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What's so good about TurboGrafx?

If Dracula X for Turbo is available on virtual console, I wonder if Dracula X for SNES will. If it is, I wonder which one will be downloaded more...
 
Warm Machine said:
I think the PC Engine even sold better than the Megadrive in Japan during the 80s and early 90s.
Barely, though it was way more popular in it's prime and saw really good software sales.
PCE moved about 4.5 million units in Japan, while MD moved about 3.5 million iirc. The PCE CD-ROM/Arcade Card add-ons were pretty successfull too, way more so than Mega CD/32X.
 
I actualyl got Shadow of the Beast for christmas one year. I was totally blown away from the FMV sequences. :lol

edit:

SHAPE SHIFTER!!

THAT GAME WAS SO AWESOME!!!!
 
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Reilly said:
Speaking of Bonk, anyone know if this is import friendly?
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It's VERY import friendly, and a lot of fun. Especially if you're a fan of the original.

But I agree with the comment that this will probably just cover Hudson titles. That's cool, though, as some of the best games were done by Hudson.
 
PC Gaijin said:
Dragona Akehi said:
What I'd rather have is native Super CD support... Stick my own Rondo of Blood CD in the Revolution and play! (minus loading times, pls). It's probably not in the cards though...

That's an interesting idea, one that I never thought of before. It should be easy to do if Nintendo wanted to, since there's no security code on a Turbo/PCE CD. However, I doubt Nintendo or any other publisher would be interested since it would discourage you from buying another copy of the game. And Nintendo, of all companies, is not interested in doing that. :lol
If they re-released Rondo of the Blood, in English even, I'd buy two.


BTW
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Mmm, since Sharp and Nintendo are pretty close as well, could we see Sharp X8600 being emulated on Revolution?

MSX would be nice too...
 
TheTrin said:
If Dracula X for Turbo is available on virtual console, I wonder if Dracula X for SNES will. If it is, I wonder which one will be downloaded more...

Dragona Akehi said:
What I'd rather have is native Super CD support... Stick my own Rondo of Blood CD in the Revolution and play! (minus loading times, pls). It's probably not in the cards though...
I think Dracula X for SNES is much more likely than Rhondo of Blood. Mainly because of the size of the files. IGA was talking about rereleasing Rhondo awhile back though. I think it was around the time Castlevania: Chronicles came out. Konami knows there is a demand for it but it probably wasn't worth the effort. It probably wouldn't have sold enough to justify a port. Castlevania games always have a limited release though. Maybe the virtual console will be an avenue the use to finally rerelease these games without them having to worry about distribution and media costs. The only catch is the size of the game. I don't know much about emulation, but is it even realistic to think TG16 could read compressed files? Also, how the emulator know the difference between a cartridge and a CD?
 
Hold a sec

Is it TurboGraphx 16 or TurboDuo. There's a big difference. If it's turbographx then there's no Dracula X and if its Turbo Duo then there could be every game ever on the series of systems.

Turbo Duo is basically a merging of the TurboGraphx 16 and the TurboGraphx CD into one system with a few upgrades like ram.
 
ccbfan said:
Hold a sec

Is it TurboGraphx 16 or TurboDuo. There's a big difference. If it's turbographx then there's no Dracula X and if its Turbo Duo then there could be every game ever on the series of systems.

Turbo Duo is basically a merging of the TurboGraphx 16 and the TurboGraphx CD into one system with a few upgrades like ram.
:( I guess Rhondo of Blood is out of the question then.
 
ArcadeStickMonk said:
The TG-16 should play Rondo if it has a CD drive attached, and a CD System 3.0 card.
How hard would this be to implement into the emulator though? Would it be cost effective to code the emulator to be able to read a compressed file instead of a CD? I don't know if it would be worth the effofrt for them to do this. There's no way they're going to rerelease TG16 CD games again. The most likely way we would be able to play those games is if they were compressed to a smaller size and downloadable. How realistic is it that something like this would happen?
 
I don't know what the fuck you just said, but my copy of Rondo boots and plays in Magic Engine.

It also boots on my TG-16, but since I don't have a CD 3.0 HuCard, I just get a kind of minigame that tells you the game needs the card to play.
 
ASM, I love China Warrior even though I know it's not very good.

Oh, and while I'm on the TG16 love train: AAAAAAAAAAAAAAAAALIIIIIIIIIIIEN CRUUUUUUUUUUUUUUUUUUUUUSH
 
dyls said:
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I don't know if this would hold up today, but I remember being blown away by it. The music definitely holds up, it's Swan Lake (Tchaikovsky) and it rules. Worth a download by itself.

No shit. Loom was on the TG16? That's an automatic download for me on the Rev then. Any other early Lucasarts GA games on this thing?
 
I cannot believe there is so much chatter on speculations of this virtual console. Nothing much has been told besides that Genesis and PC-engine games from Sega and Hudson, respectively, will be released. Games such as Dracula-X and others are from companies like Konami. I personally think the reality of seeing all of these games that have mentioned is pretty slim. Also, I don't think much of the then-Japan-only games will be available for us. Regarding Dracula-X, the music in the game was simply amazing; however, it was all cd-based. So, I would think that the size of the overall game, for the virtual console, will be not so small. Same thing for other Super-CD-ROM^2 based games (Ys, Gates & Lords of Thunder, etc).
 
I have the Sega CD version of Lords of Thunder, which I think is pretty sharp and responsive.. has anyone played both to compare?
 
ArcadeStickMonk said:
I don't know what the fuck you just said, but my copy of Rondo boots and plays in Magic Engine.

It also boots on my TG-16, but since I don't have a CD 3.0 HuCard, I just get a kind of minigame that tells you the game needs the card to play.
:lol I understand your CD of Rondo boots. What I'm saying is that CD games for TG16 are probably too big to be on the virtual console. It's not that you can't download a file that's the size of a CD, I just don't see them supporting it as it would take a while to download and one game would take up almost all of Rev's 512MB of internal flash memory. One solution would be to take the entire CD and compress it. So my question is, how hard would it be to program the TG16 emulator to read these compressed files instead of having to use CD's? Could the emulator decompress it? Gametap emulates Dreamcast so I know the emulator can be tricked into thinking it's loading a CD when it's not, but I'm not sure if the games are compressed or not. If the files can be compressed, I would think the CD functionality would be included, but this is Nintendo we're talking about.
 
MadOdorMachine said:
So basically I want to play Rondo on Rev
They also have to translate Rondo to english, and that ain't gonna happen.

I believe a good portion of the disc's size is CD audio. Could be wrong on that one though.
I know this is the case for many TG-CD games. The games themselves aren't gonna be too big, and the audio could be compressed to another format.
 
Most Turbo CD games could have their redbook audio (taking the brunt of the disc space) compressed such that the entire game goes from taking 600 or so MBs to less than 80.
 
MadOdorMachine said:
I think Dracula X for SNES is much more likely than Rhondo of Blood. Mainly because of the size of the files. IGA was talking about rereleasing Rhondo awhile back though. I think it was around the time Castlevania: Chronicles came out. Konami knows there is a demand for it but it probably wasn't worth the effort. It probably wouldn't have sold enough to justify a port. Castlevania games always have a limited release though. Maybe the virtual console will be an avenue the use to finally rerelease these games without them having to worry about distribution and media costs. The only catch is the size of the game. I don't know much about emulation, but is it even realistic to think TG16 could read compressed files? Also, how the emulator know the difference between a cartridge and a CD?
Yeah, Iga was saying that he wanted to re-release Rondo on the PSX, but it never happened. When he was asked recently about porting it to the PSP, he said that Sony would never allow it. If Nintendo is stepping up and saying "Give us your TGCD games" as opposed to beating them away with a stick like Sony supposedly does, then I imagine Iga will be all over that.

And AFAIK, Iga is supposed to hate the downgraded versions of Castlevanias made by groups like KCE Nagoya, so the SNES version of Dracula X on the Rev is probably unlikely.

ArcadeStickMonk said:
They also have to translate Rondo to english, and that ain't gonna happen.
Why not? Castlevania sells it's most units in America. It would've happened with a PSX or PSP port, and NOA has even said that localizing skipped games is one of the more-attractive uses of the Virtual Console.
 
Hooker said:
Didn't they already annouce that the rev comes loaded with mass-storage drivers. So you can connect any external HDD to the machine and use it for anything...




...If so, problem solved. Hit me with the redbook!! :D
they did? where?
 
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