Barely, though it was way more popular in it's prime and saw really good software sales.Warm Machine said:I think the PC Engine even sold better than the Megadrive in Japan during the 80s and early 90s.
Reilly said:Speaking of Bonk, anyone know if this is import friendly?
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If they re-released Rondo of the Blood, in English even, I'd buy two.PC Gaijin said:Dragona Akehi said:What I'd rather have is native Super CD support... Stick my own Rondo of Blood CD in the Revolution and play! (minus loading times, pls). It's probably not in the cards though...
That's an interesting idea, one that I never thought of before. It should be easy to do if Nintendo wanted to, since there's no security code on a Turbo/PCE CD. However, I doubt Nintendo or any other publisher would be interested since it would discourage you from buying another copy of the game. And Nintendo, of all companies, is not interested in doing that. :lol
TheTrin said:If Dracula X for Turbo is available on virtual console, I wonder if Dracula X for SNES will. If it is, I wonder which one will be downloaded more...
I think Dracula X for SNES is much more likely than Rhondo of Blood. Mainly because of the size of the files. IGA was talking about rereleasing Rhondo awhile back though. I think it was around the time Castlevania: Chronicles came out. Konami knows there is a demand for it but it probably wasn't worth the effort. It probably wouldn't have sold enough to justify a port. Castlevania games always have a limited release though. Maybe the virtual console will be an avenue the use to finally rerelease these games without them having to worry about distribution and media costs. The only catch is the size of the game. I don't know much about emulation, but is it even realistic to think TG16 could read compressed files? Also, how the emulator know the difference between a cartridge and a CD?Dragona Akehi said:What I'd rather have is native Super CD support... Stick my own Rondo of Blood CD in the Revolution and play! (minus loading times, pls). It's probably not in the cards though...
I can't see how NEO GEO on Revolution doesn't mean money for SNK though. They can only launch so many SNK vs and metal slug games.mosaic said:SNK would ask for too much money, probably.
ccbfan said:Hold a sec
Is it TurboGraphx 16 or TurboDuo. There's a big difference. If it's turbographx then there's no Dracula X and if its Turbo Duo then there could be every game ever on the series of systems.
Turbo Duo is basically a merging of the TurboGraphx 16 and the TurboGraphx CD into one system with a few upgrades like ram.
How hard would this be to implement into the emulator though? Would it be cost effective to code the emulator to be able to read a compressed file instead of a CD? I don't know if it would be worth the effofrt for them to do this. There's no way they're going to rerelease TG16 CD games again. The most likely way we would be able to play those games is if they were compressed to a smaller size and downloadable. How realistic is it that something like this would happen?ArcadeStickMonk said:The TG-16 should play Rondo if it has a CD drive attached, and a CD System 3.0 card.
acidviper said:I really wish they made a call to SNK and secured the NEOGEO rights.
dyls said:![]()
I don't know if this would hold up today, but I remember being blown away by it. The music definitely holds up, it's Swan Lake (Tchaikovsky) and it rules. Worth a download by itself.
SNK does not like Nintendo/money.Dr. Kitty Muffins said:SNK's stuff should be available for download on all the next gen systems IMO. All the stuff from the Dreamcast era and down IMO.
Frack I want Baseball Stars, not some good albeit dated TG16 games.CO_Andy said:SNK does not like Nintendo/money.
:lol I understand your CD of Rondo boots. What I'm saying is that CD games for TG16 are probably too big to be on the virtual console. It's not that you can't download a file that's the size of a CD, I just don't see them supporting it as it would take a while to download and one game would take up almost all of Rev's 512MB of internal flash memory. One solution would be to take the entire CD and compress it. So my question is, how hard would it be to program the TG16 emulator to read these compressed files instead of having to use CD's? Could the emulator decompress it? Gametap emulates Dreamcast so I know the emulator can be tricked into thinking it's loading a CD when it's not, but I'm not sure if the games are compressed or not. If the files can be compressed, I would think the CD functionality would be included, but this is Nintendo we're talking about.ArcadeStickMonk said:I don't know what the fuck you just said, but my copy of Rondo boots and plays in Magic Engine.
It also boots on my TG-16, but since I don't have a CD 3.0 HuCard, I just get a kind of minigame that tells you the game needs the card to play.
They also have to translate Rondo to english, and that ain't gonna happen.MadOdorMachine said:So basically I want to play Rondo on Rev
Yeah, Iga was saying that he wanted to re-release Rondo on the PSX, but it never happened. When he was asked recently about porting it to the PSP, he said that Sony would never allow it. If Nintendo is stepping up and saying "Give us your TGCD games" as opposed to beating them away with a stick like Sony supposedly does, then I imagine Iga will be all over that.MadOdorMachine said:I think Dracula X for SNES is much more likely than Rhondo of Blood. Mainly because of the size of the files. IGA was talking about rereleasing Rhondo awhile back though. I think it was around the time Castlevania: Chronicles came out. Konami knows there is a demand for it but it probably wasn't worth the effort. It probably wouldn't have sold enough to justify a port. Castlevania games always have a limited release though. Maybe the virtual console will be an avenue the use to finally rerelease these games without them having to worry about distribution and media costs. The only catch is the size of the game. I don't know much about emulation, but is it even realistic to think TG16 could read compressed files? Also, how the emulator know the difference between a cartridge and a CD?
Why not? Castlevania sells it's most units in America. It would've happened with a PSX or PSP port, and NOA has even said that localizing skipped games is one of the more-attractive uses of the Virtual Console.ArcadeStickMonk said:They also have to translate Rondo to english, and that ain't gonna happen.
CO_Andy said:SNK does not like... money.
acidviper said:Frack I want Baseball Stars, not some good albeit dated TG16 games.
ArcadeStickMonk said:
they did? where?Hooker said:Didn't they already annouce that the rev comes loaded with mass-storage drivers. So you can connect any external HDD to the machine and use it for anything...
...If so, problem solved. Hit me with the redbook!!![]()
mutsu said:Has this been mentioned yet?
Famitsu confirms that PC-Engine CD-ROM2 games will also be included in the Virtual Console library.
http://www.famitsu.com/game/news/2006/03/24/103,1143166680,50500,0,0.html
mutsu said:Has this been mentioned yet?
Famitsu confirms that PC-Engine CD-ROM2 games will also be included in the Virtual Console library.
http://www.famitsu.com/game/news/2006/03/24/103,1143166680,50500,0,0.html