Red Mage
Member
So this is a topic that has been ongoing for quite a while across different threads and the same question was asked back in 2009, although the market conditions and expectations were different back then.
Nevertheless, I was wondering what people's thoughts and prospects are about the future of the console JRPG. We know that many, if not most, of Japanese RPG developers have moved to releasing their games on handhelds (or phones), but couldn't one argue that the home console space still has room for the genre? It seems to me like some Japanese developers could benefit from looking at the otherwise overlooked business aspects like the following:
Wouldn't exploring the above avenues make it more probable to receive funding from publishers and greenlight a console JRPG? And wouldn't it also allow for not only revive the genre a bit more, but also make it more prominent? What are your thoughts on the future of the console JRPG? Or are most prospects practically futile and the genre basically dead?
- Releasing their games on PC digitally to increase sales (Steam, GoG, etc.)
- Reduce the scope and size of their production from $60 games to $20-30 (akin to DoubleFine).
- Use the consoles' digital services to release smaller $15-20 JRPGs
- Maybe use Kickstarter or other crowdfunding methods to revive the genre
I think they should try all of the above. Some already are. We have Kickstarter games, and Isn't X-Seed releasing TitS 2 on PSP and PC?