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What's up with all the FFXV hate?

I'm really put off by how empty and dull the environments are. A vast contrast to all those pre-rendered places I fell in love with in VII, VIII and IX. So much detail, so much personality. I've seen nothing approaching that in XV.

Of course if you compare what is essentially the world map of XV to the landmarks of those games. But apples to apples:

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The dude made it look like the intended mechanics didn't work at all and/or like it was planned for the boss to basically be invincible until the prescribed moment and then suddenly instantly dead. Turns out the dude--Square's own guy chosen to demonstrate it--just fucking sucked at the game and this is how it should have gone.

If he had played it like this woman, I think it would have been far better received. And as I said a bit ago, I saw a few different playthroughs of the demo from the show floor and they all did a good job at it so it's not like this girl is just surprisingly in tune with the game.

It would definitely have given a better impression if played competently, but would still be criticised for being a boring QTE boss battle.
 
Played it for about 2 hours yesterday at E3. There was literally no line to play. The hype is like really dead. :(

But the boss fight and battles they had on the show floor were really, really amazing. FFXVVR was also one of the best VR experiences I've ever had.
See, this is where you fucked up.

You almost came across as believable (if naive/misguided) up to that point.
 
I really really dislike the battle system :(

Everything about this game is good, except the battle system :( It's so janky for me :(

I'm gonna use the WAIT function liberally throughout the game, I'll bet.
 
Hype is dead after so many years and so many changes. Won't even get it at lauch probably, since DQVII is coming a few days earlier.

The idea that I'd be looking forward to a handheld port of a 16 year old game more than a new mainline FF would have been unthinkable to me before FFXIII :(
 
Of course, there's the biggest turn off for many right off the bat.

While you seem to have a visually realistic urban fantasy world rife with political turmoil and military violence, the characters tasked with dealing with this mess appear to be early 20 somethings who just walked out of a cosplay convention(or something like) and have no business being in this situation. Based on how they've promoted it, you're expected to take it seriously.
 
Of course if you compare what is essentially the world map of XV to the landmarks of those games. But apples to apples:

I'm not sure what you're going for here, but if you're saying that the PS1 entries are guilty of the same thing then that's a really really dumb comparison if I'm going to be brutally honest. Those world maps, as dull as they are, merely serve as a means of getting from one place to the other in a short amount of time. You don't spend much time on them at all. XV on the other hand seems to pride itself on its open-world, its big empty spaces and its freedom to go where you want, but that does nothing for me now. Maybe it did some years ago, but all this emphasis on roaming about in big empty spaces is my gaming kryptonite.
 
I was initially put off by the cast, but it's the battle system that straight up killed the game for me. The first Final Fantasy I'll be skipping.
 
I don't get the "empty world" accusations. Can someone who feels that way explain what they expect?

I don't know it just seems like one of those instant gratification things if there isn't something of significance filled in at each point of interest in the game world.

Like people gripe that a field of flowers or rocky wasteland needs to have something to interact with to merit the point of them existing rather then being there for the sake of scenery.

I personally never understood this complaint myself to be honest.
 
I was initially put off by the cast, but it's the battle system that straight up killed the game for me. The first Final Fantasy I'll be skipping.

Yeah, same thing. From the ancient trailers in 2006, the thing I didn't like was the main character. But I thought "Well, if the game is good, I can pass on it".
The game showed up years later, with trailers, demo etc. And now the characters are the last of my problem, the game is simply not funny to play, clunky, bugged...and each trailer SE releases, the game looks worse and worse.
As I wrote like one years ago, I think the game will be a mess. It had potential, but it seems the game is just filled with boring fetch quests and nothing else.
Instead of making a movie, a pre-order spin-off, an anime etc SE should focus on providing the best experience possible. Instead SE wants to do everything and nothing, they keep changing stuff to make people happy, but they should stick with one main line and go with it until the end.
I'm still interested in the game, I was hyped the last year, but the time passes and only doubts remain, because those trailers are not exactly good. But we'll see in September, for now SE still has the benefit of my doubt, even if my opinion about the game at the moment is not good at all, but of course it makes no sense judging a full game from a couple of trailers.
 
WAIT function is basically screenshoot mode. Anyway... this game... damn. What happened? Let's see, I cancelled my steelbook pre-order and cannot wait for FFXII instead. Loved the battle system in that game.

I'll just wait for the reviews and decide if it's worth my money.
 
I'm not sure what you're going for here, but if you're saying that the PS1 entries are guilty of the same thing then that's a really really dumb comparison if I'm going to be brutally honest. Those world maps, as dull as they are, merely serve as a means of getting from one place to the other in a short amount of time. You don't spend much time on them at all. XV on the other hand seems to pride itself on its open-world, its big empty spaces and its freedom to go where you want, but that does nothing for me now. Maybe it did some years ago, but all this emphasis on roaming about in big empty spaces is my gaming kryptonite.

In FFXV also the world map is used to travel from town / landmark to another, now it's all just integrated together and in larger scale. That they're showing most of the new gameplay mechanics etc. in non-spoilery areas / random battles does not mean there's no interesting places.

 
It would definitely have given a better impression if played competently, but would still be criticised for being a boring QTE boss battle.
I just became aware of this presentation and man it looks sooooo good. Everything seems just right for the actual manifestation of everything FF XII dreamed. Of course, my perspective has never imagined anything like this becoming like DMC just because they uttered the words "action game" and in fact I've had entirely different thoughts about how it is advancing/defining the nature of cinematic gameplay for a new generation so I guess I'm fairly open-minded about this stuff.

I mean, everybody was going on and on about what Zelda is doing, which to me looks like basically just everything you've always been able to do in games but maybe with more freedom to decide as you go along. That could be a kind of zen-like revitalization of a free type of gaming that has been lost in the age of prescribed objectives, but the actual moment to moment gameplay of it comes off as a somewhat dull walkabout to me. The combat was very uninteresting.

This game seems to be pushing new frontiers of possibility, increasing both freedom of action and intensity of unbroken action while increasing accessibility in controls without sacrificing agency of what to do in battle, and all with amazing presentation. It is definitely miles ahead of say, the God of War presentation. If they did manage to include a fully manual mode that was snappy like DMC it would surely be astounding, but I wouldn't call the game a failure for not having it.

On top of that I actually really like the world and visual style and bro road trip concept. I wish performance were better, but everything else is so, so good I can overlook it.
 
Even though I'm not very optimistic anymore when it comes to large-scale boss battles in FFXV, I think in the grand scheme of things it won't matter as much if the rest of the journey is nice. Look at Witcher 3, which is so beloved even though most find the combat outright bad. It also has many of my least-liked gameplay mechanics, like Detective Vision, weapon durability and crafting, but it still is one of my GOTYs because the story and characters were so enjoyable. Now I'm sure FFXV's writing won't be on TW3 level, but maybe the music, set-pieces and cinematics will compensate for that. Most of our favorite games have some weak aspect that are outweighed by other stronger parts. Deadly Premonition is the technically and gameplay-wise worst game I played but it was still one of my favorite games last-gen because of the story and characters.

I'm not sure what you're going for here, but if you're saying that the PS1 entries are guilty of the same thing then that's a really really dumb comparison if I'm going to be brutally honest. Those world maps, as dull as they are, merely serve as a means of getting from one place to the other in a short amount of time. You don't spend much time on them at all. XV on the other hand seems to pride itself on its open-world, its big empty spaces and its freedom to go where you want, but that does nothing for me now. Maybe it did some years ago, but all this emphasis on roaming about in big empty spaces is my gaming kryptonite.

You could easily just follow the main path from plot point to plot point and have your usual FF pacing.
 
the game looks terrible. the main characters are a j-pop band. the gameplay is terrible. etc.

This. Original Versus XIII had a dark and serious tone. It looked great. XV not so much.

I love DMC, Bayonetta and on the other side of the spectrum I like KH BBS, but FFXV battle system looks like dog shit compared to anything.

Luckily Square announced XII HD.
 
IMO:

A group of people has been negative ever since Nomura left and it became clear that Tabata was not appointed just to finish Nomura'a work on VersusXIII but to make his own game.

An other group of people basically hates on whatever is not exactly how they wanted it to be in their mind.

There are people who don't like Final Fantasy and will shit on it anyway. Even within the JRPG genre I've seen some kind of idiotic FFXV vs Persona5 war going on for example.

Marketing has been objectively hit and miss. They disappointed at Gamescom, made a comeback at the Uncovered event, they disappointed again at E3 with the terrible demo at the MS conference and weird music selection (Afrojack????)


Some people are genuinely disappointed in what they're seeing or simply don't like it.


Personally I can't wait to play the game, a mainline FF is always an event for me.
I've liked the demos and the world they have created, I hope they won't disappoint me with a shitty story and boring open world missions.
But I'm open minded about it.
Unfortunately it's clear the game is bound to be over scrutinized anyway.
 
It just doesn't look that great, plus it has serious performance issues and the gameplay doesn't feel good. I'm still getting it on day one though.
 
In FFXV also the world map is used to travel from town / landmark to another, now it's all just integrated together and in larger scale. That they're showing most of the new gameplay mechanics etc. in non-spoilery areas / random battles does not mean there's no interesting places.

The thing that worries me though is that they finally addressed the whole HD towns issue that people were complaining about forever. And yet, they've only barley shown the player doing anything in the towns until now with Altissia footage. I don't even think they've shown off any dungeons or caves outside of the one from the Duscae demo.
 
FFXIII was technically sound. It ran and looked good, controls were fine as well. The game just had no exploration whatsoever which is what killed it for many. I enjoyed it enough to Platinum it, but it clearly didn't have the charm and content FFX had.

I thought the XIII sequels were trash.

Even though I'm not very optimistic anymore when it comes to large-scale boss battles in FFXV, I think in the grand scheme of things it won't matter as much if the rest of the journey is nice. Look at Witcher 3, which is so beloved even though most find the combat outright bad. It also has many of my least-liked gameplay mechanics, like Detective Vision, weapon durability and crafting, but it still is one of my GOTYs because the story and characters were so enjoyable. Now I'm sure FFXV's writing won't be on TW3 level, but maybe the music, set-pieces and cinematics will compensate for that. Most of our favorite games have some weak aspect that are outweighed by other stronger parts. Deadly Premonition is the technically and gameplay-wise worst game I played but it was still one of my favorite games last-gen because of the story and characters.



You could easily just follow the main path from plot point to plot point and have your usual FF pacing.

You have a point about the Witcher, but its combat was less convoluted and to me it simply functioned. Not great, but it worked and it wasn't a weird mess. I didn't get the feeling FFXV's combat really worked in both demos. You can do some fancy shit but you almost need YT tuts for it. And even then, it just didn't feel good. Lots of button lag and weird timing on dodge and enemies constantly running away etc. Even more laggy than TW3.

I am also very certain FFXV won't have a comparable world to TW3, with its excellent dialogue, questlines, writing and general lively feeling. Unless Square held all of this back on purpose.
 
I think our old friend Final Fantasy 15 is getting a lot of unnecessary hate guys. Yes Zelda and Persona are phenomenal. Yes the game has been in development for like a decade. Yeah yeah, I watched the same Xbox One demo reel you did. It was pretty bad. But it's actually here. Final Fantasy Versus XIII. FFXV. It's coming out in like 3 months. And not only that, but it's incredible.

the almost complete lack of deserved hype for FFXV after this E3 makes me sad. It really is an amazing game, that you might have to actually play to truly appreciate.

if you say so, son. all i've seen (including playing 2 demos) is an over-elaborate mess with a major identity crisis :) ...
 
I don't know it just seems like one of those instant gratification things if there isn't something of significance filled in at each point of interest in the game world.

Like people gripe that a field of flowers or rocky wasteland needs to have something to interact with to merit the point of them existing rather then being there for the sake of scenery.

I personally never understood this complaint myself to be honest.

I mean, I get it for certain games that truly have nothing going on beside big areas to run in. But I feel that Duscae alone had plenty to see and do, so I'm not sure why people continue bringing up that accusation.
 
IMO:

A group of people has been negative ever since Nomura left and it became clear that Tabata was not appointed just to finish Nomura'a work on VersusXIII but to make his own game.

An other group of people basically hates on whatever is not exactly how they wanted it to be in their mind.

There are people who don't like Final Fantasy and will shit on it anyway. Even within the JRPG genre I've seen some kind of idiotic FFXV vs Persona5 war going on for example.

Marketing has been objectively hit and miss. They disappointed at Gamescom, made a comeback at the Uncovered event, they disappointed again at E3 with the terrible demo at the MS conference and weird music selection (Afrojack????)


Some people are genuinely disappointed in what they're seeing or simply don't like it.


Personally I can't wait to play the game, a mainline FF is always an event for me.
I've liked the demos and the world they have created, I hope they won't disappoint me with a shitty story and boring open world missions.
But I'm open minded about it.
Unfortunately it's clear the game is bound to be over scrutinized anyway.

That's exactly how I also feel
 
I mean, I get it for certain games that truly have nothing going on beside big areas to run in. But I feel that Duscae alone had plenty to see and do, so I'm not sure why people continue bringing up that accusation.

Picking shiny garbage off the floor doesn't count as a thing to do.
 
It feels like yet another distraction in an already bloated game and development

Enough with the feature creep

THey could have locked down this games identity years ago and instead they are doing a complete blowout in all directions including the expanded media pushes

Its the FF7 curse all over again

I would like to see a return to a more humble and focused personal adventure
 
that doesn't make it much better.

It's just a VR demo. You can't really limit what people can watch in VR, limiting camera movement in any way is a big no-no because of disorientation / sickness, so unfortunately this kind of stuff will happen with all games that have VR functionality.

If it's because of Cindy's design or something, ok I get it.
 
Everything about the game looks bad. The trailers looked bad, the demo I played was horrible, the E3 stuff looked even worse. I have zero belief this will end up being a good game.
 
Everything about the game looks bad. The trailers looked bad, the demo I played was horrible, the E3 stuff looked even worse. I have zero belief this will end up being a good game.

They went.... too big and I am starting to sour on Tabata's game design philosophy at this point
 
Even though I'm not very optimistic anymore when it comes to large-scale boss battles in FFXV, I think in the grand scheme of things it won't matter as much if the rest of the journey is nice. Look at Witcher 3, which is so beloved even though most find the combat outright bad. It also has many of my least-liked gameplay mechanics, like Detective Vision, weapon durability and crafting, but it still is one of my GOTYs because the story and characters were so enjoyable. Now I'm sure FFXV's writing won't be on TW3 level, but maybe the music, set-pieces and cinematics will compensate for that. Most of our favorite games have some weak aspect that are outweighed by other stronger parts. Deadly Premonition is the technically and gameplay-wise worst game I played but it was still one of my favorite games last-gen because of the story and characters.



You could easily just follow the main path from plot point to plot point and have your usual FF pacing.

The comparison to The Witcher 3 is pretty much how I see it as well. Although, I also don't think the writing overall will be anywhere as good. The story and characters are what keep me going through the main game and its expansions. That being said, a lot of people are going to tear it apart when it comes out. It's been so sought out after for so long that at this point it probably won't live up to everyones expectations. It will still sell pretty good on name alone.
 
that doesn't make it much better.

Not defending crappy fanservice and pantie shots either - in fact I hate what Anime/JRPGs have become design-wise - but if that's a problem for you, you probably can't buy any JRPG anymore. Maybe I'm hypocritical, as our favorite JRPGs back in the day probably had that stuff, too, but it didn't bother us as much as now as adults.
 
I'd say I do not understand why they are labelling this entry FFXV.

Imo, the fact they went on to rename FFXII Vs., into FFXV, is quite questionable to begin with.

Fundamentally, SE took out what made the franchise appealing to begin with (i.e. turn-based combat, diverse cast), and for unexplainable reasons made it into a pseudo ARPG.

They seem to have already alienated a large demographic due to this. They're straying away from the franchise's identity, which does not seem reassuring.
 
I don't hate the game, I'm just disappointed and not convinced it's going to be any good. Versus XIII was touted as a dark, political tragedy set in a realistic world of skyscrapers and cars. We had a great female antagonist who was sympathetic and treated as a character in her own right. The designs were already a little Jpopish but it worked in the setting they were in.

I know the game was always about friendship between the main four, and I don't have anything against that. Hell, I thought it had potential to be really unique and touching. But now the brotrip seems to dominate everything else. In everything we've seen post-2013, the goofiness and brotrip aspect outweighs the tragedy to the point where I'm not convinced it even is a tragedy anymore. The whole 50s Americana setting of Duscae is fine on its own if a little bland, but the characters in their black leather look absurd. But for me the worst part is the female characters. I can't speak much on Luna so far, but the latest trailers have warmed me up to her. She might not be a fighter like Stella but she seems to have her own different strength, and that's fine! Not every character needs to be badass.

I think in all this what really rustles my jimmies (in all the wrong ways) is Cidney. She has the potential to be awesome - the first female Cid in the series. Awesome! Except she's basically nothing more than a glorified blowup doll for everyone to ogle. I'm not just talking about the outfit which is bad enough on its own, but the camera angles and now that frankly gross VR thing. I can't imagine Nomura's Versus XIII having something so honestly sexist and gross in it, because it just doesn't gel with the tone at all.

This isn't even touching the clunky unfun gameplay, nasty performance and visuals and frankly horrendous dub. So yeah, overall, disappointed and bitter about what we could have had.

tl;dr: rollinginthedeep.gif
 
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