Prince of Space
Banned
All that needs to be said, really.Bebpo said:I don't think this is a poll.
SH2 is the best game. This is fact.
All that needs to be said, really.Bebpo said:I don't think this is a poll.
SH2 is the best game. This is fact.
brandonh83 said:The first encounter is definitely great. But when it comesI think I remember throwing the controller and running around in circles about eight times in my room.out of NOWHERE on the hospital roof
echoshifting said:This is exactly why I hated that sequence, actually.
At the beginning of the game, the Pyramid Head is a fucking monster. If you play it right, you can't kill it. You just have to run away from it until it drags its gigantic fucking sword down the stairs. But at the end of the game...suddenly, it's a fucking Mega Man game, where the Pyramid Head comes back out of nowhere and you actually have to kill it...more than one of them. It completely negates the effect of the apartment building level, during which the Pyramid Head is the ultimate, scary DEMON that will obliterate you if you fuck with it.
And that's why, for me, SH3 > SH2.
holy shit, i love to read up on stuff i've basically havent thought about for a long time. we need SH5 for next-gen asap!SolidSnakex said:Killing Pyramid Head is a way that James starts to overcome what's been getting at him. The PH was there to represent him. In the same way that there were other things in the town that bothered Eddie. He represented James sexual desire (remember the threesome) and that no matter how much he tried to escape it, he was a murderer. Once James came to realise that he was able to kill PH and in a sense kill what brought him there to begin with. Early on that wasn't possible since James didn't want to admit what he was.
Kangu said:On a bit of a tangent, I don't know how you can judge these games based on the combat system. Survival horror sort of needs combat to be clunky and difficult to transmit your characters limitations and to make you dread enemies. If you make the combat fluid and exciting you get RE4: lots of fun, but the horror went out the window.
Solid said:we need SH5 for next-gen asap!
demon said:SH1 was the scariest piece of entertainment...game, movie, book...I've ever experienced. I'll have to go with the first one.
GW- So the series is getting larger, gaining more momentum, and was coming out on a yearly basis, right?
I- Well, keep in mind SH4 was not originally suppose to be a Silent Hill.
Y- We did see a significant increase in popularity after the first game and even more so after the second. Originally the intention was not to make SH3 a direct sequel to the first game. In fact, the scenario was completely different, but fans seemed to want to tie up some loose ends, so we tried that, even though some on the staff did not agree with the decission.
GW- Do you enjoy satisfying your fans or would you rather satisfy your own artistic needs?
I- Naturally when a series gets popular the fans get very vocal. We want to please the fans by just continuing to keep the series new and interesting. Every now and then we decide to listen to certain complaints and desires and try to execute them into the next game.
Y- It's important to try to satisfy both at once- satisfying the fans and our own needs. I feel our needs as creators have taken a back seat since the third game, to be honest. We plan to change that with the next game, but also not isolate our fans.
I- After the underwhelming response SH4 got, we've been gathering opinions from everywhere to make sure we come back strong with the next installment. Sometimes the most vocal opinions, for example the desire for more battles, are not always the best ones, especially for a series like this. We wanted more melee combat in SH4, but realized from fan reaction that there was just too much action, regardless of it being melee or not. That kind of action doesn't make the atmosphere creepy anymore, but kind of obnoxious.
GW- What was the original scenario for SH3? Are you allowed to divulge that?
Y- Unfortunately no, since we plan on using it for a future game. (laughing) It was much more along the lines of the second, where the main character was a damaged human being, summoned to the town for a very specific reason. It was, or should say is, the darkest story we have come up with.
I- I'm sure a lot would have to be cut. Just the preliminary scenario had elements that would most likely not be approved by the ratings boards. Another thing is we really didn't want to use a similar template as SH2 for the game that followed it. That was another deciding factor in changing SH3.
GW- Anything you can tell us about SH5?
Y- Who says it'll be called SH5? (laughing)
GW- Ok, anything you can tell us about SH-Next?
Y- Unfortunately not at this time, but very soon. We also can't tell you the system or systems it will be on, but we can say it will be on the next generation platforms.
I- Maybe I'll get in trouble for this, so Konami Japan don't fire me, but we are interested in playing with the idea of 'light'... as in 'daylight' and shadows. Ever since the pre-production of SH2, we wanted to start a SH in a normal environment- daylight, people going about their business, just normality. What happens when you make that normality rot all around you? It is possible to make a normal sunny day really creepy. Just look at films like the original Texas Chainsaw Massacre or even one of our favorites, Jacobs Ladder.
GW- A significant hint to SH5? No more 'otherworld'?
I- I'm not saying that. In fact, the lack of a more dramatic 'otherworld' in SH4 bothered a lot of fans, so we intend to have a very impressive 'otherworld' with the next generation power. I'm just saying a possibility in how a game could start. That's all I can say.
GW- Any closing words to your fans?
Y- Keep your eyes opened for more very soon.
SolidSnakex said:An outdoor alternate world would be really cool.
Wollan said:You haven't played the original have you?(or have you? You're too hardcore not to)
Anyway, outdoor otherworld is freakish as hell. Probably the area of any game were you feel the most 'unsafe'.
SolidSnakex said:Those hints also lead you to believe that the outdoors will play a big role in the next game which is something that they haven't really tried too much with up to this point. I'd like to see that happen. An outdoor alternate world would be really cool.
When did that interview take place? Yamaoka keeps saying in that we'll know soon.
Kiriku said:I still like the first game the most. It was a fresh experience back then, and it looked really good and unique as well. Silent Hill 2 didn't feel as scary or bizarre which was somewhat disappointing. Silent Hill 1 had a more "raw" feeling to it, and more memorable freaky events...and better in-game "music". And no drawn-out loading with a designated loading screen between areas that kind of took you out of the game. The storyline in SH2 was clever though, and it looked great. Maybe I was just better prepared for the Silent Hill experience when playing SH2. I mean, you kinda knew what to expect. Which I felt even more with Silent Hill 3...the whole formula felt like it was going stale, so to speak. Never even tried the fourth one.
Your avatar so totally reminds of of Aphex Twin. Damn Shiggy, you really let yourself go.Tamashii said:You should really try Silent Hill 2.
SolidSnakex said:I think SH and SH2 set out to do different things. SH1 was basically your standard horror flick in terms of plot. Dealing with cult themes and such. The way it was executed was unique but the premise was fairly standard. SH2 was going for more of a human approach to just make you feel uneasy. All the characters were given realistic themes to carry,. That's why I think they stand out the most in the series to fans. While SH3 is well liked too, its much more simplistic as a package than the first 2 games were.James being somewhat obsessed with sex while having to deal with whether or not what he did by killing Mary was out of love or out of hatred, Eddie's being picked on all his life and what it can bring you to doing, Angela being a rape victim, and Laura being confronted face to face with someone she thinks murdered the person she considered her mom.
aku:jiki said:You are all (partly) wrong about the Pyramid Heads...James doesn't kill them. They kill themselves by skewering themselves on their spears. This can be achieved by shooting the shit out of them, or simply running around the room and avoiding them for five minutes. They will still kill themselves no matter what you do. So, no, I can't agree that the fight somehow lessens their badass-ness, if you will.
I really have no idea how or why them killing themselves has any significance for the story, though. Underlying feelings within James that he deserves to die for what he did, maybe?
inthezone said:IMO
SH2>SH4>SH1>SH3
I don't really understand the SH4 hate... I thought it was awesome except for the backtracking...
dark10x said:My largest complaint about Silent Hill 4 is that it had very little impact on me. I enjoy falling into the Silent Hill games and allowing myself to feel fear. Very few games can pull it off, but when they do, the results are very memorable.
Silent Hill 4 just wasn't scary in the least.
Since I'm no real SH fan (after I finished SH2 I'm becoming one though) I didn't know this.. so basically you're saying SH1 & SH2 were made by team A and SH3 and SH4 were made by team BTheJollyCorner said:By now many of us SH fans know that SH3 and SH4 divided the team, so I'd imagine SH Next will have all the guns working together- and Ceb, I'd be willing to bet Ito is back on creature designs.
Interesting, more people who have this feeling? People that finished at least 3 of the SH's: agree or disagree?Kiriku said:Maybe I was just better prepared for the Silent Hill experience when playing SH2. I mean, you kinda knew what to expect. Which I felt even more with Silent Hill 3...the whole formula felt like it was going stale
Oh, I know what it was trying to do...but I didn't think it was really successful at it. The idea of The Room was actually a very good one...but the way in which the room functioned did not work nearly as well as it could and should have. The concept had so much potential...Ceb said:It wasn't supposed to be "scary" like the past games. It was planned as more of a psychological "examination", something the final product only succeeds partly with. The story was simply too unoriginal, some of it probably a result of the patchwork of turning it into a SH title.
Recently, Team Silent has stated that they're getting tired of having to fit everything inside the "horror" genre. Yamaoka has stated that he believes more games will morph into interactive stories without so much traditional gameplay. I believe that most of all, the team wants to do an adventure game dealing with human drama, with little or no "action" or "horror" elements. But until they can make that, we're getting another Silent Hill.![]()
Gamedude said:Since I'm no real SH fan (after I finished SH2 I'm becoming one though) I didn't know this.. so basically you're saying SH1 & SH2 were made by team A and SH3 and SH4 were made by team B
but SH5 will be made by team A+B?
Gamedude said:Since I'm no real SH fan (after I finished SH2 I'm becoming one though) I didn't know this.. so basically you're saying SH1 & SH2 were made by team A and SH3 and SH4 were made by team B
but SH5 will be made by team A+B?
Interesting, more people who have this feeling? People that finished at least 3 of the SH's: agree or disagree?
Isn't there two different intros to the final boss depending on which ending you might get? I can't really remember.echoshifting said:Absofuckinglutely. Goddam.
I agree that none of the end bosses have been great in SH, but the SH3 end boss was at least not terribly intrusive. The end boss sequence in SH2 was pretty silly, and tarnished the rest of the game for me, I think. I'm pretty sure I'd rate SH2 higher than SH3 if not for that last sequence.