in English.
I really think that Ys is one of those franchises that could do well in the US if given the chance. Its totally amazing how just about every Ys game that gets released in the US gets screwed up (Ys DS is a bad port, Ys PSP has terrible load times, Ys PS2 was decent).
CiSTM said:Shodai Nekketsu Kouha Kunio-Kun
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Sword Familiar said:Pretty decent brawler, but it lacks that certain edge. I wish it was as good as River City Ransom... but it's not. :/
Kadey said:
Tain said:Was playing Space Invaders Extreme 2 the other day. It is not good. :| It's all about scoring and not about survival, unlike every good shooter ever, and even the scoring bores me in the first stage. That's not something I'd want to put up with every session.
Kabouter said:Saints Row 2
It's far from perfect, but it's by far the best sandbox game of this generation. It still falls quite a way short of the greatness of San Andreas, but then I imagine it will be a loooooooong time before we'll see a sandbox game as that again. I'm replaying the game right now and I enjoy almost everything, the one thing I really dislike is how frustrating some of the activities can get, other than that, I'm having a ton of fun. Lots of missions, lots of activities, good humour, tons of customizability, well-designed city, good soundtrack, good voice-overs and actually surprisingly good humour.
Mifune said:I've returned to GTA4 a year after giving up on it. It's all kinds of awesome.
Atomzzk! said:Shogun: Total War: I've been watching a ton of samurai movies lately so I just had to play something in that setting.. Got any recommendations for other samurai games?
Sword of the Samurai is a unique "semi-RPG" where you play a wandering samurai (or ronin to be exact as you seem to have no master) trying to make a name for yourself in Japan and ultimately to become a master swordsman if you win the Shogun held swordsman competition.
The gameplay focuses on improving and enhancing your somewhat terrible sword skill technique. As at the beginning of the game your sword play starts with what seems like "swinging a bat" rather than a sword technique, you improve your skill and techniques by "stealing" techniques by dueling with other swordsmen of which you add to your own library of sword techniques and customize which techniques suit your purposes.
The "semi-RPG" elements refer to the "skill and techniques" development of your character. The more duels, missions and bouts your character accomplishes, the more sword techniques your character will eventually learn as well as gradually increasing your character stats.
Thus dueling is the essence of the gameplay, may it be a friendly match with wooden swords or unofficial death matches using your steel sword (katana).
Swordplay techniques are extremely complicated at first, comprising of detailed forms: Stances, each with different types of attacks; Parrying and the ability to counter attack after a correct block; Stance Attack, the ability for a surprise attack against a correct stance and much more.
Learn all these techniques by dueling, learning from the local dojo's and ultimately gaining enough fame and skill to duel the many wandering master swordsmen that may teach you a thing or two about special sword skills.