Pier Solar and the Great Architects. Though, it was doomed from the start, given that it had some of the good of Genesis RPGs, but all of the
BAD of Genesis RPGs. There's been a lot of necessary advancements in RPG design since then it completely ignores. That damned encounter rate... The lack of spell explanations (Come on, even RPGs released during the Genesis's lifespan had them)... The poor menu design... Oh yeah, and all the versions of the game having controls mapped around an emulated Genesis controller with false button prompts.
No, it was never considered good graphically. It was criticized a lot even back then.
But it was given a bit of leeway for having 40 player online matches which was pretty much unheard of for consoles at the time
Correct me if I'm wrong, but wasn't the gameplay for Sony and most everyone at the start of 7th gen essentially "PS2-quality games at 720p/60FPS with AA"? Until, of course, Gears happened and 7th Gen became a studio-destroying graphics arms race black hole of stupidity. Think the only series that stuck to that idea was Call of Duty
Homefront: The Revolution: It plays, looks, performs and sounds like the Freedom Fighters sequel we should have gotten in 2006 and it just came out last week.
I ought ask, is it a genuinely bad game, or is it the product of the developers trying, but getting screwed over by Crytek's downward spiral and corporate-politics following the disasters of Crysis 2 and 3?