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Whats the most hardcore game ever?

Winnie the Pooh's Home Run Derby.

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Although that's also a good shout.
 
As of today, MLB the Show 15.

Talk about dropping a gamer into a baseball game without any tutorial or idea of controls. I never saw a more cluttered UI and dozens of things to look at. Meanwhile, the voiceover is telling you what new features are in the game.

It's like, ever think a gamer is coming into the Show 15 without having played the Show 14?
 
Nothing post 2000. While I'm sure some newer games are pretty hard if not almost impossible, especially if all those flash and indie games count, it should also be the question how well balanced, fair, rewarding and actually complex the game is.

It's the easiest thing ever to just make a hard game.

Yup. Them VR missions.

That's where difficulty goes stupid, though.

Although to me Rising and hammering the parry buttons wasn't that fun to begin with.
 
In terms of difficulty, Wizardry IV: The Return of Werdna is one of the most punishing, sadistic, utterly unfair games ever made. It is beyond hardcore. It was explicitly designed to break expert Wizardy players. I've never beaten it, and I'm not sure I'll ever have the stomach to do it. Gets my vote for most hardcore game of all time in terms of difficulty.

In terms of the sheer learning curve involved, I'd say one of the roguelikes, especially those like Nethack which require an insane degree of knowledge about the game to succeed.
 
I take it as difficulty- whether fair or not: undoubtedly Deathtrap Dungeon:
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It makes Souls look like a fucking 2D Nickelodeon phone game.

Holy shit, I forgot all about this game. This thing was ridiculously tough. Thanks for sharing, I'm gonna go play this and relive that horrible memory.
 
My vote is DDP DOJ. A bullet hell that is indeed a bullet hell game. Border Down is coming close as well.

As for EVE, while I agree it's a really difficult MMO with complicated mechanics and meta aspects I don't think it should be in the list, and that's because you can always buy now infinite amount of ISKs to help you with real money. Something you cannot do with the games I mentioned. Real money cannot buy you a 1CC.
 
A space exploration game called Aurora, or one of the Gary Gigsby games, probably War in the Pacific. It took me a good few months of reading and trying tutorials before I could even begin playing that one.
 
Zork. The hardest of the hardcore must have that elusive quality known as imagination!

There's also a text rpg with a programmed world larger than Daggerfall but the name escapes me. You would have to spend weeks playing to make it to the cities, and months to get to another country. (No fast travel or teleports, just a block by block walk through the wilds plagued by enemies.)
 
Life. You get 1 life and no continues.

Srsly though, I'd say Rayman Origins/Legends. That's some tough-as-nails platforming that requires pixel perfect timing.

Hardcore in a grindy sort of way? I'd say FFXI.
 
My vote is DDP DOJ. A bullet hell that is indeed a bullet hell game. Border Down is coming close as well.

As for EVE, while I agree it's a really difficult MMO with complicated mechanics and meta aspects I don't think it should be in the list, and that's because you can always buy now infinite amount of ISKs to help you with real money. Something you cannot do with the games I mentioned. Real money cannot buy you a 1CC.

Using real money in EvE doesn't negate having to learn the systems, nor the dedication required to take part in the meta.
 
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"Shuttle Simulator" was the stuff of nightmares. I had that as a copy for the Amiga, and of course all I could do was "woah, look, I can click buttons!".
 
Using real money in EvE doesn't negate having to learn the systems, nor the dedication required to take part in the meta.

Sure, but you can always buy an advantage using real money, even a character. And that's wrong when you compare it with real hardcore computer or video games.
 
Zork. The hardest of the hardcore must have that elusive quality known as imagination!

There's also a text rpg with a programmed world larger than Daggerfall but the name escapes me. You would have to spend weeks playing to make it to the cities, and months to get to another country. (No fast travel or teleports, just a block by block walk through the wilds plagued by enemies.)

lol...I was gonna bring up Zork.

I went on Youtube to see what the fuss was about for Dwarf Fortress. I found a Dwarf Fortress for Dummies video, I figure cool, this may help.

1. I still feel dumb after seeing it.
2. Dwarf Fortress is some wild shit.

It seems like a mix between Zork and something unholy. But...if it was iso metric I could probably get into it better. Quite a few games posted in here look wild....EvE? Forget that.

Zork also is one of the first PC games I ever played.

For my money in recent memory? Command: Modern Air/Naval Operations. So much so that BAE Systems has started contracting with Warfare Sims to use it as a training program.

It's modern Harpoon and so much more. Hugely accomplished, very detailed. Want to try your own F-35 combat tests? This is as good a place as any.

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And you couldnt pay me to play this. And damn you for making me think I had a message pop on my screen with that 2nd screen shot...lol.
 
Sure, but you can always buy an advantage using real money, even a character. And that's wrong when you compare it with real hardcore computer or video games.

Right or wrong... it doesn't really matter when the meta requires such hardcore devotion - activity and knowledge, and that's where it compares.
 
Wow just looked into Dwarf Fortress, that is some serious simulation. Not sure I could ever get into something that heavy.
 
Using real money in EvE doesn't negate having to learn the systems, nor the dedication required to take part in the meta.
I remember reading an article where a player paid lots of real money to buy the biggest, greatest ship. That player was then conned into giving up that awesome ship (oh noes pirates are coming quick let me warp your ship for you you'll get it back in two hours). The player then bought another ship, and that ship got stolen too.
 
Sure, but you can always buy an advantage using real money, even a character. And that's wrong when you compare it with real hardcore computer or video games.

On paper it might seem that way, but in practice the wealth of an individual player is largely irrelevant. EVE is not a 5vs5 arena based game, it's a sandbox with 300,000 players. You have to play the game to fully understand the implications of that, but one of them is that fights are almost never fair. Fairness doesn't exist in EVE. Let's say you spend 2,000 dollars and buy everyone in your corp a faction fitted pirate Battleship and you all go roaming in them. What's going to happen? People who can't fight you are going to avoid your fleet, then batphone friends who can and then they're going to hotdrop your ass. Expensive things in EVE make you a target more than they give you an advantage.

Even when they give you an advantage it doesn't actually mean much, because it's always a game about doing well with the things you have. That's a misconception people have about the game, that bigger is better, that they'll do well in PvP as soon as they can afford more expensive fittings, or have every support skill at lvl 5. No, you win by fighting people you have an advantage over, and avoiding those who have an advantage over you. It's true at every level of the game.

Also, there are so many absurdly wealthy players in EVE that you could never hope to spend enough real money to compete with them unless you were making 7 figures. A rough estimate would be that the wealthiest player in EVE has assets worth the equivalent of several million dollars. Not that you could ever buy that much ISK anyway, because you're buying it from players through CCP. It's not actually adding ISK to the game.
 
I remember reading an article where a player paid lots of real money to buy the biggest, greatest ship. That player was then conned into giving up that awesome ship (oh noes pirates are coming quick let me warp your ship for you you'll get it back in two hours). The player then bought another ship, and that ship got stolen too.

Those ships are called titans and they run upwards of $3000 $1200 if you bother doing the exchange math.
 
all right i thought a lot about this since last night so lets just define hardcore,

right here right now for the end of time.


the most hardcore has to be the game that has the most acronyms that only fans of the games know about.
 
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